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Guild Bank Wiped. Still No Withdrawal Caps.

  • frogthroat
    frogthroat
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    Artanisul wrote: »
    Athory wrote: »
    Maybe the real issue is that guilds need to explain their rules in a way that everyone understands clearly.

    When I joined my first guild, the guild bank rule was something like: “Take what you need, and give what you can.” Maybe not those exact words, but that was the idea.
    So I did exactly that. I took crafting materials because I needed to level my crafting skills. I also took a lot of motifs and recipes I didn’t have yet, and I used them all.

    A day or two later, the guild leader got really angry, and we ended up arguing. Apparently, "take what you need" actually meant something like "take what you need, but not more than 5 items." But how was I supposed to know that? That limitation was never clearly explained.
    Then people started talking about the value of the recipes I used. But at the time, I didn’t care about prices, I wasn’t trying to sell anything. I used everything I took, exactly as the rules seemed to allow. If some of those items were valuable, then why put them in a shared guild bank where anyone can take them?

    After that, I left the guild. I joined another one, and the same thing happened.
    My view of a guild bank is simple: if I put something in there for others, I don’t care if someone takes one item or everything. Otherwise, I wouldn’t put it there, I’d keep it in my personal bank where no one else has access.

    So I really don’t understand why the OP is so upset about someone clearing out the bank. If you make items freely available, you have to accept that someone might take them all. It’s like standing in the street shouting:
    "Free eggs!" and then getting angry when you end up with none left.

    You took what you wanted. You didnt only take what you needed. That was thievery.

    Thank you, your honour. If that is your judgement, so be it.

    How do you make a distinction like that in a video game we play because we want to play it, for fun? In the end everything in this game is about wanting something. But what constitutes as needing something? Direct master writ you need to do and don't have a motif? Is that enough for needing the motif? Or is it enough to read the motif because that is missing from your outfit you are planning? How about if you are missing that one motif and then it's completed and you get the achievement? How about if you are a completionist who just wants, nay, needs to have all the motifs?

    What is your judgement, where the exact line is where need becomes thievery?
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    ✭✭
    frogthroat wrote: »
    Artanisul wrote: »
    Athory wrote: »
    Maybe the real issue is that guilds need to explain their rules in a way that everyone understands clearly.

    When I joined my first guild, the guild bank rule was something like: “Take what you need, and give what you can.” Maybe not those exact words, but that was the idea.
    So I did exactly that. I took crafting materials because I needed to level my crafting skills. I also took a lot of motifs and recipes I didn’t have yet, and I used them all.

    A day or two later, the guild leader got really angry, and we ended up arguing. Apparently, "take what you need" actually meant something like "take what you need, but not more than 5 items." But how was I supposed to know that? That limitation was never clearly explained.
    Then people started talking about the value of the recipes I used. But at the time, I didn’t care about prices, I wasn’t trying to sell anything. I used everything I took, exactly as the rules seemed to allow. If some of those items were valuable, then why put them in a shared guild bank where anyone can take them?

    After that, I left the guild. I joined another one, and the same thing happened.
    My view of a guild bank is simple: if I put something in there for others, I don’t care if someone takes one item or everything. Otherwise, I wouldn’t put it there, I’d keep it in my personal bank where no one else has access.

    So I really don’t understand why the OP is so upset about someone clearing out the bank. If you make items freely available, you have to accept that someone might take them all. It’s like standing in the street shouting:
    "Free eggs!" and then getting angry when you end up with none left.

    You took what you wanted. You didnt only take what you needed. That was thievery.

    Thank you, your honour. If that is your judgement, so be it.

    How do you make a distinction like that in a video game we play because we want to play it, for fun? In the end everything in this game is about wanting something. But what constitutes as needing something? Direct master writ you need to do and don't have a motif? Is that enough for needing the motif? Or is it enough to read the motif because that is missing from your outfit you are planning? How about if you are missing that one motif and then it's completed and you get the achievement? How about if you are a completionist who just wants, nay, needs to have all the motifs?

    What is your judgement, where the exact line is where need becomes thievery?

    Unfortunately I think the answer is guild-specific. Even so it seems your experience might be a bit off from what I'm used to.

    A lot of times guilds amass tons of low-level donations from members so they would love for a new player to come in and actually use it. I think we have like 30 of the same recipe for some stuff.

