Hey folks,
Thanks for the feedback and as always keep it coming. I wanted to give some updates about some of the bits of feedback we have gotten. This is a brand-new piece of content we have not done before and it has taken a tremendous, coordinated effort between a lot of teams so your testing of these features is helping us a lot to make adjustments before it ultimately will go live later this year.
UI
- There are some outstanding bugs that should be addressed soon. The key system is not highlighted in the F5 menu currently and is missing icons when you defeat Argent and Gilded enemies.
- The timer for the Skirmishes is not updating properly.
- As mentioned, both of these should be addressed soon on PTS.
Rewards
- We have seen the feedback regarding loot and are taking a hard look at the rewards so that you feel your time is valued.
- There will be new thematic motifs, style items, recipes, and furnishings coming in PTS3.
- As a note, you have seen curated overland gear in these spaces quite a bit. Tackling the Gilded bosses will grant curated dungeon loot, and taking on the Opulent Ordeal will grant curated trial gear. Calamitous bosses also drop curated trial gear.
- Loot Cooldowns will be removed as well in a future PTS.
Relics and Progress
- In PTS3 we will be granting players the relics so they can remove a barrier to gather and collect for testing.
- We have heard the feedback regarding messaging about relics and are seeing what we can do to make that more front and center. Not much can be done UI wise, at least not for PTS, but we have some additional Help screens and we are looking to clarify the achievements a bit.
- We are also looking at the rate at which relic shards are collected so please continue to share your experiences.
Difficulty
- We know this would be a contentious issue for the Night Market and the focus of scrutiny.
- We did want this content to be difficult so that players are encouraged to group so that was a driving factor behind the current level of difficulty. We are taking all of this feedback to heart and evaluating the numbers in the Night Market and are open to making adjustments for the future so please, keep providing that feedback.
MoonPile
cyclonus11 wrote: »People just absolutely love to play "Devil's Advocate" for no productive reason whatsoever
frogthroat wrote: »Maybe the real issue is that guilds need to explain their rules in a way that everyone understands clearly.
When I joined my first guild, the guild bank rule was something like: “Take what you need, and give what you can.” Maybe not those exact words, but that was the idea.
So I did exactly that. I took crafting materials because I needed to level my crafting skills. I also took a lot of motifs and recipes I didn’t have yet, and I used them all.
A day or two later, the guild leader got really angry, and we ended up arguing. Apparently, "take what you need" actually meant something like "take what you need, but not more than 5 items." But how was I supposed to know that? That limitation was never clearly explained.
Then people started talking about the value of the recipes I used. But at the time, I didn’t care about prices, I wasn’t trying to sell anything. I used everything I took, exactly as the rules seemed to allow. If some of those items were valuable, then why put them in a shared guild bank where anyone can take them?
After that, I left the guild. I joined another one, and the same thing happened.
My view of a guild bank is simple: if I put something in there for others, I don’t care if someone takes one item or everything. Otherwise, I wouldn’t put it there, I’d keep it in my personal bank where no one else has access.
So I really don’t understand why the OP is so upset about someone clearing out the bank. If you make items freely available, you have to accept that someone might take them all. It’s like standing in the street shouting:
"Free eggs!" and then getting angry when you end up with none left.
You took what you wanted. You didnt only take what you needed. That was thievery.
Thank you, your honour. If that is your judgement, so be it.
How do you make a distinction like that in a video game we play because we want to play it, for fun? In the end everything in this game is about wanting something. But what constitutes as needing something? Direct master writ you need to do and don't have a motif? Is that enough for needing the motif? Or is it enough to read the motif because that is missing from your outfit you are planning? How about if you are missing that one motif and then it's completed and you get the achievement? How about if you are a completionist who just wants, nay, needs to have all the motifs?
What is your judgement, where the exact line is where need becomes thievery?
Unfortunately I think the answer is guild-specific. Even so it seems your experience might be a bit off from what I'm used to.
A lot of times guilds amass tons of low-level donations from members so they would love for a new player to come in and actually use it. I think we have like 30 of the same recipe for some stuff.
Personally I try to find balance between giving and taking, and take what I will REALLY use. For example, I don't take motifs we don't have a lot of dupes for if I'm not actually going to use it. Or if I won't ever craft the furniture, etc. If a guild only has one copy of a motif or style, and you already took 50 different things, I'd think about whether you REALLY will use it rather than just collecting everything just to collect.