How bout starting with actually caring about balance and not just away to make free kills for you and your NB friend who can already tank everything in his sleep, and only hates "selfish BE" who are lucky enough not to die in 3 shots... in a tropical outhouse video... The one with the "If I were a sorcerer I would have lived" but I just tanked 20 players of Mixed VR status for longer than a BE specd player lives x5 when stunned... Would you like to begin there?
since we are discussing balance... I used to be a supporter of the NB cause, but after the video I'm starting to think there's some shenanigans...mostly a joke, before NB get upset lol. I have already shared my feelings on NB fixings in other forum.
jobo11b16_ESO wrote: »
How bout starting with actually caring about balance and not just away to make free kills for you and your NB friend who can already tank everything in his sleep, and only hates "selfish BE" who are lucky enough not to die in 3 shots... in a tropical outhouse video... The one with the "If I were a sorcerer I would have lived" but I just tanked 20 players of Mixed VR status for longer than a BE specd player lives x5 when stunned... Would you like to begin there?
since we are discussing balance... I used to be a supporter of the NB cause, but after the video I'm starting to think there's some shenanigans...mostly a joke, before NB get upset lol. I have already shared my feelings on NB fixings in other forum.
I care about balance, thats why I'm posting in this thread.
The Sorcerer in the outhouse was a level 36, so he didn't have Bolt Escape to carry him and he was stuck with the terrible bolstering stats when he probably had better stats outside of Cyrodiil.
The Nightblade in the video is supported by two healers, and we fought on the Nightbalde Shadow ultimate Bolstering Darkness which gives 30% damage reduction to allies standing in the field and 60% damage reduction to the caster when standing in the field also the synergy gives you invisibility and heals you while invisible.
The Nightblade in the video is also wearing Heavy Armour and specced for survivability, and you think your Light Armour Sorcerer should be able to tank like that? or that you should have any survivability as a glass cannon?
Glass cannon means you die easily, Bolt Escape makes it so you don't die easily. Do you think it's balanced to be able to deal high burst damage, enough to kill someone before they get out of the stun from getting knocked off their horse while also being able to escape at will and choose when and where to fight.
In each of the fights where we're outnumbered we get few if any kills and have to turtle and just occupy them for as long as we can. None of us escape since that is not something available to any of us no matter what we spec.
See how I responded to your points and gave actual answers. How about you do the same now, keep the emotion out of it.
l-wilson-1986b16_ESO wrote: »Personally I think the devs need to be working on fixing skills and passives before nerfing anything (although teleporting with scrolls needs to be addressed as that is clearly an unfair advantage).
The simple fact is that until the classes, skills and passives are all working as intended, today's OP may in fact be just a by product of the fact that the games skills and passives are incomplete.
Developers don't tend to be gentle with nerfs (as vampires disovered recently). The standard whack-a-mole nerf tactics most MMO's employ today usually leads to nerfs being overdone rather than applied with a delicate touch.
People are screaming about one ability which combined with a vast array of other abilities could make a sorc OP. I have to wonder how many people are forgetting that the skills on the bar are limited to 5, and with a heal, possibly an armor buff and teleport, that leaves room for only 2 damage spells, and since mass teleport spam and buffing will use a reasonable amount of mana, the amount of damage that can be pumped out should surely be manageable.
Is the real problem that Sorcs can teleport with the scrolls? (In which case I fully agree that there is a problem). Or is the problem that you can't kill them as easily as you would like? (In which case I would suggest that we encourage the developers to focus on getting the skills sorted so we can really gauge what is OP and what is necessary).
awesome, now were getting somewhere...
not "die easily".... >>> "die easily if caught".
yes glass cannons need to poof fast its the trade... however there is precidence in many genre that gives the glass cannon serious moility to give it a challenge to kill us easily. EQ1/2 for example. Glass cannon specs offer a mobility and "get out of jail" card with teleports and temporary or permanent increased run speed... based on spec, and racial choices.
I'm not saying "please copy this", but it's a 14+ year example of a franchise successfully using the speed boost to glass cannons as their survivability balance to tanks and stun classes. Keep in mind EQ has used an unfavored automatic CC immunity forever and separate CC timers for PvP vs PvE.
Glass cannons have been favored in kiting, as tanking is not our favored method of survival. BE is kiting. In other franchises that is speed coupled with AoE snares. Here speed is the primary.
Glass cannon is and should not be a free kill.. there needs to be a balance that gives us a realm to kite. If a kiter decides in any franchise to say "this is not going in my favor" they run, it is the nature of the kite player. We must keep you at distance to kill you and survive, unless we trade something to be able to fight up close. If you don't engage us, we cannot kite you... at least not effectively. If we do not engage you, you cannot kill us, not effectivly. This is the balance I am trying to paint for you.
l-wilson-1986b16_ESO wrote: »Personally I think the devs need to be working on fixing skills and passives before nerfing anything (although teleporting with scrolls needs to be addressed as that is clearly an unfair advantage).
The simple fact is that until the classes, skills and passives are all working as intended, today's OP may in fact be just a by product of the fact that the games skills and passives are incomplete.
Developers don't tend to be gentle with nerfs (as vampires disovered recently). The standard whack-a-mole nerf tactics most MMO's employ today usually leads to nerfs being overdone rather than applied with a delicate touch.