    Personally I try to find balance between giving and taking, and take what I will REALLY use. For example, I don't take motifs we don't have a lot of dupes for if I'm not actually going to use it. Or if I won't ever craft the furniture, etc. If a guild only has one copy of a motif or style, and you already took 50 different things, I'd think about whether you REALLY will use it rather than just collecting everything just to collect.
  • frogthroat
    frogthroat
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    AScarlato wrote: »
    frogthroat wrote: »
    Artanisul wrote: »
    Athory wrote: »
    Maybe the real issue is that guilds need to explain their rules in a way that everyone understands clearly.

    When I joined my first guild, the guild bank rule was something like: “Take what you need, and give what you can.” Maybe not those exact words, but that was the idea.
    So I did exactly that. I took crafting materials because I needed to level my crafting skills. I also took a lot of motifs and recipes I didn’t have yet, and I used them all.

    A day or two later, the guild leader got really angry, and we ended up arguing. Apparently, "take what you need" actually meant something like "take what you need, but not more than 5 items." But how was I supposed to know that? That limitation was never clearly explained.
    Then people started talking about the value of the recipes I used. But at the time, I didn’t care about prices, I wasn’t trying to sell anything. I used everything I took, exactly as the rules seemed to allow. If some of those items were valuable, then why put them in a shared guild bank where anyone can take them?

    After that, I left the guild. I joined another one, and the same thing happened.
    My view of a guild bank is simple: if I put something in there for others, I don’t care if someone takes one item or everything. Otherwise, I wouldn’t put it there, I’d keep it in my personal bank where no one else has access.

    So I really don’t understand why the OP is so upset about someone clearing out the bank. If you make items freely available, you have to accept that someone might take them all. It’s like standing in the street shouting:
    "Free eggs!" and then getting angry when you end up with none left.

    You took what you wanted. You didnt only take what you needed. That was thievery.

    Thank you, your honour. If that is your judgement, so be it.

    How do you make a distinction like that in a video game we play because we want to play it, for fun? In the end everything in this game is about wanting something. But what constitutes as needing something? Direct master writ you need to do and don't have a motif? Is that enough for needing the motif? Or is it enough to read the motif because that is missing from your outfit you are planning? How about if you are missing that one motif and then it's completed and you get the achievement? How about if you are a completionist who just wants, nay, needs to have all the motifs?

    What is your judgement, where the exact line is where need becomes thievery?

    Unfortunately I think the answer is guild-specific. Even so it seems your experience might be a bit off from what I'm used to.

    A lot of times guilds amass tons of low-level donations from members so they would love for a new player to come in and actually use it. I think we have like 30 of the same recipe for some stuff.

    Personally I try to find balance between giving and taking, and take what I will REALLY use. For example, I don't take motifs we don't have a lot of dupes for if I'm not actually going to use it. Or if I won't ever craft the furniture, etc. If a guild only has one copy of a motif or style, and you already took 50 different things, I'd think about whether you REALLY will use it rather than just collecting everything just to collect.

    Oh no, I rarely take anything from my guild banks since I don't really need anything that low level. I just don't like when people accuse others of thievery if it's not warranted. Athory paraphrased their rule, “Take what you need, and give what you can.” - these are not the exact words, as Athory mentioned. I would think any reasonable person would count "take what you need, give what you can", "take what you want, dump your extras", and "take some, give some" as the same thing, unless it's more clearly specified. As in, if you see something you like, take it. If you have something that has at least some value that you are not using, deposit it.

    But Artanisul passed their judgement: Athory committed thievery.

    I just want to know what is their ruling where the line is. You know, so that the rest of us don't accidentally become thieves.
    Edited by frogthroat on March 24, 2026 4:36PM
  • AScarlato
    AScarlato
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    ✭✭
    frogthroat wrote: »
    AScarlato wrote: »
    frogthroat wrote: »
    Artanisul wrote: »
    Athory wrote: »
    Maybe the real issue is that guilds need to explain their rules in a way that everyone understands clearly.

    When I joined my first guild, the guild bank rule was something like: “Take what you need, and give what you can.” Maybe not those exact words, but that was the idea.
    So I did exactly that. I took crafting materials because I needed to level my crafting skills. I also took a lot of motifs and recipes I didn’t have yet, and I used them all.

