StihlReign wrote: »I have mixed feelings about the video...
First off, vengeance is NOT "The WORST PvP Future of ESO". It is the vanilla version aka GH.
Not even remotely close. Vengeance is an entirely different system no one asked for, being designed and developed by the devs.
PTS Patch Notes v11.2.0
Vengeance
Loadouts are now in Vengeance. A Loadout is essentially a package...
Perks are now in Vengeance. Perks are passives to add...
A new Vengeance Inventory has been created...
Many systems have been turned back on including....
Your standard inventory is now available in Vengeance, however the same item restrictions...
The pvp community for the longest time have been begging the developers to provide new pvp content, and Vengeance is exactly that.. new content. It is an entirely different Cyrodiil map that its worth exploring. It has different set of rules in comparison to the regular GH campaign.
I actually enjoy Vengeance because I don't have to worry about getting bombed and getting zerged down by ball groups.
So you like veng because the devs refused to address pvp balance for 7+ years.. let it get way out of hand.. and then bascially took all skill away from cyro and made it a one size fits all everyone gets a prize style combat loop?
You realize this will continue to have a lower and lower pop to where you're lucky if you get one fight a night... right?
Vengeance actually fixes the PVP balance by removing sets and stack healing. There are no bombers and no ball groups during the Vengeance event. It's actually a refreshing not having to deal with either. Ball groups play a big role in lagging up the server by overloading the server. Ball groups know about this and still exploit the game just so that they can look good on their YouTube channel when they farm pugs and casual groups.
Also, not everyone has the time to test out sets and to theory craft a good PvP build.. so people are coming into Cryodill with sets that are completely garbage that they don't know... How can you have fun with that? So disabling sets gives other people the opportunity to have fun and to have a good PvP experience.
Then again lets have the same in pve. I want to participate trials too, but wont be taken by any serious trial guild unless i hit a 140k dps with certain sets.
Fix that
colossalvoids wrote: »StihlReign wrote: »I have mixed feelings about the video...
First off, vengeance is NOT "The WORST PvP Future of ESO". It is the vanilla version aka GH.
Not even remotely close. Vengeance is an entirely different system no one asked for, being designed and developed by the devs.
PTS Patch Notes v11.2.0
Vengeance
Loadouts are now in Vengeance. A Loadout is essentially a package...
Perks are now in Vengeance. Perks are passives to add...
A new Vengeance Inventory has been created...
Many systems have been turned back on including....
Your standard inventory is now available in Vengeance, however the same item restrictions...
The pvp community for the longest time have been begging the developers to provide new pvp content, and Vengeance is exactly that.. new content. It is an entirely different Cyrodiil map that its worth exploring. It has different set of rules in comparison to the regular GH campaign.
I actually enjoy Vengeance because I don't have to worry about getting bombed and getting zerged down by ball groups.
So you like veng because the devs refused to address pvp balance for 7+ years.. let it get way out of hand.. and then bascially took all skill away from cyro and made it a one size fits all everyone gets a prize style combat loop?
You realize this will continue to have a lower and lower pop to where you're lucky if you get one fight a night... right?
Vengeance actually fixes the PVP balance by removing sets and stack healing. There are no bombers and no ball groups during the Vengeance event. It's actually a refreshing not having to deal with either. Ball groups play a big role in lagging up the server by overloading the server. Ball groups know about this and still exploit the game just so that they can look good on their YouTube channel when they farm pugs and casual groups.
Also, not everyone has the time to test out sets and to theory craft a good PvP build.. so people are coming into Cryodill with sets that are completely garbage that they don't know... How can you have fun with that? So disabling sets gives other people the opportunity to have fun and to have a good PvP experience.
Then again lets have the same in pve. I want to participate trials too, but wont be taken by any serious trial guild unless i hit a 140k dps with certain sets.
Fix that
Love this thin subtext equalising mowing mobs and real human beings some PvP players are having. Also trying to equalise two completely different dimensions of PvE and PvP play that most people want to finally unmarry after all the years kicking each other over patch notes.
StihlReign wrote: »I have mixed feelings about the video...
First off, vengeance is NOT "The WORST PvP Future of ESO". It is the vanilla version aka GH.
Not even remotely close. Vengeance is an entirely different system no one asked for, being designed and developed by the devs.
PTS Patch Notes v11.2.0
Vengeance
Loadouts are now in Vengeance. A Loadout is essentially a package...
