In PvP we have to care about all stats (mag/health/stam) and have to balance dmg/heal/reg much more then PvE ppl.So basically PvE will be punished again in an effort to balance PvP, like every patch.
Seraphayel wrote: »Proc Set changes incoming!
Proc Sets
The growing concerns over the “proc set meta” for the past few updates has not fallen on deaf ears. We understand the frustration of feeling required to run these types of sets and fighting against them in PVP. These sets are seen as “free” sources of damage, healing and survivability, all of which come with minimal tradeoffs. We want these proc choices to mean something, rather than just the de facto method of building a character without paying for it in some way.
With that stated, in Update 30 we are making all item sets that deal damage or heal scale with player stats. You will need to make a conscious build choice when looking at which item sets to include in your build, rather than simply equipping three proc sets for that aforementioned “free damage”. Damage sets will scale with Spell or Weapon damage, whichever is higher. Healing sets will scale with Maximum Magicka or Stamina, whichever is higher. Other sets that fall outside of that functionality will likely scale with Max Health, as well as a handful of other unique ways. Full details about which sets scale with which stats will be displayed in the tooltips for your item sets.
The effect we expect from this will be an overall buff in PVE territory as many players build for maximum efficiency regarding their stats. In PVP, we expect lower efficacy from item set procs as builds for PVP typically tend to focus on several stats that will take away from the potential to deep dive into specializing into specific stats. This also means that if you opt to run a full build of proc sets, you’ll be trading off a large source of stats for your build and you’ll be limited to gaining them from passives, enchants, and consumables, significantly limiting your ability to build as you could before. It’s possible to get to the values of “proc sets” pre-U30 if you specialize your stats for it, as well as getting higher values than before if you go all in to building around their scaling, but we believe this will lead to a healthier balance of damage and healing versus the “free procs” you get now.
ZoS Confirmed sets that fully work:Amber Plasm
Armor of the Trainee
Beekeeper’s Gear
Crafty Alfiq
Draugr Hulk
Endurance
Fortified Brass
Grace of the Ancients
Hunding’s Rage
Impregnable Armor
Law of Julianos
Leviathan
Mother’s Sorrow
Plague Doctor
Shacklebreaker
Spinner’s Garments
Spriggan’s Thorns
Willpower
Agility
Unconfirmed(maybe I made mistakes) Sets that have an extra stat line of some kind as an extra 5pc, so could still be maybe considered (not counting trial sets that have trial-only buffs in them):
Akaviri Dragonguard
Black Rose
Call of the Undertaker
Champion of the Hist
Coward's Gear
Dauntless Combatant
Dead Water's Guile
Dragon's Defilement
Eternal Vigor
Fasalla's Guile
Hanu's Compassion
Healer's Habit
Heem-Jas' Retribution
Hex Siphon
Hide of Morihaus
Jailbreaker
Kagrenac's Hope
Knightmare
Might of the Lost Legion
Night Mother's Embrace
Oblivion's Edge
Obvlivion's Foe
Order of Diagna
Pestilent Host
Ranger's Gait
Rattlecage
Sentry
Shadow Dancer's Raiment
Shalk Exoskeleton
Toothrow
Treasure Hunter
Vampire Cloak
Vastarie's Tutelage
Vicious Death
Warrior-Poet
Wisdom of Vanus
Wizard's Riposte
Is there any plans to fix cross faction teaming in cyrodiil? Not sure if its broken because guilds are cross faction or not but since its the best part of the game for allot of people its a shame its broken and iv not seen anything about this issue being fixed
Wolfmaster wrote: »How is the population in Cyrodiil?
Wolfmaster wrote: »How is the population in Cyrodiil?
PC/NA Gray Host is a virtual ghost town compared to before. I've seen 1 bar pop across the board in off hours, and even USA prime time there's often no queue. And it seems like pop caps have been lowered further, as even when it's locked you might have to spend a lot of time looking for a fight.
Going to be a lot worse when they split the players into separate proc/no proc camps.
orion_1981usub17_ESO wrote: »If procs remain as they are now on PTS, you will have the most cancerous pvp experience ever. PVP will be completely ruined for anyone not running a health stacking proc build. You will get your sets back and you will rue the day you do. They are absolutely broken on PTS right now doing easily double the free damage they were doing before they got taken away. They still got time to tone them down, but if this goes live its tank meta or die.
