Back in 2019 and 2020, I played battlegrounds a lot, and that was back when you could choose to only play Deathmatch, which I loved.
Then I switched to Big Boy PVP and went to Cyrodiil which I soon realized was a copy-paste of one of my favorite PVP games, "Dark Age of Camelot" and it's realm versus realm versus realm PVP model.
I played so addictively and with such passion that I eventually became Empress, got the armor, got the title, and later made rank 50 Grand Overlord... it wasn't skill, it was mostly determined persistence!
Anyway, my favorite zone is Cyrodiil. I play in Gray Host, and if I am not in active battles, I am out harvesting herbs, ore, lumber, runestones, or fishing, or maybe just playing my lute... I love the zone that much!
I see a lot of people getting lost in what we used to know or how the game used to behave. There absolutely were a lot of legacy answers to BG gameplay but ever since subclassing a good number of those have had to be tossed out the window.
One thing we can’t all do is ask for the moon & the stars from the Devs in an effort to fix BGs, especially when we know they’re currently neck deep in a class refresh project.
The truth is that not just BGs, but ESO combat as a whole radically changed. It’s one thing for us to say Subclassing hurt PvP whist also giving us all greater build crafting, but unless one sits and thinks about HOW that combat has changed they’re going to miss key context.
Some have done this and it’s one reason why I agree with @MincMincMinc that having MMR not reset is a good idea. In the current state it’s much less about pairing “like skill” players than it is with pairing “like outcome” players in an effort to curb one sided matches. Regardless of whether a player is a vet that really understands the mechanics OR whether it’s a YT meta spammer who isn’t employing skill but leaning on the current state; it really doesn’t matter; the match outcomes are the same.
A part of any short term solution requires us to acknowledge that we’re currently in a state of PvP that doesn’t have full and proper counterplay. That has always been a thing BUT it didn’t used to be as significant as it is now and for some players who have also been around for a long that can be difficult to accept but I’m starting to see that more people are starting to understand this and because of that I do believe it’s valid to separate the field in this way, a non-resetting MMR based on outcome (whether you’re a healer or a DD).
Now that said, there are some valid concerns out here. Like I said before, BG matches where a team doesn’t coordinate or employ strategy will lose and they should. But, that’s not to say that there aren’t, currently, un-winnable matches that is solely down to mechanics. I do see scenarios in BGs, every day, similar to what @Haki_7 presents as examples. Not all of them but a good number of what I see finds the core of the problem in current mechanics. This is why I’ve been asking for a hard cap on crit frequency and scaling. Currently this is the largest combat mechanic with no counterplay.
When one has a BG match and a fair portion of the opposing team is running the crit meta and yours is not, it becomes a numbers issue and it’s a situation where you can’t divide by 0 .. None of us can re-write math no matter how much we like and when one side has half the team running 2.25x scaling at 80% frequency the numbers will never add up, no matter what you do.
Changing MMR to a non-resetting, cumulative, value and placing a hard cap on crit could be done very easily & quickly and would not interfere with the current project the Devs are doing, and would provide immediate benefit to BG gameplay.
The buggiest concerns I see right now on this thread are complaints of un-winnable matches and inconstant matchmaking, followed lastly by BG game type structure.
One thing I’ve learned over the years is that when one wants to address a problem one needs to be careful about how many elements they try and change in fixing that problem. Because if someone makes a slew of changes and the outcome isn’t intended it becomes even more complicated to find your way out.
These two changes would cover the lions share of current complaints, not perfectly, but significantly. Isn’t that what we want?
Once we have a scenario where players have more reasonable matchmaking and have a combat mechanical environment that sees more counterplay restored, then, we can talk about what elements in BGs could be changed; because at that point we’re no longer mixing up problems.
There’s a very real difference in the WHY a BG match might be un-winnable versus a BG match that simply has a poorer design. It can be easy to mix one for the other but separating the two makes it easier to fix one aspect of the problem and then move on to the other.
Not all BGs are un-winnable, some are but just as many are winnable with proper play. Less experienced players will never develop the skill progression needed to understand that if they’re being thrown to the wolves, conversely we’ll never have a quality BG game mode so long as we enable wolves to end up with the sheep OR by enabling chihuahuas to put on wolf costumes and fake-it-till-they-make-it by spamming indiscriminately.
There’s good ideas here and valid concerns here. If we can get two easy to make changes implemented, then play with it, and see the feedback then we would be in a much better place to talk about how we deal with spawn camping (if it’s still a major problem) or how we deal with ball running (if it’s still a problem), or if two teams or three teams is better (if that’s still a concern).
They should honestly just replace the sub with the Battle Pass.
Absolutely not. I like the ESO+ perks and am not the least bit interested in the Battle Pass.
Did you willfully ignore the point of this thread? Or did it just kinda happen like that?
Absolutely yes.
The perks should be baked into the game, and the sub should disappear. Let those of us who have the means, fund the game for people who do not. There is more than enough stuff to buy.