SpiritofESO wrote: »I will not miss Daily Rewards. I have three rewards that I log in every day to get: my Hirelings rewards, the Bequeather in Outlaws Refuge and the Dragonguard daily chest.
I'm liking the new Golden Pursuits... the current one offers Seals of Endeavor as well as the usual former Daily Rewards items. And Tamriel Tomes seems promising.
I really like the mechanic of Seals of Endeavor and usually save up my seals so I can buy the really juicy rewards, the big 18,000 seals rewards!

NikoSquared wrote: »Unique motifs for more stuff. We also need more moderately cool looking motifs instead of the motifs that often have that "endgame dungeon" look that isn't always the best.
But in general, moar motifs are always welcome.
Yeah, I was thinking they could do this in making a motif for each Overland difficulty, where the items look more impressive the higher the difficulty’s motif items
Friend...it's a single Pursuit that you don't even need to do to complete the whole thing. Also doesn't everyone always say not all content is for everyone to complete? What about the people who can't do Vet HM Trials to get Titles because of health issues? What about people who can't do PvP because they don't have the ability to compete with people who have better reaction times and such? There are plenty of things in this game that not everyone can do, this is the most inconsequential thing, but by this logic everyone needs to be able to do everything so it's inclusive and no one has to feel excluded.spartaxoxo wrote: »spartaxoxo wrote: »There's got to be alternatives for new characters.
Do those easily accessible activities need to 1) be exclusionary of part of the player base and also 2) have a specific reward attached to them?
Here's what a couple of alternatives could have looked like:
-Put it behind an extant activity like the Harvesting 25 nodes, which is easily done on any character. Much more easily done for many than the dungeon one or the scribing one, for example.
-I also would have liked to see them include an activity to respec skills or attributes via the UI, which will be available (for free) on Monday. That would have drawn attention to the change and encouraged people to become familiar with the new UI respec. And everyone will be able to do that easily.
They need enough tasks that everyone get all of them and more new players are excluded from being able to do stuff like trials than this would effect. The only people who can't do it are the ones who have all 18 characters maxed out in every skill line. This means they can all wield every weapon as well. There's probably very few people excluded and those people probably don't need an exp scroll anyway. They have alternate tasks so everyone can finish the pursuit.
I outlined above some alternatives that would have been inclusive of everyone full stop and would have helped assuage concerns about furthering a sense of exclusion while not responding to prior feedback. I didn't suggest doing a trial. I suggested things that are very easy for any character, even for day one players.
Arguments that justify the exclusion of people in the minority because they're a minority are very deeply fraught. They also don't take into consideration how others feel watching people defend a choice that makes some feel excluded when it would have been just as easy to be inclusive instead. That's my issue here. I don't see a rational justification for putting a reward being an activity that may exclude over ones that definitely don't when the options are six of one.
Is an xp scroll the end of the world? Of course not. Nothing in this video game is world ending, despite the many storylines. The xp scroll is not the takeaway. It's the sense of community and how inclusive the devs and players are.
I can certainly see how people can look at things from a purely practical perspective and not be concerned. It's fine not to agree. But I look at a lot of these posts and see language that invalidates those who do have concerns and even at times blames players for putting themselves in the potential position of being excluded. And that's concerning too.
The future of the game rests on its community, as the devs acknowledged when they said people only play for the game itself for five months but play for the community for five years. This decision doesn't seem in keeping with that acknowledgment. Keeping players by taking care to make them feel included is important, just like attracting new ones, and this (like the anniversary style pages) seemed like it should have been a very easy win for everyone. I wish they had taken it.
1) The number of players who are going to have fully leveled EVERY SKILL LINE on ALL their characters isn't going to be a big enough one that it's 'excluding' whole swathes of players. It's like if people who have max CP get upset over a Pursuit that rewards earning CP. The majority of players aren't going to be affected, and for those that are, there are several other Pursuits to do so you aren't locked out. (Yes I know this happened before)spartaxoxo wrote: »There's got to be alternatives for new characters.
Do those easily accessible activities need to 1) be exclusionary of part of the player base and also 2) have a specific reward attached to them?
Here's what a couple of alternatives could have looked like:
-Put it behind an extant activity like the Harvesting 25 nodes, which is easily done on any character. Much more easily done for many than the dungeon one or the scribing one, for example.
-I also would have liked to see them include an activity to respec skills or attributes via the UI, which will be available (for free) on Monday. That would have drawn attention to the change and encouraged people to become familiar with the new UI respec. And everyone will be able to do that easily.
They HAVE done this one before, a couple of times now actually I believe. What 'precedent' are you against? What needs correcting or to not be done again? Every single GP there are people who get upset over one specific task; there are twenty-seven and you only need to do twenty. If you don't want to level a Skill Line, there are others to choose from.Not the most important thing I know, but I really don't like the precedent you are trying to set ZOS.
This needs correcting, or at the least a guarantee you won't do this again.