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Vengeance has officially ended the THREE BANNERS WAR

  • alternatelder
    alternatelder
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    React wrote: »
    Stridig wrote: »
    I'm pretty sure there are shady people playing the game. But to say ball groups hope for lag so they can take advantage of people is just ridiculous. Balls groups die fast if the can't cast skills. Just like everyone else.

    I don't think groups are purposefully causing lag, or attempting to cause lag in order to gain some benefit for themselves over their opponents. That's just silly.

    But they are 100% undoubtedly the first and foremost cause of prime time PVP lag. Nearly every night I've played over the past few years, it becomes immediately clear when the ball groups log in and begin playing. You can genuinely feel it.

    Further, zenimax themselves did firmly confirm that ball groups are the cause of the performance issues. Back during one of their early performance tests maybe 4-6 years ago (I think the AOE cooldown test or perhaps the cross healing test), they did share their "results" after finishing. They cited that the behaviors of certain groups stacking together and rapidly refreshing their buffs and heals was something they had not anticipated when designing ESO, and was the number one thing impacting performance.

    While I agree many posters are going overboard with their suggestions that groups are maliciously causing the performance issues for their own gain, they aren't wrong that the groups are in fact the primary cause of the lag.

    I don't necessarily agree all ball groups cause lag on purpose, but everyone I knew that discussed this years ago had the same experience with poor performance around them. I do know there was a well known group on DC PS that used a lag switch, (yes, it absolutely was possible before) and many of us would lag severely and either crash or just freeze up when they arrived. I do not believe they all do this, but it is possible these type of people are still playing and utilizing the same tools.
  • YandereGirlfriend
    YandereGirlfriend
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    React wrote: »
    Stridig wrote: »
    I'm pretty sure there are shady people playing the game. But to say ball groups hope for lag so they can take advantage of people is just ridiculous. Balls groups die fast if the can't cast skills. Just like everyone else.

    I don't think groups are purposefully causing lag, or attempting to cause lag in order to gain some benefit for themselves over their opponents. That's just silly.

    But they are 100% undoubtedly the first and foremost cause of prime time PVP lag. Nearly every night I've played over the past few years, it becomes immediately clear when the ball groups log in and begin playing. You can genuinely feel it.

    Further, zenimax themselves did firmly confirm that ball groups are the cause of the performance issues. Back during one of their early performance tests maybe 4-6 years ago (I think the AOE cooldown test or perhaps the cross healing test), they did share their "results" after finishing. They cited that the behaviors of certain groups stacking together and rapidly refreshing their buffs and heals was something they had not anticipated when designing ESO, and was the number one thing impacting performance.

    While I agree many posters are going overboard with their suggestions that groups are maliciously causing the performance issues for their own gain, they aren't wrong that the groups are in fact the primary cause of the lag.

    It is certainly a cause but it definitely isn't THE cause and anyone holding it up as like the Holy Gail of performance are deluding themselves.

    The entire game is likely built upon a code base house of cards with inefficient logic for most of the game's core systems. Perhaps that is most exposed in Cyrodiil but it applies to all content. I have been in tons of trials and dungeons with simultaneous player crashes, random kicks, massive input delay, lag, rubber-banding, mechanics not animating, etc. And those aren't even like 1%'er trifecta sweat groups with 100+APM. That is just normal players playing the game.

    ZOS needs to commit to re-writing that that code rather than stripping away entire game systems or playstyles. Otherwise, they are only temporarily masking the symptoms (which WILL return, as technical debt always does) rather than treating the actual disease.
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