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Grim Focus Permaglow

  • Haulrik
    Haulrik
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    It virtually doesn't change anything at all. You have it slotted for a reason. Any combat you engage in at any time will re-activate the glow, and there is absolutely no way to get rid of it other than logging off completely, changing zones, or using all the stacks.

    This isn't what people have been asking for. I don't understand why people seem happy with a change that virtually doesn't impact anything on its own, especially after having harassed the staff about it for two years straight, supporting the fact that they released a "hotfix" just to stop people from continuing to request it.

    If anything, it's worse than nothing because instead of having cosmetic continuity (very important if you are serious about coherence), you now end up with systematic visual changes left and right on your character. At least with the perma-glow, you could somewhat work with a visual that matches it (many armor/weapon skins work well with red). Besides, on a NB, it was pretty okay to have it. Now with subclass, Grom Focus is moving to other classes as well.

    Adding that the horrible Banner zone effect just ends up being a VFX puddle in the end anyway, so be it.
    Edited by Haulrik on 22 June 2025 12:03
  • emilyhyoyeon
    emilyhyoyeon
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    Haulrik wrote: »
    there is absolutely no way to get rid of it other than logging off completely, changing zones, or using all the stacks.

    You can also drag it off the skill bar and put it back. Just saying this for clarity so players know all the options
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & scholar of the ayleids

    High Priest Eraamine as a houseguest please C:
  • Heren
    Heren
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    ESO way of fixing things I guess. Too much hassle to simply make the glow appear in combat only - instead players can just unslot and slot the ability every time, it's really simple, why are people still complaining I don't get it.

    Well I guess it's an improvement after all. A very little one sadly.
  • Elvenheart
    Elvenheart
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    I have to say since my Nightblades only fight sometimes and also engage in other game activities that I am grateful for this change, even if I would have preferred no glow at all or a glow ONLY during combat. And if I don't plan to switch zones when the glow is there I can lift the skill off the bar a second like I have to do with sorcerer pets (I do know about the addon that does that). Having the glow disappear when my Nightblades change zones is a definite improvement over the "Permaglow". I will continue to hope for a skill style that looks better for when it is active, but if this is all we get at least we got something because I couldn't stand what we had before and at least this is tolerable.
  • imPDA
    imPDA
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    I have decided to give it a try and added this feature to my collection of small UI tweaks. All feedback welcomed, preferrably in the ESOUI forum thread for the fastest response as I am checking it daily. I will post details and updates on ESOUI forum thread too.
  • Apollosipod
    Apollosipod
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    The new change is great, but I would still love to see the glow only happen at full stacks or be able to turn it off entirely. And can we have the original animation back?! At least for another skill? The yell and weapon movement was so cool
  • iGuavaTH
    iGuavaTH
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    I kind of like it, it's like having a flashlight in dark areas.
  • BahometZ
    BahometZ
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    /thread
    Pact Magplar - Max CP (NA XB)
  • AtriaKhorist
    AtriaKhorist
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    Haulrik wrote: »
    It virtually doesn't change anything at all. You have it slotted for a reason. Any combat you engage in at any time will re-activate the glow, and there is absolutely no way to get rid of it other than logging off completely, changing zones, or using all the stacks.

    This isn't what people have been asking for. I don't understand why people seem happy with a change that virtually doesn't impact anything on its own, especially after having harassed the staff about it for two years straight, supporting the fact that they released a "hotfix" just to stop people from continuing to request it.

    If anything, it's worse than nothing because instead of having cosmetic continuity (very important if you are serious about coherence), you now end up with systematic visual changes left and right on your character. At least with the perma-glow, you could somewhat work with a visual that matches it (many armor/weapon skins work well with red). Besides, on a NB, it was pretty okay to have it. Now with subclass, Grom Focus is moving to other classes as well.

    Adding that the horrible Banner zone effect just ends up being a VFX puddle in the end anyway, so be it.

    I wouldn't call it nothing. When I'm zipping from combat to combat I don't mind - I would've glowed almost permanently before anyway - but if I'm not I don't have to suffer it this way.

    That said, having the glow and stacks fall off with time would be preferable. It's weird it doesn't do this anyway - Bound Armaments falls off. Crux falls off.

