MISTFORMBZZZ wrote: »
I wonder how the stress test is going with the whole 6 DC who played vengeance today.
MISTFORMBZZZ wrote: »I would even go so far to say, there is nobody playing to set vengeance as the homecampaign.
The bars are 0 everything. You dont have to accept something as a main campaign to be part of the bars and fill them, just be in cyro.
Btw PC EU also only 1 bar each rn
It has multiple reasons. The first Vengeance Test people were happy, finally something was done for PvP, it was something new, many participated and rightfully gave the feedback it runs great. Yet even in the first Vengeance there was a huge divide between PvP Opinion and PvE Opinion, PvE people think its great, because its so easy to get in and they won't get nuked by skilled people.
The second Test added Weapon lines, huge change and had a golden Pursuit, yet it was already evident after just a few days how the population got lower. It was not new anymore, not exciting it simply had no long term value playing after finishing the Golden Pursuit.
The third test now happens parallel to the biggest PvE Event without a golden pursuit. You could argue thats a reason people don't play it, but there is the point, PvE people do not play it because their event is more important to them, PvP people do not play it, because its just way to dumbed down. If Vengeance had any chance of longterm success people would still play it. PvP people often do not care for the Undaunted Event yet they are also not there. I think that shows very clearly that Vengeances "Success" Story is just short term, something you can do once in a while but not permanently. Those who play PvP regulary leave it be, those who don't leave after a few days, in the end thats just a downward spiral until no one plays PvP anymore.
I may be alone in this, but I have another reason why I'm not PvPing to add to the list. Sub-classing.
Combat is the reason I play this game (both PvE and PvP). The big recent change to combat recently was sub-classing. Not only did sub-classing completely disrupt every single build I have, it came with significant grinding/leveling to use it properly - both to unlock all the lines, and also to obtain more skill points on my alts.
Imagine wanting to work on modernizing your PvP builds after this big update, and then not being able to use them because the Vengeance test dumbs down and templatizes your character. Additionally, even when Vengeance isn't active, unless I've missed it, we have had no assurances that the plan for end game is to leave builds wide open in PvP, or any kind of warning/confirmation that if it's not possible to improve performance without simplifying our builds, that the priority will be performance. Not being able to use updated builds, or knowing if the work to update all of my characters will be wasted at the end of these tests, has completely taken away any drive to focus on PvP. Not to mention the fact that there's no continuity now between PvP setups in Cyro vs. the other forms of PvP when Vengeance is active.
It's just so frustrating. I don't have enough free time to invest in a content style which is so disrupted, with such an uncertain future, that periodically doesn't even allow me to fully leverage the all the combat choices available in the game. Sorry, ZOS, but flinging putrefied meat isn't enough to keep my interest. It's been long enough... I want my full abilities back. I want to use all the combinations and options promised to the community in Cyro as part of the sub-classing update!
alternatelder wrote: »It has multiple reasons. The first Vengeance Test people were happy, finally something was done for PvP, it was something new, many participated and rightfully gave the feedback it runs great. Yet even in the first Vengeance there was a huge divide between PvP Opinion and PvE Opinion, PvE people think its great, because its so easy to get in and they won't get nuked by skilled people.
The second Test added Weapon lines, huge change and had a golden Pursuit, yet it was already evident after just a few days how the population got lower. It was not new anymore, not exciting it simply had no long term value playing after finishing the Golden Pursuit.
The third test now happens parallel to the biggest PvE Event without a golden pursuit. You could argue thats a reason people don't play it, but there is the point, PvE people do not play it because their event is more important to them, PvP people do not play it, because its just way to dumbed down. If Vengeance had any chance of longterm success people would still play it. PvP people often do not care for the Undaunted Event yet they are also not there. I think that shows very clearly that Vengeances "Success" Story is just short term, something you can do once in a while but not permanently. Those who play PvP regulary leave it be, those who don't leave after a few days, in the end thats just a downward spiral until no one plays PvP anymore.
So pve people like it because otherwise they are killed by...skilled people in a normal mode. But pvp people don't like it because it's dumbed down and now everyone is on even playing field? Is that how I see this argument? So where was that skill coming from? Dare I say...sets and overtuned skills were carrying people?
Nope. Because any PvE player could use the same overtuned sets and skills, and would still lose against the skilled player. There is much more to it. Movement for example, the abillity to know when to cast what, keep buffs running without running out of Ressources. Its a matter of training. Sets and Skills are equal for everyone anyway, just copy a build.
Burst heals also heal 1.5x the damage a spammable does outside of Vengeance when the dmg% modifiers arent much higher than the healing ones like you can see on eso-hub and other websites. But they also have much higher cost and drain your stamina fast if you spam them. Therefore they are called burst heal not spammable heal although they can be spammed to give instant heal.It’s only day 2 and I’m already done. I’m not sure why ZOS hasn’t addressed how ridiculously unbalanced the damage vs healing is in Vengeance.
People have way too much healing. It’s at the point where ZOS could increase the damage of all direct damage abilities by 50% and there would STILL be room to consider further increases.
