BloodstainedFay wrote: »As someone who primarily plays alone, doing all sorts of content from story to ToT to Cyro PvP to crafting & furnishing. It is actually crazy to me to see that a game which is 90% soloable, essentially braindead easy singleplayer content is getting so much, and I mean so much, backlash for adding a single piece of challenging group content (for FREE!)- especially when they've also announced solo modes for group dungeons (adding yet another avenue for solo players to enjoy themselves!)
The Night Market ain't pushing y'all out, but sometimes it seems like solo players want everyone else gone.
Nemesis7884 wrote: »
i am not sure the backlash is "so much"; i think this is highly skewed and I bet zos analytics show a ton of engagement with the nm because the market is crazy full with groups...
Its just that in such a forum a very loud minority can make it seem like they represent 90% of the opinion even if its only 10...
TheMightyRevan wrote: »Thank you for the reply. I genuinely believe this topic matters for all ESO players.
But I need to be completely direct about the issues:
1) “We wanted to try something different.”
Excluding casual/solo players from participating should never be an “experiment.”
That is not innovation, that is exclusion.
And it’s simply wrong.
2) “This was not to alienate solo players, but to add a new way to play.”
ZoS team knows better than anyone that casual/solo players will never engage with hardcore‑only difficulty.
Yet they were still used to “feed” this new experiment.
That is wrong.
3) “We are an Elder Scrolls game, but also an MMO.”
ESO has been both since day one.
So why is the core experience for casual/solo players suddenly being changed now?
This shift is unnecessary and wrong.
4) “Some event content will encourage group play.”
If this means new Trials, new Dungeons, new Arenas, or new modes with multiple difficulty options, great.
Players will absolutely welcome that.
But if the only option is Hardmode‑only, then it’s not “encouraging” group play, it’s forcing it.
And that is wrong.
5) “There are players who come for solo content and players who come for group content.”
Correct, and this has been true since launch.
Nothing about the playerbase has changed.
So why is the design philosophy suddenly shifting away from solo accessibility?
That is wrong.
6) “Players asked for renewed gameplay variety and challenge.”
Thank you for listening players.
Challenge and variety are good.
But the Night Market does not offer variety or optional challenge, it offers Hardcore‑only gameplay.
That is not what players asked for.
And it’s wrong.
7) “We will have content throughout the year for both solo and group play.”
Good. That is how ESO should be.
Well… we both know this is coming, so…
8) “The team is looking at adjustments for the current and next Night Market.”
Let’s be honest: we both know what will happen.
The zone will eventually be made easier so solo\casual players can enter, not because it respects them, but because Hardcore players finish everything quickly, get bored, and leave.
Then the remaining playerbase has no one to group with, and the zone must be “normalized” so it stays populated.
This cycle is predictable, and it is disrespectful to solo players.
No hard feelings, @ZOS_Kevin, Team ask for feedback, and the only way I can give it is by being 100% direct and honest.
EDIT:
Next time ZOS decides to use casual players as fuel for hardcore content, then at least balance it out, make hardcore players serve as fuel to support normal content as well. Casual and new players would absolutely love to see that kind of fairness.
[snip]
[snip]
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bare repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
TheMightyRevan wrote: »TheMightyRevan wrote: »Thank you for the reply. I genuinely believe this topic matters for all ESO players.
But I need to be completely direct about the issues:
1) “We wanted to try something different.”
Excluding casual/solo players from participating should never be an “experiment.”
That is not innovation, that is exclusion.
And it’s simply wrong.
2) “This was not to alienate solo players, but to add a new way to play.”
ZoS team knows better than anyone that casual/solo players will never engage with hardcore‑only difficulty.
Yet they were still used to “feed” this new experiment.
That is wrong.
3) “We are an Elder Scrolls game, but also an MMO.”
ESO has been both since day one.
So why is the core experience for casual/solo players suddenly being changed now?
This shift is unnecessary and wrong.
4) “Some event content will encourage group play.”
If this means new Trials, new Dungeons, new Arenas, or new modes with multiple difficulty options, great.
Players will absolutely welcome that.
But if the only option is Hardmode‑only, then it’s not “encouraging” group play, it’s forcing it.
And that is wrong.
5) “There are players who come for solo content and players who come for group content.”
Correct, and this has been true since launch.
Nothing about the playerbase has changed.
So why is the design philosophy suddenly shifting away from solo accessibility?
That is wrong.
6) “Players asked for renewed gameplay variety and challenge.”