    Everything comparable falls off out of combat eventually. Why not Grim Focus?
  • CameraBeardThePirate
    CameraBeardThePirate
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    Haulrik wrote: »
    It virtually doesn't change anything at all. You have it slotted for a reason. Any combat you engage in at any time will re-activate the glow, and there is absolutely no way to get rid of it other than logging off completely, changing zones, or using all the stacks.

    This isn't what people have been asking for. I don't understand why people seem happy with a change that virtually doesn't impact anything on its own, especially after having harassed the staff about it for two years straight, supporting the fact that they released a "hotfix" just to stop people from continuing to request it.

    If anything, it's worse than nothing because instead of having cosmetic continuity (very important if you are serious about coherence), you now end up with systematic visual changes left and right on your character. At least with the perma-glow, you could somewhat work with a visual that matches it (many armor/weapon skins work well with red). Besides, on a NB, it was pretty okay to have it. Now with subclass, Grom Focus is moving to other classes as well.

    Adding that the horrible Banner zone effect just ends up being a VFX puddle in the end anyway, so be it.

    I wouldn't call it nothing. When I'm zipping from combat to combat I don't mind - I would've glowed almost permanently before anyway - but if I'm not I don't have to suffer it this way.

    That said, having the glow and stacks fall off with time would be preferable. It's weird it doesn't do this anyway - Bound Armaments falls off. Crux falls off.

    Everything comparable falls off out of combat eventually. Why not Grim Focus?

    Because the devs' favorite class is NB, that's why.

    NB has been buffed in some way every patch for about two years. They have all the special treatment - they have multiple "while slotted on either bar" abilities, multiple outliers from "standard" tooltips, and some of the strongest passives in the game.

    Of course the devs are also going to give them special treatment when it comes to keeping their buff outside of combat.
  • Alp
    Alp
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    Alp wrote: »
    Alp wrote: »
    Anyone who can make an addon that just.. removes it and puts it back on the bar to remove the glow automatically out of combat or with a key press?

    I made a thread requesting an addon like it if anyone has any ideas to add to it: https://www.esoui.com/forums/showthread.php?p=51855#post51855

    The requested feature was added to this addon: https://www.esoui.com/downloads/info4141-ImpifiedUI.html
  • ArgentAegis
    Alp wrote: »
    Alp wrote: »
    Alp wrote: »
    Anyone who can make an addon that just.. removes it and puts it back on the bar to remove the glow automatically out of combat or with a key press?

    I made a thread requesting an addon like it if anyone has any ideas to add to it: https://www.esoui.com/forums/showthread.php?p=51855#post51855

    The requested feature was added to this addon: https://www.esoui.com/downloads/info4141-ImpifiedUI.html

    Just wanted to ask about this. Addon definitely works to eliminate the glow, but it seems that it does so by eliminating the stacks - so shortly after combat is over, the stacks drop to zero and all benefit is gone. Of course, after U47 and the proposed changes, it may not be as big of a deal for those who will just back bar for Major buff. Nice addon regardless. Thanks
  • katanagirl1
    katanagirl1
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    I can see other players grim focus glow now as of the last update. Is this intended?
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Elvenheart
    Elvenheart
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    I have to say this is very funny, for months, may be over a year? A lot of us have been begging for the red glow to go away. They fixed that in a way that at least made it better than before, and I was so happy. And then, they go and change the skill itself and take away its best feature. That feature make it overpowered? Probably, a lot seem to think so. But if I had known that was coming, I would not have worried about the red glow so much! 😂
  • Morvan
    Morvan
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    Elvenheart wrote: »
    I have to say this is very funny, for months, may be over a year? A lot of us have been begging for the red glow to go away. They fixed that in a way that at least made it better than before, and I was so happy. And then, they go and change the skill itself and take away its best feature. That feature make it overpowered? Probably, a lot seem to think so. But if I had known that was coming, I would not have worried about the red glow so much! 😂
    The issue for me wasn't even it being overpowered, Grim Focus is one of the strongest burst damage skills in the game, there was no reason for it to also give that amount of passive damage when the Assassination passives are already so good, it was present on every subclassed setup just for free power.

