If you desire to challenge yourself without a group,this isnt the game for it.



well you do not need to pay for the Tamriel Tomes upgrade, that is a separate button.
https://www.youtube.com/watch?v=qDyPHr_iJYw 1:09:09 Look at her confused expression lolMashmalloMan wrote: »Hmmm... hate to say I told you so to everyone that said Signet was fine and enabled a fun playstyle, but "I told you so."
Any set item that tells you "receive this massive benefit for not engaging with a core mechanic of the game" is problematic. Even Oakensoul understands this, it eliminates a bar, but it doesn't give you maximum ceiling DPS, it's for early-mid tier players. Warmask gives great single target, but it nukes your cleave meaning most people won't use it in real content, it also actually requires some type of effort.
Modifiers like 170% for Signet and 150% for Empower should be EYE OPENING to the dev team when majority of modifiers we use are between 5~12% for damage done. These effectively give 10x the value, so either they're overperforming (Signet) or the base thing it's modifying is underperforming (Heavy Attacks).
And they just keep going in circles, nerfing Permanent pets, then just Bear, in an effort to keep Signet exactly the same instead of tinkering with it any capacity. I want a status effect mythic, but I don't want this, something that works best when not casting your ultimate, doing nothing... or cheesing it with setups like Warden's Bear, Sorc's Overload, or WW's transformation.
I go back to my original suggestion:
- Add a base effect; +20% damage done with status effects and 1 random status effect every 2s.
- Instead of 1% per ultimate stored up to 170%, give 80% for 1s per 10 ultimate spent.
- For the purposes of this proc condition, allow Rampage to be treated as an ultimate.
Or something like this anyway, the point stands; big number go down, low number go up, all ultimates are rewarded, fun part of random effects improved. It should be usable for all status effect/elemental playstyles, instead of enabling this weird situation where anyone can use it just by never casting their ultimate.
I don't even want to hear about accessibility concerns on this one, because that's clearly not the intent of the design for Signet, and Oakensoul players who are disabled cast ultimates still. The part they're trying to avoid is the frequent APM requirements of bar swapping and managing 12 abilities instead of 6. Oakensoul includes Minor Heroism for a reason.
That's something I noticed is a lot of good mythics have drawbacks, Oakensoul (my favorite), Pale Order, Warmask, and that Velothi Mage Amulet. They ALL have drawbacks. Why does this Signet have NO drawback and just a crapton of free power for nothing?
onyxorb