But the players ARE creating the problem. There are certain players- min/maxers- who spend all their time trying to find the most minute increase... and then since so many people are followers- those players just blindly follow along. Then, many of these leaders start making the, "Well you need to run this certain build, set, in order to run with our group"... and followers gotta follow. So no matter WHAT the devs do, no matter what 'balance' they try to achieve- these min/maxers will always find the 'best build' even if it's a fraction of a percent- and people will follow along. That's not the devs fault... AT ALL. There is no way they can find a perfect balance, and IMO, I believe they have given up trying to appease this group.
If players just said... NO! If they just stopped following these people, if they stopped grouping with those who limit what players can have for builds... they would either leave or open up their groups. This would eliminate the 'meta' problem because people would stop following along and would then play what they find to be personally FUN. Yes, some people find being a follower to be fun... I don't... hence the reason I refuse to deal with groups or group content. Since ZOS's established concept for ESO is 'Skyrim with friends'... then subclassing further moves the game to that end.
hamburger pizzas are already gaining popularity maybe the same happen with subclassing evetually ? just google up what is hamburger pizza for the delicious recipe
Ragnarok0130 wrote: »hamburger pizzas are already gaining popularity maybe the same happen with subclassing evetually ? just google up what is hamburger pizza for the delicious recipe
Putting on my ZoS marketing hat: "We can say 100% of our customers love the hamburger pizza when the 80% of your customers that hated it stopped coming to the restaurant."
SaintJohnHM wrote: »Ragnarok0130 wrote: »hamburger pizzas are already gaining popularity maybe the same happen with subclassing evetually ? just google up what is hamburger pizza for the delicious recipe
Putting on my ZoS marketing hat: "We can say 100% of our customers love the hamburger pizza when the 80% of your customers that hated it stopped coming to the restaurant."
Yep. And I actually think they'll see a bump when it gets released from curious folks coming back to check it out, but it won't last long.
SaintJohnHM wrote: »Ragnarok0130 wrote: »hamburger pizzas are already gaining popularity maybe the same happen with subclassing evetually ? just google up what is hamburger pizza for the delicious recipe
Putting on my ZoS marketing hat: "We can say 100% of our customers love the hamburger pizza when the 80% of your customers that hated it stopped coming to the restaurant."
Yep. And I actually think they'll see a bump when it gets released from curious folks coming back to check it out, but it won't last long.
well the overall population rather than who leaves and who is staying thing to me is more important in the end, my thinking is not many will return but alot of new players may follow with the new system once its operational and ironed out a bit, its likely something that the younger generation than now would enjoy more than old eso, this still works out well for my playstyle and things i enjoy which one of the main things is keeping random vet dungeons challenging and fun, for this to happen eso needs in any way to have at some point a huge jump in daily players, especially new players and to finally drop the powercreep approach once and for all, as it stands now and the outlook is that i may aswell log in and twiddle my thumbs then log out agaon
smells like a way of saying hey, we been here well over 10 years we just need everyone to stick around another 10 while we get eso 2 right instead and we hope you enjoy it
SaintJohnHM wrote: »smells like a way of saying hey, we been here well over 10 years we just need everyone to stick around another 10 while we get eso 2 right instead and we hope you enjoy it
to the many folks who hate how this garbage multiclass implementation will make the game a lot less fun for them it sounds a lot worse.
SaintJohnHM wrote: »Ragnarok0130 wrote: »hamburger pizzas are already gaining popularity maybe the same happen with subclassing evetually ? just google up what is hamburger pizza for the delicious recipe
Putting on my ZoS marketing hat: "We can say 100% of our customers love the hamburger pizza when the 80% of your customers that hated it stopped coming to the restaurant."
