So quick update on my situation after i bought an xbox just to access my account and stuff i paid real money for.
PVP is completely dead. Max 10 players running around on each alliance and tops at around max 50 players per alliance in peak times.
This game definitely needs crossplay and cross save.
And about the lack of addons that many people specified on this thread, well, addons are now on xbox too.
Someone said that it would not be fair because of the performance difference between console and pc but if that would be a concern for zos they would not allow xbox one (which runs at 30fps) to play with xbox series players (60fps). You might argue that pc players can achieve over 120fps easly but the jump from 30 to 60 is more noticeable than 60 to 120.
You missed the biggest point: random groups are random. Do not expect one specific way when grouping up with strangers. You cannot make a general rule one way or another when no rules are established beforehand.Did I catch everything?
Which is a good thing. If someone is offline, refuses to play or otherwise makes everyone else's experience worse, players can democratically vote to kick the problem player as long as the vote is unanimous.1. There is a game feature that allows players to play moderator and kick another player from a dungeon run.
I have been doing new dungeons as blind run for quite some time now. That is part of the fun, not knowing what is ahead and trying to figure out the mechanics. But I organise it with my guild beforehand. Often well before the dungeon is even released.2. There is a need to study/learn from 3rd party sources on mechanics of a dungeon before one is allowed to run that dungeon.
Some dungeons have DPS checks. Others have heal checks. And many are quite demanding on the tank in higher difficulties. And yet some can be completed using only light attacks.3. There is a DPS restriction on dungeons (Is there also Heal and Tank restrictions?)
This is more applicable for veteran trials to ensure a smooth run. If a normal trial does that, the trial lead is taking the game a bit too seriously.4. Players must share their builds or DPS before being allowed, by other players, to run a dungeon.
Huh? Never had that with pugs. But I do see some raid leads asking to join Discord for a vet trial run, although that is rare.5. Player can be required to engage with third party services before being allowed to run a dungeon.
Sometimes, depending on who is grouped with you. Did I mention that random groups are random? This starts to sound like you don't actually have a problem with the game, but with players. Not everyone plays like you want them to.6. The majority of the dungeon is ignored so the bosses can be 'farmed.'
I'm sorry, where did you get that from? A guild may reduce the need to run with PUGs but if you are in a guild and run with PUGs, the random group is still random and has nothing to do with you being in a guild.7. One must join guilds in order to avoid being kicked or bullied in a PUG
It's the "group" in "group dungeon".M is Multiplayer but not Groups. MMO is a large map for multiple players. Nothing in those letter suggest that those players must play in a group.
Easy. Learn it beforehand. If you are absolutely against all the helpful tools people have created: the guilds, the youtube tutorials, the written tutorials, and everything else, you still have one more tool ZOS has provided: the group finder.How can a player NOT go into a dungeon ignorant of the mechanics if the game does not provide training on those mechanics?
This one doesn't either. Those are extra tools people can use. Some players may demand that but then you can decide if you want to oblige or not. It's up to you.No game should expect their players to go to a third party website to learn how to play their game.
Since time immemorial the dungeons have had a mini-tutorial showing the main mechanic of the boss just before the boss.If the mechanics are going to be that prominent in the dungeon perhaps the dungeons need a first-run tutorial that explains the mechanics.
KwamaEggMine wrote: »Has anyone gotten the following?
Praxis: Tide-Born Sculpture, Coral
Design: Tide-Born Floor Lamp, Coral
I have opened around 120 now and I haven't found any furnishing plans, the most notable thing I got was a seahorse furnishing.
Thing is, I can't find any listings whatsoever for those two plans either.
The only one I can see listings for is:
Praxis: Tide-Born Sculpture, Turtle
I still have not found it myself. The only one I could find was Tide-Born Sculpture, Coral. However, I found Tide-Born Floor Lamp, Coral for sale at the Guildstore the other day and rushed out to buy it. I was a little relieved at that moment. Because I could actually get the purple plan and it was a moment of certainty that it existed.
However, I have not found Tide-Born Sculpture, Turtle yet, so I have still been fishing.
tomofhyrule wrote: »Izanagi.Xiiib16_ESO wrote: »Provided they change the name based on account creation date (oldest account keeps their names) it would be fine.
But what if you have Account A on PC that has "Razum-dar," who started playing in April 2014 and played for a single week before never touching the game again. And then Account B on XB made their "Razum-dar" in June 2015 and has played that character every single day since doing hardcore RP?
By creation date? A wins, and the hardcore RPer is out the name they actually use. Because someone who doesn't even play has a claim on that name.
There needs to be a better solution than just 'creation date;' probably more like 'account loyalty' or something. Or, you know, just divorce character name from the identity in the first place and allow everyone to have their own "Razum-dar."
---MISTFORMBZZZ wrote: »SilverBride wrote: »
Not being rude but so whats the solution for you?
Just not bring a feature a lot of people want because of there might be a icon next to the name or a ‘ next to your name would bother you?
The solution is for ZOS to consider that there are players for whom the character name is incredibly important, and not just dismiss a portion of their playerbase as 'irrelevant.'
...like they did with Subclassing. And Account-wide Achievements.
There are solutions that would allow players to keep the names they had - unaltered - by just having the account name be the main form of communication. ZOS just needs to not take the 'easy solution' of just merging the servers all into one, which would by definition need all character names to be unique.