I don’t understand why this is even a concern. All they have to do is add a little Xbox/PSN/PC symbol next to a players name like they do on Fortnite then you can keep your names
Imperial_Archmage wrote: »A lot of you guys are missing the point. It’s not a question of farming the chitin, it’s the fact that due to its rarity you will make a lot more gold selling it than you ever will from turning it in for the writ so it defeats the purpose since the only reason to do writs in the first place is to make gold.
At least on PC/NA, the average value of doing an Alchemy daily writ is still greater than the cost of doing them, even those that use Chitin. Some days it will be below, but if you get a survey and get even a single node of Columbine, you will be quite profitable, even more so if you get a master writ as well.
Over time, it's still worthwhile to do. Sure you can "optimize" and not do those particular ones, for a higher profit margin. But in terms of sheer profit, it's worthwhile to do all still.
JustLovely wrote: »
I would say it’s the opposite. If ZOS doesn’t know yet what causes the performance issues, then more testing might help them figure it out.JustLovely wrote: »acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
Vengeance mode IS PvE.
It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.
I can agree with “dumbed-down PvP”, but Vengeance is still about players fighting other players, so not exactly PvE domain.
Not sure about who spends more. Maybe it’s the housing and fashion enthusiasts who also push trials and such? Any data to support the “fact” claim?
acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
JustLovely wrote: »
JustLovely wrote: »acastanza_ESO wrote: »They told us they were working through the rest of the skill lines and testing adding various features back in to see where the degradation is coming from. They're literally doing the exact things they told us they were going to do from the very beginning.
I don't see why people are confused by ZOS.... doing what they've told us they were going to do...
Because they keep asking us whether Vengeance is fun, whether we like the simplified skills, etc. I don't see no reason to ask whether players enjoy a setup that is supposed to focus exclusively on technical issues. If this is purely a performance testing setup, then it doesn't matter at all whether it is fun or not, since it will cease to exist once problems are solved.
That's very true. It will also be less maintenance and cheaper to balance without affecting PvE/PvErs, which is their main source of income.
Vengeance mode IS PvE.
It's a fact that per capita PvP players spend more on the game than any other subset of the ESO community. PvP is all of PvE plus Cyrodiil.