Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Subclassing worse than U35?

  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    NoSoup wrote: »
    Worst change in 11 years a big stretch.

    For me it is. Class identity means something to me. I will not diminish that by using skills from other classes.
    Edited by SilverBride on 20 May 2025 00:24
    PCNA
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.

    Then just stick with your pure class. Problem solved. EZ.

    Which is a problem with how Subclassing was done - if a lot of skill lines get nerfed because you could mix them with others, and then you don't, that means you get a nerf for nothing.

    That's the issue a lot of people have with Subclassing. "Just stick with your pure class!" is what some people want to do. Saying it as "Just eat a bunch of nerfs and be 25% behind where you currently are and about 50% behind the sweats!" makes it obvious why people are salty.

    Sure, but a casual player that does Overland and normal dungeons, etc. will likely never even notice the nerf unless they read the patch notes.
    NoSoup wrote: »
    Worst change in 11 years a big stretch.

    For me it is. Class identity means something to me. I will not diminish that by using skills from other classes.

    Sorcerers get a pass because they actually are an historical TES class but what exactly is a Templar? Or a Dragonknight, or a Warden, etc. These classes straight-up don't exist in TES, they are simply cobbled-together pastiches ported in from other fantasy worlds because, "MMOs are expected to have classes".

    You shouldn't discount the legions of players that think that classes in ESO are antithetical to the spirit of TES and a slap to the original classes that built that franchise. What would have been so wrong with using Crusader, Witchhunter, Monk, etc. instead of Templars and such.

    And so subclassing gives players much more freedom to pursue those sorts of ideas rather than being forced to use a skill simply because they had to choose a class and that class has only its tiny range of skills.
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    NoSoup wrote: »
    NoSoup wrote: »
    Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.

    Then just stick with your pure class. Problem solved. EZ.

    If only that were possible.

    But as @tomofhyrule pointed out, skills are being nerfed which results in pure classes being 25% behind where we currently are.

    The sorc tears are a bit over the top, the class was overperforming for ages and should have been nerfed down a while ago. None of the sorc nerfs are that over the top and the class is still going to be very strong next patch even without subclassing on it.

    The sorc tears are indeed not over the top, their class is gutted next patch with subclassing.

    The pets being double bar still is a violation of human rights at this point in the game

    The fact that all of your important skills are split between all 3 skill lines means you kinda always lose something if you subclass too. Nightblade assassination for example gives you access to basically the entire nightblade offensive kit in 1 skill line, or restoring light on Templar which basically gives you the entire defensive kit of Templar in 1 skill line.

    The skill lines need to be balanced against each other and currently they are VERY far from it

    This is quite a myopic view. The NB assination tree might be stacked with offensive skills but you're lacking major brutality and savagery which you need to max out the damage from that tree. To get both, you'll either need to keep both other trees, use potions (expensive for 100% uptime), oakensoul (constrains your skill choices) swap out gear sets or lose a skill slot on each bar.

    In pve most classes use Crit and brutality pots anyway so this is fine imo but I agree every class should have access to those buffs on more useful skills

    Not in endgame. We use tripots or heroism pots.
  • NoSoup
    NoSoup
    ✭✭✭✭✭
    NoSoup wrote: »
    Worst change in 11 years a big stretch.

    For me it is. Class identity means something to me. I will not diminish that by using skills from other classes.

    Well fortunately for you the sorcer class still has a very effective kit, even if slightly more balanced, that you don't need to subclass if you don't want to.

    Personally, the only class where you're probably going to be at a huge disadvantage if you don't subclass is the necro class.
    Formally SirDopey, lost forum account during the great reset.....
  • ZhuJiuyin
    ZhuJiuyin
    ✭✭✭✭✭
    sarahthes wrote: »

    Not in endgame. We use tripots or heroism pots.[/quote]

    In endgame,Sorc still need use Crit and brutality pots, and even Warden DD uses them.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • cuddles_with_wroble
    cuddles_with_wroble
    ✭✭✭✭✭
    sarahthes wrote: »
    NoSoup wrote: »
    NoSoup wrote: »
    Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.

    Then just stick with your pure class. Problem solved. EZ.

    If only that were possible.

    But as @tomofhyrule pointed out, skills are being nerfed which results in pure classes being 25% behind where we currently are.

    The sorc tears are a bit over the top, the class was overperforming for ages and should have been nerfed down a while ago. None of the sorc nerfs are that over the top and the class is still going to be very strong next patch even without subclassing on it.

    The sorc tears are indeed not over the top, their class is gutted next patch with subclassing.

    The pets being double bar still is a violation of human rights at this point in the game

    The fact that all of your important skills are split between all 3 skill lines means you kinda always lose something if you subclass too. Nightblade assassination for example gives you access to basically the entire nightblade offensive kit in 1 skill line, or restoring light on Templar which basically gives you the entire defensive kit of Templar in 1 skill line.

    The skill lines need to be balanced against each other and currently they are VERY far from it

    This is quite a myopic view. The NB assination tree might be stacked with offensive skills but you're lacking major brutality and savagery which you need to max out the damage from that tree. To get both, you'll either need to keep both other trees, use potions (expensive for 100% uptime), oakensoul (constrains your skill choices) swap out gear sets or lose a skill slot on each bar.