    A day or two later, the guild leader got really angry, and we ended up arguing. Apparently, "take what you need" actually meant something like "take what you need, but not more than 5 items." But how was I supposed to know that? That limitation was never clearly explained.
    Then people started talking about the value of the recipes I used. But at the time, I didn’t care about prices, I wasn’t trying to sell anything. I used everything I took, exactly as the rules seemed to allow. If some of those items were valuable, then why put them in a shared guild bank where anyone can take them?

    After that, I left the guild. I joined another one, and the same thing happened.
    My view of a guild bank is simple: if I put something in there for others, I don’t care if someone takes one item or everything. Otherwise, I wouldn’t put it there, I’d keep it in my personal bank where no one else has access.

    So I really don’t understand why the OP is so upset about someone clearing out the bank. If you make items freely available, you have to accept that someone might take them all. It’s like standing in the street shouting:
    "Free eggs!" and then getting angry when you end up with none left.

    You took what you wanted. You didnt only take what you needed. That was thievery.

    Thank you, your honour. If that is your judgement, so be it.

    How do you make a distinction like that in a video game we play because we want to play it, for fun? In the end everything in this game is about wanting something. But what constitutes as needing something? Direct master writ you need to do and don't have a motif? Is that enough for needing the motif? Or is it enough to read the motif because that is missing from your outfit you are planning? How about if you are missing that one motif and then it's completed and you get the achievement? How about if you are a completionist who just wants, nay, needs to have all the motifs?

    What is your judgement, where the exact line is where need becomes thievery?

    Unfortunately I think the answer is guild-specific. Even so it seems your experience might be a bit off from what I'm used to.

    A lot of times guilds amass tons of low-level donations from members so they would love for a new player to come in and actually use it. I think we have like 30 of the same recipe for some stuff.

    Personally I try to find balance between giving and taking, and take what I will REALLY use. For example, I don't take motifs we don't have a lot of dupes for if I'm not actually going to use it. Or if I won't ever craft the furniture, etc. If a guild only has one copy of a motif or style, and you already took 50 different things, I'd think about whether you REALLY will use it rather than just collecting everything just to collect.

    Oh no, I rarely take anything from my guild banks since I don't really need anything that low level. I just don't like when people accuse others of thievery if it's not warranted. Athory paraphrased their rule, “Take what you need, and give what you can.” - these are not the exact words, as Athory mentioned. I would think any reasonable person would count "take what you need, give what you can", "take what you want, dump your extras", and "take some, give some" as the same thing, unless it's more clearly specified. As in, if you see something you like, take it. If you have something that has at least some value that you are not using, deposit it.

    But Artanisul passed their judgement: Athory committed thievery.

    I just want to know what is their ruling where the line is. You know, so that the rest of us don't accidentally become thieves.

    Oh I agree for sure. I believe thats how many of us use a guild bank.

    I'd hesitate to call someone a thief, especially since most people when they donate just want to see it used by SOMEONE rather than collect dust in the guild bank.

    If a guild bank has things that are really valuable whether this matters...then yes the GMs should use more restrictions over being upset if people withdraw items.
  • robwolf666
    robwolf666
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    Couldn't have been that much in the bank really if one person took everything... Isn't there a character inventory limit of 200 or something?

    Not that I'm condoning it mind you...
  • frogthroat
    frogthroat
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    robwolf666 wrote: »
    Couldn't have been that much in the bank really if one person took everything... Isn't there a character inventory limit of 200 or something?

    Not that I'm condoning it mind you...

    And their own bank. Together their own, personal bank and their inventory is more than enough to hold everything. And if there are some crafting materials, those go to the crafting bag and take no space. So yeah, one person can empty a full guild bank quite easily.
  • twisttop138
    twisttop138
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    frogthroat wrote: »
    AScarlato wrote: »
    frogthroat wrote: »
    Artanisul wrote: »
    Athory wrote: »
    Maybe the real issue is that guilds need to explain their rules in a way that everyone understands clearly.

    When I joined my first guild, the guild bank rule was something like: “Take what you need, and give what you can.” Maybe not those exact words, but that was the idea.
    So I did exactly that. I took crafting materials because I needed to level my crafting skills. I also took a lot of motifs and recipes I didn’t have yet, and I used them all.

    A day or two later, the guild leader got really angry, and we ended up arguing. Apparently, "take what you need" actually meant something like "take what you need, but not more than 5 items." But how was I supposed to know that? That limitation was never clearly explained.
    Then people started talking about the value of the recipes I used. But at the time, I didn’t care about prices, I wasn’t trying to sell anything. I used everything I took, exactly as the rules seemed to allow. If some of those items were valuable, then why put them in a shared guild bank where anyone can take them?

