MISTFORMBZZZ wrote: »
I wonder how the stress test is going with the whole 6 DC who played vengeance today.
MISTFORMBZZZ wrote: »I would even go so far to say, there is nobody playing to set vengeance as the homecampaign.
The bars are 0 everything. You dont have to accept something as a main campaign to be part of the bars and fill them, just be in cyro.
Btw PC EU also only 1 bar each rn
It has multiple reasons. The first Vengeance Test people were happy, finally something was done for PvP, it was something new, many participated and rightfully gave the feedback it runs great. Yet even in the first Vengeance there was a huge divide between PvP Opinion and PvE Opinion, PvE people think its great, because its so easy to get in and they won't get nuked by skilled people.
The second Test added Weapon lines, huge change and had a golden Pursuit, yet it was already evident after just a few days how the population got lower. It was not new anymore, not exciting it simply had no long term value playing after finishing the Golden Pursuit.
The third test now happens parallel to the biggest PvE Event without a golden pursuit. You could argue thats a reason people don't play it, but there is the point, PvE people do not play it because their event is more important to them, PvP people do not play it, because its just way to dumbed down. If Vengeance had any chance of longterm success people would still play it. PvP people often do not care for the Undaunted Event yet they are also not there. I think that shows very clearly that Vengeances "Success" Story is just short term, something you can do once in a while but not permanently. Those who play PvP regulary leave it be, those who don't leave after a few days, in the end thats just a downward spiral until no one plays PvP anymore.
I may be alone in this, but I have another reason why I'm not PvPing to add to the list. Sub-classing.
Combat is the reason I play this game (both PvE and PvP). The big recent change to combat recently was sub-classing. Not only did sub-classing completely disrupt every single build I have, it came with significant grinding/leveling to use it properly - both to unlock all the lines, and also to obtain more skill points on my alts.
Imagine wanting to work on modernizing your PvP builds after this big update, and then not being able to use them because the Vengeance test dumbs down and templatizes your character. Additionally, even when Vengeance isn't active, unless I've missed it, we have had no assurances that the plan for end game is to leave builds wide open in PvP, or any kind of warning/confirmation that if it's not possible to improve performance without simplifying our builds, that the priority will be performance. Not being able to use updated builds, or knowing if the work to update all of my characters will be wasted at the end of these tests, has completely taken away any drive to focus on PvP. Not to mention the fact that there's no continuity now between PvP setups in Cyro vs. the other forms of PvP when Vengeance is active.
It's just so frustrating. I don't have enough free time to invest in a content style which is so disrupted, with such an uncertain future, that periodically doesn't even allow me to fully leverage the all the combat choices available in the game. Sorry, ZOS, but flinging putrefied meat isn't enough to keep my interest. It's been long enough... I want my full abilities back. I want to use all the combinations and options promised to the community in Cyro as part of the sub-classing update!
alternatelder wrote: »It has multiple reasons. The first Vengeance Test people were happy, finally something was done for PvP, it was something new, many participated and rightfully gave the feedback it runs great. Yet even in the first Vengeance there was a huge divide between PvP Opinion and PvE Opinion, PvE people think its great, because its so easy to get in and they won't get nuked by skilled people.
The second Test added Weapon lines, huge change and had a golden Pursuit, yet it was already evident after just a few days how the population got lower. It was not new anymore, not exciting it simply had no long term value playing after finishing the Golden Pursuit.
The third test now happens parallel to the biggest PvE Event without a golden pursuit. You could argue thats a reason people don't play it, but there is the point, PvE people do not play it because their event is more important to them, PvP people do not play it, because its just way to dumbed down. If Vengeance had any chance of longterm success people would still play it. PvP people often do not care for the Undaunted Event yet they are also not there. I think that shows very clearly that Vengeances "Success" Story is just short term, something you can do once in a while but not permanently. Those who play PvP regulary leave it be, those who don't leave after a few days, in the end thats just a downward spiral until no one plays PvP anymore.
So pve people like it because otherwise they are killed by...skilled people in a normal mode. But pvp people don't like it because it's dumbed down and now everyone is on even playing field? Is that how I see this argument? So where was that skill coming from? Dare I say...sets and overtuned skills were carrying people?
Nope. Because any PvE player could use the same overtuned sets and skills, and would still lose against the skilled player. There is much more to it. Movement for example, the abillity to know when to cast what, keep buffs running without running out of Ressources. Its a matter of training. Sets and Skills are equal for everyone anyway, just copy a build.
Burst heals also heal 1.5x the damage a spammable does outside of Vengeance when the dmg% modifiers arent much higher than the healing ones like you can see on eso-hub and other websites. But they also have much higher cost and drain your stamina fast if you spam them. Therefore they are called burst heal not spammable heal although they can be spammed to give instant heal.It’s only day 2 and I’m already done. I’m not sure why ZOS hasn’t addressed how ridiculously unbalanced the damage vs healing is in Vengeance.
People have way too much healing. It’s at the point where ZOS could increase the damage of all direct damage abilities by 50% and there would STILL be room to consider further increases.
Some burst heals are 1.5x the damage of a melee spammable. That’s totally unacceptable now that vigor and regeneration are in Vengeance.
Burst heals also heal 1.5x the damage a spammable does outside of Vengeance when the dmg% modifiers arent much higher than the healing ones like you can see on eso-hub and other websites. But they also have much higher cost and drain your stamina fast if you spam them. Therefore they are called burst heal not spammable heal although they can be spammed to give instant heal.It’s only day 2 and I’m already done. I’m not sure why ZOS hasn’t addressed how ridiculously unbalanced the damage vs healing is in Vengeance.
People have way too much healing. It’s at the point where ZOS could increase the damage of all direct damage abilities by 50% and there would STILL be room to consider further increases.
Some burst heals are 1.5x the damage of a melee spammable. That’s totally unacceptable now that vigor and regeneration are in Vengeance.
Vengeance can't even muster up a single bar from...any team? (PS NA prime time)
Honestly, I have no idea
???MISTFORMBZZZ wrote: »