    In pve most classes use Crit and brutality pots anyway so this is fine imo but I agree every class should have access to those buffs on more useful skills

    Not in endgame. We use tripots or heroism pots.

    Yea your not catching me chugging heroism pots unless they being payed for and donated to me lmao
  • cuddles_with_wroble
    cuddles_with_wroble
    ✭✭✭✭✭
    NoSoup wrote: »
    NoSoup wrote: »
    Worst change in 11 years a big stretch.

    For me it is. Class identity means something to me. I will not diminish that by using skills from other classes.

    Well fortunately for you the sorcer class still has a very effective kit, even if slightly more balanced, that you don't need to subclass if you don't want to.

    Personally, the only class where you're probably going to be at a huge disadvantage if you don't subclass is the necro class.

    This is just a lie, you’re at a massive disadvantage on every single pure class. Have 3 dps skill lines is vastly superior to have 1 it turns out
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    ZhuJiuyin wrote: »
    sarahthes wrote: »

    Not in endgame. We use tripots or heroism pots.

    In endgame,Sorc still need use Crit and brutality pots, and even Warden DD uses them.

    MK sorc runs it on knife. And warden DD isn't present in endgame at this time, except in meme runs.
    Edited by sarahthes on 20 May 2025 01:52
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    sarahthes wrote: »
    NoSoup wrote: »
    NoSoup wrote: »
    Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.

    Then just stick with your pure class. Problem solved. EZ.

    If only that were possible.

    But as @tomofhyrule pointed out, skills are being nerfed which results in pure classes being 25% behind where we currently are.

    The sorc tears are a bit over the top, the class was overperforming for ages and should have been nerfed down a while ago. None of the sorc nerfs are that over the top and the class is still going to be very strong next patch even without subclassing on it.

    The sorc tears are indeed not over the top, their class is gutted next patch with subclassing.

    The pets being double bar still is a violation of human rights at this point in the game

    The fact that all of your important skills are split between all 3 skill lines means you kinda always lose something if you subclass too. Nightblade assassination for example gives you access to basically the entire nightblade offensive kit in 1 skill line, or restoring light on Templar which basically gives you the entire defensive kit of Templar in 1 skill line.

    The skill lines need to be balanced against each other and currently they are VERY far from it

    This is quite a myopic view. The NB assination tree might be stacked with offensive skills but you're lacking major brutality and savagery which you need to max out the damage from that tree. To get both, you'll either need to keep both other trees, use potions (expensive for 100% uptime), oakensoul (constrains your skill choices) swap out gear sets or lose a skill slot on each bar.

    In pve most classes use Crit and brutality pots anyway so this is fine imo but I agree every class should have access to those buffs on more useful skills

    Not in endgame. We use tripots or heroism pots.

    Yea your not catching me chugging heroism pots unless they being payed for and donated to me lmao

    In all but cores usually heroism banner is run, so you would use tripots in that case (not weapon or spell power pots).
  • cuddles_with_wroble
    cuddles_with_wroble
    ✭✭✭✭✭
    sarahthes wrote: »
    sarahthes wrote: »
    NoSoup wrote: »
    NoSoup wrote: »
    Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.

    Then just stick with your pure class. Problem solved. EZ.

    If only that were possible.

    But as @tomofhyrule pointed out, skills are being nerfed which results in pure classes being 25% behind where we currently are.

    The sorc tears are a bit over the top, the class was overperforming for ages and should have been nerfed down a while ago. None of the sorc nerfs are that over the top and the class is still going to be very strong next patch even without subclassing on it.

    The sorc tears are indeed not over the top, their class is gutted next patch with subclassing.

    The pets being double bar still is a violation of human rights at this point in the game

    The fact that all of your important skills are split between all 3 skill lines means you kinda always lose something if you subclass too. Nightblade assassination for example gives you access to basically the entire nightblade offensive kit in 1 skill line, or restoring light on Templar which basically gives you the entire defensive kit of Templar in 1 skill line.

    The skill lines need to be balanced against each other and currently they are VERY far from it

    This is quite a myopic view. The NB assination tree might be stacked with offensive skills but you're lacking major brutality and savagery which you need to max out the damage from that tree. To get both, you'll either need to keep both other trees, use potions (expensive for 100% uptime), oakensoul (constrains your skill choices) swap out gear sets or lose a skill slot on each bar.

    In pve most classes use Crit and brutality pots anyway so this is fine imo but I agree every class should have access to those buffs on more useful skills

    Not in endgame. We use tripots or heroism pots.

    Yea your not catching me chugging heroism pots unless they being payed for and donated to me lmao

    In all but cores usually heroism banner is run, so you would use tripots in that case (not weapon or spell power pots).

    I use vendor pots if I don’t need brutality pots bcs tri pots are still expensive [snip]

    [edited for profanity bypass]
    Edited by ZOS_Icy on 24 May 2025 18:18
  • ZhuJiuyin
    ZhuJiuyin
    ✭✭✭✭✭
    sarahthes wrote: »
    ZhuJiuyin wrote: »
    sarahthes wrote: »

    Not in endgame. We use tripots or heroism pots.

    In endgame,Sorc still need use Crit and brutality pots, and even Warden DD uses them.

    MK sorc runs it on knife. And warden DD isn't present in endgame at this time, except in meme runs.

