Let's be honest, there are a lot of effects that need to become temporary or toggleable, including armor effects like Ebon Armory. I actively avoid these sets because I hate the visuals and if they weren't there, I might actually consider using them in my builds. Whatever the justification for this might be, it's wrongheaded. A set like Ebon Armory doesn't need to be easily spotted in a crowd, the effect is just always on for...some reason.
I mean, sure, NB can just not slot Grim Focus.... but why would they want to give up one of their best offensive skills?
joseayalac wrote: »That's the reason why this thread continues being active after this long, the devs haven't acknowledged the real state of the skill and it's issues. For a lot of players, Kevin saying it's working as intended is just shoving the problem off and hoping it goes away on it's own. The devs haven't even communicated that they're aware of it's issues.
Want to clear this up as some wires may be crossed here regarding communication. The previous comment posted by me was based off of a conversation with the dev team, not me acting independently to "just shoving the problem off and hoping it goes away on it's own". So the team is aware. That being said, happy to raise this again with the team and see if anything has changed.
Renato90085 wrote: »today my grim focus skill icon be old version(when I can shot)
Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.
@ZOS_Kevin
If the developer intent is to make Gloambound weapons invisible when stowed, then why is the Grim Focus glow still active?
I would happily stop complaining about the Grim Focus problem if it would just be invisible on stowed Gloambound weapons.
This is very obviously a broken system.
TwiceBornStar wrote: »A few added skill styles for that particular skill would probably fix this, no?