LightYagami wrote: »Can we have say one no-proc Cyrodiil in the long run?
@ZOS_GinaBruno please by all that is holy leave proc sets disabled in Cyro.
This is the best PvP the game has had to offer in the last 5+ years.
The fact that you can return to the game after a 2+ year hiatus and not have to worry about getting the latest DLC, grinding dungeons, gathering monster sets and mythics just to participate in PvP is the best thing since sliced bread.
If you don't have to worry about the sets, you can actually balance the classes against each other without having to factor insane procs into the equation as well.
A humble plea from a player who only returned due to no procs and who will happily stick around & pay the monthly sub as long as they remain disabled.
The Uninvited wrote: »@ZOS_GinaBruno please by all that is holy leave proc sets disabled in Cyro.
This is the best PvP the game has had to offer in the last 5+ years.
The fact that you can return to the game after a 2+ year hiatus and not have to worry about getting the latest DLC, grinding dungeons, gathering monster sets and mythics just to participate in PvP is the best thing since sliced bread.
If you don't have to worry about the sets, you can actually balance the classes against each other without having to factor insane procs into the equation as well.
A humble plea from a player who only returned due to no procs and who will happily stick around & pay the monthly sub as long as they remain disabled.
They will make a seperate no-proc campaign in U31.
The Uninvited wrote: »@ZOS_GinaBruno please by all that is holy leave proc sets disabled in Cyro.
This is the best PvP the game has had to offer in the last 5+ years.
The fact that you can return to the game after a 2+ year hiatus and not have to worry about getting the latest DLC, grinding dungeons, gathering monster sets and mythics just to participate in PvP is the best thing since sliced bread.
If you don't have to worry about the sets, you can actually balance the classes against each other without having to factor insane procs into the equation as well.
A humble plea from a player who only returned due to no procs and who will happily stick around & pay the monthly sub as long as they remain disabled.
They will make a seperate no-proc campaign in U31.
Where has that been said just trying to keep current?
And in what format - CP / NoCP / Alliance locked or not etc. Feels like division of a not huge population
LightYagami wrote: »The Uninvited wrote: »@ZOS_GinaBruno please by all that is holy leave proc sets disabled in Cyro.
This is the best PvP the game has had to offer in the last 5+ years.
The fact that you can return to the game after a 2+ year hiatus and not have to worry about getting the latest DLC, grinding dungeons, gathering monster sets and mythics just to participate in PvP is the best thing since sliced bread.
If you don't have to worry about the sets, you can actually balance the classes against each other without having to factor insane procs into the equation as well.
A humble plea from a player who only returned due to no procs and who will happily stick around & pay the monthly sub as long as they remain disabled.
They will make a seperate no-proc campaign in U31.
Where has that been said just trying to keep current?
And in what format - CP / NoCP / Alliance locked or not etc. Feels like division of a not huge population
Low PvP population is because of lack of improvement, not division of population. There are way more diversified PvE zones and contents and the PvE community keeps growing.
In PvP, they should change the current practice instead of keeping the existing ways. Lack of choice isn't a good way to attract people. BG is an example. They don't even allow players to select game mode now. Low division, right? and that doesn't help increasing the player base at all. In fact it simply make people don't want to play BGs.
No-proc PvP is good, what they should do maybe simply expand the allowed sets (for example those adding x% of something), keep those probability based set out, then it will be fine.
Players should focus more on their skills - dodging, blocking, healing, damage combo, situational awareness, etc. instead of simply let their gears do the majority for them.
Currently almost all DLC are PvE focused. They didn't put enough resources in PvP (not even smooth servers of Cyrodiil) and that's the key problem of why PvP player base keeps dropping. If they keep unchanged, players won't come back.
LightYagami wrote: »The Uninvited wrote: »@ZOS_GinaBruno please by all that is holy leave proc sets disabled in Cyro.
This is the best PvP the game has had to offer in the last 5+ years.
The fact that you can return to the game after a 2+ year hiatus and not have to worry about getting the latest DLC, grinding dungeons, gathering monster sets and mythics just to participate in PvP is the best thing since sliced bread.
