The majority of people giving feedback.With that said, the model is still abysmal. We DO NOT WANT that mohawk look, it looks so dumb. Someone mentioned that maybe it is just because this a still and it will look different in-game with animations, but the weird mohawk needs to go or be severally toned down. We don't need fully furred werewolves, but the giant mohawk down the back is ridiculous looking.
We? Who’s we?
Also the mane going down the back is honestly one of my favorite parts of this new model. Makes em look really wild! It could use a few touch ups, but honestly I’m pretty happy with what I’m seeing here. Hopefully we get a decent amount of skill styles in the future so everyone can have a WW look they can enjoy.
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Not everyone loves Naryu, so I would hope any Morag Tong content wouldn't be just a showcase for the one npc. I do think it could be an interesting addition to the various guilds/organizations in game. From what I understand, Morag Tong writs are very specific and restrictive, so that could be a different kind of quest--where you can only deal with the name(s) on the writ.
I feel like this is just a me thing but I'd love it if the proc condition for Maw of the Infernal was just axed and the daedroth would be visible and active at all times so long as you had the two piece bonus.
What are you talking about, no logic? There IS logic, even if you don't like it or agree with it. Whether it's people or animals, it's still A GAME. Neither real people nor real animals are being harmed in any way.

valenwood_vegan wrote: »Yeah not going to get worked up over pixels in a video game that primarily revolves around *killing pixels*. There are quests that tell us to kill and outright murder people. Savage werewolfs slaughtering villagers. Vampires draining their victims of blood. Torture. Slavery. Theft. Crazed cults sucking our souls out. An *ongoing war* that we are encouraged to directly participate in.
Not to mention, the game has numerous provisioning items and furnishing items *made of* parts of critters. Some of the armor our characters wear is made of their fur.
Livestock and hunting and fishing and the like are... pretty normal things in a medieval fantasy world. If one doesn't want to kill critters, one can certainly avoid doing so.
Personally I'll continue to play the game my way (where every one of my characters has a story and different motivations and acts differently - one is a vegan bosmer, another is a sneaky hunter, another is a noble paladin who tries to do no harm, one is an evil vampire, while another is a thief - it's fantasy folks. I am actually none of these things in real life.) and try to save my moral outrage for actual issues IRL.
I will say that it's unfortunate that zos introduced this task in a bugged state and I'm looking forward to it being fixed so folks can move into some of the instanced areas and the overland slaughter can calm down a bit (but this will also happen naturally as the I MUST FINISH THIS TASK RIGHT NOW crowd starts to finish).