Thank you for listening players.
Challenge and variety are good.
But the Night Market does not offer variety or optional challenge, it offers Hardcore‑only gameplay.
That is not what players asked for.
And it’s wrong.
7) “We will have content throughout the year for both solo and group play.”
Good. That is how ESO should be.
Well… we both know this is coming, so…
8) “The team is looking at adjustments for the current and next Night Market.”
Let’s be honest: we both know what will happen.
The zone will eventually be made easier so solo\casual players can enter, not because it respects them, but because Hardcore players finish everything quickly, get bored, and leave.
Then the remaining playerbase has no one to group with, and the zone must be “normalized” so it stays populated.
This cycle is predictable, and it is disrespectful to solo players.
No hard feelings, @ZOS_Kevin, Team ask for feedback, and the only way I can give it is by being 100% direct and honest.
EDIT:
Next time ZOS decides to use casual players as fuel for hardcore content, then at least balance it out, make hardcore players serve as fuel to support normal content as well. Casual and new players would absolutely love to see that kind of fairness.
[snip]
[snip]
[snip]
[snip]
CameraBeardThePirate wrote: »
Pot meet kettle.
All your "arguments" have been that the new content is excluding solo players, which is being disingenuous at best.
In reality, this content isn't "excluding" anyone. There are no requirements, no hard Champ Point limits, no required group size.
You are excluding yourself by not wanting to engage with the content.
This is not "hard-core only" content. If it was, I wouldn't be having a blast playing with my "noob" cousin that hasn't played ESO since Summerset.
So… are solo players excluded?
✔ From the core gameplay loop? Yes. The entire progression loop — bosses → keys → Gilded → Ordeal — is group‑only.
✔ From the rewards? Yes, indirectly. You can earn Favor solo, but at a tiny fraction of the speed and with massive difficulty spikes.
✔ From the intended experience? Absolutely. The zone is literally described as a “group‑focused PvE world”
CameraBeardThePirate wrote: »
Pot meet kettle.
All your "arguments" have been that the new content is excluding solo players, which is being disingenuous at best.
In reality, this content isn't "excluding" anyone. There are no requirements, no hard Champ Point limits, no required group size.
You are excluding yourself by not wanting to engage with the content.
This is not "hard-core only" content. If it was, I wouldn't be having a blast playing with my "noob" cousin that hasn't played ESO since Summerset.
You’re 100% wrong. I play the game every day, and every time I join… trials\dungeons. xD
Because the objectives there are the same for everyone: finish, get loot.
I refuse to “feed” your [snip] market just to make things easier for "you" by grouping with "you".
You like it? You like HardCore? That’s your problem, solve it yourself.
I’m perfectly happy not feeling like I’m being used. Very happy, actually.
DeathandDebauchery wrote: »
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bare repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
@ZOS_Kevin - I just really want to shout-out this statement and the willingness here to "let yourselves cook" - I think the tweaks from PTS were sufficient and I really do think Night Market is well balanced minus the Skirmishes being a TOUCH too long.
I plan to write a longer more detailed post in the future, but my guild is a 500 person guild on PC-NA. Our guild is called <Chill Vibes> and is VERY casual/social focused. It's solo players that largely like to group up for socialization, not content. We don't run Vet Trials or Vet Dungeons.
I provide all this context to say that this has been by far the most i've ever seen my guild engage with an event /despite/ it's difficulty. We have had 4+ 12 man groups running the Night Market every day. It is the most engaged that I have seen the guild in a Elder Scrolls event and it is the best event I have seen for socialization and engagement.
While I have a lot of feedback to write about some of the implementation (key's getting deleted each time and requiring 6 ardents and 3 dungeons just to do the Trial again? Not casual friendly) - the guildies LOVE the difficulty and the fact that it requires /socialization/ to do content.
In an era where MMO's are trending toward "Solo+" experiences (see SW:TOR) seeing content that significantly encourages Group Finder activity (which is largely dead outside of night market and trials) is /really/ lovely.
As a casual who lead a guild of casuals, please don't tweak down the difficulty too much or make this /too/ solo-friendly. This is actually making ESO feel like an MMO and really harkens back to the feeling of Darkness Falls in Dark Age of Camelot, which was one of my personal favorite zones.
So, not every solo/casual player hates this, just want to throw that out there against the sea of negativity.
