Militan1404 wrote: »And whats the plan? Put every class in line with the dk so everyone can run around one shoting players like it’s an shoot’em up. It also putting players of the game, lots of guildes have left becouse of it, and cyro is only complains about it, and the game is emtyer than ever so it certenly didnt bring inn anymore players.

ShadowPaladin wrote: »I've already been playing this game for several years. Why would I want every step for a thing that I have already done and spent so much time on to continue to keep taking forever?
We also have lives to participate in outside of MMOs.
I'm not going to redo all of the psijic, legerdemain, scrying, mages guild, etc lines whenever I decide to have another character that is used just to run a 10 minute daily dungeon before logging out. Or to log in on only when I decide to run an occasional trial with a guild.
What value do you see in making things unnecessarily slow to repeat something that has already been achieved and earned?
First, let me give you answers to your questions.
Why would I want every step for a thing that I have already done and spent so much time on to continue to keep taking forever?
It doesn't matter what *you* want. For most MMOs the design is set up in a way that players have to do certain things, level certain skills, etc., because that is a form of content in MMOs. Also, it is a way to animate (some would say force) players to play a game for a certain amount of time. The longer people play a game (are online) the better it is for the company managing / owning the game (thats the business).
If *you* don't want to this, then you must ask yourself one of two things. Is playing multiple chars really the thing I should be doing or should I really be playing a MMO at all.
At the end it all comes down to what Alastrine already said. If you got problems with time because in your life you only got a bit of it for games, you should not play games which take alot of time to play. It is as simple as that (I can tell you from personal experiences).
Regarding your other question.
What value do you see in making things unnecessarily slow to repeat something that has already been achieved and earned?
The "value" lies in the time you are online playing the game. BUT(!) that "value" isn't a value for you. It is one for the company managing / owning the game. As I wrote before. The longer people play the game / stay online, the better it is for business. And how can you animate (force) people to stay longer online than by giving them stuff to repeat over and over again, which always takes a certain amount of time.
By the way. Guess why companies introduced all those (fancy but stupid) things people can buy for real money to take short-cuts and get things faster, although they could get them for free simply by playing the game. It is because people want all as fast as possible without spending much time acquiring it. Selling such things to those (more or less simple minded folks) is a great business opportunity. Even Scrooge McDuck himself couldn't have thought of something better do to, to earn a lot of money and even Ferengies wouldn't have come up with something better!
Except...they AREN'T created to seem life-like. They walk back and forth infinitely on a coded path, do coded actions like occasionally like fighting another or sitting, they don't eat, procreate, drink, expel waste, and so on.BretonMage wrote: »That whole "people with functioning empathy" line is a hell of a statement, because it implies people who kill non-living things in a game somehow lack it. I'm one of the most empathatic people I know, I cry super easily when others are upset or during sad scenes in games or movies. I abhor real-world violence and it gets me REALLY mad when I hear about things like animals or people being abused or killed. But there is a big difference between getting emotionally attached to characters and getting emotionally attached to Random NPC Animal #5,301.BretonMage wrote: »I'm going to assume this is a joke post/satire or something, but in case it isn't...I hate to say this, but it's a game. If you don't want to kill animals you don't have to, but let's not try to impose real-world morals on a video game or claim that 'killing' pixels on a screen is 'slaughter'. Also you already seem to know that mobs in Delves/Dungeons not counting is a bug, so the whole "is this fair" thing is kind of a moot point anyway.
If we feel our sensibilities stung by senseless slaughter, it's because it's natural for people with functioning empathy to feel for the suffering of others, and often even when we know the others aren't real. I mean, if games are "just games", what's the point of feeling moved by the characters of Baldur's Gate or Expedition 33? Or, for that matter, Romeo and Juliet?
Not saying I'd actually condemn the players who kill innocents in the game, but it's not pleasant to see either.
I'm not going to dictate how you play your game, and honestly, if I want to feel emotions like pity or compassion for those in a fictional fantasy universe created to seem life-like, then I think I have that freedom to do so. That's one of the great things about games, you have a choice to relate to it in the way you want. So just as you can choose to treat these animals as mere pixels, so too can I choose to see Tamriel as a living, breathing world.
What are you talking about, no logic? There IS logic, even if you don't like it or agree with it. Whether it's people or animals, it's still A GAME. Neither real people nor real animals are being harmed in any way.Rishikesa108 wrote: »Dogs and cats aren't killable because ESO is based in the United States, where those animals are pets and NOT game or livestock animals. But all the animals you CAN kill? They are actually hunted irl (the ones that exist irl anyway) for food and other things, or are livestock animals that are raised as food or for leather, milk, and so on. Pigs, goats, squirrels, rabbits, elk, deer, etc are all animals that get hunted or raised as livestock.
You say, "Cats and dogs are pets, so it's only right that they're unkillable." But in this game, you can kill people... what's the logic?
Actually, there's no logic.
I'm not shocked by killing people; in fact, I do it often with my nightblade.
It's an action that requires a certain skill, so it makes sense in a game.
I kill mudcrabs because they give me chitin, but these are animals that have a health line on their heads and, even if weak, they defend themselves in a certain way and attack if attacked.
But killing animals with 1 hp, which mostly don't give anything I already have tons of in my infinite bag, just for the fun of watching them moan and blow up... disgusts me. And I'm annoyed that ZOS encourages it.
In fact, ZOS should provide a toggle so that anyone who wants to can avoid inadvertently killing them, as well as a "prevent attacking innocents" feature.
This game has repeatedly demonstrated its consideration for the rights of minorities.
I am part of a minority, of which I am proud.
The minority of those who have total respect for animals and don't even eat them, obviously.
I regret that the sensibilities of this minority are not protected by ZOS like other minorities worthy of equal respect.
BretonMage wrote: »If we feel our sensibilities stung by senseless slaughter, it's because it's natural for people with functioning empathy to feel for the suffering of others, and often even when we know the others aren't real.
I would also be careful on the empathy arguments. People can have functioning empathy without being empathetic towards *everything*. What really matters is if people treat people, animals, and plants well in real life.
Vaqual