    After that, I left the guild. I joined another one, and the same thing happened.
    My view of a guild bank is simple: if I put something in there for others, I don’t care if someone takes one item or everything. Otherwise, I wouldn’t put it there, I’d keep it in my personal bank where no one else has access.

    So I really don’t understand why the OP is so upset about someone clearing out the bank. If you make items freely available, you have to accept that someone might take them all. It’s like standing in the street shouting:
    "Free eggs!" and then getting angry when you end up with none left.

    You took what you wanted. You didnt only take what you needed. That was thievery.

    Thank you, your honour. If that is your judgement, so be it.

    How do you make a distinction like that in a video game we play because we want to play it, for fun? In the end everything in this game is about wanting something. But what constitutes as needing something? Direct master writ you need to do and don't have a motif? Is that enough for needing the motif? Or is it enough to read the motif because that is missing from your outfit you are planning? How about if you are missing that one motif and then it's completed and you get the achievement? How about if you are a completionist who just wants, nay, needs to have all the motifs?

    What is your judgement, where the exact line is where need becomes thievery?

    Unfortunately I think the answer is guild-specific. Even so it seems your experience might be a bit off from what I'm used to.

    A lot of times guilds amass tons of low-level donations from members so they would love for a new player to come in and actually use it. I think we have like 30 of the same recipe for some stuff.

    Personally I try to find balance between giving and taking, and take what I will REALLY use. For example, I don't take motifs we don't have a lot of dupes for if I'm not actually going to use it. Or if I won't ever craft the furniture, etc. If a guild only has one copy of a motif or style, and you already took 50 different things, I'd think about whether you REALLY will use it rather than just collecting everything just to collect.

    Oh no, I rarely take anything from my guild banks since I don't really need anything that low level. I just don't like when people accuse others of thievery if it's not warranted. Athory paraphrased their rule, “Take what you need, and give what you can.” - these are not the exact words, as Athory mentioned. I would think any reasonable person would count "take what you need, give what you can", "take what you want, dump your extras", and "take some, give some" as the same thing, unless it's more clearly specified. As in, if you see something you like, take it. If you have something that has at least some value that you are not using, deposit it.

    But Artanisul passed their judgement: Athory committed thievery.

    I just want to know what is their ruling where the line is. You know, so that the rest of us don't accidentally become thieves.

    I think also we need to be cognizant that some folks take things at face value because that's how their brain works. Some don't realize the social ques of, although it might say that, you should never just take everything. I think being clear in the expectations can only be legit everyone. Because @AScarlato is correct. As a guild officer of what I consider a mid size guild, sometimes I'm dyin for new players to come and clear us out. We've had to put expectations on what you can put in because of that lol.

    Still, having the guild bank stolen from sucks a bag of hammers. May their daily rewards always contain bracers only. I think guilds could use some help in general and in this specifically. We just made ranks and made the lower rank have no bank access.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

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  • Furyous
    Furyous
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    Athory wrote: »
    Maybe the real issue is that guilds need to explain their rules in a way that everyone understands clearly.

    When I joined my first guild, the guild bank rule was something like: “Take what you need, and give what you can.” Maybe not those exact words, but that was the idea.
    So I did exactly that. I took crafting materials because I needed to level my crafting skills. I also took a lot of motifs and recipes I didn’t have yet, and I used them all.

    A day or two later, the guild leader got really angry, and we ended up arguing. Apparently, "take what you need" actually meant something like "take what you need, but not more than 5 items." But how was I supposed to know that? That limitation was never clearly explained.
    Then people started talking about the value of the recipes I used. But at the time, I didn’t care about prices, I wasn’t trying to sell anything. I used everything I took, exactly as the rules seemed to allow. If some of those items were valuable, then why put them in a shared guild bank where anyone can take them?

    After that, I left the guild. I joined another one, and the same thing happened.
    My view of a guild bank is simple: if I put something in there for others, I don’t care if someone takes one item or everything. Otherwise, I wouldn’t put it there, I’d keep it in my personal bank where no one else has access.

    So I really don’t understand why the OP is so upset about someone clearing out the bank. If you make items freely available, you have to accept that someone might take them all. It’s like standing in the street shouting:
    "Free eggs!" and then getting angry when you end up with none left.