DeathandDebauchery wrote: »
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bare repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
@ZOS_Kevin - I just really want to shout-out this statement and the willingness here to "let yourselves cook" - I think the tweaks from PTS were sufficient and I really do think Night Market is well balanced minus the Skirmishes being a TOUCH too long.
I plan to write a longer more detailed post in the future, but my guild is a 500 person guild on PC-NA. Our guild is called <Chill Vibes> and is VERY casual/social focused. It's solo players that largely like to group up for socialization, not content. We don't run Vet Trials or Vet Dungeons.
I provide all this context to say that this has been by far the most i've ever seen my guild engage with an event /despite/ it's difficulty. We have had 4+ 12 man groups running the Night Market every day. It is the most engaged that I have seen the guild in a Elder Scrolls event and it is the best event I have seen for socialization and engagement.
While I have a lot of feedback to write about some of the implementation (key's getting deleted each time and requiring 6 ardents and 3 dungeons just to do the Trial again? Not casual friendly) - the guildies LOVE the difficulty and the fact that it requires /socialization/ to do content.
In an era where MMO's are trending toward "Solo+" experiences (see SW:TOR) seeing content that significantly encourages Group Finder activity (which is largely dead outside of night market and trials) is /really/ lovely.
As a casual who lead a guild of casuals, please don't tweak down the difficulty too much or make this /too/ solo-friendly. This is actually making ESO feel like an MMO and really harkens back to the feeling of Darkness Falls in Dark Age of Camelot, which was one of my personal favorite zones.
So, not every solo/casual player hates this, just want to throw that out there against the sea of negativity.
You weren't excluded - you're excluding yourself. Much of the content can be soloed.Excluding casual/solo players from participating should never be an “experiment.”
It is a pity you have such revulsion at joining in comradery with others, that you seem to confuse an MMO with a single-player game.ZoS team knows better than anyone that casual/solo players will never engage with hardcore‑only difficulty.
Correct! It is an MMO set in the TES setting. Being a TES game doesn't exclude multi-player, guilds, teamwork.ESO has been both since day one.
There's no Hardmode/Vet in the Night Market. It's comparable to a sort of freeform Trial (easier actually since we have the liberty to run around, explore, escape).But if the only option is Hardmode‑only, then it’s not “encouraging” group play, it’s forcing it.
It hasn't, this just isn't solo content. You seem to think group-content is mandated to take a specific shape.So why is the design philosophy suddenly shifting away from solo accessibility?
Incorrect.But the Night Market does not offer variety or optional challenge, it offers Hardcore‑only gameplay.
There's a strange entitlement here - but it's a group zone, not a single-player zone. And if you have so much disdain for group-content - then why does it sound you want anyone to group with?The zone will eventually be made easier so solo\casual players can enter, not because it respects them, but because Hardcore players finish everything quickly, get bored, and leave. Then the remaining playerbase has no one to group with, and the zone must be “normalized” so it stays populated. This cycle is predictable, and it is disrespectful to solo players.
What does this even mean? lmaoNext time ZOS decides to use casual players as fuel for hardcore content, then at least balance it out, make hardcore players serve as fuel to support normal content as well. Casual and new players would absolutely love to see that kind of fairness.
Point 1THIS IS ESO
Go anywhere, do anything, and play your way in The Elder Scrolls Online, the award-winning online RPG set in the Elder Scrolls universe.
Point 2
So… are solo players excluded?
✔ From the core gameplay loop? Yes. The entire progression loop — bosses → keys → Gilded → Ordeal — is group‑only.
✔ From the rewards? Yes, indirectly. You can earn Favor solo, but at a tiny fraction of the speed and with massive difficulty spikes.
✔ From the intended experience? Absolutely. The zone is literally described as a “group‑focused PvE world”
The uncomfortable truth
ESO has always had:
- normal dungeons
- normal trials
- normal arenas
- normal world bosses
- normal story content
- Night Market breaks that 10‑year rule.
There is no normal mode.
No scaling.
No solo‑friendly version.
No alternative path.
If you don’t group, you simply cannot participate in the main loop.
This is why so many players, especially casuals, solo mains, and accessibility‑focused players, feel pushed out.
yes: solo players are excluded
So how do these two things fit together?
They don’t. It’s like saying: You can play your way…except here, where you must play our way.
Night Market is the first time ESO has:
- no normal mode
- no solo‑friendly version
- no scaling
- no alternative path
- no accessibility options
- no “play your way” philosophy
It’s a hardcore‑only event zone inside a game that advertises freedom.