If you don't have to worry about the sets, you can actually balance the classes against each other without having to factor insane procs into the equation as well.
A humble plea from a player who only returned due to no procs and who will happily stick around & pay the monthly sub as long as they remain disabled.
They will make a seperate no-proc campaign in U31.
Where has that been said just trying to keep current?
And in what format - CP / NoCP / Alliance locked or not etc. Feels like division of a not huge population
Low PvP population is because of lack of improvement, not division of population. There are way more diversified PvE zones and contents and the PvE community keeps growing.
In PvP, they should change the current practice instead of keeping the existing ways. Lack of choice isn't a good way to attract people. BG is an example. They don't even allow players to select game mode now. Low division, right? and that doesn't help increasing the player base at all. In fact it simply make people don't want to play BGs.
No-proc PvP is good, what they should do maybe simply expand the allowed sets (for example those adding x% of something), keep those probability based set out, then it will be fine.
Players should focus more on their skills - dodging, blocking, healing, damage combo, situational awareness, etc. instead of simply let their gears do the majority for them.
Currently almost all DLC are PvE focused. They didn't put enough resources in PvP (not even smooth servers of Cyrodiil) and that's the key problem of why PvP player base keeps dropping. If they keep unchanged, players won't come back.
I hear you @LightYagami but also disagree about division...as it is a factor to spread an already low pop in places is my point.
For example noCP on Xbox EU population can be low pop, but can also lead to wicked small scale, when guilds arrive for a push on reset. If you created two noCP one Proc, and one no Proc it would ruin noCP completely.
Main Pop on most camps is Grey Host right, players have voted with their feet on alliance lock being favoured. Blackreach is very low pop and again couldn't handle a split.
I'm not one for Zergs, so grey Host pop split down the middle wouldn't faze me.
To repeat I'm not saying low pop is around division, I'm saying the low pop can't handle further division.
I very much agree no Proc PvP is better. And agree on static stat sets being allowed. For me, enforce that across the board to imperial city and BG and be done with it. But it appears they want to react to noise around those wanting Procs. Personally think bad idea.
I also disagree with you on BG, having a solo / premade queue is more important to player fun than selecting a game mode, and I think it's helped the queue, less division as no choice. Alot selected DM anyway so it's better to have a mix. I would like to see proper team leaderboards etc and private BGs for tournaments as improvements.
@ZOS_GinaBruno Any Offical post links on the plans with Procs ?
LightYagami wrote: »The Uninvited wrote: »@ZOS_GinaBruno please by all that is holy leave proc sets disabled in Cyro.
This is the best PvP the game has had to offer in the last 5+ years.
The fact that you can return to the game after a 2+ year hiatus and not have to worry about getting the latest DLC, grinding dungeons, gathering monster sets and mythics just to participate in PvP is the best thing since sliced bread.
If you don't have to worry about the sets, you can actually balance the classes against each other without having to factor insane procs into the equation as well.
A humble plea from a player who only returned due to no procs and who will happily stick around & pay the monthly sub as long as they remain disabled.
They will make a seperate no-proc campaign in U31.
Where has that been said just trying to keep current?
And in what format - CP / NoCP / Alliance locked or not etc. Feels like division of a not huge population
Low PvP population is because of lack of improvement, not division of population. There are way more diversified PvE zones and contents and the PvE community keeps growing.
In PvP, they should change the current practice instead of keeping the existing ways. Lack of choice isn't a good way to attract people. BG is an example. They don't even allow players to select game mode now. Low division, right? and that doesn't help increasing the player base at all. In fact it simply make people don't want to play BGs.
No-proc PvP is good, what they should do maybe simply expand the allowed sets (for example those adding x% of something), keep those probability based set out, then it will be fine.
Players should focus more on their skills - dodging, blocking, healing, damage combo, situational awareness, etc. instead of simply let their gears do the majority for them.
Currently almost all DLC are PvE focused. They didn't put enough resources in PvP (not even smooth servers of Cyrodiil) and that's the key problem of why PvP player base keeps dropping. If they keep unchanged, players won't come back.
I hear you @LightYagami but also disagree about division...as it is a factor to spread an already low pop in places is my point.