    It is clear from the esolog that not all Sorc use knife, even in LChm, or even in trifecta. And warden DD is still being used by people.
    Additionally, thanks to the Banner, minor heroism has a more stable source and does not require the use of potions.
    Edited by ZhuJiuyin on 20 May 2025 02:38
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.

    Then just stick with your pure class. Problem solved. EZ.

    Which is a problem with how Subclassing was done - if a lot of skill lines get nerfed because you could mix them with others, and then you don't, that means you get a nerf for nothing.

    That's the issue a lot of people have with Subclassing. "Just stick with your pure class!" is what some people want to do. Saying it as "Just eat a bunch of nerfs and be 25% behind where you currently are and about 50% behind the sweats!" makes it obvious why people are salty.

    Sure, but a casual player that does Overland and normal dungeons, etc. will likely never even notice the nerf unless they read the patch notes.
    There are more people who play the game than ultra-casuals who won't notice nerfs and ultra-sweats who will not permit a 0.0001% deviation from the meta.

    Dragonknight sustain (as in, the Combustion and Battle Roar passives) is being nerfed massively - over 25% in the case of Battle Roar and over 50% for Combustion. Those will be noticeable, especially since the reasoning was "because you can get more ult generation from other places!" and then the major gear set that gives ult gen (Pillagers) was then also nerfed.
    But at least they reduced the cost of two skills. Fortunately every DK is a DD so they will not be affected, right?

    And regarding the "waah, the sweats are the ones who don't allow any deviation from the meta!": Most of the ultra-sweaty groups I know have requirements of 'have a good parse and do your stuff.' A lot of people bring Arc because it's high damage and low effort, but I know plenty of people who bring off-Classes to trial tris.
    The "you must have the meta or I kick you!" are the thinks-they'-re-better-than-they-are raid leads are the ones who think there's one way and one way only to do everything, and they're the ones who demand everyone follow the meta (even if it means that they're technically getting less damage because they're forcing people into off-roles. But why should they take a 120k DPS Necro when they could have an 80k DPS Arc instead?

    Any guesses on which group will post in the Group Finder for runs? I know it'll be fun when all of the "no groups are letting me bring my Oakensorc build into trials because they're all toxic sweatlords!" posts end up becoming "no groups are letting me bring my elementalist build into trials" threads.

    NoSoup wrote: »
    Worst change in 11 years a big stretch.

    For me it is. Class identity means something to me. I will not diminish that by using skills from other classes.

    Sorcerers get a pass because they actually are an historical TES class but what exactly is a Templar? Or a Dragonknight, or a Warden, etc. These classes straight-up don't exist in TES, they are simply cobbled-together pastiches ported in from other fantasy worlds because, "MMOs are expected to have classes".

    You shouldn't discount the legions of players that think that classes in ESO are antithetical to the spirit of TES and a slap to the original classes that built that franchise. What would have been so wrong with using Crusader, Witchhunter, Monk, etc. instead of Templars and such.

    And so subclassing gives players much more freedom to pursue those sorts of ideas rather than being forced to use a skill simply because they had to choose a class and that class has only its tiny range of skills.

    First issue: all of the Classes are absolutely in the lore, because ESO is canon. Each one got several lorebooks detailing how they came about written by Lawrence Schick (aka ESO's first Loremaster), e.g. Dragonknights are following Akaviri traditions, Templars are invoking the aura of Stendarr, and the like. You're also pretending that Sorcerers are the 'only original' class, as if Nightblades weren't an Elder Scrolls thing since Arena. And while Necromancers may not have been a playable class per se, they were always around (again, since Arena) and did exist as NPC classes (since NPCs needed to have a Class to dictate their spells) and Conjuration (including that of undead) has been playable since Morrowind. And yes, there are lorebooks for Wardens implying a relationship with Y'ffre and Arcanists which obviously have relations with Hermaeus Mora.
    Or are you implying that if something didn't exist in previous games that it can't be Canon, in which case please explain how the Thu'um was allowed to exist in Skyrim since it wasn't even mentioned in Arena or Daggerfall.

    Now, to the point: as much as you want to strawman every person raising issues as "a hater," there are very few people who thing Subclassing is wholly bad (yes, there are some people who think so, but I'm sure most people would be amenable to it). Most of them only want Subclassing to be balanced. If it were properly balanced, such that a pure Class and a Subclassed build were able to perform comparatively and it didn't feel like pure Classes were being destroyed to make room for the new shiny, then a lot more people would like it. More importantly, there wouldn't be another imminent threat of an endgame exodus... which people also said wouldn't be a problem after U35, and yet those effects are still being felt by everyone who wants to get into vet content.

    Even consider: Subclassing as it is is still not completely free. Why not be able to trade all three lines? Why not be able to take multiple lines from the same parent Class? Why is it doubly expensive for no reason? A lot of people would like even more freedom than Subclassing is giving them. After all, if someone wanted to make a Druid with Green Balance, Earthen Heart, and Winter's Embrace, they still need to have a Warden as the base because they can't take two Warden lines otherwise.
    Edited by tomofhyrule on 20 May 2025 02:41
  • alpha_synuclein
    alpha_synuclein
    ✭✭✭✭✭
    The "you must have the meta or I kick you!" are the thinks-they'-re-better-than-they-are raid leads are the ones who think there's one way and one way only to do everything, and they're the ones who demand everyone follow the meta (even if it means that they're technically getting less damage because they're forcing people into off-roles. But why should they take a 120k DPS Necro when they could have an 80k DPS Arc instead?

