Why is the Thousand Eyes so much ahead of the other two factions by at least two to three times? What's so special about joining this one and if the score doesn't reset occasionally (1x/week), then there is no competition aspect given how much ahead they are of Glittering and Ruckus.
I went with Ruckus due to the dye not being shiny on cloth material, and I hate shiny dyes on clothes. That and being biased for Khajiit (and in the RP community as well)..
SeaGtGruff wrote: »People are making it sound like we can just go into the Night Market solo and run around with a zerg-- "soft-grouped," I guess you would call it. But when I went in on PCEU a short while ago, I couldn't see any other players around, and I got insta-killed (twice) by the first "mob" I encountered just inside the entry to the zone, so I'm not sure how I'm supposed to find any other players to zerg around with.
And I won't even get into how long it took me just to find the plaza so I could do the introductory quest, because I was running around Fargrave looking for a way in-- but apparently the only way to get in is to take a wayshrine in? So that was fun.
I want to give this new group content a chance-- and yes, I know it's group content, not solo content-- but it seems to be on the level of difficulty of a hard-mode veteran trial or something. I don't expect everything in the game to be accessible for me and completable by me, but I'm hoping to at least give this new content a chance before deciding whether to pkay it or forget it. Unfortunately, I'm not sure I'll even be able to give it a try, the way it's looking right now.
Maybe it will be different on PCNA, but PCEU is looking like a complete no-go at the hours when I play, because apparently there aren't enough players online at those hours who are interested in this new content.
You’re wrong, just type +zerg tomorrow I’ll carry you :P we already smashed 2750 points, EUPC.
Don’t get why you want harder overworld content. First time there’s anything slightly challenging and forum is full of “I can’t solo group content” posts xD hello, this is MMO.
Event isn’t even hard. Also you can completely skip it, just get your motif and don’t continue, there’s not even that much reward in it.
Game is already extremely easy, only vet trials and DLC dungeons are actually fun.
Stop pushing this, I’m afraid they’ll take it in the wrong direction.
heimdall14_9 wrote: »Note: I used an AI collaborator to help me organize my thoughts and structure this post
For years, the veteran community has been vocal about the lack of meaningful challenge in the open world. Since the removal of the original Veteran Craglorn difficulty and the shift to One Tamriel, much of the game's non-instanced content has become something you can breeze through without a second thought. The Night Market finally changes that, and it’s exactly what the game needs.
The Return of the "Skill Check"
The Night Market isn't just "harder"—it’s mechanically demanding. We have spent years asking for content where:
Mistakes Matter: If you miss a block, fail to dodge-roll a heavy, or mess up your positioning, you actually die.
Tactics Over Power: It isn’t just about having the highest DPS; it’s about using skill-based fighting tactics to survive something that can easily kill you if you slip up.
Engagement: You can't just "heavy attack" your way through while half-asleep. You have to be present and active.
Bridging the Gap
While I understand the frustration from more casual players, we have to recognize that the vast majority of ESO is designed to be accessible to everyone. The veteran community needs a place where their builds and their years of practice actually feel necessary.
The Night Market feels like a nod to the old-school difficulty where the world felt dangerous. It provides a sense of accomplishment that has been missing from the "overland" experience for a decade. If you want the rewards and the glory of the Market, you should have to earn it through skill.
The "Hard Question": What is a Solo Player?
We also need to have a real conversation about what it means to be a "solo player" in ESO.
A lot of people claim they want to play solo, but they seem unable to progress through challenging content without the safety net of a group or low-difficulty tuning. If you can only complete content when the mechanics are stripped away, are you really a "solo player," or are you just playing a multiplayer game on "story mode"?
It’s time to reevaluate the definition. A true solo player should be defined by their ability to master their class and the game's mechanics—blocking, dodging, and interrupting—on their own merit. The Night Market isn't "anti-solo"; it’s a test for those who claim to play solo to see if they actually have the skill to back it up. We shouldn't nerf the challenge just because some people realize they aren't as self-sufficient as they thought.
frogthroat wrote: »Yes, it's a group zone. I solo vet DLC dungeons and went there with my solo character. While waiting for grouping with my guildies, I had a generic PO build on and yes, it was tough but mostly doable. A boss took ages, though. Once I had some in a group I had to switch to a non-PO setup and noticed immediately that it's not really going to work solo, so I went to the central market and waited for the rest of my guildies to arrive.
It's a group area. Go as a group, or follow a group. Don't wait for anyone to pick you up when you die, just respawn. The respawn places are quite close so it's not far to run back to the fight.
AcadianPaladin wrote: »For those of us who checked out the Night Market and passing on it as it does not suit our tastes or playstyle, was it really necessary to make this week's addition to the seasonal tome challenges Night Market focused? I mean, beyond the first golden pursuit (starter quest), I won't be doing any of the golden pursuits - and I'm fine with that, but having a seasonal tomes task that is also Night Market seems quite like adding insult to injury. I was fine passing on the Night Market but now am more than a little peeved having it contaminate tomes as well.