spartaxoxo wrote: »Two copies of the same enemy at the same spot and players can only interact with one sounds way more immersion breaking than occasionally running into who is hitting harder than you in a multiplayer setting, imo. Then again, because this isn't a single player game, I don't expect to always be the strongest on the map.
They’re not standing in the same spot during combat—mobs and players move constantly. As mentioned earlier, the alternate copy only appears when a player from a different difficulty tier approaches.
Ghost-phased figures don’t break immersion. If anything, they enhance it—just look at how well it works in Souls games.
And if that’s a dealbreaker for your immersion, let’s be honest: ESO already breaks it in far more jarring ways. Players chatting with NPCs you can’t see, enemies you just killed respawning like nothing happened, heroic actions that leave zero impact on the world… 😉
This isn’t Mass Effect. The immersion ship sailed long ago—and it wasn’t even a lore-friendly ship. 😉
SeaGtGruff wrote: »When I said "quest-blocked," I said "blocked" rather than "locked" because I was aware that you are not "locked out" of getting into and through those areas. But they are a right royal pain in the posterior to ride through on a lowbie character who doesn't have a lot of awesome skills or high-level gear yet. I meant "blocked" as in hostile NPCs or Daedric mobs trying to get in your way. You can get past them, but riding from Vulkhel Guard to The Banished Cells isn't a "cake walk" like riding from Daggerfall to Spindleclutch or from Davon's Watch to Fungal Grotto (and "cake walk" is a deliberate exaggeration).
I realize that in a normal situation an AD character would likely have played their way through Auridon from south to north and discovered all of the wayshrines by the time they were able to join the Undaunted, but the AD characters I was doing this on haven't played through Auridon yet, and got to their current levels primarily by doing daily crafting writs.
Anyway, it's enough to make me feel sorry for AD players and what they have to go through-- until I go to Cyrodiil, and then I'm not sorry for them anymore.
Joy_Division wrote: »JustLovely wrote: »acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.
I'd bet on average PvPers spend the least on the game. Anyone who plays in a comped group can attest to this situation: quite a bit of the signups are only there for the social aspect, and do nothing else ESO related: they don;t bother feeding mounts, half the time dont even have any potions, never grinded the needed gear, etc. Some of them don't even have ESO plus.
It's really the only subset of the community that you can do so little and still be a functional, even powerful, player (because ZOS's group mechanics are so bad and busted they can carry people who are unserious about the game). Besides, it's obvious that housing enthusiasts and role-players on average will almost by definition invest more time, effort, and money.
If PvPers were the money train of ESO, then ZOS would not feel the need to have these Vengeance tests in the first place.
Compete against other players for dominance over Cyrodiil and help us test potentially new changes and rulesets during September’s Vengeance PvP campaign.