Perks are now in Vengeance. Perks are passives to add...
A new Vengeance Inventory has been created...
Many systems have been turned back on including....
Your standard inventory is now available in Vengeance, however the same item restrictions...
The pvp community for the longest time have been begging the developers to provide new pvp content, and Vengeance is exactly that.. new content. It is an entirely different Cyrodiil map that its worth exploring. It has different set of rules in comparison to the regular GH campaign.
I actually enjoy Vengeance because I don't have to worry about getting bombed and getting zerged down by ball groups.
StihlReign wrote: »I have mixed feelings about the video...
First off, vengeance is NOT "The WORST PvP Future of ESO". It is the vanilla version aka GH.
Not even remotely close. Vengeance is an entirely different system no one asked for, being designed and developed by the devs.
PTS Patch Notes v11.2.0
Vengeance
Loadouts are now in Vengeance. A Loadout is essentially a package...
Perks are now in Vengeance. Perks are passives to add...
A new Vengeance Inventory has been created...
Many systems have been turned back on including....
Your standard inventory is now available in Vengeance, however the same item restrictions...
The pvp community for the longest time have been begging the developers to provide new pvp content, and Vengeance is exactly that.. new content. It is an entirely different Cyrodiil map that its worth exploring. It has different set of rules in comparison to the regular GH campaign.
I actually enjoy Vengeance because I don't have to worry about getting bombed and getting zerged down by ball groups.
So you like veng because the devs refused to address pvp balance for 7+ years.. let it get way out of hand.. and then bascially took all skill away from cyro and made it a one size fits all everyone gets a prize style combat loop?
You realize this will continue to have a lower and lower pop to where you're lucky if you get one fight a night... right?
Vengeance actually fixes the PVP balance by removing sets and stack healing. There are no bombers and no ball groups during the Vengeance event. It's actually a refreshing not having to deal with either. Ball groups play a big role in lagging up the server by overloading the server. Ball groups know about this and still exploit the game just so that they can look good on their YouTube channel when they farm pugs and casual groups.
Also, not everyone has the time to test out sets and to theory craft a good PvP build.. so people are coming into Cryodill with sets that are completely garbage that they don't know... How can you have fun with that? So disabling sets gives other people the opportunity to have fun and to have a good PvP experience.
StihlReign wrote: »I have mixed feelings about the video...
First off, vengeance is NOT "The WORST PvP Future of ESO". It is the vanilla version aka GH.
Not even remotely close. Vengeance is an entirely different system no one asked for, being designed and developed by the devs.
PTS Patch Notes v11.2.0
Vengeance
Loadouts are now in Vengeance. A Loadout is essentially a package...
Perks are now in Vengeance. Perks are passives to add...
A new Vengeance Inventory has been created...
Many systems have been turned back on including....
Your standard inventory is now available in Vengeance, however the same item restrictions...
The pvp community for the longest time have been begging the developers to provide new pvp content, and Vengeance is exactly that.. new content. It is an entirely different Cyrodiil map that its worth exploring. It has different set of rules in comparison to the regular GH campaign.
I actually enjoy Vengeance because I don't have to worry about getting bombed and getting zerged down by ball groups.
So you like veng because the devs refused to address pvp balance for 7+ years.. let it get way out of hand.. and then bascially took all skill away from cyro and made it a one size fits all everyone gets a prize style combat loop?
You realize this will continue to have a lower and lower pop to where you're lucky if you get one fight a night... right?
Vengeance actually fixes the PVP balance by removing sets and stack healing. There are no bombers and no ball groups during the Vengeance event. It's actually a refreshing not having to deal with either. Ball groups play a big role in lagging up the server by overloading the server. Ball groups know about this and still exploit the game just so that they can look good on their YouTube channel when they farm pugs and casual groups.
Also, not everyone has the time to test out sets and to theory craft a good PvP build.. so people are coming into Cryodill with sets that are completely garbage that they don't know... How can you have fun with that? So disabling sets gives other people the opportunity to have fun and to have a good PvP experience.
StihlReign wrote: »I have mixed feelings about the video...
First off, vengeance is NOT "The WORST PvP Future of ESO". It is the vanilla version aka GH.
Not even remotely close. Vengeance is an entirely different system no one asked for, being designed and developed by the devs.
PTS Patch Notes v11.2.0
Vengeance
Loadouts are now in Vengeance. A Loadout is essentially a package...
