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Vengeance has officially ended the THREE BANNERS WAR

  • pinkpom
    pinkpom
    ✭✭
    I think Vengeance campaign doesn't offer enough rewards. I want furniture.
  • fizzybeef
    fizzybeef
    ✭✭✭✭
    I love how ZOS absolutely refuse to let players know what the pop cap is for Cyrodiil, as if it is some state secret.
    We should try to find out by having an entire guild log into Cyrodiil when it is zero bars and see how many get in before there is a queue.

    this is good to see when the campaign begins and ppl apear in leaderboard. 50 players sre two bars, everything above 75 three bars , queue at 100
  • fizzybeef
    fizzybeef
    ✭✭✭✭
    @ZOS_GinaBruno
    @ZOS_Kevin

    are yous aware of this problem?
    This needs to be quick fixed its draining the population even more, the people just dont have this forced play mode anymore, on certain plattforms
  • Aliniel
    Aliniel
    ✭✭✭✭✭
    Did they seriously release vengeance during Undaunted Celebration event? Who the **** is making these decisions?
  • Unholy_Holywarrior
    Aliniel wrote: »
    Did they seriously release vengeance during Undaunted Celebration event? Who the **** is making these decisions?

    gotta run the game into the ground to justify all those cutbacks...
    Founder: Order of the Blue Falcon
    Founded: 7July2014
    Wyatt Mann - Stamblade
    Sartallis - 2H Stamplar
    Eye Keel Ewe - Magblade
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    La Dee Dah - Stamblade Dual Wield
    Morg'ana Who'rina - Magplar Hvy 2H
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    I love how ZOS absolutely refuse to let players know what the pop cap is for Cyrodiil, as if it is some state secret.
    We should try to find out by having an entire guild log into Cyrodiil when it is zero bars and see how many get in before there is a queue.

    In 2013 it was officially stated at 600 per alliance, but due to performance issues they lowered that more and more. Live is around 75 players per alliance, though Vengeance has been estimated to be back up to about 300 per alliance.
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    Personally I enjoyed the big scale battles in the past Vengeance test on console. I entered Cyro immediately this time too, hyped up... But it was way emptier than last time.
    I don't know why, many factors for sure, but the fact is even those who are willing to play "can't" due to the low population. This time felt depressing. Last time felt better.
    I'll check in the weekend maybe...
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • L_Nici
    L_Nici
    ✭✭✭✭✭
    It has multiple reasons. The first Vengeance Test people were happy, finally something was done for PvP, it was something new, many participated and rightfully gave the feedback it runs great. Yet even in the first Vengeance there was a huge divide between PvP Opinion and PvE Opinion, PvE people think its great, because its so easy to get in and they won't get nuked by skilled people.

    The second Test added Weapon lines, huge change and had a golden Pursuit, yet it was already evident after just a few days how the population got lower. It was not new anymore, not exciting it simply had no long term value playing after finishing the Golden Pursuit.

    The third test now happens parallel to the biggest PvE Event without a golden pursuit. You could argue thats a reason people don't play it, but there is the point, PvE people do not play it because their event is more important to them, PvP people do not play it, because its just way to dumbed down. If Vengeance had any chance of longterm success people would still play it. PvP people often do not care for the Undaunted Event yet they are also not there. I think that shows very clearly that Vengeances "Success" Story is just short term, something you can do once in a while but not permanently. Those who play PvP regulary leave it be, those who don't leave after a few days, in the end thats just a downward spiral until no one plays PvP anymore.
    PC|EU
  • alternatelder
    alternatelder
    ✭✭✭✭✭
    L_Nici wrote: »
    It has multiple reasons. The first Vengeance Test people were happy, finally something was done for PvP, it was something new, many participated and rightfully gave the feedback it runs great. Yet even in the first Vengeance there was a huge divide between PvP Opinion and PvE Opinion, PvE people think its great, because its so easy to get in and they won't get nuked by skilled people.

    The second Test added Weapon lines, huge change and had a golden Pursuit, yet it was already evident after just a few days how the population got lower. It was not new anymore, not exciting it simply had no long term value playing after finishing the Golden Pursuit.

