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For a "Once in a lifetime" event - why are the rewards so anemic?

karthrag_inak
karthrag_inak
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Look, khajiit is not a complainer or malcontent, but rather, a huge fan of ESO, especially as it is right now (i.e. subclassing, scribing, etc, never more Elder Scrolls - khajiit is delighted!). This one has, in fact, quite enjoyed this event's activities so far, at least insofar as the conflicts and incursions are concerned, and the upgraded delve and public dungeon bosses are quite pleasing to Khajiit. Khajiit hopes these tough guys stay around forever.

On the other hand, the disappointing "get fat/fur/whatever" missions are somewhat confusing to Khajiit, since pitting people against each other for limited quest objectives when they should be working together, or at least not stepping on each other, is a problem that was already solved years ago for New Life festival's orc honey-and-wolf-skin hunts, among other things. Perhaps someone is new on the quest team, yes?

Still, all in all, the activities are generally more than fine, and some of them are quite fun.

But the rewards - even for just another "event-of-the-month" kind of thing these rewards would be meager at best. But for an event that is being claimed to be such a big deal - a once-in-a-lifetime occurrence, and one that is representing a substantial portion of this year's (paid) content, these rewards are an utter embarrassment, absolutely shameful. SHAMEFUL! Whoever made the decision to be so stingy with the volume and uninspired with the nature of the rewards should have ears clipped back and be sent to their beds without supper, at the very least.

Now, khajiit knows what you are going to say before you say it. "But Karth, it is known that showering players with delightful, expensive and sleek gifts as quest rewards will ruin the game economy", to which khajiit says "Utter unclawed, bald-bottom nonsense!" as he points his tail in your direction.

Every year the Anniversary event showers all with a profusion of motif pages in reward boxes, and whatever effect this might have had on the market pales before the level of participation and enjoyment that that event enjoys. And this is just a free, "once a year" event! For the Writhing Wall, a "once in a lifetime, world-changing" (and, most importantly, paid-content-focused) event, the rewards should be even more generous, or at the very least, more abundant.

Let us be frank, yes? The gold box rewards for this event SHOULD be better than anything that we have ever seen before as a reward - utterly mind-boggling in sleekness - houses, mounts, pets, momentos, even potentially crown crates! (-pauses for all the pearl clutching-) Even the blue boxes should be impressive - why are we not being showered with motifs, drowned in furnishing/provisioning recipes, and pummeled with crafting materials from each blue box? The rewards should be a 9-clawed celebration of glorious excess and sugary delight, but they are the exact opposite of that, and it makes the entire event appear somewhat absurd, or at the very least poorly designed.

It is certainly reflected in the profound disappointment exhibited by an overwhelming majority of forum posters on this topic.
PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • blktauna
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    Khajit is both clever and sleek.
    PCNA
    PCEU
  • kevkj
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    The Great Host Zenimax of Online that doles out bounties and plunder has had many of its divines purged from its camp by the Grand Overlord Microscopic Soft PCorporation due to its low coffers. It takes great effort for the Zenimax to conjure up the like of motifs, recipes and crafting materials. Ignorant paws might think these rewards could be summoned at the snap of a claw or a stroke of a quill on a scroll, but alas every Rubedo Hide Scrap in a Writhing Coffer will incur a cost of 10 United States Dollars to Zenimax's coffers. You don't want to drain Zenimax coffers for Tamrielic scraps do you? The contents of these coffers belong solely to the grand overlord and to ensure the security of the divines.
    Edited by kevkj on October 15, 2025 11:48PM
  • rothan117
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    What they neglected to mention that "Once in a lifetime" did not mean that it would be a good "Once in a lifetime" experience but just the opposite. Just like having emergency surgery to remove my inflamed gallbladder was a once in a lifetime experience. Was not at all pleasant but it was certainly once in a lifetime.
  • KiltMaster
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    They marketed the FOMO out of this but the quests, rewards, and execution are lack-luster. Also, buggy even after an additional day of maintenance.
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • Renato90085
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    I think you have too high expectations....
  • Marto
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    For a "Once in a lifetime" event - why are the rewards so anemic?

    Because it's a really long event. We have barely received 3% of the rewards we're going to get.

    You may say that it's disappointing that you only get 1 or 2 Haj-Mota scales per day. Until you consider that this event is so long, you might end up with 10-30 unused Haj-Mota scales in your inventory.

    The event reward drop rate isn't low. The event is just really long, so rewards are spaced out.