For example noCP on Xbox EU population can be low pop, but can also lead to wicked small scale, when guilds arrive for a push on reset. If you created two noCP one Proc, and one no Proc it would ruin noCP completely.
Main Pop on most camps is Grey Host right, players have voted with their feet on alliance lock being favoured. Blackreach is very low pop and again couldn't handle a split.
I'm not one for Zergs, so grey Host pop split down the middle wouldn't faze me.
To repeat I'm not saying low pop is around division, I'm saying the low pop can't handle further division.
I very much agree no Proc PvP is better. And agree on static stat sets being allowed. For me, enforce that across the board to imperial city and BG and be done with it. But it appears they want to react to noise around those wanting Procs. Personally think bad idea.
I also disagree with you on BG, having a solo / premade queue is more important to player fun than selecting a game mode, and I think it's helped the queue, less division as no choice. Alot selected DM anyway so it's better to have a mix. I would like to see proper team leaderboards etc and private BGs for tournaments as improvements.
@ZOS_GinaBruno Any Offical post links on the plans with Procs ?
Mr_Gallows wrote: »LightYagami wrote: »The Uninvited wrote: »@ZOS_GinaBruno please by all that is holy leave proc sets disabled in Cyro.
This is the best PvP the game has had to offer in the last 5+ years.
The fact that you can return to the game after a 2+ year hiatus and not have to worry about getting the latest DLC, grinding dungeons, gathering monster sets and mythics just to participate in PvP is the best thing since sliced bread.
If you don't have to worry about the sets, you can actually balance the classes against each other without having to factor insane procs into the equation as well.
A humble plea from a player who only returned due to no procs and who will happily stick around & pay the monthly sub as long as they remain disabled.
They will make a seperate no-proc campaign in U31.
Where has that been said just trying to keep current?
And in what format - CP / NoCP / Alliance locked or not etc. Feels like division of a not huge population
Low PvP population is because of lack of improvement, not division of population. There are way more diversified PvE zones and contents and the PvE community keeps growing.
In PvP, they should change the current practice instead of keeping the existing ways. Lack of choice isn't a good way to attract people. BG is an example. They don't even allow players to select game mode now. Low division, right? and that doesn't help increasing the player base at all. In fact it simply make people don't want to play BGs.
No-proc PvP is good, what they should do maybe simply expand the allowed sets (for example those adding x% of something), keep those probability based set out, then it will be fine.
Players should focus more on their skills - dodging, blocking, healing, damage combo, situational awareness, etc. instead of simply let their gears do the majority for them.
Currently almost all DLC are PvE focused. They didn't put enough resources in PvP (not even smooth servers of Cyrodiil) and that's the key problem of why PvP player base keeps dropping. If they keep unchanged, players won't come back.
I hear you @LightYagami but also disagree about division...as it is a factor to spread an already low pop in places is my point.
For example noCP on Xbox EU population can be low pop, but can also lead to wicked small scale, when guilds arrive for a push on reset. If you created two noCP one Proc, and one no Proc it would ruin noCP completely.
Main Pop on most camps is Grey Host right, players have voted with their feet on alliance lock being favoured. Blackreach is very low pop and again couldn't handle a split.
I'm not one for Zergs, so grey Host pop split down the middle wouldn't faze me.
To repeat I'm not saying low pop is around division, I'm saying the low pop can't handle further division.
I very much agree no Proc PvP is better. And agree on static stat sets being allowed. For me, enforce that across the board to imperial city and BG and be done with it. But it appears they want to react to noise around those wanting Procs. Personally think bad idea.
I also disagree with you on BG, having a solo / premade queue is more important to player fun than selecting a game mode, and I think it's helped the queue, less division as no choice. Alot selected DM anyway so it's better to have a mix. I would like to see proper team leaderboards etc and private BGs for tournaments as improvements.
@ZOS_GinaBruno Any Offical post links on the plans with Procs ?
Procs sets are the cancer eating away at gameplay. Just can't go back to that bad gameplay. They should do no proc versions for cyrodiil, imp city and BGs. Otherwise PvP is just over. They will never fix proc sets because free damage/healing is free damage/healing no matter how they scale it.