Diva_Naoko wrote: »I'm not gonna lie, all I think that will come out of having a proc controlled and a proc campaign is a pvp community being split. And what follows is one of the campaigns will probably end up dying or having so little players it's pretty much a dead campaign like the no CP campaign Ravenwatch. Then people will just migrate to where everyone else is and then complain about the other type of play style to get it changed or re-worked
I'm all for letting people play how they want but all I think that'll come of this is going back to square one. The only real solution imo is just to fix the problem sets, not introduce new campaigns when we already have multiple dead ones
A "dead" campaign is not a bad thing. It allows pve players to complete Cyrodill and IC stuff like quests, shards, anchors, fishing etc whtiout being harassed by pestering snippers and trolls. Bring them on! Alternatively, make a pve-only instance of Cyrodill and IC. I have a detailed proposal for that.
shacklebreaker wrote: »No proc sets is bad for PvP
GrimTheReaper45 wrote: »My thoughts on this.
Im completely ok with buff/debuff/support procs in pvp.
Im completely again proc sets that do damage themselves in pvp.
GrimTheReaper45 wrote: »My thoughts on this.
Im completely ok with buff/debuff/support procs in pvp.
Im completely again proc sets that do damage themselves in pvp.
I agree on damage but also wild burst heals etc.
I'm ok with static stat boosts, buffs.
Wolfmaster wrote: »You know, it would be great if the community manager actually chimed in now and then with a little information regarding all this discussion. It would be nice to know that there is at least some acknowledgement of our grievances whatever side of the coin you're on. [snip] What about the [snip] fella who's in charge of PVP...don't remember his name. What is his input on all of this? Instead of address our grievances they just remain silent, delete a few post now and then they think are troublesome, and push new products for us to buy....[snip] It's a business, and the number one rule of business is to keep the customer happy. There are plenty of other games out there that we can play, treat us badly, lose that "wow" factor that keeps customers coming back, and you will lose us to those other games. So talk to us, don't let us sit here and argue the point with each other without the facts in hand. Tell us WHY you did what you did and what your path is to address the grievances of so many. Maybe if you could just show us hard data that supports taking away what we have spend so much time and money on, we might be a little more willing to support your decisions. [snip]
orion_1981usub17_ESO wrote: »[Quoted post was removed]
orion_1981usub17_ESO wrote: »[Quoted post was removed]
AwakeOhSleeper wrote: »There is zero debate in the fact that this update has robbed Cyrodiil of any variation... other than class. Want to argue? Link your gear, and spoiler aleart: your bars look just like everyone else’s too. If you’re having fun this patch, other people are doing your damage... and you’ve only ever dpsed. (Not directed at my dope ass devoted healers, I love you, and don’t ever change... you da real mvp)
And I’ve never kept equipped a true ‘proc’ set (monster set excluded). I honestly kill with greater ease than I ever have, but I don’t feel good about it... you’ve turned good pvp players into bad pvp players, decent players into vanilla bad players, and bad players into vanilla zergs.
You SHOULD absolutely be able to kill 5 players because you’re THAT much better than them, and if a simple stun from a proc set is all that sets the odds in your favor, then you ARE simply that much better than them... one uncontrollable event does not a battle of equals decide.
Will you please just mail me 50 transmutes x 18 chars for 3 months? You can keep the garbage jewelry.
(One last thing for the folks saying that the no proc set has made cyro more about skill than proc, there is not a single proc set out there that cp could not counter, or it’s a balancing issue... again I’m not arguing FOR proc set carries, but most of the fault lies with you and an inability to adapt. Just because someone stacks magic damage to kill you, doesn’t mean magic damage should be nerfed... it means you need to learn to play to beat magic damage)
Wolfmaster wrote: »You know, it would be great if the community manager actually chimed in now and then with a little information regarding all this discussion. It would be nice to know that there is at least some acknowledgement of our grievances whatever side of the coin you're on. [snip] What about the [snip] fella who's in charge of PVP...don't remember his name. What is his input on all of this? Instead of address our grievances they just remain silent, delete a few post now and then they think are troublesome, and push new products for us to buy....[snip] It's a business, and the number one rule of business is to keep the customer happy. There are plenty of other games out there that we can play, treat us badly, lose that "wow" factor that keeps customers coming back, and you will lose us to those other games. So talk to us, don't let us sit here and argue the point with each other without the facts in hand. Tell us WHY you did what you did and what your path is to address the grievances of so many. Maybe if you could just show us hard data that supports taking away what we have spend so much time and money on, we might be a little more willing to support your decisions. [snip]
She already has chimed in and they also gave into the people complaining by shortening the duration by 3 months. They said they will be adjusting proc sets and campaigns, beyond that they probably don’t even know all the details yet so a little patience goes a long way. In the meantime let the rest of us enjoy skill based game play for the 2 months that are left.
