Agree this set is problematic. It really is the best "proc" set in the game currently when you consider what it is actually providing you. You've summed it up well here in your comments so I don't have a ton to add in regards to that.
Think it does shine a light on how strong status are in general as well. It always blows my mind when I come out of a 1vX situation, and half of the top 10 damage numbers on my damage received are all status effects. I'd much prefer they shifted away from status dealing damage itself, and instead just had them apply debuffs, perhaps with an exception for burning/poisoned as those have always been the "Damage" status effects.
aLi3nZ
AdamBourke wrote: »It does seem a bit weird that they are adding challenge difficulty so that elite players can enjoy easier content, and solo dungeons so that casual players can enjoy harder content, and generally making ESO more accessible...
And then the big flagship event of the year, replacing new dungeons and new zones, is tailored to the top 1% of players?
Firstmep