shadyjane62 wrote: »Since patch my latency is showing red at 300+ but it doesn't seem to affected my play. Did something change? I checked it on my other computer and the latency is still red in 300 range but again no difference in play lag.
My main take away from this is that Nick is an absolute mad lad (in the best way). Respect.I have a lot of great memories running dungeons. My favorite one that comes to mind was with a PUG years ago taking on Vet Moon Hunter Keep.
If I were to criticize one thing - assuming the main reason for this get-together was to introduce themselves to the community, I think a video of this roundtable discussion, hosted by Gina or Jess, ideally with Rich passing the baton, would have been much better received. I know not everyone's comfortable in front of a camera (me included), but first impressions matter as they say, and reading through a discussion feels strangely anemic.
Especially in light of wanting to introduce more of the developers to the community (looking forward to this, just hope they have nerves of steel ebony), it would have sent a better signal if leadership made the first step.
MincMincMinc wrote: »Vengeance was literally proven to fix the lag and playercap issue. If you had played earlier on in eso the combat is much closer to the more clear and concise almost fighting game appeal that made PvP popular to begin with. Also zos is quite literally using vengeance as a test......
~snip~
MincMincMinc wrote: »It is also funny to think that pvp has been broken and complained about server performance wise since that infamous lighting patch in like 2014-2015. So we are talking 10 years at this point or 520 weeks of "broken servers". Now that we are getting a test to fix it people want to complain that they missed yet another week of broken gameplay.....oh no what a tragedy.
I think its just that people are so upset they want zos to feel the miserable attitude instead of giving them an ounce of praise for doing something in the right direction.
MincMincMinc wrote: »Thumbless_Bot wrote: »Its ~452m squared... 12m radius, not 6. I made the same mistake originally. That's why the circle is SOOOO big.
It's an entire battlefield. It shouldn't exist at all. Much less every 8 seconds. Much less with that radius, much less with the rule breaking mechanic.
It's just downright bad.
Its almost like 5 piece sets shouldnt have proc effects......let alone proc effects that are larger or more grandiose than most ultimates in the game.
We wonder why new players can't understand combat and never learn pvp. It was much easier back in the day when players just had to learn maybe the 60 or so skills. Now we have maybe 10x the animations on characters to the point where you cant see anything going on.
Ideally only important animations like CC or ultimates would be prominent. This is why originally skills you unlock early on were simple animations designed for spam without bloating the game. The final skills like streak were the more costly big animation skills that were hard to spam.