This would be horrible for solos or non comped groups, indirectly buffing stacked healer comps even more than they are now. Wrong direction. WTB PvP mode with self healing only.SundarahFr3akinrican wrote: »I think self healing should be nerfed. If you spec Healer, sure, you should be able to heal, but the self sustain on top of the strong group healing is insane
albertberku wrote: »Ok, you play that build. How many other pure stamsorcs do you see playing when you play?
Oakensoul has minor berserk and minor slayer which are 5% each (these aren't hard buffs to get if you're not running oaken). Weapons Expert is an essential CP for HA builds, that's 20%. If Sorc you have 5% to lightning damage. Direct Aim CP is 6%.Freelancer_ESO wrote: »Personally, I'm not really a big fan of the Empower change.
My impression is that for anyone with less than +40% damage done besides Empower the change is a buff which isn't really needed for the Overland experience.
Erickson9610 wrote: »Erickson9610 wrote: »Just give Werewolf a second bar and 5 more active abilities. Spread the power out between all 10 Werewolf Active Abilities and encourage us to bar swap.
At least then we'd have no excuse not to be comparable to a Class. And we'd finally get to do the bar swap mechanic in Cloudrest as an added bonus.
Why not instead turn werewolf and vampire into their own fully fledged class with 3 skill lines each solve several things in one shot buffing both werewolf and vampire play styles as well as satisfy the urge for new classes for game.
Ultimately, this would be for the best. Werewolf would then be worthy of having crouch/sneak animations loaded into Cyrodiil (part of the reason they aren't is because other Classes need animations for their reworks, too) and Werewolf would be on the same level as other playstyles. We'd for sure get Werewolf represented in the Vengeance, Companions, and Scribing systems, because all Classes are.
Instead, Werewolf is currently considered a "pseudo Class" (the term "subclass" now has a different meaning) at best, unworthy of the attention that the other Classes get. And don't forget about Vampire, which is currently relegated to being just a single skill line that you cherry pick skills from (like Psijic Order) because you aren't meant to use them as a cohesive kit the way you're meant to use Werewolf.
It would only be a pseudo class if you were always a werewolf though. At present you can be a beaming acranist with a form change button that gives an additional 5 skills. The question of whether that works or not is obviously a matter for debate, but that it is an additional 5 skills on demand seems to be a point that is glossed over.