    If you're getting 120k on a class like necro, you won't be hitting like a wet noodle with beam bot.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.

    Then just stick with your pure class. Problem solved. EZ.

    Which is a problem with how Subclassing was done - if a lot of skill lines get nerfed because you could mix them with others, and then you don't, that means you get a nerf for nothing.

    That's the issue a lot of people have with Subclassing. "Just stick with your pure class!" is what some people want to do. Saying it as "Just eat a bunch of nerfs and be 25% behind where you currently are and about 50% behind the sweats!" makes it obvious why people are salty.

    Sure, but a casual player that does Overland and normal dungeons, etc. will likely never even notice the nerf unless they read the patch notes.
    There are more people who play the game than ultra-casuals who won't notice nerfs and ultra-sweats who will not permit a 0.0001% deviation from the meta.

    Dragonknight sustain (as in, the Combustion and Battle Roar passives) is being nerfed massively - over 25% in the case of Battle Roar and over 50% for Combustion. Those will be noticeable, especially since the reasoning was "because you can get more ult generation from other places!" and then the major gear set that gives ult gen (Pillagers) was then also nerfed.
    But at least they reduced the cost of two skills. Fortunately every DK is a DD so they will not be affected, right?

    And regarding the "waah, the sweats are the ones who don't allow any deviation from the meta!": Most of the ultra-sweaty groups I know have requirements of 'have a good parse and do your stuff.' A lot of people bring Arc because it's high damage and low effort, but I know plenty of people who bring off-Classes to trial tris.
    The "you must have the meta or I kick you!" are the thinks-they'-re-better-than-they-are raid leads are the ones who think there's one way and one way only to do everything, and they're the ones who demand everyone follow the meta (even if it means that they're technically getting less damage because they're forcing people into off-roles. But why should they take a 120k DPS Necro when they could have an 80k DPS Arc instead?

    Any guesses on which group will post in the Group Finder for runs? I know it'll be fun when all of the "no groups are letting me bring my Oakensorc build into trials because they're all toxic sweatlords!" posts end up becoming "no groups are letting me bring my elementalist build into trials" threads.

    NoSoup wrote: »
    Worst change in 11 years a big stretch.

    For me it is. Class identity means something to me. I will not diminish that by using skills from other classes.

    Sorcerers get a pass because they actually are an historical TES class but what exactly is a Templar? Or a Dragonknight, or a Warden, etc. These classes straight-up don't exist in TES, they are simply cobbled-together pastiches ported in from other fantasy worlds because, "MMOs are expected to have classes".

    You shouldn't discount the legions of players that think that classes in ESO are antithetical to the spirit of TES and a slap to the original classes that built that franchise. What would have been so wrong with using Crusader, Witchhunter, Monk, etc. instead of Templars and such.

    And so subclassing gives players much more freedom to pursue those sorts of ideas rather than being forced to use a skill simply because they had to choose a class and that class has only its tiny range of skills.

    First issue: all of the Classes are absolutely in the lore, because ESO is canon. Each one got several lorebooks detailing how they came about written by Lawrence Schick (aka ESO's first Loremaster), e.g. Dragonknights are following Akaviri traditions, Templars are invoking the aura of Stendarr, and the like. You're also pretending that Sorcerers are the 'only original' class, as if Nightblades weren't an Elder Scrolls thing since Arena. And while Necromancers may not have been a playable class per se, they were always around (again, since Arena) and did exist as NPC classes (since NPCs needed to have a Class to dictate their spells) and Conjuration (including that of undead) has been playable since Morrowind. And yes, there are lorebooks for Wardens implying a relationship with Y'ffre and Arcanists which obviously have relations with Hermaeus Mora.
    Or are you implying that if something didn't exist in previous games that it can't be Canon, in which case please explain how the Thu'um was allowed to exist in Skyrim since it wasn't even mentioned in Arena or Daggerfall.

    Now, to the point: as much as you want to strawman every person raising issues as "a hater," there are very few people who thing Subclassing is wholly bad (yes, there are some people who think so, but I'm sure most people would be amenable to it). Most of them only want Subclassing to be balanced. If it were properly balanced, such that a pure Class and a Subclassed build were able to perform comparatively and it didn't feel like pure Classes were being destroyed to make room for the new shiny, then a lot more people would like it. More importantly, there wouldn't be another imminent threat of an endgame exodus... which people also said wouldn't be a problem after U35, and yet those effects are still being felt by everyone who wants to get into vet content.

    Even consider: Subclassing as it is is still not completely free. Why not be able to trade all three lines? Why not be able to take multiple lines from the same parent Class? Why is it doubly expensive for no reason? A lot of people would like even more freedom than Subclassing is giving them. After all, if someone wanted to make a Druid with Green Balance, Earthen Heart, and Winter's Embrace, they still need to have a Warden as the base because they can't take two Warden lines otherwise.

    I agree with you that pure classes shouldn't receive nerfs simply because they can be leveraged by subclassing in particular ways. As a Necro enjoyer, I know about these drive-by nerfs quite well. And, of course, it is hard to find anyone opposed to achieving better and more thoughtful balance.

