Did not expect all of this to blow up from my one comment but all I have to say to the response is:BardokRedSnow wrote: »Thank you for the reply. I genuinely believe this topic matters for all ESO players.
But I need to be completely direct about the issues:
1) “We wanted to try something different.”
Excluding casual/solo players from participating should never be an “experiment.”
That is not innovation, that is exclusion.
Except no one is forcing you to play this way, you are choosing to play solo. That is you being exclusionary to everyone else. That is a you problem, it is an mmo not a single player game, and even so, the vast majority of the content is already soloable.
I really believe 100 other players have told me that.
Don’t you read them? Oh… maybe they all get [snip][snip]. But I believe my answer to that is still out there… or [snip][snip] too. Well...
EDIT:
Why do we keep doing this?
I already told you, "I said I want to play alone because I really don’t want to join your group just to make your hardcore content easier". I’ve said this like 100 times already.
Then people come in and say: “You chose to play alone.” Why?! I know that… I literally just said that…
Then someone else comes and says: “You chose to play alone.” …and again… and again… and again…
What do you all actually expect?!
I’m not going to change my mind. You don’t need me, I don’t need you, we all go on happy…
But of course, someone’s going to show up and say exactly what I already said… again.
jad11mumbler wrote: »Not sure why theres so much "controversy" about this event zone.
Its as advertised, a difficult group zone.
Solo players are upset that the content not aimed for them....Isn't aimed at them?
There's some legitimate issues with the night market but this aint one of them.
I hope ZoS ignores those players and keeps the night market as it was intended.
As a group zone with some challenge.
Hopefully those players also eventually realise how fun it can be to group up with other players, join guilds and all the wonders of a MMO.
Either way, night market should remain as the group zone it was intended to be for this event.
It's wild that so much of this games community, for a MMO, has turned into "Playing as a group??? Thats only for the elitist 1%!!!"
shadoza
Prophet_of_Malacath wrote: »MMOs & Groups:
Everquest had 72-player raids. That's 6 groups of 12.
And if you died, you didn't respawn with your gear - you had to run naked, from the last city you bound in, back to the same location in your raid before the monsters spawned. You had to revisit your body to loot your gear.
WoW had 40-man raids, then 10 & 25-man raids since WotLK. They've added other sizes since then.
MMOs have always had content demanding far larger groups than ESO ever has. The 4-man & 12-man teams in ESO are casual friendly; the Group Finder is casual friendly.
The Night Market is not Overland / Difficulty+ content. That stuff releases later this year.
The Night Market is more akin to a "pre-Trial" zone. You kill Bosses to unlock Dungeon Bosses; you kill Dungeon Bosses to reach the Trial. The "target audience" enjoying it are folks intimidated by Dungeons, Trials & Veteran content - suddenly realizing "oh hey, this isn't so bad". They see even "pros" die. They see that teamwork & rezzing folks means even a low-level can save the team. The zones have quests, races, puzzles that can be soloed - most mob packs too. I've killed a Boss with just 4 people (like any Dungeon).
The Night Market is not Overland.
The Night Market is a warm-up for Group/Dungeon/Trial content.
And it's a brilliant one, considering how many timid players are realizing "oh wow, I can totally do this".
shadoza
They made the stun dodgable and gave it an visual indicator. What do you guys want? Huge red warning on your screen that you hace to dodge roll? Corrosive is also easy to see but I generally don't think the ability should exist. Just wait for the class mastery passives, every class will get buffed.