tomofhyrule wrote: »nightbringer1993 wrote: »CaptainVenom wrote: »The answer is pretty obvious. I really wish ZOS could swap Warden and Necro and focus on it first.
This is exactly why I made a post in this thread tagging as many devs as possible. That class is dead, and vengeance campaign just restarted and even there, the class is trash.
But - as has been brought up - the rework for whichever Class will drop in U51 needs to be finished by the ned of June.
Knowing how many problems Necro has, not just with it feeling janky, but also the issues with pet mechanics, corpses counting as pets, corpse generation caps, corpse targeting, trying to get the skills shuffled so every line can have things for all roles, removing things like GLS that people hate and making better options from scratch…
Do you really think there is any chance they could fix all of that in a single month? It took them 9 months to teach horses to swim!
Again, do you want a cheap version of Necro’s rework that solves none of their problems and only adds about four new ones, but at least it’s done fast? Or should they use Warden’s rework to plot out how to split the lines, Sorc’s rework to figure out how to deal with pets, Templar’s rework to get some corpse plans figured out… and then three whole months of just trying to fet Necro to not feel like a mess.
To make this thread actually about werewolf feedback again:
I'm not sure if the fix to the black werewolf texture took place, as the fur still looks like it has brown tips, but I would need @Erickson9610 to confirm properly.
Animation wise, I appreciate the update to the two-legged running animation! It looks much better, less goofy. The arms were lowered and the body was leaned forward a bit, and I think this improved it a lot. Claw Fury also feels a bit better, the animation quicker. I haven't noticed other changes yet, at least nothing major, but these two stood out to me and I wanted to mention them as a THANK YOU to the devs for revisiting especially the run animation.
Hi ZOS,
Stop doing this, the majority of your PvP base does not want this washed game mode. We don’t want to contribute anything to your “testing” because we are against it. Frankly, it’s a waste of time. With all the good that’s being done recently in the studio this is the remaining outlier of a team clinging to one last bad decision. It feels like we’re just being reminded to stay skeptical of the PvP dev team’s vacuum decision making philosophy.
*edit*
Can we test PvE Vengeance on April 20th too?

I don't have the heart to tell you all how human waste is handled in games set in the medieval age.