    But I can't go there with you on the merit of the classes. ESO being canon is just... be real, it's a hand-wave to sidestep having to be bound by prior lore. It's done this way so that none of the lore choices matter. They could make a Dwemertech Dragonborn class that could polymorph into Alduin and fly around while Thu'uming and call it canon if they wanted to but it wouldn't change the fundamental reality that it would be goofy as heck and a huge eye-roll for anyone for anyone invested in prior series lore.
  • SaintJohnHM
    SaintJohnHM
    ✭✭✭✭✭
    I feel kind of bad for the devs, I mean it doesn't seem like they're reading any of our feedback anyway, but I bet it sucks to read so much negative feedback on multiclassing. I don't know who at the company is at fault for pushing this multiclassing garbage before it's ready, or why they wouldn't tell us how they think it's going to affect the game (it seems they hadn't even thought it through), but there might actually be some reasonable folks at the company who probably get a little bummed out to know they're working on something that will make the game less fun for many players because it's not ready yet.
    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • cuddles_with_wroble
    cuddles_with_wroble
    ✭✭✭✭✭
    Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.

    Then just stick with your pure class. Problem solved. EZ.

    Which is a problem with how Subclassing was done - if a lot of skill lines get nerfed because you could mix them with others, and then you don't, that means you get a nerf for nothing.

    That's the issue a lot of people have with Subclassing. "Just stick with your pure class!" is what some people want to do. Saying it as "Just eat a bunch of nerfs and be 25% behind where you currently are and about 50% behind the sweats!" makes it obvious why people are salty.

    Sure, but a casual player that does Overland and normal dungeons, etc. will likely never even notice the nerf unless they read the patch notes.
    There are more people who play the game than ultra-casuals who won't notice nerfs and ultra-sweats who will not permit a 0.0001% deviation from the meta.

    Dragonknight sustain (as in, the Combustion and Battle Roar passives) is being nerfed massively - over 25% in the case of Battle Roar and over 50% for Combustion. Those will be noticeable, especially since the reasoning was "because you can get more ult generation from other places!" and then the major gear set that gives ult gen (Pillagers) was then also nerfed.
    But at least they reduced the cost of two skills. Fortunately every DK is a DD so they will not be affected, right?

    And regarding the "waah, the sweats are the ones who don't allow any deviation from the meta!": Most of the ultra-sweaty groups I know have requirements of 'have a good parse and do your stuff.' A lot of people bring Arc because it's high damage and low effort, but I know plenty of people who bring off-Classes to trial tris.
    The "you must have the meta or I kick you!" are the thinks-they'-re-better-than-they-are raid leads are the ones who think there's one way and one way only to do everything, and they're the ones who demand everyone follow the meta (even if it means that they're technically getting less damage because they're forcing people into off-roles. But why should they take a 120k DPS Necro when they could have an 80k DPS Arc instead?

    Any guesses on which group will post in the Group Finder for runs? I know it'll be fun when all of the "no groups are letting me bring my Oakensorc build into trials because they're all toxic sweatlords!" posts end up becoming "no groups are letting me bring my elementalist build into trials" threads.

    NoSoup wrote: »
    Worst change in 11 years a big stretch.

    For me it is. Class identity means something to me. I will not diminish that by using skills from other classes.

    Sorcerers get a pass because they actually are an historical TES class but what exactly is a Templar? Or a Dragonknight, or a Warden, etc. These classes straight-up don't exist in TES, they are simply cobbled-together pastiches ported in from other fantasy worlds because, "MMOs are expected to have classes".

    You shouldn't discount the legions of players that think that classes in ESO are antithetical to the spirit of TES and a slap to the original classes that built that franchise. What would have been so wrong with using Crusader, Witchhunter, Monk, etc. instead of Templars and such.

    And so subclassing gives players much more freedom to pursue those sorts of ideas rather than being forced to use a skill simply because they had to choose a class and that class has only its tiny range of skills.

    First issue: all of the Classes are absolutely in the lore, because ESO is canon. Each one got several lorebooks detailing how they came about written by Lawrence Schick (aka ESO's first Loremaster), e.g. Dragonknights are following Akaviri traditions, Templars are invoking the aura of Stendarr, and the like. You're also pretending that Sorcerers are the 'only original' class, as if Nightblades weren't an Elder Scrolls thing since Arena. And while Necromancers may not have been a playable class per se, they were always around (again, since Arena) and did exist as NPC classes (since NPCs needed to have a Class to dictate their spells) and Conjuration (including that of undead) has been playable since Morrowind. And yes, there are lorebooks for Wardens implying a relationship with Y'ffre and Arcanists which obviously have relations with Hermaeus Mora.
    Or are you implying that if something didn't exist in previous games that it can't be Canon, in which case please explain how the Thu'um was allowed to exist in Skyrim since it wasn't even mentioned in Arena or Daggerfall.

    Now, to the point: as much as you want to strawman every person raising issues as "a hater," there are very few people who thing Subclassing is wholly bad (yes, there are some people who think so, but I'm sure most people would be amenable to it). Most of them only want Subclassing to be balanced. If it were properly balanced, such that a pure Class and a Subclassed build were able to perform comparatively and it didn't feel like pure Classes were being destroyed to make room for the new shiny, then a lot more people would like it. More importantly, there wouldn't be another imminent threat of an endgame exodus... which people also said wouldn't be a problem after U35, and yet those effects are still being felt by everyone who wants to get into vet content.