    And this right here is exactly the problem I am talking about.

    You are the perfect example of why guilds need actual withdrawal limits.
    Your entire post boils down to:
    “If it’s in the guild bank, I’ll take everything I want, and if others needed it, too bad.”

    That mindset is exactly what hurts large guilds.
    You are not thinking about the other 500 people who might also need those materials, motifs, or recipes. You are only thinking about what *you* want in that moment, and assuming that because the system allows it, it must be fine.

    That is the same mentality as someone emptying the entire “take a penny” tray because technically no one stopped them.
    It is not about rules. It is not about clarity. It is about basic consideration for the rest of the guild.

    And this is why system‑level withdrawal limits are needed.
    Rules do nothing for people who do not care about anyone else.
    Explanations do nothing for people who only see a free pile to strip clean.

    Without actual withdrawal controls, the system rewards greed and punishes everyone else.

  • Furyous
    Furyous
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    frogthroat wrote: »
    What is it that the player took that was worth the effort? Most guilds I'm in have a lot of stuff in the bank that are helpful mainly to new players but have low sell value.

    Gold I would understand, but that is controlled separately.

    I would guess that some more serious guilds (trial progs, hard core PVP guilds, or even top end housing guilds) could have things that benefit the guild. Weapon power potions, parse foods, siege weapons, rare and/or commonly used furnishings. Those might be something you don't want to lose all in one go because it would be pain to restock. Haven't been in such a guild where the bank is used for something serious so I don't know, just guessing, but that would be the only thing I can think of why whatever is in the guild bank is worth the worry of losing it.

    But other than that, what was lost? I can't really think of anything anyone would miss in the guilds I am in. In one guild our guild leader constantly says go and empty it if you like. I mean, if you "steal" a whole bunch of recipes and gear that you can sell for 50g each, go for it. If you need gold that badly you are willing to sell items worth less than 1k I think you need it more than the guild.

    You’re looking at this only from your own perspective, and that’s the issue.

    The items in a guild bank look worthless to you. But that does not mean they are worthless to everyone else.

    It’s like a wealthy person looking at a food pantry and saying, “All this food is cheap, so who cares if someone steals it all?”
    Of course they don’t care, they don’t need it. But the people who rely on it absolutely do.

    I run a training guild. New players depend on those “worthless” items:
    soul gems, food, potions, sticker book gear, basic mats.
    These things are not junk to them. They are how they progress.

    So when one greedy player wipes out the bank and quits, it doesn’t hurt me.
    It hurts the other 499 members who actually needed those resources.

    This isn’t about gold value.
    It’s about fairness, access, and preventing one person from ruining it for everyone else.

    This is exactly why we need withdrawal limits, to protect the people who rely on these items, not the ones who think “I don’t need it, so it must be worthless.”

  • Bguk
    Bguk
    ✭✭✭
    Furyous wrote: »
    Athory wrote: »
    Maybe the real issue is that guilds need to explain their rules in a way that everyone understands clearly.

    When I joined my first guild, the guild bank rule was something like: “Take what you need, and give what you can.” Maybe not those exact words, but that was the idea.
    So I did exactly that. I took crafting materials because I needed to level my crafting skills. I also took a lot of motifs and recipes I didn’t have yet, and I used them all.

    A day or two later, the guild leader got really angry, and we ended up arguing. Apparently, "take what you need" actually meant something like "take what you need, but not more than 5 items." But how was I supposed to know that? That limitation was never clearly explained.
    Then people started talking about the value of the recipes I used. But at the time, I didn’t care about prices, I wasn’t trying to sell anything. I used everything I took, exactly as the rules seemed to allow. If some of those items were valuable, then why put them in a shared guild bank where anyone can take them?

    After that, I left the guild. I joined another one, and the same thing happened.
    My view of a guild bank is simple: if I put something in there for others, I don’t care if someone takes one item or everything. Otherwise, I wouldn’t put it there, I’d keep it in my personal bank where no one else has access.

    So I really don’t understand why the OP is so upset about someone clearing out the bank. If you make items freely available, you have to accept that someone might take them all. It’s like standing in the street shouting:
    "Free eggs!" and then getting angry when you end up with none left.

    And this right here is exactly the problem I am talking about.

    You are the perfect example of why guilds need actual withdrawal limits.
    Your entire post boils down to:
    “If it’s in the guild bank, I’ll take everything I want, and if others needed it, too bad.”

