I think I must have missed the post where they explicitly said there was 0% benefit from disabling cross healing outside of groups. Care to point me to the article?
I think I must have missed the post where they explicitly said there was 0% benefit from disabling cross healing outside of groups. Care to point me to the article?
"There wasn't, as far as we can tell, much of a discernable performance gain out of that" (group only healing) -- Brian Wheeler, 4:17:35
The Uninvited wrote: »LightYagami wrote: »The Uninvited wrote: »@ZOS_GinaBruno please by all that is holy leave proc sets disabled in Cyro.
This is the best PvP the game has had to offer in the last 5+ years.
The fact that you can return to the game after a 2+ year hiatus and not have to worry about getting the latest DLC, grinding dungeons, gathering monster sets and mythics just to participate in PvP is the best thing since sliced bread.
If you don't have to worry about the sets, you can actually balance the classes against each other without having to factor insane procs into the equation as well.
A humble plea from a player who only returned due to no procs and who will happily stick around & pay the monthly sub as long as they remain disabled.
They will make a seperate no-proc campaign in U31.
Where has that been said just trying to keep current?
And in what format - CP / NoCP / Alliance locked or not etc. Feels like division of a not huge population
Low PvP population is because of lack of improvement, not division of population. There are way more diversified PvE zones and contents and the PvE community keeps growing.
In PvP, they should change the current practice instead of keeping the existing ways. Lack of choice isn't a good way to attract people. BG is an example. They don't even allow players to select game mode now. Low division, right? and that doesn't help increasing the player base at all. In fact it simply make people don't want to play BGs.
No-proc PvP is good, what they should do maybe simply expand the allowed sets (for example those adding x% of something), keep those probability based set out, then it will be fine.
Players should focus more on their skills - dodging, blocking, healing, damage combo, situational awareness, etc. instead of simply let their gears do the majority for them.
Currently almost all DLC are PvE focused. They didn't put enough resources in PvP (not even smooth servers of Cyrodiil) and that's the key problem of why PvP player base keeps dropping. If they keep unchanged, players won't come back.
I hear you @LightYagami but also disagree about division...as it is a factor to spread an already low pop in places is my point.
For example noCP on Xbox EU population can be low pop, but can also lead to wicked small scale, when guilds arrive for a push on reset. If you created two noCP one Proc, and one no Proc it would ruin noCP completely.
Main Pop on most camps is Grey Host right, players have voted with their feet on alliance lock being favoured. Blackreach is very low pop and again couldn't handle a split.
I'm not one for Zergs, so grey Host pop split down the middle wouldn't faze me.
To repeat I'm not saying low pop is around division, I'm saying the low pop can't handle further division.
I very much agree no Proc PvP is better. And agree on static stat sets being allowed. For me, enforce that across the board to imperial city and BG and be done with it. But it appears they want to react to noise around those wanting Procs. Personally think bad idea.
I also disagree with you on BG, having a solo / premade queue is more important to player fun than selecting a game mode, and I think it's helped the queue, less division as no choice. Alot selected DM anyway so it's better to have a mix. I would like to see proper team leaderboards etc and private BGs for tournaments as improvements.
@ZOS_GinaBruno Any Offical post links on the plans with Procs ?
It was in the original post about the testing: https://forums.elderscrollsonline.com/en/discussion/comment/7153201#Comment_7153201
The Uninvited wrote: »LightYagami wrote: »The Uninvited wrote: »@ZOS_GinaBruno please by all that is holy leave proc sets disabled in Cyro.
This is the best PvP the game has had to offer in the last 5+ years.
The fact that you can return to the game after a 2+ year hiatus and not have to worry about getting the latest DLC, grinding dungeons, gathering monster sets and mythics just to participate in PvP is the best thing since sliced bread.
If you don't have to worry about the sets, you can actually balance the classes against each other without having to factor insane procs into the equation as well.
A humble plea from a player who only returned due to no procs and who will happily stick around & pay the monthly sub as long as they remain disabled.
They will make a seperate no-proc campaign in U31.
Where has that been said just trying to keep current?
And in what format - CP / NoCP / Alliance locked or not etc. Feels like division of a not huge population
Low PvP population is because of lack of improvement, not division of population. There are way more diversified PvE zones and contents and the PvE community keeps growing.
In PvP, they should change the current practice instead of keeping the existing ways. Lack of choice isn't a good way to attract people. BG is an example. They don't even allow players to select game mode now. Low division, right? and that doesn't help increasing the player base at all. In fact it simply make people don't want to play BGs.
No-proc PvP is good, what they should do maybe simply expand the allowed sets (for example those adding x% of something), keep those probability based set out, then it will be fine.
Players should focus more on their skills - dodging, blocking, healing, damage combo, situational awareness, etc. instead of simply let their gears do the majority for them.
Currently almost all DLC are PvE focused. They didn't put enough resources in PvP (not even smooth servers of Cyrodiil) and that's the key problem of why PvP player base keeps dropping. If they keep unchanged, players won't come back.
I hear you @LightYagami but also disagree about division...as it is a factor to spread an already low pop in places is my point.
For example noCP on Xbox EU population can be low pop, but can also lead to wicked small scale, when guilds arrive for a push on reset. If you created two noCP one Proc, and one no Proc it would ruin noCP completely.
Main Pop on most camps is Grey Host right, players have voted with their feet on alliance lock being favoured. Blackreach is very low pop and again couldn't handle a split.
I'm not one for Zergs, so grey Host pop split down the middle wouldn't faze me.
To repeat I'm not saying low pop is around division, I'm saying the low pop can't handle further division.