    Add to this the cultural problem of the ESO community becoming used to grinding and rushing events to get all the rewards as fast as possible.
    Edited by Marto on October 16, 2025 5:35AM
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • SerafinaWaterstar
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    No the rewards are rubbish.

    Blue boxes contain maybe 1, 2 if you are ‘lucky’, piece of an overland set I already have as I have played all of Solstice.
  • StackonClown
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    enjoy fighting the 'scary wall monster'.. I'll be in cyro
  • tom6143346
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    Best you can do is grab the 3 Golden chest per day and move on to whatever you enjoy more. The progress bar for the event will fill anyway. Even the crafting daylis are more rewarding than this event. And NO , not the ESO Community is the Problem. The problem is an bad rewarded, uninspired and overhyped event !
    Edited by tom6143346 on October 16, 2025 9:10AM
  • Avran_Sylt
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    enjoy fighting the 'scary wall monster'.. I'll be in cyro

    And I'll be on other games for the most part. I will b engaging with ESO. but not the money.
  • karthrag_inak
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    Marto wrote: »
    For a "Once in a lifetime" event - why are the rewards so anemic?

    Because it's a really long event. We have barely received 3% of the rewards we're going to get.

    You may say that it's disappointing that you only get 1 or 2 Haj-Mota scales per day. Until you consider that this event is so long, you might end up with 10-30 unused Haj-Mota scales in your inventory.

    The event reward drop rate isn't low. The event is just really long, so rewards are spaced out.

    Add to this the cultural problem of the ESO community becoming used to grinding and rushing events to get all the rewards as fast as possible.

    Khajiit thinks that perhaps you missed his point, which is not "give more of the same loot being dropped"", the point is "give more kinds of loot, at greater frequency - dazzle us with loots for this once-in-a-lifetime, tamriel-changing event."

    You say perhaps the haj-mota drops will get finished too quickly and then there will be many useless pieces left over. To this Khajiit says "why are there not 10 different haj-motas, perhaps only varying by skin, that we can get their various pieces for?" Why are we not getting vast numbers of different reskinnings of various common assets? Why are we not getting unique variants of otherwise relatively common furnishing item, or, better yet, the recipes for such? Why are we not getting combinations of such things in every box? Why are they not even having absurd rewards at very very low rates, such as -gasp- trial gear, or -clutches pearls in horror- arena weapons?


    Imagine how delightful it would have been if they -squeal- opened up every loot table in the game to the reward boxes. And, why not - why shouldn't they? It's not like this kind of event is going to ever come around again - when it's done, very soon, then it is done. After all, wasn't that the selling point, the marketing hook to get folks to purchase the season pass?

    This is supposed to be a pivotal event in the history of this game. Opening a reward box for this event and getting a single piece of blue overland gear is absurd and shameful, and the only way it will be memorable is due to its absurdity.
    Edited by karthrag_inak on October 16, 2025 11:23PM
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • karthrag_inak
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    Ok, so khajiit acquired 15 vitrified souls from slaying many of Molag Bal's toughest servants, and for compensation, this one received...

    sx5rq8a9fjql.png

    ... and then the next box, for defending a camp, literally had the same silly staff.

    c00rjvk3nfpg.png


    Is that not embarrassing? Are we all not just ... embarrassed by this? Khajiit is terribly embarrassed by this. What a shoddy, 2-bit operation they have going on. Poor Raz, surely he didn't -choose- to associate with such a low-rent endeavor. Surely this is part of some kind of community service punishment he received.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Gingaroth
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    Marto wrote: »
    For a "Once in a lifetime" event - why are the rewards so anemic?

    Because it's a really long event. We have barely received 3% of the rewards we're going to get.

    You may say that it's disappointing that you only get 1 or 2 Haj-Mota scales per day. Until you consider that this event is so long, you might end up with 10-30 unused Haj-Mota scales in your inventory.

    The event reward drop rate isn't low. The event is just really long, so rewards are spaced out.

    Add to this the cultural problem of the ESO community becoming used to grinding and rushing events to get all the rewards as fast as possible.

    I'm not sure how long the event is going to run, with the meter skipping from 2% to 1% and then to over 25%.

    But now, at day 4, I already have so many of the same uninteresting weapons and rings I can't even in all decency dump them at my guild bank anymore. How is getting 20 blue Full Belly rings and 7 Three Queens battleaxes (powered) as a reward better than risking an excess of Haj-Mota fragments at the end of fase 1? Especially if those extra fragments can be stacked, saved and given to another player at some point in the future?