Seraphayel wrote: »Seraphayel wrote: »Sandman929 wrote: »They shouldn't do that, they should have a vision and implement it rather than try chasing the whims of whichever portion of the player base is currently being the most outspoken.
The vision for the past 7 years has been to allow players access to 100% of the game, including gear. So why did they stray from that vision?
They didn’t. They just paused it for 3 months to have some tests, everybody will survive this. After that you’re free to use procs in Cyrodiil again.
False. The test was over after two weeks.
And then they decided to do a live test for three months which will be over in 2 months already.
UntouchableHunter wrote: »Seraphayel wrote: »Seraphayel wrote: »Sandman929 wrote: »They shouldn't do that, they should have a vision and implement it rather than try chasing the whims of whichever portion of the player base is currently being the most outspoken.
The vision for the past 7 years has been to allow players access to 100% of the game, including gear. So why did they stray from that vision?
They didn’t. They just paused it for 3 months to have some tests, everybody will survive this. After that you’re free to use procs in Cyrodiil again.
False. The test was over after two weeks.
And then they decided to do a live test for three months which will be over in 2 months already.
False again. They decided to do a live test for SIX months. And the community make they change for three months.
Wolfmaster wrote: »Gave in? Would you thank a thief for stealing your wallet then deciding to return half your money? The investment of time and resources that was lost to this decision is very real. A lot of people paid for this content and spent countless hours collecting the sets and the resources needed to level them up. That is something they had no right to take from us, especially with nothing more than an off hand remark that a lot of people said they liked it this way. If you want to take something from a customer that has paid for it in time and money, then you better have a more concrete reason to show them why you're doing it. I'm not arguing that there is not issues with SOME of the proc sets that need to be fixed. My issue is with how they went about doing this.
Having seperate campaigns for proccs and no proccs isnt a good solution imo. The reason being, the game's pvp is quite dead. Outside of prime time you struggle to find action, and during prime time the game is unplayable. Imagine dividing the playerbase further. The noprocc camp would be a wasteland of pvp, no action outside of maybe the primest of prime time.
The solution needs to be a complete rework of proccsets vs statsets.
AwakeOhSleeper wrote: »There is zero debate in the fact that this update has robbed Cyrodiil of any variation... other than class. Want to argue? Link your gear, and spoiler aleart: your bars look just like everyone else’s too. If you’re having fun this patch, other people are doing your damage... and you’ve only ever dpsed. (Not directed at my dope ass devoted healers, I love you, and don’t ever change... you da real mvp)
And I’ve never kept equipped a true ‘proc’ set (monster set excluded). I honestly kill with greater ease than I ever have, but I don’t feel good about it... you’ve turned good pvp players into bad pve players, decent players into vanilla bad players, and bad players into vanilla zergs.
You SHOULD absolutely be able to kill 5 players because you’re THAT much better than them, and if a simple stun from a proc set is all that sets the odds in your favor, then you ARE simply that much better than them... one uncontrollable event does not a battle of equals decide.
Will you please just mail me 50 transmutes x 18 chars for 3 months? You can keep the garbage jewelry.
(One last thing for the folks saying that the no proc set has made cyro more about skill than proc, there is not a single proc set out there that cp could not counter, or it’s a balancing issue... again I’m not arguing FOR proc set carries, but most of the fault lies with you and an inability to adapt. Just because someone stacks magic damage to kill you, doesn’t mean magic damage should be nerfed... it means you need to learn to play to beat magic damage)
Seraphayel wrote: »UntouchableHunter wrote: »Seraphayel wrote: »Seraphayel wrote: »Sandman929 wrote: »They shouldn't do that, they should have a vision and implement it rather than try chasing the whims of whichever portion of the player base is currently being the most outspoken.
