I've been with this game since early beta. Absolutely love the base game content. Still play is over and over with different characters and combinations to this day. However, there is a distinct difference in the quality (in my opinion), and type of writing in many of the chapters. By that I mean..... base game is a little, dare I say "darker"? A little more mature? New chapters seem to be a little more light hearted and even a bit "bubbly". Such as the sisters in the Ghosthunters side-quest in Solstice. Utterly annoyed me, maybe even a touch childish. I found High Isle utterly predictable. And the format of the game and the writing got stale for me.Maybe a Prince could get their way for once?I took Gold Road and Solstice off. Got them when they were on sale a year after launch. I hope the quality and style of the future content get more like the base game feel.
Some are talking about servers being merged. Some are talking about console players having to start over on PC.
Does anyone actually have the first idea what ZOS mean by "crossplay" and how they intend to implement it? Have ZOS ever explained it? I'm not aware that they have, certainly not in any detail.
spartaxoxo wrote: »BardokRedSnow wrote: »Greyhost is intended for end game players, everyone there participating should be "hardcore" by the definition of the rest of the community, same as vet trial pvers, and especially the hardcore mode enjoyers.
No one's telling them they're too sweaty and need to have their content lose focus for everyone else to enjoy their content on easier casual modes for the same rewards, or worse, more rewards than what they're doing despite it being harder.
I really, really loathe this focus on calling greyhost enjoyers who dont want vengeance "tryheard sweats". Lol that has a lot of mileage apparently and is a very, very varied and wide spectrum.
There are absolutely would be if vet trials players were constantly fighting tooth and nail to prevent a normal version of trials.
Furthermore, most PvP games don't force new and casual players to fight against top 500s. They have separate matchmaking for a reason. PvP as it stands now has needed different modes/maps so that there is actually choice for a long time now.
Kazren
How long until ESO uses AI quests?
Game lands are expensive to develop, and fixed quests are expensive to develop. So now, the game design is, spend a lot to make a zone, have one fixed set of quests, you do them, and you're basically 'done' with the zone for questing, which is the main activity for a zone.
AI is now able to generate unique quests and stories for your character, to personalize them, say to your class, to your game history, and to create AI voicing for them, all very cheaply.
It's a move to essentially unlimited re-use of zones and unlimited replayabiliity.
It's a compelling case as a huge increase in content for players and cost reduction for the game. How long until they decide to do it?
huskandhunger wrote: »
It still shouldn't get a big dumb pile of free crit stats. Old NB had things like powerful lifesteal, powerful heal debuffs, bleed dot synergy, hp regen synergy. Sure you can technically have those things but they are weak now compared to old NB builds. Class Mastery could resurrect these playstyles and buff the class overall without pushing busted one shot setups.