minnowfaun wrote: »Do you remember at least the topic? There are several people who role play a Khajiit on this forum.
Not exactly. It would be writhing wall or vengeance, or related posts ex. storying writing/game experience. They wrote a rather lengthy comment and responded to a few others. One person even commented on how well they stayed in character. It was (at the time) in general discussion, but I know that mods can move posts around.
Are you referring to this post?
https://forums.elderscrollsonline.com/en/discussion/684132/for-a-once-in-a-lifetime-event-why-are-the-rewards-so-anemic
ToddIngram wrote: »My #1 pain point by far is customer relations.
ZOS has the PTS and all these threads asking for feedback, but they won't even revert the god awful jabs animation after years of complaints. They went with 2 team BG's in spite of being told what a disaster it would be. They changed almost nothing with U35, which drove off project vitality and most of the end game PvE trial community that was creating most of the tutorials and offered training for those willing to put in the time. Then there is vengeance and subclassing, which sure look like efforts to take ESO to official maintenance mode.
All of these shoot yourself in the foot actions by ZOS could have been avoided if they listened to their customer base. Then there is the layers and layers of "customer service" AI interactions it takes to deal with an actual live person at ZOS and how heavy handed the AI moderation is in game and on this forum.
For me it all comes back to customer relations that got us where we are today. It feels like the end of the movie when we're all on shore waving goodbye as the ship we got here on sails away into the sunset.
Cooperharley wrote: »...What's the point of investing in a game that's heading downhill knowing it may be wasted? Would you invest in a stock that's been progressively going down and down in value knowing the people in charge are steering the ship in that direction? No you wouldn't. You'd invest elsewhere.
That's the slippery slope we seem to be facing. Less engagement means less profit, resulting in less investment by the company.
Major_Toughness wrote: »The same thing happens every day on PC EU at prime time.
Vengeance with basically no population, and GH with 50+ queues on all alliances.
It will be interesting to see the spin on this population discrepancy in the future. There is no way to credibly claim vengeance is popular now, but will ZOS try to make the claim anyway?
Trust me they will find or make a way that it seems to be that Vengence is popular. Maybe they say the vengence bars werent full but tbf 1 bar vengence = 2 bars GH....or something like that.
What makes you think that ZOS needs to justify the popularity of Vengeance to us players?
The only people who actually need such a proof are the shareholders.
MorallyBipolar wrote: »JustLovely wrote: »The pop levels on Vengeance feel exactly the same as on GH while both are running. During NA prime time there will be 1 big zerg fight on the front and 1 smaller fight somewhere else, that's about it. The difference is that Vengeance has room to grow because it's accessible to new players, while GH and its gatekept meta will only continue declining.Turtle_Bot wrote: »Assuming the pop caps (numbers given by both ZOS and independent player addons) are correct, then there's roughly similar numbers of players in vengeance that there is in GH (at least on PC EU).
Everyone should have to climb the same hill to PvP. Advocating for the removal of the game mode many of us log in to play because you want a friend or spouse to get into PvP without putting in the same effort the rest of us have is a bad look.
...and yes, advocating for making vengeance permanent is the same as advocating for the removal of Grey Host. ZOS will never run both modes same time.
ZOS ran both Vengeance and Grey Host at the same time the moment you were writing that comment and both of them were populated.
Vengeance was populated enaugh to find big fights even in offhours. More than 1 or 2 bars weren’t needed other than for comparison to GreyHost bars because for some reason Vengeance must have 900 players to not be called dead campaign when ZOS keeps u50 and Ravenwatch despite having 0 players.
GreyHost was full despite outside Vengeance all other campaigns being empty so it lost few players and quality to Vengeance.
Test has shown that both campaigns can run at the same time without hurting GreyHost.
You want Vengeance deleted just to prevent supporters to play there and make up that Vengeance removes GreyHost to get reason and blame the other side of taking away your GreyHost instead.
The side by side "test" showed that if people have an option they won't play vengeance.
Maybe a few more people chose GreyHost than Vengeance but in Vengeance there were fights with 60 players on a faction that still didn’t reach 1 bar.
There was a fight for Sejanus last Saturday where Siege reached cap of 20 with half the players upstairs being unable to setup theirs and 10 players on each side of frontflag preventing anyone from entering threw the open maingate. After 20 minutes AD managed to enter threw sidewall and take keep but EP was able to hold Roof for another 10 minutes and almost took back outpost before they got overrun because they couldn’t replace dead players.
There were times when factions reached 2 bars in Vengeance while GreyHost was up.
In pop locket GreyHost you don’t see more than 60 players at a keep despite cap being said to be 120 but players estimated it to be 60 or 80. And the other 3 campaigns we got back instead of Vengeance are completely dead with Vengeance having multiple times their combined population.
We can have Vengeance active without hurting GreyHost.