    The third test now happens parallel to the biggest PvE Event without a golden pursuit. You could argue thats a reason people don't play it, but there is the point, PvE people do not play it because their event is more important to them, PvP people do not play it, because its just way to dumbed down. If Vengeance had any chance of longterm success people would still play it. PvP people often do not care for the Undaunted Event yet they are also not there. I think that shows very clearly that Vengeances "Success" Story is just short term, something you can do once in a while but not permanently. Those who play PvP regulary leave it be, those who don't leave after a few days, in the end thats just a downward spiral until no one plays PvP anymore.

    So pve people like it because otherwise they are killed by...skilled people in a normal mode. But pvp people don't like it because it's dumbed down and now everyone is on even playing field? Is that how I see this argument? So where was that skill coming from? Dare I say...sets and overtuned skills were carrying people?
  • L_Nici
    L_Nici
    ✭✭✭✭✭
    L_Nici wrote: »
    It has multiple reasons. The first Vengeance Test people were happy, finally something was done for PvP, it was something new, many participated and rightfully gave the feedback it runs great. Yet even in the first Vengeance there was a huge divide between PvP Opinion and PvE Opinion, PvE people think its great, because its so easy to get in and they won't get nuked by skilled people.

    The second Test added Weapon lines, huge change and had a golden Pursuit, yet it was already evident after just a few days how the population got lower. It was not new anymore, not exciting it simply had no long term value playing after finishing the Golden Pursuit.

    The third test now happens parallel to the biggest PvE Event without a golden pursuit. You could argue thats a reason people don't play it, but there is the point, PvE people do not play it because their event is more important to them, PvP people do not play it, because its just way to dumbed down. If Vengeance had any chance of longterm success people would still play it. PvP people often do not care for the Undaunted Event yet they are also not there. I think that shows very clearly that Vengeances "Success" Story is just short term, something you can do once in a while but not permanently. Those who play PvP regulary leave it be, those who don't leave after a few days, in the end thats just a downward spiral until no one plays PvP anymore.

    So pve people like it because otherwise they are killed by...skilled people in a normal mode. But pvp people don't like it because it's dumbed down and now everyone is on even playing field? Is that how I see this argument? So where was that skill coming from? Dare I say...sets and overtuned skills were carrying people?

    Nope. Because any PvE player could use the same overtuned sets and skills, and would still lose against the skilled player. There is much more to it. Movement for example, the abillity to know when to cast what, keep buffs running without running out of Ressources. Its a matter of training. Sets and Skills are equal for everyone anyway, just copy a build.
    PC|EU
  • scrappy1342
    scrappy1342
    ✭✭✭✭
    3jq63yzfugol.png

    it seemed odd to me that i kept seeing ppl saying there were no rewards and no pursuit for this vengeance test. i saw this in the announcement/FAQ they put up the other day. it's currently on the pinned posts at the top of the forum. i had wondered how they were going to do two pursuits at a time. or maybe they don't mean a vengeance-specific golden pursuit >.> it does not specify. technically, the undaunted pursuit is going on now, so there is -an active- pursuit going on...
  • Four_Fingers
    Four_Fingers
    ✭✭✭✭✭
    And here I thought the population bars were broke as I have not seen a single bar for any alliance on PS NA.
    Do they work? lol
  • fizzybeef
    fizzybeef
    ✭✭✭✭
    And here I thought the population bars were broke as I have not seen a single bar for any alliance on PS NA.
    Do they work? lol

    They do. Its just empty
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    3jq63yzfugol.png

    it seemed odd to me that i kept seeing ppl saying there were no rewards and no pursuit for this vengeance test. i saw this in the announcement/FAQ they put up the other day. it's currently on the pinned posts at the top of the forum. i had wondered how they were going to do two pursuits at a time. or maybe they don't mean a vengeance-specific golden pursuit >.> it does not specify. technically, the undaunted pursuit is going on now, so there is -an active- pursuit going on...

    This was a typo. A pursuit is not active for this Vengeance Test. We will update this now. Thank you for flagging.
    Edited by ZOS_Kevin on 23 September 2025 15:06
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • scrappy1342
    scrappy1342
    ✭✭✭✭
    mystery solved lol
  • licenturion
    licenturion
    ✭✭✭✭✭
    SkaiFaith wrote: »
    Personally I enjoyed the big scale battles in the past Vengeance test on console. I entered Cyro immediately this time too, hyped up... But it was way emptier than last time.
    I don't know why, many factors for sure, but the fact is even those who are willing to play "can't" due to the low population. This time felt depressing. Last time felt better.
    I'll check in the weekend maybe...