4. Why this contradiction exists
Because: Marketing wants ESO to stay “play your way” They can’t change the slogan. It’s the identity of the franchise.
IT'S WRONG!
Point 1THIS IS ESO
Go anywhere, do anything, and play your way in The Elder Scrolls Online, the award-winning online RPG set in the Elder Scrolls universe.
Point 2
So… are solo players excluded?
✔ From the core gameplay loop? Yes. The entire progression loop — bosses → keys → Gilded → Ordeal — is group‑only.
✔ From the rewards? Yes, indirectly. You can earn Favor solo, but at a tiny fraction of the speed and with massive difficulty spikes.
✔ From the intended experience? Absolutely. The zone is literally described as a “group‑focused PvE world”
The uncomfortable truth
ESO has always had:
- normal dungeons
- normal trials
- normal arenas
- normal world bosses
- normal story content
- Night Market breaks that 10‑year rule.
There is no normal mode.
No scaling.
No solo‑friendly version.
No alternative path.
If you don’t group, you simply cannot participate in the main loop.
This is why so many players, especially casuals, solo mains, and accessibility‑focused players, feel pushed out.
yes: solo players are excluded
So how do these two things fit together?
They don’t. It’s like saying: You can play your way…except here, where you must play our way.
Night Market is the first time ESO has:
- no normal mode
- no solo‑friendly version
- no scaling
- no alternative path
- no accessibility options
- no “play your way” philosophy
It’s a hardcore‑only event zone inside a game that advertises freedom.
4. Why this contradiction exists
Because: Marketing wants ESO to stay “play your way” They can’t change the slogan. It’s the identity of the franchise.
IT'S WRONG!
You’re 100% wrong. I play the game every day, and every time I join… trials\dungeons. xD
Because the objectives there are the same for everyone: finish, get loot.
I refuse to “feed” your [snip] market just to make things easier for "you" by grouping with "you".
You like it? You like HardCore? That’s your problem, solve it yourself.
I’m perfectly happy not feeling like I’m being used. Very happy, actually.
Mattymoo92 wrote: »[snip]TheMightyRevan wrote: »Thank you for the reply. I genuinely believe this topic matters for all ESO players.
But I need to be completely direct about the issues:
1) “We wanted to try something different.”
Excluding casual/solo players from participating should never be an “experiment.”
That is not innovation, that is exclusion.
And it’s simply wrong.
2) “This was not to alienate solo players, but to add a new way to play.”
ZoS team knows better than anyone that casual/solo players will never engage with hardcore‑only difficulty.
Yet they were still used to “feed” this new experiment.
That is wrong.
3) “We are an Elder Scrolls game, but also an MMO.”
ESO has been both since day one.
So why is the core experience for casual/solo players suddenly being changed now?
This shift is unnecessary and wrong.
4) “Some event content will encourage group play.”
If this means new Trials, new Dungeons, new Arenas, or new modes with multiple difficulty options, great.
Players will absolutely welcome that.
But if the only option is Hardmode‑only, then it’s not “encouraging” group play, it’s forcing it.
And that is wrong.
5) “There are players who come for solo content and players who come for group content.”
Correct, and this has been true since launch.
Nothing about the playerbase has changed.
So why is the design philosophy suddenly shifting away from solo accessibility?
That is wrong.
6) “Players asked for renewed gameplay variety and challenge.”
Thank you for listening players.
Challenge and variety are good.
But the Night Market does not offer variety or optional challenge, it offers Hardcore‑only gameplay.
That is not what players asked for.
And it’s wrong.
7) “We will have content throughout the year for both solo and group play.”
Good. That is how ESO should be.
Well… we both know this is coming, so…
8) “The team is looking at adjustments for the current and next Night Market.”
Let’s be honest: we both know what will happen.
The zone will eventually be made easier so solo\casual players can enter, not because it respects them, but because Hardcore players finish everything quickly, get bored, and leave.
Then the remaining playerbase has no one to group with, and the zone must be “normalized” so it stays populated.
This cycle is predictable, and it is disrespectful to solo players.
No hard feelings, @ZOS_Kevin, Team ask for feedback, and the only way I can give it is by being 100% direct and honest.
EDIT:
Next time ZOS decides to use casual players as fuel for hardcore content, then at least balance it out, make hardcore players serve as fuel to support normal content as well. Casual and new players would absolutely love to see that kind of fairness.
