Point 1THIS IS ESO
Go anywhere, do anything, and play your way in The Elder Scrolls Online, the award-winning online RPG set in the Elder Scrolls universe.
Point 2
So… are solo players excluded?
✔ From the core gameplay loop? Yes. The entire progression loop — bosses → keys → Gilded → Ordeal — is group‑only.
✔ From the rewards? Yes, indirectly. You can earn Favor solo, but at a tiny fraction of the speed and with massive difficulty spikes.
✔ From the intended experience? Absolutely. The zone is literally described as a “group‑focused PvE world”
The uncomfortable truth
ESO has always had:
- normal dungeons
- normal trials
- normal arenas
- normal world bosses
- normal story content
- Night Market breaks that 10‑year rule.
There is no normal mode.
No scaling.
No solo‑friendly version.
No alternative path.
If you don’t group, you simply cannot participate in the main loop.
This is why so many players, especially casuals, solo mains, and accessibility‑focused players, feel pushed out.
yes: solo players are excluded
So how do these two things fit together?
They don’t. It’s like saying: You can play your way…except here, where you must play our way.
Night Market is the first time ESO has:
- no normal mode
- no solo‑friendly version
- no scaling
- no alternative path
- no accessibility options
- no “play your way” philosophy
It’s a hardcore‑only event zone inside a game that advertises freedom.
4. Why this contradiction exists
Because: Marketing wants ESO to stay “play your way” They can’t change the slogan. It’s the identity of the franchise.
IT'S WRONG!
Point 1THIS IS ESO
Go anywhere, do anything, and play your way in The Elder Scrolls Online, the award-winning online RPG set in the Elder Scrolls universe.
Point 2
So… are solo players excluded?
✔ From the core gameplay loop? Yes. The entire progression loop — bosses → keys → Gilded → Ordeal — is group‑only.
✔ From the rewards? Yes, indirectly. You can earn Favor solo, but at a tiny fraction of the speed and with massive difficulty spikes.
✔ From the intended experience? Absolutely. The zone is literally described as a “group‑focused PvE world”
The uncomfortable truth
ESO has always had:
- normal dungeons
- normal trials
- normal arenas
- normal world bosses
- normal story content
- Night Market breaks that 10‑year rule.
There is no normal mode.
No scaling.
No solo‑friendly version.
No alternative path.
If you don’t group, you simply cannot participate in the main loop.
This is why so many players, especially casuals, solo mains, and accessibility‑focused players, feel pushed out.
yes: solo players are excluded
So how do these two things fit together?
They don’t. It’s like saying: You can play your way…except here, where you must play our way.
Night Market is the first time ESO has:
- no normal mode
- no solo‑friendly version
- no scaling
- no alternative path
- no accessibility options
- no “play your way” philosophy
It’s a hardcore‑only event zone inside a game that advertises freedom.
4. Why this contradiction exists
Because: Marketing wants ESO to stay “play your way” They can’t change the slogan. It’s the identity of the franchise.
IT'S WRONG!
is the 150% change better? it seems like a good change
https://forums.elderscrollsonline.com/en/discussion/692220/pts-patch-notes-v12-0-3
Yes, 150% is much better than the 100%. This will buff the common Oakensoul setup from live a fair amount and help the existing Rakkhat builds do well!
Really commend ZOS for responding to feedback about making Empower multiplicative too, that context is always appreciated.
So… are solo players excluded?
✔ From the core gameplay loop? Yes. The entire progression loop — bosses → keys → Gilded → Ordeal — is group‑only.
✔ From the rewards? Yes, indirectly. You can earn Favor solo, but at a tiny fraction of the speed and with massive difficulty spikes.
✔ From the intended experience? Absolutely. The zone is literally described as a “group‑focused PvE world”
You’re 100% wrong. I play the game every day, and every time I join… trials\dungeons. xD
Because the objectives there are the same for everyone: finish, get loot.
I refuse to “feed” your [snip] market just to make things easier for "you" by grouping with "you".
You like it? You like HardCore? That’s your problem, solve it yourself.
I’m perfectly happy not feeling like I’m being used. Very happy, actually.
You weren't excluded - you're excluding yourself. Much of the content can be soloed.Excluding casual/solo players from participating should never be an “experiment.”
It is a pity you have such revulsion at joining in comradery with others, that you seem to confuse an MMO with a single-player game.ZoS team knows better than anyone that casual/solo players will never engage with hardcore‑only difficulty.
Correct! It is an MMO set in the TES setting. Being a TES game doesn't exclude multi-player, guilds, teamwork.ESO has been both since day one.
There's no Hardmode/Vet in the Night Market. It's comparable to a sort of freeform Trial (easier actually since we have the liberty to run around, explore, escape).But if the only option is Hardmode‑only, then it’s not “encouraging” group play, it’s forcing it.
It hasn't, this just isn't solo content. You seem to think group-content is mandated to take a specific shape.So why is the design philosophy suddenly shifting away from solo accessibility?
Incorrect.But the Night Market does not offer variety or optional challenge, it offers Hardcore‑only gameplay.
There's a strange entitlement here - but it's a group zone, not a single-player zone. And if you have so much disdain for group-content - then why does it sound you want anyone to group with?The zone will eventually be made easier so solo\casual players can enter, not because it respects them, but because Hardcore players finish everything quickly, get bored, and leave. Then the remaining playerbase has no one to group with, and the zone must be “normalized” so it stays populated. This cycle is predictable, and it is disrespectful to solo players.
What does this even mean? lmaoNext time ZOS decides to use casual players as fuel for hardcore content, then at least balance it out, make hardcore players serve as fuel to support normal content as well. Casual and new players would absolutely love to see that kind of fairness.