Some burst heals are 1.5x the damage of a melee spammable. That’s totally unacceptable now that vigor and regeneration are in Vengeance.
Burst heals also heal 1.5x the damage a spammable does outside of Vengeance when the dmg% modifiers arent much higher than the healing ones like you can see on eso-hub and other websites. But they also have much higher cost and drain your stamina fast if you spam them. Therefore they are called burst heal not spammable heal although they can be spammed to give instant heal.It’s only day 2 and I’m already done. I’m not sure why ZOS hasn’t addressed how ridiculously unbalanced the damage vs healing is in Vengeance.
People have way too much healing. It’s at the point where ZOS could increase the damage of all direct damage abilities by 50% and there would STILL be room to consider further increases.
Some burst heals are 1.5x the damage of a melee spammable. That’s totally unacceptable now that vigor and regeneration are in Vengeance.
Vengeance can't even muster up a single bar from...any team? (PS NA prime time)
Honestly, I have no idea
...as was not posted in the main news. So, mystery solved.AP and XP earned will be increased 100% while in this Campaign.
???MISTFORMBZZZ wrote: »
Peak ESO subreddit response
Thats not even close to huge, thats pretty pathetic for Vengeance.
???MISTFORMBZZZ wrote: »
I know OP is PS player.
They, console players post here on forum how:
1) Nobody plays Vengeance, and
2) Many of them posted how their PvP guilds are boycotting Vengeance.
So narrative here is that, logically, players reject Vengeance test and is obviously a failure.
Except, I posted that PC EU has 3 bars for each faction in prime time, and Vengeance 1 bar = 3 bars normally.
Screenshot is from the last evening from obviously PC EU just to show that there are players who play and enjoy Vengeance.
So, this projection from consoles how Vengeance is a failure is not true for PC EU mega server, and again PC EU mega server has officially the biggest player population.
Vengeance needs as many players to get 2bars as GreyHost to get pop locket so might still have 50 players per faction.Avran_Sylt wrote: »Low bars put me off of playing as it likely indicates little action, and I didn't really want to experiment with a whole bunch of setups for a build that would be axed in a week. And also at the moment getting double keys for pledges is nice given I really only play one or two characters.
alternatelder wrote: »So pve people like it because otherwise they are killed by...skilled people in a normal mode. But pvp people don't like it because it's dumbed down and now everyone is on even playing field? Is that how I see this argument? So where was that skill coming from? Dare I say...sets and overtuned skills were carrying people?
How I'm projecting?MISTFORMBZZZ wrote: »And where do you have from that 3 bars in gh are 1 bar in vengeance?
Seems like youre just making up things because you dont like the opinions others have.
Its more like the OP is saying Consoles dont like vengeance since nobody is playing it and youre just projecting it to PC claiming people are liking it.
Different audition, different circumstances, different opinions
You can clearly see in game (PC EU obvously) there are more than 60 or 80 players per faction - is that normal Cyrodiil cap anyway? And somebody calculated that it is actually 3x than per normal campaign.How many Cyrodiil campaigns will be available during the test?
There will be one campaign available for the Vengeance Test Campaign. Part of the test is to measure population caps and see how much the server can push. So even though there will be one campaign, it will have a higher population cap than current Cyrodiil campaigns. During the timeframe of this test, there will be no other Alliance War Campaigns available.
There’s no Golden Pursuit for it and it’s running during the Undaunted event. It could’ve been planned better IMO..
Anyway despite being 0 bars I found more action than I would find in Gray Host at this time of day. If Vengeance is showing 0 bars, it could still very well be more populated than a Gray Host with 2 bars.
There’s no Golden Pursuit for it and it’s running during the Undaunted event. It could’ve been planned better IMO..
Anyway despite being 0 bars I found more action than I would find in Gray Host at this time of day. If Vengeance is showing 0 bars, it could still very well be more populated than a Gray Host with 2 bars.
If you need a golden pursuit and no event going on at the moment to have population for your PvP camp... you've significantly lost the plot.
There’s no Golden Pursuit for it and it’s running during the Undaunted event. It could’ve been planned better IMO..
Anyway despite being 0 bars I found more action than I would find in Gray Host at this time of day. If Vengeance is showing 0 bars, it could still very well be more populated than a Gray Host with 2 bars.
If you need a golden pursuit and no event going on at the moment to have population for your PvP camp... you've significantly lost the plot.
I mean at this point we’ve seen a PvP specific event where hardly anyone showed up to PvP. So a whole double AP and extra rewards couldn’t incentivize people to join. Are you aware of the current sentiment around PvP?
Why do you think people would join when there’s a separate PvE event going on and no other reason to enter a test mode campaign?
Vengeance is no more empty than Gray Host all things considered. It might even be a bit more populated. Remember 1 Vengeance bar = 2 to 3 Gray Host bars. So even when Vengeance is showing 0 bars there’s more action there than Gray Host.
That being said, if the healing and TTK wasn’t so high, I think more veterans would test.