People are screaming about one ability which combined with a vast array of other abilities could make a sorc OP. I have to wonder how many people are forgetting that the skills on the bar are limited to 5, and with a heal, possibly an armor buff and teleport, that leaves room for only 2 damage spells, and since mass teleport spam and buffing will use a reasonable amount of mana, the amount of damage that can be pumped out should surely be manageable.
Is the real problem that Sorcs can teleport with the scrolls? (In which case I fully agree that there is a problem). Or is the problem that you can't kill them as easily as you would like? (In which case I would suggest that we encourage the developers to focus on getting the skills sorted so we can really gauge what is OP and what is necessary).
jobo11b16_ESO wrote: »
awesome, now were getting somewhere...
not "die easily".... >>> "die easily if caught".
yes glass cannons need to poof fast its the trade... however there is precidence in many genre that gives the glass cannon serious moility to give it a challenge to kill us easily. EQ1/2 for example. Glass cannon specs offer a mobility and "get out of jail" card with teleports and temporary or permanent increased run speed... based on spec, and racial choices.
I'm not saying "please copy this", but it's a 14+ year example of a franchise successfully using the speed boost to glass cannons as their survivability balance to tanks and stun classes. Keep in mind EQ has used an unfavored automatic CC immunity forever and separate CC timers for PvP vs PvE.
Glass cannons have been favored in kiting, as tanking is not our favored method of survival. BE is kiting. In other franchises that is speed coupled with AoE snares. Here speed is the primary.
Glass cannon is and should not be a free kill.. there needs to be a balance that gives us a realm to kite. If a kiter decides in any franchise to say "this is not going in my favor" they run, it is the nature of the kite player. We must keep you at distance to kill you and survive, unless we trade something to be able to fight up close. If you don't engage us, we cannot kite you... at least not effectively. If we do not engage you, you cannot kill us, not effectivly. This is the balance I am trying to paint for you.
The issue is with Bolt Escape the Sorcerer has to be completely out of resources to be caught, which is not easy to do on a class that has probably the best magicka recovery you can get and no reason to use their stamina bar except for defensive abilities.
Bolt Escape having a debuff that increased the cost with each cast would still allow the Sorcerer to get distance between a target but they wouldn't be able to cast it back-to-back and still be combat effective.
Bolt Escape with a target requirement would still allow a Sorcerer to keep distance been a melee target but not disengage from anyone they wanted unless they combined it with other abilities.
Bolt Escape in its current state gives too much for too little, you can go with a light armoured high damage build and have incredibly high mobility and escape in just one skill.
beravinprb19_ESO wrote: »Asava, break out of CC like a sane person, or slot Immovable. All your CC issues are now gone. Talons does absolutely nothing to a Sorcerer because you can continue bolting like it never happened. As a DK who actually uses Talons, I can't lockdown a Sorcerer.
jobo11b16_ESO wrote: »Ya, that's it. I don't know how to play my class. I guess playing casters/range classes in mmo's taught me nothing in 15 years. There are counters out there for everything. The one thing that everyone forgets is positioning and choosing your fights to have the advantage. If you want a sorc to go toe to toe with a heavy then you either have to get them a survival skill or at least double their dps so that they're not instant fodder for anyone wearing heavier than light armor that's in the same zone as them. So which would you like for us to have? A way to break contact or melt your face before you get knocked off your horse?
Clearly it hasn't. There are hard counters for most things, but not for Bolt Escape. Sorcerers have the advantage of not needing to have positioning and being able to choose all of their fights since they can teleport out of danger easily. Sorcerers have access to two armour buffs, one of which gives the highest armour/spell resistance of any defensive buff available, and can be morphed to give a movement speed bonus. You have the ability to go with Light Armour and still have high defensive stats, and Sorcerers have incredibly high dps, so they get the best of both worlds with no downsides. Sorcerers can currently break contact and melt the face of someone before they get knocked off their horse.
Are you even playing the game? Or did you just come to the forums to show you don't know what you're talking about.
jobo11b16_ESO wrote: »What does everyone not having access to it or something similar have to do with balance?
Not all classes should be the same, or be able to do the same things.
If that's the case then this is the first game I've ever played that had different classes basically doing the exact same thing
Every class can do the same things in different ways, only 1 class has a gap closer/creator that does not require a target. That creates an imbalance, take a look at the skills that each of the classes get, there is crossover for everything.
popatiberiuoneb18_ESO wrote: »jobo11b16_ESO wrote: »What does everyone not having access to it or something similar have to do with balance?
Not all classes should be the same, or be able to do the same things.
If that's the case then this is the first game I've ever played that had different classes basically doing the exact same thing
Every class can do the same things in different ways, only 1 class has a gap closer/creator that does not require a target. That creates an imbalance, take a look at the skills that each of the classes get, there is crossover for everything.
True. Also true only one class has access to perma stealth, to banner, to spammable self heal and the list could go on. Now if what you are asking is to remove the classes altogether and simply allow everyone to use any skill from any tree i agree with that but if you are saying "remove this from sorc but leave my <insert class name> untouched" then go troll somewhere else.
popatiberiuoneb18_ESO wrote: »True. Also true only one class has access to perma stealth, to banner, to spammable self heal and the list could go on. Now if what you are asking is to remove the classes altogether and simply allow everyone to use any skill from any tree i agree with that but if you are saying "remove this from sorc but leave my <insert class name> untouched" then go troll somewhere else.