My expierience with SOLO Frost builds is that the damage potential is quite good right now (piercing cold is still giving 15%), but the sustain and ultimately survivability is the problem that you'll have to build around.I do everything but Trials, very much a loner.
MincMincMinc wrote: »They have already gone over and upgraded the hardware with really no difference.
For about 6-9 months post-hardware upgrade, the game ran at a level I'd never seen in it's history up till that point (and since!). I was streaming often during this time and would frequently be in keeps where there were 50+ players present and on screen at once with zero ability delay whatsoever.
I wish they would explain why the performance suddenly degraded back to pre-upgrade levels just a short 6 months later. It was like someone had flipped a switch - they released a patch and suddenly the ability delay was back during prime time. Since they never bothered to offer any explanation for this series of events, we're just left to speculate on what occurred. Whether the sudden drop was related to the return of ball groups en masse, the spaghetti code compounding the issues further each consecutive patch, or a straight up reduction in server capacity for a reason not given to us.
But to say there was no difference at all is just untrue - the upgrade was genuinely the one single thing they've done in the history of the game that actually made a difference, and a massive one at that.
madmufffin wrote: »madmufffin wrote: »@BasP @ESO_Nightingale we may never get viable frost builds, but at least they gave us a polar bear cosmetic in crown store
Yeah, it's cool. I had a bunch of ESO+ Crowns and bought it, along with the mammoth mount, as well.
Once upon a time I actually hoped the Eternal Guardian would be reworked into a Frost Damage dealing Polar Bear whose ultimate applied Major Brittle or something, but getting a skill style is nice too.
Bought those two things too lol. Having bear do frost damage instead of the useless respawn would be a massive improvement to the skill. The active applying major brittle for 5s or something would just be icing on the cake.
"ESO_player123 wrote:Leads are one of the ways to entice long term players to revisit old content. Where do you propose to put them instead?
Yes, we want to keep old content fresh.
After leaving a dungeon, I found a lead sparkling on the ground. There were many of these sparkling leads in High Isles. Perhaps more of that.
Just...on the...ground? Look, maybe in rare circumstances, but that sounds so incredibly boring to me. I know there are some people who have no interest in challenge but this is a game, and for a lot of people, most people I believe, a game requires motivation. Leads are a form of motivation. Leaving them on the ground is completely removing one of their primary purposes for existing.
Yes on the ground. Not in easy to find places.
10 for an Alchemy station
10 for a provisioning station
I won't spoil the hunt for others by saying where I found them. There might be more out there that I haven't found yet.
I understand the desire for challenging content. I do not understand what is challenging for a CP2k+ to fight in a delve or public dungeon in the original alliance maps. Creating a new character would bring these folks back to the starter maps. But that seems to be part of the problem. After creating a new character the player wants to instant level them to 50 so they can slap those CPs on it and take it to where ever else they play.
What would you suggest be done to help new players have an enjoyable start to their experience with this game?
Sorry, are you implying that overland is not meant for veteran players? As something of a veteran with about 1700cp, overland is the entire reason I'm here. ESO is a TES game, and TES has always been about what we consider "overland content". So if overland isn't fun, I'm not interested in playing, but I know this game has potential and so here I am campaigning for improvements. I would spend so much more time in ESO if overland were actually challenging enough for me to enjoy.
I don't understand why certain people seem to take this stance, as if overland simply should not be played by vets. It is the essential TES experience in ESO after all. Overland simply needs to be made enjoyable for vets, and I'm sick to death of people saying "go do raids or dungeons" because that's not why I'm here and it's not what TES has ever been about prior to ESO. It's good content for those who want it, but it's only another component of the game, not something that should be an expected and required step along the path. Certainly, there are plenty of people who don't feel it necessary to engage with that content.
With regard to the new player experience, I am not here to discuss that and I'm not sure why you even brought it up. As far as I'm concerned, new players are fine in overland.
I am not implying that overland is not meant for veteran players. When it was written: " I know there are some people who have no interest in challenge but this is a game..." I stated: "I understand the desire for challenging content. I do not understand what is challenging for a CP2k+ to fight in a delve or public dungeon in the [starter zones.]"
I am addressing specific behavior of some players in that level area. Those who's behavior is disrupting the quest progression of other players. I am not saying that some have more rights to play in that area than others. My discussion is looking for a solution to the conflicts not make excuses for any parties behavior or attitude and certainly not looking to determine who has a right to be where.
Let us discuss what can be done to allow lower level players to do that quest without competing with players who are high enough level to one-hit the boss or mobs.
Well, first of all, you actually said "the original alliance maps" which led me to believe you were talking about the primary base game zones, not just the starter zones, and I still believe that. That being said, I don't actually think that this is as common a problem as you're making it out to be. I may be a veteran but I'm almost never in a situation in which I feel like I need to interact with another player's fight, nor do I think most new players would have that experience frequently enough to warrant a grievance. There's pretty much always more than enough enemies available for everyone, and even when there aren't, the level scaling tends to do a fair enough job. I have seen scenarios in which someone comes along and destroys everything very quickly but not on a regular basis.
As for solutions, give veteran players the option to enjoy the game at an appropriate challenge level. And for those who just want to farm...those people will always exist. It's an MMO, that's basically unavoidable. Generally though, it's confined to certain optimal areas, and for those who really know their stuff, a lot of it happens in instanced content anyway.
xylena_lazarow wrote: »U47 goes the absolute wrong direction for build PvP, further buffing the already oppressive small scale Assassin meta, and doubling down on preserving the godawful proc set / pull bomb / ball group large scale meta. So unless you enjoy exactly those things, it's cooked, we can only pray for Vengeance.