moderatelyfatman wrote: »I love how ZOS absolutely refuse to let players know what the pop cap is for Cyrodiil, as if it is some state secret.
We should try to find out by having an entire guild log into Cyrodiil when it is zero bars and see how many get in before there is a queue.
Did they seriously release vengeance during Undaunted Celebration event? Who the **** is making these decisions?
moderatelyfatman wrote: »I love how ZOS absolutely refuse to let players know what the pop cap is for Cyrodiil, as if it is some state secret.
We should try to find out by having an entire guild log into Cyrodiil when it is zero bars and see how many get in before there is a queue.
It has multiple reasons. The first Vengeance Test people were happy, finally something was done for PvP, it was something new, many participated and rightfully gave the feedback it runs great. Yet even in the first Vengeance there was a huge divide between PvP Opinion and PvE Opinion, PvE people think its great, because its so easy to get in and they won't get nuked by skilled people.
The second Test added Weapon lines, huge change and had a golden Pursuit, yet it was already evident after just a few days how the population got lower. It was not new anymore, not exciting it simply had no long term value playing after finishing the Golden Pursuit.
The third test now happens parallel to the biggest PvE Event without a golden pursuit. You could argue thats a reason people don't play it, but there is the point, PvE people do not play it because their event is more important to them, PvP people do not play it, because its just way to dumbed down. If Vengeance had any chance of longterm success people would still play it. PvP people often do not care for the Undaunted Event yet they are also not there. I think that shows very clearly that Vengeances "Success" Story is just short term, something you can do once in a while but not permanently. Those who play PvP regulary leave it be, those who don't leave after a few days, in the end thats just a downward spiral until no one plays PvP anymore.
alternatelder wrote: »It has multiple reasons. The first Vengeance Test people were happy, finally something was done for PvP, it was something new, many participated and rightfully gave the feedback it runs great. Yet even in the first Vengeance there was a huge divide between PvP Opinion and PvE Opinion, PvE people think its great, because its so easy to get in and they won't get nuked by skilled people.
The second Test added Weapon lines, huge change and had a golden Pursuit, yet it was already evident after just a few days how the population got lower. It was not new anymore, not exciting it simply had no long term value playing after finishing the Golden Pursuit.
The third test now happens parallel to the biggest PvE Event without a golden pursuit. You could argue thats a reason people don't play it, but there is the point, PvE people do not play it because their event is more important to them, PvP people do not play it, because its just way to dumbed down. If Vengeance had any chance of longterm success people would still play it. PvP people often do not care for the Undaunted Event yet they are also not there. I think that shows very clearly that Vengeances "Success" Story is just short term, something you can do once in a while but not permanently. Those who play PvP regulary leave it be, those who don't leave after a few days, in the end thats just a downward spiral until no one plays PvP anymore.
So pve people like it because otherwise they are killed by...skilled people in a normal mode. But pvp people don't like it because it's dumbed down and now everyone is on even playing field? Is that how I see this argument? So where was that skill coming from? Dare I say...sets and overtuned skills were carrying people?
Four_Fingers wrote: »And here I thought the population bars were broke as I have not seen a single bar for any alliance on PS NA.
Do they work? lol
scrappy1342 wrote: »
it seemed odd to me that i kept seeing ppl saying there were no rewards and no pursuit for this vengeance test. i saw this in the announcement/FAQ they put up the other day. it's currently on the pinned posts at the top of the forum. i had wondered how they were going to do two pursuits at a time. or maybe they don't mean a vengeance-specific golden pursuit >.> it does not specify. technically, the undaunted pursuit is going on now, so there is -an active- pursuit going on...
Personally I enjoyed the big scale battles in the past Vengeance test on console. I entered Cyro immediately this time too, hyped up... But it was way emptier than last time.
I don't know why, many factors for sure, but the fact is even those who are willing to play "can't" due to the low population. This time felt depressing. Last time felt better.
I'll check in the weekend maybe...
licenturion wrote: »Personally I enjoyed the big scale battles in the past Vengeance test on console. I entered Cyro immediately this time too, hyped up... But it was way emptier than last time.
I don't know why, many factors for sure, but the fact is even those who are willing to play "can't" due to the low population. This time felt depressing. Last time felt better.
I'll check in the weekend maybe...
It's not that deep.
One thing that this test makes very clear is that people go where the best rewards are that require the least effort.
It's with every game like that in 2025.
That is also why there a so many complaints about 'meta'. People play meta because it gives you the most rewards (XP, gold, loot, materials, TelVar etc) per hour played because you can clear content more efficient.
SaffronCitrusflower wrote: »But to your point, I did notice that ZOS is offering a grand total of nothing what so ever as a reward for playing vengeance for a week. If they were trying to set themselves up to fail, they succeeded.