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SilverBride wrote: »Erickson9610 wrote: »Maybe instead of having a unique motif for each difficulty — which, again, people farming for these motifs will prefer the hardest difficulty for the most "value" — there can be just one motif that gets progressively more likely to drop the harder the difficulty? This means you have a chance to get this motif in any difficulty so you won't need to repeat the grind in each difficulty for each version of the motif.
Shouldn't the lower difficulty be more likely to drop the motif since it's supposed to be the easiest? Why would a motif be harder to get in the easiest difficulty?
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4v4 is a REALLY bad idea unless its an arena type deathmtach where you can't revive.
Most games will play out exactly like this:
Game starts >
Initial fight >
Team X wins the fight against team Y.
Team X has a better comp/players >
Team Y dies a second time >
Either team Y has ppl starting to leave or they just get spawn camped by X.
Toxic waste of time. Eso is not a game where its possible to make come backs and beat the fully optimized team. there won't be enough players of all MMRS to fill up queue after 1-2 months and then it'll die.
with 3 teams there's more randomness to the fights and two team can stack up on one. there's more strategic positioning to use. 4v4 is basically just a line brawl. idk im really not sure about this.
8v8 looks fun if you can't premade it. maybe allow duos to queue and force players to spread out on Dif objectives.