    It's still super strong, it will remain popular, just not going to be used passively anymore.
    I can see other players grim focus glow now as of the last update. Is this intended?
    Yes, it is, since the glow is now attached to the stacks themselves and not the skill being slotted, that fixed the issue of not being able to see them on others, before the change you could still see the glow on other players, but only if they slotted it while close to you.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Alp
    Alp
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    Alp wrote: »
    Alp wrote: »
    Alp wrote: »
    Anyone who can make an addon that just.. removes it and puts it back on the bar to remove the glow automatically out of combat or with a key press?

    I made a thread requesting an addon like it if anyone has any ideas to add to it: https://www.esoui.com/forums/showthread.php?p=51855#post51855

    The requested feature was added to this addon: https://www.esoui.com/downloads/info4141-ImpifiedUI.html

    Just wanted to ask about this. Addon definitely works to eliminate the glow, but it seems that it does so by eliminating the stacks - so shortly after combat is over, the stacks drop to zero and all benefit is gone. Of course, after U47 and the proposed changes, it may not be as big of a deal for those who will just back bar for Major buff. Nice addon regardless. Thanks

    That is the only way to get rid of the glow yes. It will show if you have any stacks so it removes the ability from your bar for a second to get rid of the stacks.
  • SnakeDodger
    SnakeDodger
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    Adding to the list of permaglow haters. I'm experiencing this for the first time too and it just sucks. But sadly it's not the first permaglow/effect ive experienced, and everytime it happens i just feel forced to find an alternative that doesn't have it. It really ruins so much- roleplay, outfits, not to mention it's distracting as hell.

    Maybe a solution could be to release a 'skill style' that was just a blank effect, turning it off for people who dislike it, and leaving it still available for people that do. Either way, please do something about this, this game has a deep 'too much' issue with fx already.

    Okay - I've read more of the thread and i have to say, this isn't a good solution, it's shocking that it was even worse, but the glow is still 'permanent', no, the days of permanent glow are not over. It reapplies itself every time you engage in combat, and if you're playing anything other than housing, that's 90% of the time. It is still there, having to go to the skill tab, take the skill out, and put it back in every single time you exit combat is stupid as hell. (Dont know how it works on pc, but its certainly a menu hassle on console) There has to be a better way than this, this solution doesn't actually solve anything.
    Edited by SnakeDodger on 23 July 2025 18:22
  • Morvan
    Morvan
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    Adding to the list of permaglow haters. I'm experiencing this for the first time too and it just sucks. But sadly it's not the first permaglow/effect ive experienced, and everytime it happens i just feel forced to find an alternative that doesn't have it. It really ruins so much- roleplay, outfits, not to mention it's distracting as hell.

    Maybe a solution could be to release a 'skill style' that was just a blank effect, turning it off for people who dislike it, and leaving it still available for people that do. Either way, please do something about this, this game has a deep 'too much' issue with fx already.

    Okay - I've read more of the thread and i have to say, this isn't a good solution, it's shocking that it was even worse, but the glow is still 'permanent', no, the days of permanent glow are not over. It reapplies itself every time you engage in combat, and if you're playing anything other than housing, that's 90% of the time. It is still there, having to go to the skill tab, take the skill out, and put it back in every single time you exit combat is stupid as hell. There has to be a better way than this, this solution doesn't actually solve anything.
    Welcome to the club, we've been giving suggestions like that for a looong time, my personal solution as I've commented before is just having a setup on Wizard's Wardrobe without the skill, so I can quickly reslot it whenever I want to get rid of the glow.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Elvenheart
    Elvenheart
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    Now with Subclassing, I’ve heard that a recommended build is Herald of the Tome/Assassination/Aedric Spear, but I’m afraid to try it because putting that green, red, and gold together will make my character look like a Christmas tree with the green always circling like ornaments, the red glow coming from the weapons, and the flashes of gold from Aedric Spear. Does anyone who has actually tried this combination have any input? 🎄
    Edited by Elvenheart on 23 July 2025 18:54
  • SnakeDodger
    SnakeDodger
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    zqj5dqdb73zq.png

    sigh, even here it haunts you
  • Alp
    Alp
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    zqj5dqdb73zq.png