    That mindset is exactly what hurts large guilds.
    You are not thinking about the other 500 people who might also need those materials, motifs, or recipes. You are only thinking about what *you* want in that moment, and assuming that because the system allows it, it must be fine.

    That is the same mentality as someone emptying the entire “take a penny” tray because technically no one stopped them.
    It is not about rules. It is not about clarity. It is about basic consideration for the rest of the guild.

    And this is why system‑level withdrawal limits are needed.
    Rules do nothing for people who do not care about anyone else.
    Explanations do nothing for people who only see a free pile to strip clean.

    Without actual withdrawal controls, the system rewards greed and punishes everyone else.


    While I agree withdrawal limits are a good thing and would be a nice to have, accusing the guy of being a thief is flat out wrong. Where in Athory's post did it say he did not need the items? I personally wouldn't yet others follow rules as laid out. If the rules of a guild say take what you need, then why not? He needed them for his character. Perhaps the rules should of been laid out in more detail as it sounded like Athory would have followed them.

    Also, think about it this way. You say Athory has a mentality that is the system allows it then too bad for others. Why not then acknowledge that the guild system as is may not function correct, so put in more controls of your guild. You're blaming the same system you say Athory is taking advantage of. Yet Athory is wrong?
  • cyclonus11
    cyclonus11
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    People just absolutely love to play "Devil's Advocate" for no productive reason whatsoever
  • AScarlato
    AScarlato
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    cyclonus11 wrote: »
    People just absolutely love to play "Devil's Advocate" for no productive reason whatsoever

    It's also possible some posters meant to be helpful but may not have a lot of GM/officer experience.

    There is a reason I'm a former GM. It can be so time consuming depending on your guild.

    The thought of locking the bank to all members for 500 random items and then micromanaging requests from members does NOT appeal to me at all! Now as a general member I also probably would just not bother engaging with a guild bank that requires a lot of coordination with officers.

    That's where added functionality would be nice.
    Edited by AScarlato on March 24, 2026 10:51PM
  • Faerugue
    Faerugue
    ✭✭✭
    .... in another MMO I've played for years, the guild banks were made up of 5 pages / slots - and permissions were given for every page separately. Something like that really could help, I think ...

    The system itself ... well 'nuff 's been said about it already I guess, with which I agree - there's A LOT of room for improvement
  • Soarora
    Soarora
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    cyclonus11 wrote: »
    People just absolutely love to play "Devil's Advocate" for no productive reason whatsoever

    Yeah, there’s no reason to try and defend the thief here. Guild bank thieves exist. If someone doesn’t know the rules, they should ask. I think the true answer to this post is simply that ZOS is already going to add guild bank protections. We just don’t know when besides this year at some point… but with a stream on Thursday AND Tuesday, maybe they’ll mention it.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • DenverRalphy
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    Faerugue wrote: »
    .... in another MMO I've played for years, the guild banks were made up of 5 pages / slots - and permissions were given for every page separately. Something like that really could help, I think ...

    The system itself ... well 'nuff 's been said about it already I guess, with which I agree - there's A LOT of room for improvement

    Yeah other MMO's have partitioned guild banks like that. Each partition having it's own settings as to who can see/view what's in it, and a setting for who can withdraw from it. Very handy for a partition with highly prized items set to viewable for the bulk of the guild roster, so members can view what's in it, then ask for someone with withdraw access to pull somethiing out for you.
    Edited by DenverRalphy on March 25, 2026 12:15AM
  • frogthroat
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    Furyous wrote: »
    frogthroat wrote: »
    What is it that the player took that was worth the effort? Most guilds I'm in have a lot of stuff in the bank that are helpful mainly to new players but have low sell value.

    Gold I would understand, but that is controlled separately.

    I would guess that some more serious guilds (trial progs, hard core PVP guilds, or even top end housing guilds) could have things that benefit the guild. Weapon power potions, parse foods, siege weapons, rare and/or commonly used furnishings. Those might be something you don't want to lose all in one go because it would be pain to restock. Haven't been in such a guild where the bank is used for something serious so I don't know, just guessing, but that would be the only thing I can think of why whatever is in the guild bank is worth the worry of losing it.

    But other than that, what was lost? I can't really think of anything anyone would miss in the guilds I am in. In one guild our guild leader constantly says go and empty it if you like. I mean, if you "steal" a whole bunch of recipes and gear that you can sell for 50g each, go for it. If you need gold that badly you are willing to sell items worth less than 1k I think you need it more than the guild.

