SimonThesis wrote: »We went from No Proc sets allowed in cyrodiil, to everyone being required to run 1 of 3 new overpowered proc sets. @ZOS_Kevin @ZOS_GinaBruno
I suggest a change of approach. Instead of excluding a small range of sets, I suggest allowing only a small range of very basic sets that only improve stats without a plethora of rules and conditions.
As a returning player from around 2019, it is actually headache-inducing to read the text of many 5 set bonuses as they are so convoluted. I think 75% of sets are cheesy or OP in one way or another. I think they are practically impossible to balance.
The most gratifying PVP experience I had in ESO PVP was between 1.6 and 2.2 when sets were much more basic. 2.2 (orsinium) was a very good place as the CP cap was introduced.
Starting with 1T and the large influx of new monster sets, gear started to play too large a role in combat instead of individual/team skill and overt strategy and tactics. This has become a greater issue every update since.
Izanagi.Xiiib16_ESO wrote: »For those interested a small update from Reddit's AUA