16+ hours downtime + 8+ hours unplayable time equals 24 hours, i knew it
SilverBride wrote: »I'm not proposing that the easiest or most efficient path is the most correct one. Rich stated that "players are always going to do the thing that is the most efficient and is the least difficult thing for their time." in his stream when asked about a veteran overland a long time ago. I've also read posts where players stated that they would use easy difficulty for gathering mats and some other activities.
I think players should have to choose a difficulty and stick with it, rather than having customized difficulties for different activities. And if they want to change their difficulty they should have to buy a token from the crown store to do so.
Who cares how people utilize this system if it doesn't affect you directly? Why does it matter if people choose to turn it on and off at a whim? No TES game has ever done difficulty options that way, and so it wouldn't be in line with the rest of the franchise, but more importantly I feel like that would completely turn off a huge number of players from even considering the feature, because if they can't go back without a cost, they're not going to risk enabling it in the first place. It would be a largely wasted effort on the part of the dev team. I and people like me would still do it, but it would cut out a lot of players who might be curious but on the fence due to the consequences.
Honestly I'm a little surprised you're acting so negatively, as when this was discussed by Matt in his letter and subsequently during their April(?) livestream, you seemed pretty relieved about it. As if you were glad that it would finally be dealt with, over and done.
Man, these arguments against Vengeance are weird. Nobody is going in naked to veteran trials. There's multiple times more normal mode trials listed in the group finder than there are veteran trials. So, for PvE, normal mode is more popular than veteran. Why? Because normal mode is easier, and you can literally enter them naked, starting at level 10, and have a fair chance at completing. I'd argue most of the PvE population already prefers "template PvE" where "gear doesn't matter."
I mean, I can see why some PvPers are upset that "veteran Cyrodiil" is being taken down for 1 week, but Cyrodiil is also more complicated than instanced trials, and its nature of being a shared server with hundred of players means it cannot be compared to instanced trials, of which only 12 players are needed. Cyrodiil is actually more similar to the PvE overworld, which is scaled to your level and "equalized" to the point of being trivial.
spartaxoxo wrote: »ZOS_GinaBruno wrote: »We don't want to exclude anyone with this feature, and I'd like to reiterate the core values that Finn mentioned during the AMA:
- This will be optional and no one will be forced into it
- There will be varied levels of difficulty players can opt into
- We will NOT be separating players
ZOS_GinaBruno wrote: »Fair question. Caveat of "this is still in development" but part of this feature will include proper incentives to opting into more difficult content, without making it feel like you are being punished for not doing it.
Just a reminder these are what they said will happen besides just working on it.