I very much agree no Proc PvP is better. And agree on static stat sets being allowed. For me, enforce that across the board to imperial city and BG and be done with it. But it appears they want to react to noise around those wanting Procs. Personally think bad idea.
I also disagree with you on BG, having a solo / premade queue is more important to player fun than selecting a game mode, and I think it's helped the queue, less division as no choice. Alot selected DM anyway so it's better to have a mix. I would like to see proper team leaderboards etc and private BGs for tournaments as improvements.
@ZOS_GinaBruno Any Offical post links on the plans with Procs ?
It was in the original post about the testing: https://forums.elderscrollsonline.com/en/discussion/comment/7153201#Comment_7153201
Thx so nothing confirmed or recent, I think that's what I'm after.
There was a small - but not big enough - better performance with the AOE cooldowns.Thanks for pointing it to me, But "not much discernable performance gain" means there was indeed a bit of performance gain. But hey, its all up in the air (no real values anywhere). And he also said "we want to let that ride (cross healing) for a little to see if there was something we need to visualize over time". Well, its been couple of months already.
My point still remains.
Spearpoint wrote: »I have not kept myself up to date on all of this, so I find myself needing to ask this: Is it confirmed that proc sets will permanently be disabled in the campaigns?
But then again the group sizes are being reduced with update 30, so we would not have too big ball groups running around spamming radiating regen. I would literally take any performance improvement over balance atm, even if it is 1%.
Extinct_Solo_Player wrote: »@ZOS_BrianWheeler Can the next performance test....
Extinct_Solo_Player wrote: »@ZOS_BrianWheeler Can the next performance test....
How about no more forced beta testing on our time?
But yes, you and I (and Brian) and everybody else knows this is the main reason why performance went to hell. Until they can figure out a way to run anti-cheat code without having the servers do the brunt of the work, we are stuck with bad performance.
That is only your view and the view of maybe 50% of the player base.Mr_Gallows wrote: »If you turn proc sets back on in update 30, PvP is just dead. A game is about fun and pvp has never been as fun as it is now with no procs in cyrodiil... why do you want to ruin that?
Give us no proc options for campaigns, BGs and IC.
Procs are just bad for gameplay. There is absolutely nothing good about them. Nothing
Mr_Gallows wrote: »If you turn proc sets back on in update 30, PvP is just dead. A game is about fun and pvp has never been as fun as it is now with no procs in cyrodiil... why do you want to ruin that?
Give us no proc options for campaigns, BGs and IC.
Procs are just bad for gameplay. There is absolutely nothing good about them. Nothing
...In expectation of a certain meta, I believe that from June 1st there will be only slightly more different sets than currently in Cyrodiil (*cough* crimson twilight, caluurion... *cough*)and enjoying awesome build variations.
ValarMorghulis1896 wrote: »...In expectation of a certain meta, I believe that from June 1st there will be only slightly more different sets than currently in Cyrodiil (*cough* crimson twilight, caluurion... *cough*)and enjoying awesome build variations.
To be serious, the problem is not proc sets in general, but only a few specific ones that are completely op by June 1st.
@Zabagad no, we are only 1%
ZOS_GinaBruno wrote: »Hi everyone,
First, we want to thank everyone for taking the time to provide so much valuable feedback regarding our decision to leave proc sets disabled in Cyrodiil until Update 31. We understand this is a very polarizing topic and while many of you like this direction, we acknowledge that there are just as many who do not. When we had the last Cyrodiil test activated, we did initially get a lot of positive feedback surrounding the removal of item set procs in Cyrodiil, and from a technical standpoint, it made sense for us to leave proc sets disabled until we were able to complete some additional necessary work for Update 31. We also recognize that disabling proc sets in the long term generated a lot more concern than the three-week test we initially proposed, and that this sudden change in the timeline was quite jarring.
We’ve spent a lot of time discussing our options to improve the experience in the short term. We still plan to leave proc sets disabled in Cyrodiil and will instead reduce the duration of this change until Update 30. With the Update 30 launch, we will then re-enable all item set bonuses in Cyrodiil alongside some additional planned proc set work (we'll provide details in the Update 30 Combat Preview). In Update 31, we still plan to add more flexibility and customizable campaign rulesets as it relates to item sets, and we will be able to fine tune which proc sets we turn on and off.
For those of you on console, you can expect to see item set procs disabled in Cyrodiil this Tuesday, March 16, once Update 29 launches. Any subsequent changes will follow the schedule outlined above.
Again, we greatly appreciate everyone’s feedback on these proposed changes and the related timeline. We want to ensure that you can still play the way you want and have fun in PvP, and we hope that these revised plans strike a better balance for everyone both in the short and long-term.
ZOS_GinaBruno wrote: »Just a reminder that we will be re-enabling all item set bonuses in Cyrodiil with the launch of Update 30 next week on PC and on consoles June 8.
ZOS_GinaBruno wrote: »Just a reminder that we will be re-enabling all item set bonuses in Cyrodiil with the launch of Update 30 next week on PC and on consoles June 8.
YAY! I'm super happy to be able to use the gear I've spent hundreds of hours farming for in Cyrodiil again! I cannot wait!
ZOS_GinaBruno wrote: »Just a reminder that we will be re-enabling all item set bonuses in Cyrodiil with the launch of Update 30 next week on PC and on consoles June 8.
Strider__Roshin wrote: »ZOS_GinaBruno wrote: »Just a reminder that we will be re-enabling all item set bonuses in Cyrodiil with the launch of Update 30 next week on PC and on consoles June 8.
Too bad you guys aren't going to give players a campaign that's proc set free.
ZOS_GinaBruno wrote: »Just a reminder that we will be re-enabling all item set bonuses in Cyrodiil with the launch of Update 30 next week on PC and on consoles June 8.