The vision for the past 7 years has been to allow players access to 100% of the game, including gear. So why did they stray from that vision?
They didn’t. They just paused it for 3 months to have some tests, everybody will survive this. After that you’re free to use procs in Cyrodiil again.
False. The test was over after two weeks.
And then they decided to do a live test for three months which will be over in 2 months already.
False again. They decided to do a live test for SIX months. And the community make they change for three months.
You don’t know if the community made them change this plan or if they just realized that it’s better to not have no proc Cyrodiil for 6 months.
.
Mr_Gallows wrote: »Balance of combat in ESO has so many issues on so many levels. Proc sets is just one pf them. You should do some more work along the lines of what you did when you made the minor/major buff/debuff system. Apply that across everything to avoid stupid stacking that cannot be balanced.
Generally the stat system of ESO is also a bloated mess. That could be streamlined for easier balance.
Next is the healing... how much and how often. That could be adressed to make combat balancing easier.
Mr_Gallows wrote: »Balance of combat in ESO has so many issues on so many levels. Proc sets is just one pf them. You should do some more work along the lines of what you did when you made the minor/major buff/debuff system. Apply that across everything to avoid stupid stacking that cannot be balanced.
Generally the stat system of ESO is also a bloated mess. That could be streamlined for easier balance.
Next is the healing... how much and how often. That could be adressed to make combat balancing easier.
Yes, this is on the right track. They know stats/crit ect are bloated and bad, that is why with 'battle spirit' they try to tone it down somewhat. But reducing a flat % from everyone is bad because is still rewards those who put all points into one thing and unfairly reduces that thing for all other players. For instance, if someone stacks 50K Stam and others have min Stam 12K like Mag toon, BS reducing 25% still has Stam stacker in great shape with ~38K but Mag toon now has only 9K (one breakfree then can't rol or block).
Instead what battle spirit or actually this can be implement 'game wide' to fix 'elite' PVE bloated DPS also, is that should introduce hard CAPs on stuff that is being stacked too much, like they did with resistance and trying to do with shields. I say trying with shields because they are only capping individual shield skills instead of overall shield EFFECT. For instance, it should be that you can never have more shield per second than 50% health, so if you stack 10 shield skills it will only be 50% of health per second.
If they had hard caps on everything that is being abused (or a nicer way to put it is overtuned when stacked up), they would NOT have to spend hardly any time tweaking and sometimse ruining gear sets, skills, race bonuses, CP, buffs (which changing individually are impossible to balance). To clarify here's my suggestion.
HARD CAPS (meaning in any given second it can never be higher than this, similar to resistance cap)(my numbers are complete guesses but ZOS should have a good idea where these #s should be to create actual balance)
1. crit chance/dmg 50%
2. Stats Mag/Stam/Health 40K
3. Wpn/Spll Dmg 4K
4. Healing 25% of health
5. Shielding 50% of health
6. Block mitigation 75%
7. Roll dodge mitigation 50%
8. Max damage of single attack ? 10K PVP only
9. Damage per second 65K PVE only
10. Max sprint ?, etc
Of course, an "advisory board" which will only quarrel and fail to make significant recommendations which are acceptable is not going to do anyone any good.Congratulation ZOS now you have mannaged to anger most people playing pvp, one way or the other.
A suggestion, create an advisory board of pvp players, including solo players, small scalers and guild raids both casual, balanced and hardcore and you may avoid this mess in the future.
I do not understand the problem people have with people wanting game content.THAT ESO INTRODUCED IN THE FIRST PLACE,it is not as if it is add-ons that are destroying the pvp side of eso it is GAME CONTENT THAT ESO INTRODUCED to begin with.
Seraphayel wrote: »
It’s possible to get to the values of “proc sets” pre-U30 if you specialize your stats for it, as well as getting higher values than before if you go all in to building around their scaling, but we believe this will lead to a healthier balance of damage and healing versus the “free procs” you get now.