    Even consider: Subclassing as it is is still not completely free. Why not be able to trade all three lines? Why not be able to take multiple lines from the same parent Class? Why is it doubly expensive for no reason? A lot of people would like even more freedom than Subclassing is giving them. After all, if someone wanted to make a Druid with Green Balance, Earthen Heart, and Winter's Embrace, they still need to have a Warden as the base because they can't take two Warden lines otherwise.

    I agree with you that pure classes shouldn't receive nerfs simply because they can be leveraged by subclassing in particular ways. As a Necro enjoyer, I know about these drive-by nerfs quite well. And, of course, it is hard to find anyone opposed to achieving better and more thoughtful balance.

    But I can't go there with you on the merit of the classes. ESO being canon is just... be real, it's a hand-wave to sidestep having to be bound by prior lore. It's done this way so that none of the lore choices matter. They could make a Dwemertech Dragonborn class that could polymorph into Alduin and fly around while Thu'uming and call it canon if they wanted to but it wouldn't change the fundamental reality that it would be goofy as heck and a huge eye-roll for anyone for anyone invested in prior series lore.

    Saying eso lore is cannon is the same as Disney trying to call the Star Wars sequels and the acolytes cannon.
    Edited by cuddles_with_wroble on 20 May 2025 20:50
  • SaintJohnHM
    SaintJohnHM
    ✭✭✭✭✭
    q1fkverjzbfy.png
    Edited by SaintJohnHM on 21 May 2025 04:25
    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    Subclassing is really fun and i'm looking forward to it.

    If, and this is a big if, ZoS continue to work on subclassing and address the skill lines which perform poorly, like dark magic, AND they look at over performing skill lines like herald and assassination, then not only should the system be more fun and interesting, but it should also address the "pure" class balance.

    but we'll see. if they just throw it out in it's current state and don't do anything to polish it in the next few updates, then the dissatisfaction is justified in my opinion.

    as always, it's up to ZoS.
  • supabicboi
    supabicboi
    ✭✭✭
    Tannus15 wrote: »
    Subclassing is really fun and i'm looking forward to it.

    If, and this is a big if, ZoS continue to work on subclassing and address the skill lines which perform poorly, like dark magic, AND they look at over performing skill lines like herald and assassination, then not only should the system be more fun and interesting, but it should also address the "pure" class balance.

    but we'll see. if they just throw it out in it's current state and don't do anything to polish it in the next few updates, then the dissatisfaction is justified in my opinion.

    as always, it's up to ZoS.

    according to ZOS' track record, if we do see an update to subclassing, it would be around half a year later June 2, thats the earlier timestamp, IF they give an update.

    so thats abt the same time when subclassing is no longer new, and many players have already went on another hiatus.

    notorious poor update timelines, non-existent meaningful hot fixes, and a tendency to leave their combat related projects half complete and never again addressed.

    not even trying to be satirical. shouldnt even hope for an update, its safe to assume they dont do that over at ZOS. Just simply dont seem to be a game studio that has incremental improvements in their pipeline.

    GTA 6 would be out by then alrdy.

    Edited by supabicboi on 21 May 2025 09:16
  • mrreow
    mrreow
    ✭✭✭
    Another angle to look at it is to ask yourself why they didn’t do it sooner then if it is so good? It takes little resources.
    It’s not super hard to come up with such idea either so it wasn’t that they just had eureka moment.

    They must have already thought about it when the initial concepts of the game systems were designed, spellmaking, and discarded it. Why now?

    Will it now be better for some reason?

    Or maybe, it is simply some kind of short-term attempt to pull new and returning players in. I hope not but what else it could be? I assume that there was a very good reason why we didn’t have this system for 10 years. Suddenly it changed just as the game got allocated less resources because of new mmo in the making and lost some players. Coincidence?

    Of course it could also be that higher ups gave more freedom to devs as they don’t care as much about eso anymore, priorities changed and so now devs can finally do something they always wanted.


    Edited by mrreow on 21 May 2025 11:42
  • NoSoup
    NoSoup
    ✭✭✭✭✭
    I feel kind of bad for the devs, I mean it doesn't seem like they're reading any of our feedback anyway, but I bet it sucks to read so much negative feedback on multiclassing. I don't know who at the company is at fault for pushing this multiclassing garbage before it's ready, or why they wouldn't tell us how they think it's going to affect the game (it seems they hadn't even thought it through), but there might actually be some reasonable folks at the company who probably get a little bummed out to know they're working on something that will make the game less fun for many players because it's not ready yet.

    Well to be fair, for every negative whinge I see, I see a positive post to counter the said negative whinge.
    Formally SirDopey, lost forum account during the great reset.....
  • SaintJohnHM
    SaintJohnHM
    ✭✭✭✭✭
    NoSoup wrote: »
    I feel kind of bad for the devs, I mean it doesn't seem like they're reading any of our feedback anyway, but I bet it sucks to read so much negative feedback on multiclassing. I don't know who at the company is at fault for pushing this multiclassing garbage before it's ready, or why they wouldn't tell us how they think it's going to affect the game (it seems they hadn't even thought it through), but there might actually be some reasonable folks at the company who probably get a little bummed out to know they're working on something that will make the game less fun for many players because it's not ready yet.