    You’re looking at this only from your own perspective, and that’s the issue.

    The items in a guild bank look worthless to you. But that does not mean they are worthless to everyone else.

    It’s like a wealthy person looking at a food pantry and saying, “All this food is cheap, so who cares if someone steals it all?”
    Of course they don’t care, they don’t need it. But the people who rely on it absolutely do.

    I run a training guild. New players depend on those “worthless” items:
    soul gems, food, potions, sticker book gear, basic mats.
    These things are not junk to them. They are how they progress.

    So when one greedy player wipes out the bank and quits, it doesn’t hurt me.
    It hurts the other 499 members who actually needed those resources.

    This isn’t about gold value.
    It’s about fairness, access, and preventing one person from ruining it for everyone else.

    This is exactly why we need withdrawal limits, to protect the people who rely on these items, not the ones who think “I don’t need it, so it must be worthless.”

    That's why I asked because I didn't understand why it's such a big deal. Ok, if it's a training guild specifically to help newer players, yeah, those lower value items might be useful.

    I wasn't in any guild during my newbie time and grinded everything myself -- even after joining my first guilds. So I'm not sure if dependence on a guild bank is a good thing. Could be a very good boost to your crafting and such, but players shouldn't become dependent on it. But yes, in this light, I understand the one who emptied the bank is hurting mainly the other players. Especially if helping new players is the purpose of the guild.
  • Bguk
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    cyclonus11 wrote: »
    People just absolutely love to play "Devil's Advocate" for no productive reason whatsoever

    Oh, I guess I wasn't towing the part line. Yeah, down with the thie, hang 'em!!!

    If a game is known to not have the guild controls needed, then it is up to the GM to make sure either their rules are clearly stated or the allowable controls to be put in place are out in place, like bank access per rank or micro managing. I think we all agree more controls should be in place. While they aren't it's better for GMs to put controls in place (bank access/micro managing/whatever they can do the ame allows) rather than allow straight access to the bank out of the gate.

    It's a potential player run solution to a game controls problem. Trying to solve a problem while waiting for the devs to solve it I think is better, and is constructive. But hey, believe it to be wasting people's time.

    I'm also not blind that guild thieves exist.
  • Furyous
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    Well, the name checks out at least. B)

    Just set your member restrictions accordingly and your problem is solved. Only give bank access to a handful of guild founding members or others who have been in the guild for YEARS, not days.

    By the way, I'm in a Japanese guild and have been for about 8 years. Everyone in guild has withdraw access from the bank, even gold. Nobody has ever robbed the guild bank. I'm thinking it's a cultural difference. Not saying this to rub it in, just saying there are cultural differences and it's appropriate to take precautions when it's warranted.



    Let’s stay on topic. Bringing real world cultural claims into an ESO discussion is not appropriate. The Code of Conduct section 2.8 specifically prohibits “discussion of real-world religion and politics, and other material deemed inappropriate for the ZeniMax Services and platform.”
    https://account.elderscrollsonline.com/en-us/code-of-conduct

    Your comment assumes my cultural background and uses that assumption to malign me and an entire culture you assigned to me. This is a broad personal attack that has nothing to do with the conversation or the in-game situation being discussed.

    Let’s keep the focus on ESO systems and guild management.
  • OutLaw_Nynx
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    This is why officers in my guild are the only ones allowed to withdraw… and any other guilds I’m in, I never deposit in the guild bank that is open to all. I always send any items of value directly to the GM if I want the guild to make use of it,

    Sorry this happened to you
  • NotaDaedraWorshipper
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    Been wondering it that for years. Other mmos I've played have similar features because it makes sense as is great QoL for guilds. But guilds suffer quite a lot in lack of features and attention in ESO. Think they shall finally get a little or has with this year's updates, but they are still lacking in some parts.

    Don't understand why so many people here repeat "That's what ranks are for", like that's not the same?

    As mentioned, many other mmos have similar things and ranks, because they are different things. You want to set different settings for different ranks and not just "nothing" or "all". It's very common to want newcomers: nothing, more established members: a few items, more valued members: more items, officers: no restriction. As an officer in a guild and have been one in many over the years in more than just ESO, I would never want unlimited access to regular members, like that's just for admins or really trusted people so they can do their job as those.
    [Lie] Of course! I don't even worship Daedra!
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