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do not be taking OP's suggestions on removing daedric summoning for sorcs. daedric summoning was the best, you have no idea how many times the twilight matriarch saved my life back as a noob and even now. if people hate it, let us reskin it. don't delete it entirely
Even if Daedric Summoning were to be moved to another class, or just moved to a Conjuration Skill Line, the beauty of it is… you could still use it.
Keep in mind we exist post-Subclassing. They could turn the Scamp into a customizable summon with Scribing free for everyone.
MincMincMinc wrote: »Dark magic should be used to collect ...
MincMincMinc wrote: »Dark magic should be used to collect ...
This actually sounds like a fun theme to put into the sorcs kit– "collection". To have them draw some of their power and Magicka not on Crux or Corpses, but on cursing enemies.
This also fits the new sorc description, building up power in combinations of spells.
MincMincMinc wrote: »MincMincMinc wrote: »Dark magic should be used to collect ...
This actually sounds like a fun theme to put into the sorcs kit– "collection". To have them draw some of their power and Magicka not on Crux or Corpses, but on cursing enemies.
This also fits the new sorc description, building up power in combinations of spells.
Well it kinda already played like that. Your damage is all preplanned and timed. You setup curse, setup mages wrath, runecage.
MincMincMinc wrote: »MincMincMinc wrote: »Dark magic should be used to collect ...
This actually sounds like a fun theme to put into the sorcs kit– "collection". To have them draw some of their power and Magicka not on Crux or Corpses, but on cursing enemies.
This also fits the new sorc description, building up power in combinations of spells.
Well it kinda already played like that. Your damage is all preplanned and timed. You setup curse, setup mages wrath, runecage.
True, they did excel at burst damage. But I suppose I meant in a way that mixes things like siphoning and crux. You drain enemies not just for damage, but to boost your own stats and abilities as well. Something that extends your own functionality.
When considering the visuals of summoning creatures, one would like to see corresponding runes on the ground, in which the summoned Daedra will appear.
The thing with adding new classes is, if people want to use that new class (not just the one line from multi/subclassing) then they have to make a whole new character.
xbluerosesx wrote: »@ZOS_Kevin
do not be taking OP's suggestions on removing daedric summoning for sorcs. daedric summoning was the best, you have no idea how many times the twilight matriarch saved my life back as a noob and even now. if people hate it, let us reskin it. don't delete it entirely
xbluerosesx wrote: »@ZOS_Kevin
do not be taking OP's suggestions on removing daedric summoning for sorcs. daedric summoning was the best, you have no idea how many times the twilight matriarch saved my life back as a noob and even now. if people hate it, let us reskin it. don't delete it entirely
I agree. For me it's my Clanfear, I love adventuring with him and like your matriach, he has saved me many times. But more than that - I just enjoy having him around. He's become part of my character's identity. If we're going with play as you like then please do not take this ability away from us. It's a deal breaker for me.
The thing with adding new classes is, if people want to use that new class (not just the one line from multi/subclassing) then they have to make a whole new character.
Which is good for the long-term health of the game.
As it is, we have a lot of players with a single character who has done it all, and so they have no incentive to log in. Players with alts keep a game alive, as they have never done it all on all their characters.
The thing with adding new classes is, if people want to use that new class (not just the one line from multi/subclassing) then they have to make a whole new character.
Which is good for the long-term health of the game.
As it is, we have a lot of players with a single character who has done it all, and so they have no incentive to log in. Players with alts keep a game alive, as they have never done it all on all their characters.
Alts aren't what bring me back to logging into the game, quite the opposite. New content to continue the character I have made over the course of years is what brings me into this game.
I log onto an alt and see things like the lack of mount upgrades, skill points, mages and psijic skill line, etc. and I think "I don't want to have to do this again." And I don't. I log back out.
If my main character had its class ripped into two (for example, if they made sorcs entirely pet based), I would not be rosy cheeked to be making a brand new character. I would uninstall the game.
The thing with adding new classes is, if people want to use that new class (not just the one line from multi/subclassing) then they have to make a whole new character.
Which is good for the long-term health of the game.
As it is, we have a lot of players with a single character who has done it all, and so they have no incentive to log in. Players with alts keep a game alive, as they have never done it all on all their characters.


I’ll die on that hill but : Sorcerers ARE lightning.
The Sorcerer is the mage archetype of ESO. Not a faction, not a doctrine, not an organized order. In tes lore, a “sorcerer” is simply a mage who relies on personal power rather than institutional teaching. That freedom is exactly what defines the class.
If we look at the roots of the archetype across the series, Sorcerers embody raw magic force: Destruction for offense, Alteration for protection, and sometimes Conjuration as a tool. But their identity has never been “Daedra specialist” or “dark ritualist”. That fantasy belongs to conjurers, necromancers, or cultists.
The visual identity that consistently defines the Sorcerer fantasy is shock.
(Shock magic in Elder Scrolls has always represented uncontrolled, volatile power. Lightning is fast, violent, and overwhelming. It doesn’t creep like frost or burn steadily like fire. It strikes. It feels like raw magick made visible.)
When you think of a Sorcerer, the fantasy isn’t “Daedric circles and pets everywhere”. It’s a mage standing in the middle of a storm, magicka crackling through the air, electricity dancing across their body.
Look at the original class imagery:
No pets. No Daedric summoning circles. No dark rituals.
What defines the Sorcerer visually is shock energy surrounding them.
That’s the core fantasy.
when the class is being reworked, the direction should embrace that identity. Daedric tools can remain part of the kit, but they shouldn’t dominate the visual language of the class. The Sorcerer shouldn’t feel like a Daedric handler. It should feel like a living storm.
Every ability should feel infused with electricity. Even defensive or utility skills could carry arcs of energy, static effects, or storm auras. Casting should feel like charging the air. Movement should leave traces of lightning. The battlefield should feel saturated with static when a Sorcerer is present.
The fantasy isn’t “summoner with some lightning”.
I’ll die on that hill but : Sorcerers ARE lightning.
The Sorcerer is the mage archetype of ESO. Not a faction, not a doctrine, not an organized order. In tes lore, a “sorcerer” is simply a mage who relies on personal power rather than institutional teaching. That freedom is exactly what defines the class.
If we look at the roots of the archetype across the series, Sorcerers embody raw magic force: Destruction for offense, Alteration for protection, and sometimes Conjuration as a tool. But their identity has never been “Daedra specialist” or “dark ritualist”. That fantasy belongs to conjurers, necromancers, or cultists.
The visual identity that consistently defines the Sorcerer fantasy is shock.
(Shock magic in Elder Scrolls has always represented uncontrolled, volatile power. Lightning is fast, violent, and overwhelming. It doesn’t creep like frost or burn steadily like fire. It strikes. It feels like raw magick made visible.)
When you think of a Sorcerer, the fantasy isn’t “Daedric circles and pets everywhere”. It’s a mage standing in the middle of a storm, magicka crackling through the air, electricity dancing across their body.
Look at the original class imagery:
No pets. No Daedric summoning circles. No dark rituals.
What defines the Sorcerer visually is shock energy surrounding them.
That’s the core fantasy.
when the class is being reworked, the direction should embrace that identity. Daedric tools can remain part of the kit, but they shouldn’t dominate the visual language of the class. The Sorcerer shouldn’t feel like a Daedric handler. It should feel like a living storm.
Every ability should feel infused with electricity. Even defensive or utility skills could carry arcs of energy, static effects, or storm auras. Casting should feel like charging the air. Movement should leave traces of lightning. The battlefield should feel saturated with static when a Sorcerer is present.
The fantasy isn’t “summoner with some lightning”.