[snip]
[snip]


Mattymoo92 wrote: »[snip]TheMightyRevan wrote: »Thank you for the reply. I genuinely believe this topic matters for all ESO players.
But I need to be completely direct about the issues:
1) “We wanted to try something different.”
Excluding casual/solo players from participating should never be an “experiment.”
That is not innovation, that is exclusion.
And it’s simply wrong.
2) “This was not to alienate solo players, but to add a new way to play.”
ZoS team knows better than anyone that casual/solo players will never engage with hardcore‑only difficulty.
Yet they were still used to “feed” this new experiment.
That is wrong.
3) “We are an Elder Scrolls game, but also an MMO.”
ESO has been both since day one.
So why is the core experience for casual/solo players suddenly being changed now?
This shift is unnecessary and wrong.
4) “Some event content will encourage group play.”
If this means new Trials, new Dungeons, new Arenas, or new modes with multiple difficulty options, great.
Players will absolutely welcome that.
But if the only option is Hardmode‑only, then it’s not “encouraging” group play, it’s forcing it.
And that is wrong.
5) “There are players who come for solo content and players who come for group content.”
Correct, and this has been true since launch.
Nothing about the playerbase has changed.
So why is the design philosophy suddenly shifting away from solo accessibility?
That is wrong.
6) “Players asked for renewed gameplay variety and challenge.”
Thank you for listening players.
Challenge and variety are good.
But the Night Market does not offer variety or optional challenge, it offers Hardcore‑only gameplay.
That is not what players asked for.
And it’s wrong.
7) “We will have content throughout the year for both solo and group play.”
Good. That is how ESO should be.
Well… we both know this is coming, so…
8) “The team is looking at adjustments for the current and next Night Market.”
Let’s be honest: we both know what will happen.
The zone will eventually be made easier so solo\casual players can enter, not because it respects them, but because Hardcore players finish everything quickly, get bored, and leave.
Then the remaining playerbase has no one to group with, and the zone must be “normalized” so it stays populated.
This cycle is predictable, and it is disrespectful to solo players.
No hard feelings, @ZOS_Kevin, Team ask for feedback, and the only way I can give it is by being 100% direct and honest.
EDIT:
Next time ZOS decides to use casual players as fuel for hardcore content, then at least balance it out, make hardcore players serve as fuel to support normal content as well. Casual and new players would absolutely love to see that kind of fairness.
[snip]
[snip]
Could I do better? Wth, of course I can do better. I’m pretty sure I can craft anything.
But you completely missed the whole point of this fight again.
I don’t care at all about Hardcore‑only difficulty options — I don't like it, But I can handle them.
The question is: what about the other solo/casual players?
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bare repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
I don’t care at all about Hardcore‑only difficulty options — I don't like it, But I can handle them.
The question is: what about the other solo/casual players?
Prophet_of_Malacath wrote: »I don’t care at all about Hardcore‑only difficulty options — I don't like it, But I can handle them.
The question is: what about the other solo/casual players?
They get help from randos or guild.
Like, you're seriously not absorbing, this is THE BEST INTRODUCTION TO GROUP CONTENT they've had in a while.
People get nervous with Dungeons.
Some folks don't even try Trials.
Thank you for the reply. I genuinely believe this topic matters for all ESO players.
But I need to be completely direct about the issues:
1) “We wanted to try something different.”
Excluding casual/solo players from participating should never be an “experiment.”
That is not innovation, that is exclusion.
And it’s simply wrong.
2) “This was not to alienate solo players, but to add a new way to play.”
ZoS team knows better than anyone that casual/solo players will never engage with hardcore‑only difficulty.
Yet they were still used to “feed” this new experiment.
That is wrong.
3) “We are an Elder Scrolls game, but also an MMO.”
ESO has been both since day one.
So why is the core experience for casual/solo players suddenly being changed now?
This shift is unnecessary and wrong.4) “Some event content will encourage group play.”
If this means new Trials, new Dungeons, new Arenas, or new modes with multiple difficulty options, great.
Players will absolutely welcome that.
But if the only option is Hardmode‑only, then it’s not “encouraging” group play, it’s forcing it.
And that is wrong.
5) “There are players who come for solo content and players who come for group content.”
Correct, and this has been true since launch.
Nothing about the playerbase has changed.
So why is the design philosophy suddenly shifting away from solo accessibility?
That is wrong.
6) “Players asked for renewed gameplay variety and challenge.”
Thank you for listening players.
Challenge and variety are good.