    Well to be fair, for every negative whinge I see, I see a positive post to counter the said negative whinge.

    Wrong again. You can't counter a negative post with a positive one, no amount of blind cheerleading will make a poor multiclass implementation fun for many players. You can't talk people into having fun with a system they've already tried and know isn't fun for them.
    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    NoSoup wrote: »
    I feel kind of bad for the devs, I mean it doesn't seem like they're reading any of our feedback anyway, but I bet it sucks to read so much negative feedback on multiclassing. I don't know who at the company is at fault for pushing this multiclassing garbage before it's ready, or why they wouldn't tell us how they think it's going to affect the game (it seems they hadn't even thought it through), but there might actually be some reasonable folks at the company who probably get a little bummed out to know they're working on something that will make the game less fun for many players because it's not ready yet.

    Well to be fair, for every negative whinge I see, I see a positive post to counter the said negative whinge.

    Wrong again. You can't counter a negative post with a positive one, no amount of blind cheerleading will make a poor multiclass implementation fun for many players. You can't talk people into having fun with a system they've already tried and know isn't fun for them.

    Most of the people I know complaining either haven't tried it at all, or tried it for 20 minutes pts week one and drew all their conclusions from that.
  • SaintJohnHM
    SaintJohnHM
    ✭✭✭✭✭
    sarahthes wrote: »
    NoSoup wrote: »
    I feel kind of bad for the devs, I mean it doesn't seem like they're reading any of our feedback anyway, but I bet it sucks to read so much negative feedback on multiclassing. I don't know who at the company is at fault for pushing this multiclassing garbage before it's ready, or why they wouldn't tell us how they think it's going to affect the game (it seems they hadn't even thought it through), but there might actually be some reasonable folks at the company who probably get a little bummed out to know they're working on something that will make the game less fun for many players because it's not ready yet.

    Well to be fair, for every negative whinge I see, I see a positive post to counter the said negative whinge.

    Wrong again. You can't counter a negative post with a positive one, no amount of blind cheerleading will make a poor multiclass implementation fun for many players. You can't talk people into having fun with a system they've already tried and know isn't fun for them.

    Most of the people I know complaining either haven't tried it at all, or tried it for 20 minutes pts week one and drew all their conclusions from that.

    Yeah, it's true that there are some people who have enough experience in the game to look at the changes in the patch notes and see why the multiclassing will lead to a drastic unpleasant shift for them. I'm not that clever and needed a few hours to try it and hate it.

    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    sarahthes wrote: »
    NoSoup wrote: »
    I feel kind of bad for the devs, I mean it doesn't seem like they're reading any of our feedback anyway, but I bet it sucks to read so much negative feedback on multiclassing. I don't know who at the company is at fault for pushing this multiclassing garbage before it's ready, or why they wouldn't tell us how they think it's going to affect the game (it seems they hadn't even thought it through), but there might actually be some reasonable folks at the company who probably get a little bummed out to know they're working on something that will make the game less fun for many players because it's not ready yet.

    Well to be fair, for every negative whinge I see, I see a positive post to counter the said negative whinge.

    Wrong again. You can't counter a negative post with a positive one, no amount of blind cheerleading will make a poor multiclass implementation fun for many players. You can't talk people into having fun with a system they've already tried and know isn't fun for them.

    Most of the people I know complaining either haven't tried it at all, or tried it for 20 minutes pts week one and drew all their conclusions from that.

    Yeah, it's true that there are some people who have enough experience in the game to look at the changes in the patch notes and see why the multiclassing will lead to a drastic unpleasant shift for them. I'm not that clever and needed a few hours to try it and hate it.

    Most of the endgame community is interested to see how we can break content with the higher damage and that, and theorycrafting raid comps (which is what some people do for fun) is our weighing any concerns they may have.
  • SaintJohnHM
    SaintJohnHM
    ✭✭✭✭✭
    sarahthes wrote: »
    sarahthes wrote: »
    NoSoup wrote: »
    I feel kind of bad for the devs, I mean it doesn't seem like they're reading any of our feedback anyway, but I bet it sucks to read so much negative feedback on multiclassing. I don't know who at the company is at fault for pushing this multiclassing garbage before it's ready, or why they wouldn't tell us how they think it's going to affect the game (it seems they hadn't even thought it through), but there might actually be some reasonable folks at the company who probably get a little bummed out to know they're working on something that will make the game less fun for many players because it's not ready yet.

    Well to be fair, for every negative whinge I see, I see a positive post to counter the said negative whinge.

    Wrong again. You can't counter a negative post with a positive one, no amount of blind cheerleading will make a poor multiclass implementation fun for many players. You can't talk people into having fun with a system they've already tried and know isn't fun for them.

    Most of the people I know complaining either haven't tried it at all, or tried it for 20 minutes pts week one and drew all their conclusions from that.

    Yeah, it's true that there are some people who have enough experience in the game to look at the changes in the patch notes and see why the multiclassing will lead to a drastic unpleasant shift for them. I'm not that clever and needed a few hours to try it and hate it.

    Most of the endgame community is interested to see how we can break content with the higher damage and that, and theorycrafting raid comps (which is what some people do for fun) is our weighing any concerns they may have.