    It's not that deep.

    One thing that this test makes very clear is that people go where the best rewards are that require the least effort.

    It's with every game like that in 2025.

    That is also why there a so many complaints about 'meta'. People play meta because it gives you the most rewards (XP, gold, loot, materials, TelVar etc) per hour played because you can clear content more efficient.
  • SaffronCitrusflower
    SaffronCitrusflower
    ✭✭✭✭✭
    ✭✭
    SkaiFaith wrote: »
    Personally I enjoyed the big scale battles in the past Vengeance test on console. I entered Cyro immediately this time too, hyped up... But it was way emptier than last time.
    I don't know why, many factors for sure, but the fact is even those who are willing to play "can't" due to the low population. This time felt depressing. Last time felt better.
    I'll check in the weekend maybe...

    It's not that deep.

    One thing that this test makes very clear is that people go where the best rewards are that require the least effort.

    It's with every game like that in 2025.

    That is also why there a so many complaints about 'meta'. People play meta because it gives you the most rewards (XP, gold, loot, materials, TelVar etc) per hour played because you can clear content more efficient.

    I very much dislike vengeance in every iteration and don't trust that it isn't being developed to eventually replace the live PvP we have now, and that bothers me very much.

    But to your point, I did notice that ZOS is offering a grand total of nothing what so ever as a reward for playing vengeance for a week. If they were trying to set themselves up to fail, they succeeded.
  • MISTFORMBZZZ
    MISTFORMBZZZ
    ✭✭✭✭✭
    ub9blp8q8fdh.jpeg

    I wonder how the stress test is going with the whole 6 DC who played vengeance today.
    PS EU
  • scrappy1342
    scrappy1342
    ✭✭✭✭
    But to your point, I did notice that ZOS is offering a grand total of nothing what so ever as a reward for playing vengeance for a week. If they were trying to set themselves up to fail, they succeeded.

    maybe that was part of the test? see how many ppl participate with absolutely no incentive
  • lillybit
    lillybit
    ✭✭✭✭✭
    Are you sure the problem is population and not the leaderboard itself? It definitely didn't seem to update very much last vengeance anyway.

    Personally I enjoyed the last test and as others have said, the Undaunted event is the only reason I haven't got around to joining again this time. The golden pursuit was nice but finished very quickly, so not sure it's the only reason it was busy last time
    PS4 EU
  • MissNoir
    MissNoir
    Soul Shriven
    One has to set vengeance as home campaign to be on the leaderboard. I don't think many does that. I haven't so I'm not on the leaderboard.
    Edited by MissNoir on 23 September 2025 19:31
  • fizzybeef
    fizzybeef
    ✭✭✭✭

    Dont you get asked if you want to set it as home campaign? Or at least its fat on the screen, i wouldnt see why someone would not set it tbh.

    So everyone but these brave 6 just forgot i guess
    Edited by fizzybeef on 23 September 2025 19:53
  • Treeshka
    Treeshka
    ✭✭✭✭✭
    I doubt they will have leaderboard rewards. Also emperorship is disabled anyway.
  • fizzybeef
    fizzybeef
    ✭✭✭✭
    Treeshka wrote: »
    I doubt they will have leaderboard rewards. Also emperorship is disabled anyway.

    No but if you make points youre automaticly in the leaderboard. There is nobody making points means there is nobody playing
  • IsharaMeradin
    IsharaMeradin
    ✭✭✭✭
    MissNoir wrote: »
    One has to set vengeance as home campaign to be on the leaderboard. I don't think many does that. I haven't so I'm not on the leaderboard.

    That explains a lot to be honest. I have never picked a home campaign and as such missed out on an achievement when the group I was in one time killed the current emperor for that campaign.

    As far as vengeance, I cannot say. I have not played it yet. With the undaunted event and my work schedule, I don't have time to add PVP testing.
    PC-NA / PC-EU
    ID @IsharaMeradin
    Characters NA
    Verin Jenet Eshava - Dark Elf Warden (main)
    Nerissa Valin - Imperial Necromancer (secondary)
    Lugsa-Lota-Stuph - Argonian Sorcerer
    Leanne Martin - Breton Templar
    Latash Gra-Ushaba - Orc Dragonknight
    Ishara Merádin - Redguard Nightblade
    Arylina Loreal - High Elf Sorcerer
    Sasha al'Therin - Nord Necromancer
    Paula Roseróbloom - Wood Elf Warden
    Ja'Linga - Khajiit Arcanist