But the Night Market does not offer variety or optional challenge, it offers Hardcore‑only gameplay.
That is not what players asked for.
And it’s wrong.
7) “We will have content throughout the year for both solo and group play.”
Good. That is how ESO should be.
Well… we both know this is coming, so…
8) “The team is looking at adjustments for the current and next Night Market.”
Let’s be honest: we both know what will happen.
The zone will eventually be made easier so solo\casual players can enter, not because it respects them, but because Hardcore players finish everything quickly, get bored, and leave.
Then the remaining playerbase has no one to group with, and the zone must be “normalized” so it stays populated.
This cycle is predictable, and it is disrespectful to solo players.
No hard feelings, @ZOS_Kevin, Team ask for feedback, and the only way I can give it is by being 100% direct and honest.
EDIT:
Next time ZOS decides to use casual players as fuel for hardcore content, then at least balance it out, make hardcore players serve as fuel to support normal content as well. Casual and new players would absolutely love to see that kind of fairness.
1) “We wanted to try something different.”
Excluding casual/solo players from participating should never be an “experiment.”
That is not innovation, that is exclusion.
And it’s simply wrong.
2) “This was not to alienate solo players, but to add a new way to play.”
ZoS team knows better than anyone that casual/solo players will never engage with hardcore‑only difficulty.
Yet they were still used to “feed” this new experiment.
That is wrong.
3) “We are an Elder Scrolls game, but also an MMO.”
ESO has been both since day one.
So why is the core experience for casual/solo players suddenly being changed now?
This shift is unnecessary and wrong.
4) “Some event content will encourage group play.”
If this means new Trials, new Dungeons, new Arenas, or new modes with multiple difficulty options, great.
Players will absolutely welcome that.
But if the only option is Hardmode‑only, then it’s not “encouraging” group play, it’s forcing it.
And that is wrong.
5) “There are players who come for solo content and players who come for group content.”
Correct, and this has been true since launch.
Nothing about the playerbase has changed.
So why is the design philosophy suddenly shifting away from solo accessibility?
That is wrong.
6) “Players asked for renewed gameplay variety and challenge.”
Thank you for listening players.
Challenge and variety are good.
But the Night Market does not offer variety or optional challenge, it offers Hardcore‑only gameplay.
That is not what players asked for.
And it’s wrong.
[EDIT:
Next time ZOS decides to use casual players as fuel for hardcore content, then at least balance it out, make hardcore players serve as fuel to support normal content as well. Casual and new players would absolutely love to see that kind of fairness.
licenturion wrote: »From reading some of these threads I keep feeling that everyone has a different definition of what a solo player actually is.
- Is it someone who only plays alone and never interacts with others directly or indirectly and runs off when there is already someone doing a dolmen, delve or world boss.
- Is it someone who only plays alone but joins other people organically in the world when others are doing a world boss or incursion.
- Is it someone who only who only plays alone but uses the dungeon and group finder to find others to play but doesn’t not interact and treats other group members as NPCs ( this is what I am)
- Is it people who only solo group content like dungeons in veteran or hard mode.
I see the line between all those types of players is very blurry.
If you ever worry about DPS, just rez people who die, you'll be a tank/healers favorite DPS in a heartbeat. A DPS resurrecting other players ensures the Tank & Healer can keep doing their jobs.It was Night Market that inspired me to do my very first trial and it opened my eyes up to some possibility now.
Prophet_of_Malacath wrote: »If you ever worry about DPS, just rez people who die, you'll be a tank/healers favorite DPS in a heartbeat. A DPS resurrecting other players ensures the Tank & Healer can keep doing their jobs.It was Night Market that inspired me to do my very first trial and it opened my eyes up to some possibility now.
- I've seen plenty of "strong" groups wiped because the DPS are so busy DPSing, they let their friends lay dead at their feet.
- I've seen plenty of "mid" groups recover because the lowbie ran around helping people back up. YOU ARE VALUABLE.
If you want a relatively short-and-easy trial, go for Cloudrest or Asylum Sanctorium - both are short, have minimal trash mobs. Cloudrest has good gear, AS has some nice weapons.
If you're super shy, start with DPS - you're 1 out of 8, people can overlook a newer/weaker member.
But if you want to be bold, TANK - high-level folks still appreciate even a lower-level tank, they're NEEDED. A group with a Tank is a group that will fill up fast - and no one is going to argue with the person keeping them alive.
I wish you joyous, glorious adventures!
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bare repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.