    Yep, I can see tons of ways people will find it fun. It just sucks that it comes at a cost to other players fun when ZOS could have spent more time with it and made it fun for more folks. But I'm glad some folks will have fun with it.
    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • Pevey
    Pevey
    ✭✭✭✭✭
    ✭✭✭
    sarahthes wrote: »
    sarahthes wrote: »
    NoSoup wrote: »
    I feel kind of bad for the devs, I mean it doesn't seem like they're reading any of our feedback anyway, but I bet it sucks to read so much negative feedback on multiclassing. I don't know who at the company is at fault for pushing this multiclassing garbage before it's ready, or why they wouldn't tell us how they think it's going to affect the game (it seems they hadn't even thought it through), but there might actually be some reasonable folks at the company who probably get a little bummed out to know they're working on something that will make the game less fun for many players because it's not ready yet.

    Well to be fair, for every negative whinge I see, I see a positive post to counter the said negative whinge.

    Wrong again. You can't counter a negative post with a positive one, no amount of blind cheerleading will make a poor multiclass implementation fun for many players. You can't talk people into having fun with a system they've already tried and know isn't fun for them.

    Most of the people I know complaining either haven't tried it at all, or tried it for 20 minutes pts week one and drew all their conclusions from that.

    Yeah, it's true that there are some people who have enough experience in the game to look at the changes in the patch notes and see why the multiclassing will lead to a drastic unpleasant shift for them. I'm not that clever and needed a few hours to try it and hate it.

    Most of the endgame community is interested to see how we can break content with the higher damage and that, and theorycrafting raid comps (which is what some people do for fun) is our weighing any concerns they may have.

    And when the novelty of that wears off, it will be boring, but the content will still be broken.
  • NoSoup
    NoSoup
    ✭✭✭✭✭
    sarahthes wrote: »
    NoSoup wrote: »
    I feel kind of bad for the devs, I mean it doesn't seem like they're reading any of our feedback anyway, but I bet it sucks to read so much negative feedback on multiclassing. I don't know who at the company is at fault for pushing this multiclassing garbage before it's ready, or why they wouldn't tell us how they think it's going to affect the game (it seems they hadn't even thought it through), but there might actually be some reasonable folks at the company who probably get a little bummed out to know they're working on something that will make the game less fun for many players because it's not ready yet.

    Well to be fair, for every negative whinge I see, I see a positive post to counter the said negative whinge.

    Wrong again. You can't counter a negative post with a positive one, no amount of blind cheerleading will make a poor multiclass implementation fun for many players. You can't talk people into having fun with a system they've already tried and know isn't fun for them.

    Most of the people I know complaining either haven't tried it at all, or tried it for 20 minutes pts week one and drew all their conclusions from that.

    Yeah, it's true that there are some people who have enough experience in the game to look at the changes in the patch notes and see why the multiclassing will lead to a drastic unpleasant shift for them. I'm not that clever and needed a few hours to try it and hate it.

    You mean the same people that said the Vengence campaign was going to be a waste of time, unfun and would ultimately kill off PVP entirely? Yeah, those same people were so right about "what a failure venegence would be".....
    Formally SirDopey, lost forum account during the great reset.....
  • SaintJohnHM
    SaintJohnHM
    ✭✭✭✭✭
    NoSoup wrote: »
    sarahthes wrote: »
    NoSoup wrote: »
    I feel kind of bad for the devs, I mean it doesn't seem like they're reading any of our feedback anyway, but I bet it sucks to read so much negative feedback on multiclassing. I don't know who at the company is at fault for pushing this multiclassing garbage before it's ready, or why they wouldn't tell us how they think it's going to affect the game (it seems they hadn't even thought it through), but there might actually be some reasonable folks at the company who probably get a little bummed out to know they're working on something that will make the game less fun for many players because it's not ready yet.

    Well to be fair, for every negative whinge I see, I see a positive post to counter the said negative whinge.

    Wrong again. You can't counter a negative post with a positive one, no amount of blind cheerleading will make a poor multiclass implementation fun for many players. You can't talk people into having fun with a system they've already tried and know isn't fun for them.

    Most of the people I know complaining either haven't tried it at all, or tried it for 20 minutes pts week one and drew all their conclusions from that.

    Yeah, it's true that there are some people who have enough experience in the game to look at the changes in the patch notes and see why the multiclassing will lead to a drastic unpleasant shift for them. I'm not that clever and needed a few hours to try it and hate it.

    You mean the same people that said the Vengence campaign was going to be a waste of time, unfun and would ultimately kill off PVP entirely? Yeah, those same people were so right about "what a failure venegence would be".....

    Nope. We at least understood their plan to use Vengeance to improve performance since that was one of the main barriers to PVP being fun. Some may hate the changes, but there was a communicated plan to fix something that was obviously broken, everyone in PVP complains about server performance etc. PVE was already relatively thriving, multiclassing doesn't fix anything that was broken, it creates new problems and makes the game less fun for many players when it could have been fun with a little more communication and time to make it better.
    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • Alchimiste1
    Alchimiste1
    ✭✭✭✭✭
    I think zos is underestimating how many end game pvpers (and probably overs) they are about to lose next update.
Sign In or Register to comment.