Perks are now in Vengeance. Perks are passives to add...
A new Vengeance Inventory has been created...
Many systems have been turned back on including....
Your standard inventory is now available in Vengeance, however the same item restrictions...
The pvp community for the longest time have been begging the developers to provide new pvp content, and Vengeance is exactly that.. new content. It is an entirely different Cyrodiil map that its worth exploring. It has different set of rules in comparison to the regular GH campaign.
I actually enjoy Vengeance because I don't have to worry about getting bombed and getting zerged down by ball groups.
This is such a wild take, it’s very clear to anyone that reads this that you are not a part of “the pvp community” you’re trying to speak for.
If you’re getting bombed, you’re likely a part of a Zerg, to which you included in the same complaint.
Wut?
StihlReign wrote: »I have mixed feelings about the video...
First off, vengeance is NOT "The WORST PvP Future of ESO". It is the vanilla version aka GH.
Not even remotely close. Vengeance is an entirely different system no one asked for, being designed and developed by the devs.
PTS Patch Notes v11.2.0
Vengeance
Loadouts are now in Vengeance. A Loadout is essentially a package...
Perks are now in Vengeance. Perks are passives to add...
A new Vengeance Inventory has been created...
Many systems have been turned back on including....
Your standard inventory is now available in Vengeance, however the same item restrictions...
The pvp community for the longest time have been begging the developers to provide new pvp content, and Vengeance is exactly that.. new content. It is an entirely different Cyrodiil map that its worth exploring. It has different set of rules in comparison to the regular GH campaign.
I actually enjoy Vengeance because I don't have to worry about getting bombed and getting zerged down by ball groups.
So you like veng because the devs refused to address pvp balance for 7+ years.. let it get way out of hand.. and then bascially took all skill away from cyro and made it a one size fits all everyone gets a prize style combat loop?
You realize this will continue to have a lower and lower pop to where you're lucky if you get one fight a night... right?
Vengeance actually fixes the PVP balance by removing sets and stack healing. There are no bombers and no ball groups during the Vengeance event. It's actually a refreshing not having to deal with either. Ball groups play a big role in lagging up the server by overloading the server. Ball groups know about this and still exploit the game just so that they can look good on their YouTube channel when they farm pugs and casual groups.
Also, not everyone has the time to test out sets and to theory craft a good PvP build.. so people are coming into Cryodill with sets that are completely garbage that they don't know... How can you have fun with that? So disabling sets gives other people the opportunity to have fun and to have a good PvP experience.
StihlReign wrote: »I have mixed feelings about the video...
First off, vengeance is NOT "The WORST PvP Future of ESO". It is the vanilla version aka GH.
Not even remotely close. Vengeance is an entirely different system no one asked for, being designed and developed by the devs.
PTS Patch Notes v11.2.0
Vengeance
Loadouts are now in Vengeance. A Loadout is essentially a package...
Perks are now in Vengeance. Perks are passives to add...
A new Vengeance Inventory has been created...
Many systems have been turned back on including....
Your standard inventory is now available in Vengeance, however the same item restrictions...
The pvp community for the longest time have been begging the developers to provide new pvp content, and Vengeance is exactly that.. new content. It is an entirely different Cyrodiil map that its worth exploring. It has different set of rules in comparison to the regular GH campaign.
I actually enjoy Vengeance because I don't have to worry about getting bombed and getting zerged down by ball groups.
So you like veng because the devs refused to address pvp balance for 7+ years.. let it get way out of hand.. and then bascially took all skill away from cyro and made it a one size fits all everyone gets a prize style combat loop?
You realize this will continue to have a lower and lower pop to where you're lucky if you get one fight a night... right?
Vengeance actually fixes the PVP balance by removing sets and stack healing. There are no bombers and no ball groups during the Vengeance event. It's actually a refreshing not having to deal with either. Ball groups play a big role in lagging up the server by overloading the server. Ball groups know about this and still exploit the game just so that they can look good on their YouTube channel when they farm pugs and casual groups.
Also, not everyone has the time to test out sets and to theory craft a good PvP build.. so people are coming into Cryodill with sets that are completely garbage that they don't know... How can you have fun with that? So disabling sets gives other people the opportunity to have fun and to have a good PvP experience.
Then again lets have the same in pve. I want to participate trials too, but wont be taken by any serious trial guild unless i hit a 140k dps with certain sets.
Fix that