    sigh, even here it haunts you

    Yeah. It affects a lot of things that it really shouldn't.
    Ideally it would only be active when ready to fire while in combat or something. I'm not sure.
    I've not liked a lot of the visual changes to the game over the years, like showing a huge shield when I'm blocking. Let other people see it sure, but I'm very well aware of when I'm holding right click myself, and even if I wasn't my character does this little block animation thing to show it's happening. Maybe make that an accessibility setting.
    And the glowing feet after dodge rolling, what is up with that?
  • Morvan
    Morvan
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    Alp wrote: »
    zqj5dqdb73zq.png

    sigh, even here it haunts you

    Yeah. It affects a lot of things that it really shouldn't.
    Ideally it would only be active when ready to fire while in combat or something. I'm not sure.
    I've not liked a lot of the visual changes to the game over the years, like showing a huge shield when I'm blocking. Let other people see it sure, but I'm very well aware of when I'm holding right click myself, and even if I wasn't my character does this little block animation thing to show it's happening. Maybe make that an accessibility setting.
    And the glowing feet after dodge rolling, what is up with that?

    The glowing feet is the dodge roll fatigue, so you can know your next dodge roll will have an increased cost, Streak also does something similar.

    Both the dodge and blocking effects do have a purpose, which couldn't be said about Grim Focus previously, I do completely agree it would be much better to have the glow up only when it's ready to fire, that would be great as a visual for anyone playing as or fighting a nightblade, since you'd have a visual response for when to expect a bow proc.

    But in my opinion the major problem with the current iteration isn't just that it glows with any stacks present, is that the glow lasts forever, remember when Crux didn't have a duration and they quickly addressed it? It's funny how this doesn't receive the same treatment, but now that they already nerfed Focus, I wouldn't be asking for more without compensation.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Alp
    Alp
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    Morvan wrote: »
    Alp wrote: »
    zqj5dqdb73zq.png

    sigh, even here it haunts you

    Yeah. It affects a lot of things that it really shouldn't.
    Ideally it would only be active when ready to fire while in combat or something. I'm not sure.
    I've not liked a lot of the visual changes to the game over the years, like showing a huge shield when I'm blocking. Let other people see it sure, but I'm very well aware of when I'm holding right click myself, and even if I wasn't my character does this little block animation thing to show it's happening. Maybe make that an accessibility setting.
    And the glowing feet after dodge rolling, what is up with that?

    The glowing feet is the dodge roll fatigue, so you can know your next dodge roll will have an increased cost, Streak also does something similar.

    Both the dodge and blocking effects do have a purpose, which couldn't be said about Grim Focus previously, I do completely agree it would be much better to have the glow up only when it's ready to fire, that would be great as a visual for anyone playing as or fighting a nightblade, since you'd have a visual response for when to expect a bow proc.

    But in my opinion the major problem with the current iteration isn't just that it glows with any stacks present, is that the glow lasts forever, remember when Crux didn't have a duration and they quickly addressed it? It's funny how this doesn't receive the same treatment, but now that they already nerfed Focus, I wouldn't be asking for more without compensation.

    The funniest thing about crux these days is that Zenimax pretends the game can be played in first person but there is no interface showing the crux and they slowly spin around your character so you have no idea in first person.
  • AtriaKhorist
    AtriaKhorist
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    Adding to the list of permaglow haters. I'm experiencing this for the first time too and it just sucks. But sadly it's not the first permaglow/effect ive experienced, and everytime it happens i just feel forced to find an alternative that doesn't have it. It really ruins so much- roleplay, outfits, not to mention it's distracting as hell.

    Maybe a solution could be to release a 'skill style' that was just a blank effect, turning it off for people who dislike it, and leaving it still available for people that do. Either way, please do something about this, this game has a deep 'too much' issue with fx already.

    Okay - I've read more of the thread and i have to say, this isn't a good solution, it's shocking that it was even worse, but the glow is still 'permanent', no, the days of permanent glow are not over. It reapplies itself every time you engage in combat, and if you're playing anything other than housing, that's 90% of the time. It is still there, having to go to the skill tab, take the skill out, and put it back in every single time you exit combat is stupid as hell. (Dont know how it works on pc, but its certainly a menu hassle on console) There has to be a better way than this, this solution doesn't actually solve anything.

    Ayup. It's much better now, somewhat tolerable - I'm even using the skill again.

    But it's not good, and the glow really should fall off. Maybe even do something useful, for example as an indicator when the skill is ready to fire, rather than just 'I have stacks now'.
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