    In contrast, I've gotten 3 wormwrithe armor style pages (2 of them doubles), 2 Stirk Fellowship motifs, 1 new furnishing plan and 0 furnishings. At this rate, there's no way I can collect the style & motif during the event, and I can only hope they'll be made available in some other way later.
  • Dagoth_Rac
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    Marto wrote: »
    For a "Once in a lifetime" event - why are the rewards so anemic?

    Because it's a really long event. We have barely received 3% of the rewards we're going to get.

    You may say that it's disappointing that you only get 1 or 2 Haj-Mota scales per day. Until you consider that this event is so long, you might end up with 10-30 unused Haj-Mota scales in your inventory.

    The event reward drop rate isn't low. The event is just really long, so rewards are spaced out.

    Add to this the cultural problem of the ESO community becoming used to grinding and rushing events to get all the rewards as fast as possible.

    If it is a really long event, then maybe space the quests out? Why have something like 25 possible quests per day when only the first 3 have rewards? The next 22 quests have such anemic rewards that they are outclassed by any other quest in game. Literally. Any other quest in the history of game. Like go do a delve quest in a 10-year-old zone. And it will have better rewards than these ridiculous blue "reward" boxes.

    We don't need every blue box to have billions in gold and perfected weapons. But something, anything, that might make you get excited when you open a blue box.

    They would have been better off just having each quest be once per day. People feel annoyed and angry that they had to waste a lot of time before it became apparent that everything past the first of each is a complete and utter waste of time.

    Farming and grinding seems to imply farming and grinding for something. But this is just a bunch of, "One must imagine Sisyphus happy," baloney.
  • The_Meathead
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    Boring.

    Tedious.

    Kinda lame.

    Yeah, I think that covers it. Very disappointing and highly illustrative of where our current direction lies.
  • Elvenheart
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    Marto wrote: »
    For a "Once in a lifetime" event - why are the rewards so anemic?

    Because it's a really long event. We have barely received 3% of the rewards we're going to get.

    You may say that it's disappointing that you only get 1 or 2 Haj-Mota scales per day. Until you consider that this event is so long, you might end up with 10-30 unused Haj-Mota scales in your inventory.

    The event reward drop rate isn't low. The event is just really long, so rewards are spaced out.

    Add to this the cultural problem of the ESO community becoming used to grinding and rushing events to get all the rewards as fast as possible.

    Khajiit thinks that perhaps you missed his point, which is not "give more of the same loot being dropped"", the point is "give more kinds of loot, at greater frequency - dazzle us with loots for this once-in-a-lifetime, tamriel-changing event."

    You say perhaps the haj-mota drops will get finished too quickly and then there will be many useless pieces left over. To this Khajiit says "why are there not 10 different haj-motas, perhaps only varying by skin, that we can get their various pieces for?" Why are we not getting vast numbers of different reskinnings of various common assets? Why are we not getting unique variants of otherwise relatively common furnishing item, or, better yet, the recipes for such? Why are we not getting combinations of such things in every box? Why are they not even having absurd rewards at very very low rates, such as -gasp- trial gear, or -clutches pearls in horror- arena weapons?


    Imagine how delightful it would have been if they -squeal- opened up every loot table in the game to the reward boxes. And, why not - why shouldn't they? It's not like this kind of event is going to ever come around again - when it's done, very soon, then it is done. After all, wasn't that the selling point, the marketing hook to get folks to purchase the season pass?

    This is supposed to be a pivotal event in the history of this game. Opening a reward box for this event and getting a single piece of blue overland gear is absurd and shameful, and the only way it will be memorable is due to its absurdity.

    If I could give you 10 awesomes for this I would, but it only let me give you one.
  • Mathius_Mordred
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    You do realise oh wise one that all these rewards have to be manufactured? Devs work part time at coding and part time in factories, actively making all the rewards you so desperately crave. There are shortages of materials, tarifs, rare earth elements, etc etc. I mean it's not as if these are digital items that can be created out of thin air... oh wait...
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • spartaxoxo
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    I don't think trial and arena rewards should ever be decoupled from those activities but I agree with everything else stated here. This should have been something that felt like you can't miss. This should have felt as big as the pan-Tamriel celebration at the very least. It didn't even have to be all for us. A lot of people loved saving cats during Dragon Rise. Many Overwatch players still smile about how they helped to contribute to the single largest donation in BCRF history by getting Pink Mercy. ESO could have done something along those lines with Writhing Wall too..