    Characters EU
    Shallan Veil - Wood Elf Warden

    ID @IsharaMeradin-Epic
    Characters NA
    Ja'Sassy-Daro - Khajiit Nightblade
    Natash af-Ishara - Redguard Warden
    Shallan Radiant Veil - Dark Elf Arcanist
  • SneaK
    SneaK
    ✭✭✭✭✭
    But this is the FuTuRe
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • MISTFORMBZZZ
    MISTFORMBZZZ
    ✭✭✭✭✭
    I would even go so far to say, there is nobody playing to set vengeance as the homecampaign.

    The bars are 0 everything. You dont have to accept something as a main campaign to be part of the bars and fill them, just be in cyro.

    Btw PC EU also only 1 bar each rn
    PS EU
  • MISTFORMBZZZ
    MISTFORMBZZZ
    ✭✭✭✭✭
    If you assign vengeance as home campaign it stays but need to do it one time.

    Yesterday were 30 ish dc in the leaderboard late evening.

    But we can also just pretend everyone keeps forgetting what they have done for years, signing up for a campaign.

    r50xk8u9y258.png
    PS EU
  • Tra_Lalan
    Tra_Lalan
    ✭✭✭✭✭
    For me Vengeance feels meh when you look at the alliance rank progress. You cannot use the buffing food properly, so even those big ticks feel bad when you leave the campaing and have all of it summed up. Mayhem is much better in that matter.
    If you want all those players that usually pvp during mayhem to play Vengance, it cannot be less rewarding.

    [Oh and if you want me to just have fun with pvp, and don't care about rank progress, then don't desing a game full of endless grinds just to keep players engaged, those grinds force us into "must play efficent" thinking]

  • peacenote
    peacenote
    ✭✭✭✭✭
    ✭✭✭
    L_Nici wrote: »
    It has multiple reasons. The first Vengeance Test people were happy, finally something was done for PvP, it was something new, many participated and rightfully gave the feedback it runs great. Yet even in the first Vengeance there was a huge divide between PvP Opinion and PvE Opinion, PvE people think its great, because its so easy to get in and they won't get nuked by skilled people.

    The second Test added Weapon lines, huge change and had a golden Pursuit, yet it was already evident after just a few days how the population got lower. It was not new anymore, not exciting it simply had no long term value playing after finishing the Golden Pursuit.

    The third test now happens parallel to the biggest PvE Event without a golden pursuit. You could argue thats a reason people don't play it, but there is the point, PvE people do not play it because their event is more important to them, PvP people do not play it, because its just way to dumbed down. If Vengeance had any chance of longterm success people would still play it. PvP people often do not care for the Undaunted Event yet they are also not there. I think that shows very clearly that Vengeances "Success" Story is just short term, something you can do once in a while but not permanently. Those who play PvP regulary leave it be, those who don't leave after a few days, in the end thats just a downward spiral until no one plays PvP anymore.

    I may be alone in this, but I have another reason why I'm not PvPing to add to the list. Sub-classing.

    Combat is the reason I play this game (both PvE and PvP). The big recent change to combat recently was sub-classing. Not only did sub-classing completely disrupt every single build I have, it came with significant grinding/leveling to use it properly - both to unlock all the lines, and also to obtain more skill points on my alts.

    Imagine wanting to work on modernizing your PvP builds after this big update, and then not being able to use them because the Vengeance test dumbs down and templatizes your character. Additionally, even when Vengeance isn't active, unless I've missed it, we have had no assurances that the plan for end game is to leave builds wide open in PvP, or any kind of warning/confirmation that if it's not possible to improve performance without simplifying our builds, that the priority will be performance. Not being able to use updated builds, or knowing if the work to update all of my characters will be wasted at the end of these tests, has completely taken away any drive to focus on PvP. Not to mention the fact that there's no continuity now between PvP setups in Cyro vs. the other forms of PvP when Vengeance is active.

    It's just so frustrating. I don't have enough free time to invest in a content style which is so disrupted, with such an uncertain future, that periodically doesn't even allow me to fully leverage the all the combat choices available in the game. Sorry, ZOS, but flinging putrefied meat isn't enough to keep my interest. It's been long enough... I want my full abilities back. I want to use all the combinations and options promised to the community in Cyro as part of the sub-classing update!
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
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