Yep. And I actually think they'll see a bump when it gets released from curious folks coming back to check it out, but it won't last long.
well the overall population rather than who leaves and who is staying thing to me is more important in the end, my thinking is not many will return but alot of new players may follow with the new system once its operational and ironed out a bit, its likely something that the younger generation than now would enjoy more than old eso, this still works out well for my playstyle and things i enjoy which one of the main things is keeping random vet dungeons challenging and fun, for this to happen eso needs in any way to have at some point a huge jump in daily players, especially new players and to finally drop the powercreep approach once and for all, as it stands now and the outlook is that i may aswell log in and twiddle my thumbs then log out again
SilverBride wrote: »Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.
YandereGirlfriend wrote: »SilverBride wrote: »Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.
Then just stick with your pure class. Problem solved. EZ.
YandereGirlfriend wrote: »SilverBride wrote: »Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.
Then just stick with your pure class. Problem solved. EZ.
YandereGirlfriend wrote: »SilverBride wrote: »Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.
Then just stick with your pure class. Problem solved. EZ.
Yea this is much worse. I've stuck around for 10 years even though it's felt like every year since 2017 has made the game worse. I've put up with a lot of patches that I was extremely unhappy with, but this one is the end of the line for me.
I was going to give it a chance, but then I tried to theorycraft a PvP build in my head. I knew I needed: Major Resolve, Major Brutality, some sort of secondary HoT, and good burst damage, preferably with some delayed burst for combos. This is basically what's needed for any PvP build at this point.
I came up with: Assassination, Animal Companions, and Restoring Light. This combination gets me all the buffs I need and the shalks give me both breach and a delayed burst skill. Then I realized that any other build I tried to come up with was just a slightly different flavor that often required 2 of those 3 skill lines to get what I needed.
I just don't see how the game can be fun in PvP when almost everyone will be on some variation of the same "class". Everything will get so samey so quickly.
Maybe Vengeance can be expanded on and subclassing will be banned there. That's the only thing that can keep me around at this point.
SilverBride wrote: »YandereGirlfriend wrote: »SilverBride wrote: »Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.
Then just stick with your pure class. Problem solved. EZ.
If only that were possible.
But as @tomofhyrule pointed out, skills are being nerfed which results in pure classes being 25% behind where we currently are.
SilverBride wrote: »YandereGirlfriend wrote: »SilverBride wrote: »Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.
Then just stick with your pure class. Problem solved. EZ.
If only that were possible.
But as @tomofhyrule pointed out, skills are being nerfed which results in pure classes being 25% behind where we currently are.
The sorc tears are a bit over the top, the class was overperforming for ages and should have been nerfed down a while ago. None of the sorc nerfs are that over the top and the class is still going to be very strong next patch even without subclassing on it.
SilverBride wrote: »YandereGirlfriend wrote: »SilverBride wrote: »Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.
Then just stick with your pure class. Problem solved. EZ.
If only that were possible.
But as @tomofhyrule pointed out, skills are being nerfed which results in pure classes being 25% behind where we currently are.
The sorc tears are a bit over the top, the class was overperforming for ages and should have been nerfed down a while ago. None of the sorc nerfs are that over the top and the class is still going to be very strong next patch even without subclassing on it.
SaintJohnHM wrote: »SilverBride wrote: »YandereGirlfriend wrote: »SilverBride wrote: »Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.
Then just stick with your pure class. Problem solved. EZ.
If only that were possible.
But as @tomofhyrule pointed out, skills are being nerfed which results in pure classes being 25% behind where we currently are.
The sorc tears are a bit over the top, the class was overperforming for ages and should have been nerfed down a while ago. None of the sorc nerfs are that over the top and the class is still going to be very strong next patch even without subclassing on it.
Wrong. There will be no advantage to playing a pure class in group PVE content, especially not the sorc, performance is much lower than multiclasses. I've also heard people say super dumb stuff like "sorcs shouldn't have a shield that heals, let them waste bar space with pets" while every other class has multiple skills with two abilities (arc dmg beam and shield, etc).
cuddles_with_wroble wrote: »SilverBride wrote: »YandereGirlfriend wrote: »SilverBride wrote: »Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.
Then just stick with your pure class. Problem solved. EZ.
If only that were possible.
But as @tomofhyrule pointed out, skills are being nerfed which results in pure classes being 25% behind where we currently are.