    Just something, anything, to make it feel less like doing chores.
    Edited by spartaxoxo on October 17, 2025 2:15AM
  • karthrag_inak
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    You do realise oh wise one that all these rewards have to be manufactured? Devs work part time at coding and part time in factories, actively making all the rewards you so desperately crave. There are shortages of materials, tarifs, rare earth elements, etc etc.

    And -that- is why their jobs are all going overseas to Akavir.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • LadyLethalla
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    Speaking of rewards, I did the six, pick up one at a time create (armour/weapon) quests, plus one each of the furs and souls quests and got 2 golden boxes. There should have been 3one from each quest giver, right?
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • spartaxoxo
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    Speaking of rewards, I did the six, pick up one at a time create (armour/weapon) quests, plus one each of the furs and souls quests and got 2 golden boxes. There should have been 3one from each quest giver, right?

    You get one from crafting, one from defending siege camps, and one from gathering (souls lady or furs lady share a cooldown). You'll need to own Solstice to get all 3 golden boxes but can get 2 from the base game. The easiest way to get all three boxes is to do the vitrified souls at the siege camps, imo, because you get both done at the same time.
  • Æthërnüm
    Æthërnüm
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    Marto wrote: »
    For a "Once in a lifetime" event - why are the rewards so anemic?

    Because it's a really long event. We have barely received 3% of the rewards we're going to get.

    You may say that it's disappointing that you only get 1 or 2 Haj-Mota scales per day. Until you consider that this event is so long, you might end up with 10-30 unused Haj-Mota scales in your inventory.

    The event reward drop rate isn't low. The event is just really long, so rewards are spaced out.

    Add to this the cultural problem of the ESO community becoming used to grinding and rushing events to get all the rewards as fast as possible.

    these calculations from where?
    and the main point: at start such poor rewards means nobody cares about "true ending with huge rewards"
  • Ragged_Claw
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    I tried to engage with it but the moment an NPC told me to take a bundle of wood three feet away or whatever my brain immediately noped out. Then when they started going on about collecting garbage from creatures, my brain was like 'Oh so it's going to be like that is it?' I've been a bit out of the loop with ESO so I didn't know much about the event or rewards and when I opened my boxes and got blue zone items my brain literally marched out of my head and started playing another game altogether leaving me dazed and confused and utterly disappointed.

    'Once in a lifetime' I certainly hope so.
    PC EU & NA
  • Arizona_Steve
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    I feel that part of the issue is paying for content before it is released. Something I refuse to do. I happily bought the chapters knowing what I was paying for but will not buy any season pass before everything has released (and the way things are going, at a deep discount).

    I'm hoping for the sake of this game that next year's season pass is so poorly received that ZOS finds it economically worthwhile to go back to chapters.
    Wannabe Thalmor - Altmer MagSorc
  • Noisivid
    Noisivid
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    Dagoth_Rac wrote: »
    Marto wrote: »
    For a "Once in a lifetime" event - why are the rewards so anemic?

    Because it's a really long event. We have barely received 3% of the rewards we're going to get.

    You may say that it's disappointing that you only get 1 or 2 Haj-Mota scales per day. Until you consider that this event is so long, you might end up with 10-30 unused Haj-Mota scales in your inventory.

    The event reward drop rate isn't low. The event is just really long, so rewards are spaced out.

    Add to this the cultural problem of the ESO community becoming used to grinding and rushing events to get all the rewards as fast as possible.

    If it is a really long event, then maybe space the quests out? Why have something like 25 possible quests per day when only the first 3 have rewards? The next 22 quests have such anemic rewards that they are outclassed by any other quest in game. Literally. Any other quest in the history of game. Like go do a delve quest in a 10-year-old zone. And it will have better rewards than these ridiculous blue "reward" boxes.

    We don't need every blue box to have billions in gold and perfected weapons. But something, anything, that might make you get excited when you open a blue box.

    They would have been better off just having each quest be once per day. People feel annoyed and angry that they had to waste a lot of time before it became apparent that everything past the first of each is a complete and utter waste of time.

    Farming and grinding seems to imply farming and grinding for something. But this is just a bunch of, "One must imagine Sisyphus happy," baloney.

    just take a step to one side or the other and let the boulder roll away
    Vogon Poet Laureate
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