Hi everyone! Welcome to our first PTS weekly summary. In this post, you will find a high-level summary of the Update 49 PTS – Week 1 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As mentioned in
this post, this summary is not intended to be as comprehensive as our PTS incremental patch notes and as such just a gentle reminder that it will not include
everything.
As this is a new initiative, we’ll be looking to evolve and optimize it over time. We’ll consider team bandwidth and look at contents and level of detail on our side. We would love to hear your thoughts, too.
Dragonknight Class Refresh
- Dragon Blood [Feedback]: We have seen community feedback about the visual change to this ability, and questions about if the new look is a bug. While it is not a bug, based on community feedback we are assessing possible updates to the visuals to update this ability and its morphs so the heart visual no longer appears above the character’s head. This change will go into effect in a later PTS incremental. (Related post.)
- Dragon Wings Visual Effects Misaligned on Multiple Skills [Bug]: The Dragonknight wings visual effect are misaligned on the player character with the Dragon Leap ability and its morphs, and the Wing Buffet ability and its morphs. Dragon Leap and its morphs will be fixed in PTS Week 2 (Related post.) Wing Buffet and its morphs will be fixed in a later PTS incremental.
- Earthspike Mantle [Feedback]: Based on community feedback, we have made some visual changes to the originally updated design. These changes are what we were able to do in the short-term, and will be viewable on the PTS in Week 2 (related post). We will continue to monitor feedback – it is possible we could make further adjustments to the Dragonknight’s visuals in the future as needed.
- Engulfing Dragonfire [Bug]: Fixing several issues with the Dragonknight Engulfing Dragonfire ability, including (but not limited to) players being able to recast the ability before the prior cast finishes, stacking damage. This will be fixed in PTS Week 2.
- General Dragonknight Class Power [Feedback]: Based on player feedback that the Dragonknight class's overall ability strength still feels lower than ideal even after the recent class refresh changes, we are investigating a number of additional improvements. Watch for a full article around PTS Week 4 that details these additional improvements.
- Various Dragonknight Visual Effects & Animations Issues [Bug]: We are tracking some additional visual effects and/or animations issues for Dragonknight class abilities including Corrosive Armor, Obsidian Shield, Fragmented Shield, and and Fire Keeper. These will be fixed in PTS Week 2 and a later PTS incremental.
Cyrodiil
- Heal-over-Time Changes [Feedback]: After feedback about the originally proposed changes to how Battlespirit modifies Heals-over-Time in Cyrodiil, we are reverting the change in PTS Week 2 (related post.) We are investigating alternate short-term and long-term solutions (related post.) One of the short-term solutions we defined in that second related post link would be possible for us to get in for an upcoming PTS incremental and Update 49. Longer-term solutions are still under discussion.
Player Experience Improvements
- Increasing Housing Population Caps [Feedback]: We’ve seen some questions and suggestions about whether housing population caps are also increasing alongside the furnishing cap increase. Based on this suggestion and piece of feedback, we are increasing the housing population caps with Update 49. Now Staple homes will have a population cap of 6 players, Classic homes will have a population cap of 12 players, and all notable homes will remain at a cap of 24 players. (Note: This will effectively increase the population cap to homes that were previously Classic but have since moved into the Notable category.) (Related post.)
- Respec Skills & Attributes in the UI for Free [Feedback]: Based on player feedback, we will be restricting the use of the new UI Respec feature in PVE Leaderboard content. Infinite Archive will continue to allow use of the UI Respec feature. This change will go in a later PTS incremental. (Related post.)
Miscellaneous
- Buccaneer’s Bay House [Bug]: We are tracking several bugs with the Buccaneer’s Bay house, including (but not limited to) the door being misaligned and prompt text inconsistent with other homes, the house not correctly supporting weather states, the door locks lacking audio cues, and it being difficult to find your way back on land if you fall into the water. Some of these fixes will be in PTS Week 2 and the rest in one of the later PTS incremental patches. (Related thread.)
- New Vampire NPC – Shrine Reference in Dialogue [Bug]: Azisa refers to the shrine at her location as a shrine of Molag Bal. This is inconsistent with her other dialogue. We are changing this line of dialogue and shifting the name of the POI and some related quest text. As this requires a new voice-over recording, the change will go in with Update 50. (Related post.)
- Transmutation Cap Increase [Bug]: There is an issue where players cannot earn more Transmute Crystals beyond the old cap. This issue will be fixed in the PTS Week 2 incremental. (Related post.)
- Vampire & Werewolf Reinfection [Bug]: There is an issue where players who have maxed both Vampire and Werewolf skill lines and cured themselves can become locked out of reinfection. This will be fixed in a later PTS incremental. (Related post.)