The sorc tears are a bit over the top, the class was overperforming for ages and should have been nerfed down a while ago. None of the sorc nerfs are that over the top and the class is still going to be very strong next patch even without subclassing on it.
The sorc tears are indeed not over the top, their class is gutted next patch with subclassing.
The pets being double bar still is a violation of human rights at this point in the game
The fact that all of your important skills are split between all 3 skill lines means you kinda always lose something if you subclass too. Nightblade assassination for example gives you access to basically the entire nightblade offensive kit in 1 skill line, or restoring light on Templar which basically gives you the entire defensive kit of Templar in 1 skill line.
The skill lines need to be balanced against each other and currently they are VERY far from it
SilverBride wrote: »YandereGirlfriend wrote: »SilverBride wrote: »Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.
Then just stick with your pure class. Problem solved. EZ.
If only that were possible.
But as @tomofhyrule pointed out, skills are being nerfed which results in pure classes being 25% behind where we currently are.
The sorc tears are a bit over the top, the class was overperforming for ages and should have been nerfed down a while ago. None of the sorc nerfs are that over the top and the class is still going to be very strong next patch even without subclassing on it.
SilverBride wrote: »SilverBride wrote: »YandereGirlfriend wrote: »SilverBride wrote: »Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.
Then just stick with your pure class. Problem solved. EZ.
If only that were possible.
But as @tomofhyrule pointed out, skills are being nerfed which results in pure classes being 25% behind where we currently are.
The sorc tears are a bit over the top, the class was overperforming for ages and should have been nerfed down a while ago. None of the sorc nerfs are that over the top and the class is still going to be very strong next patch even without subclassing on it.
My no pet Sorcerer says otherwise.
Why? Because you're losing a massively overpowered heal on a shield? The closest skill to harden ward would be the arcanist's gibbering shield which requires an ultimate. Hardly seems "class breaking". If anything you're getting stronger by being able to have crystal weapons only slotted on bar but getting the benefit on both.SilverBride wrote: »My no pet Sorcerer says otherwise.
SilverBride wrote: »Why? Because you're losing a massively overpowered heal on a shield? The closest skill to harden ward would be the arcanist's gibbering shield which requires an ultimate. Hardly seems "class breaking". If anything you're getting stronger by being able to have crystal weapons only slotted on bar but getting the benefit on both.SilverBride wrote: »My no pet Sorcerer says otherwise.
Hardened Ward is not massively overpowered, nor will my Sorcerer be stronger without it.
No class should have to give up anything for subclassing. It's by far the worst change I have seen in the 11 years this game has been around.
cuddles_with_wroble wrote: »SilverBride wrote: »YandereGirlfriend wrote: »SilverBride wrote: »Subclassing could never be fun for everyone because not everyone is into theorycrafting. Just the thought of having to do that kills my desire to play at all.
Then just stick with your pure class. Problem solved. EZ.
If only that were possible.
But as @tomofhyrule pointed out, skills are being nerfed which results in pure classes being 25% behind where we currently are.
The sorc tears are a bit over the top, the class was overperforming for ages and should have been nerfed down a while ago. None of the sorc nerfs are that over the top and the class is still going to be very strong next patch even without subclassing on it.
The sorc tears are indeed not over the top, their class is gutted next patch with subclassing.
The pets being double bar still is a violation of human rights at this point in the game
The fact that all of your important skills are split between all 3 skill lines means you kinda always lose something if you subclass too. Nightblade assassination for example gives you access to basically the entire nightblade offensive kit in 1 skill line, or restoring light on Templar which basically gives you the entire defensive kit of Templar in 1 skill line.
The skill lines need to be balanced against each other and currently they are VERY far from it
This is quite a myopic view. The NB assination tree might be stacked with offensive skills but you're lacking major brutality and savagery which you need to max out the damage from that tree. To get both, you'll either need to keep both other trees, use potions (expensive for 100% uptime), oakensoul (constrains your skill choices) swap out gear sets or lose a skill slot on each bar.