You’re 100% wrong. I play the game every day, and every time I join… trials\dungeons. xD
Because the objectives there are the same for everyone: finish, get loot.
I refuse to “feed” your [snip] market just to make things easier for "you" by grouping with "you".
You like it? You like HardCore? That’s your problem, solve it yourself.
I’m perfectly happy not feeling like I’m being used. Very happy, actually.
You weren't excluded - you're excluding yourself. Much of the content can be soloed.Excluding casual/solo players from participating should never be an “experiment.”
It is a pity you have such revulsion at joining in comradery with others, that you seem to confuse an MMO with a single-player game.ZoS team knows better than anyone that casual/solo players will never engage with hardcore‑only difficulty.
Correct! It is an MMO set in the TES setting. Being a TES game doesn't exclude multi-player, guilds, teamwork.ESO has been both since day one.
There's no Hardmode/Vet in the Night Market. It's comparable to a sort of freeform Trial (easier actually since we have the liberty to run around, explore, escape).But if the only option is Hardmode‑only, then it’s not “encouraging” group play, it’s forcing it.
It hasn't, this just isn't solo content. You seem to think group-content is mandated to take a specific shape.So why is the design philosophy suddenly shifting away from solo accessibility?
Incorrect.But the Night Market does not offer variety or optional challenge, it offers Hardcore‑only gameplay.
There's a strange entitlement here - but it's a group zone, not a single-player zone. And if you have so much disdain for group-content - then why does it sound you want anyone to group with?The zone will eventually be made easier so solo\casual players can enter, not because it respects them, but because Hardcore players finish everything quickly, get bored, and leave. Then the remaining playerbase has no one to group with, and the zone must be “normalized” so it stays populated. This cycle is predictable, and it is disrespectful to solo players.
What does this even mean? lmaoNext time ZOS decides to use casual players as fuel for hardcore content, then at least balance it out, make hardcore players serve as fuel to support normal content as well. Casual and new players would absolutely love to see that kind of fairness.

CameraBeardThePirate wrote: »
Pot meet kettle.
All your "arguments" have been that the new content is excluding solo players, which is being disingenuous at best.
In reality, this content isn't "excluding" anyone. There are no requirements, no hard Champ Point limits, no required group size.
You are excluding yourself by not wanting to engage with the content.
This is not "hard-core only" content. If it was, I wouldn't be having a blast playing with my "noob" cousin that hasn't played ESO since Summerset.
You’re 100% wrong. I play the game every day, and every time I join… trials\dungeons. xD
Because the objectives there are the same for everyone: finish, get loot.
I refuse to “feed” your [snip] market just to make things easier for "you" by grouping with "you".
You like it? You like HardCore? That’s your problem, solve it yourself.
I’m perfectly happy not feeling like I’m being used. Very happy, actually.
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bare repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
SilverBride wrote: »If the Night Market is what we get in place of new dungeons then why is there just a difficult mode? Every dungeon and trial and arena have both normal and veteran modes. Why does the Night Market not have the same? Why was the typical way to present group content changed for this?
Only having a difficult mode excludes a lot of players from being able to participate. Adding a normal difficulty would help a lot more players be able to participate.
sshogrin
Can we PLEASE get an update to Aetheric Lancer to remove the “go locate the circle and deal damage” aspect? It has always been unplayable to use for a number of reasons.
Would truly love if this would just fire like Null Arca (or something else creative). The other IA sets are getting tremendous updates. Would really love to be able to go full Templar and have a reason to wear the sets we grinded for months.
Thal