Scrolls should drop on the ground when any speed bonus is used imho.
AngelofAwe wrote: »Warlunatic wrote: »Did you know how fragile a sorcerer is? they are running away because well with next to no armor are we meant to just die? untouchable yeah right haha and you want it so you can touch us with ease and kill us 2-4 hits? hahaha
Most of the damage in PvP is skill damage, which is negated by spell resistance. And you have as much spell resistance as anybody.
If you have any intelligence whatsoever you'll use immovable on your skill bar too. then you are immune to CC and have more armor and spell resistance than anybody in heavy armor.
plus it uses stamina so you can still bolt escape.
Agree.1) The cost is already high
2) After any bolt escape cast magicka regeneration DOESN'T WORK FOR 5 sec.
So, no thank you. STFU & l2p
AngelofAwe wrote: »Warlunatic wrote: »Did you know how fragile a sorcerer is? they are running away because well with next to no armor are we meant to just die? untouchable yeah right haha and you want it so you can touch us with ease and kill us 2-4 hits? hahaha
Most of the damage in PvP is skill damage, which is negated by spell resistance. And you have as much spell resistance as anybody.
If you have any intelligence whatsoever you'll use immovable on your skill bar too. then you are immune to CC and have more armor and spell resistance than anybody in heavy armor.
plus it uses stamina so you can still bolt escape.
actually, a person in full heavy armor that uses immovable, will have the most armor in the game
yet again, if we use 7 light pieces, we are allready OVERCHARGED in spell resistance, thus making the bonus of immovable not very effective, as overcharging reduces ALOT of any extra that is given to it ....
and you tell people they don't understand game mechanics? pls
beravinprb19_ESO wrote: »AngelofAwe wrote: »Warlunatic wrote: »Did you know how fragile a sorcerer is? they are running away because well with next to no armor are we meant to just die? untouchable yeah right haha and you want it so you can touch us with ease and kill us 2-4 hits? hahaha
Most of the damage in PvP is skill damage, which is negated by spell resistance. And you have as much spell resistance as anybody.
If you have any intelligence whatsoever you'll use immovable on your skill bar too. then you are immune to CC and have more armor and spell resistance than anybody in heavy armor.
plus it uses stamina so you can still bolt escape.
actually, a person in full heavy armor that uses immovable, will have the most armor in the game
yet again, if we use 7 light pieces, we are allready OVERCHARGED in spell resistance, thus making the bonus of immovable not very effective, as overcharging reduces ALOT of any extra that is given to it ....
and you tell people they don't understand game mechanics? pls
Because people take Immovable for the armour / spell resistance and not the CC immunity. That same CC immunity blocks the stuns you claim are a "hard counter"...
There are many many solutions to the bolt escape problem.
Ones I have favored:
Option 1 - Make it cost increasing amounts of MP the more it is cast in quick succession. This wouldn't punish people using it in normal ways, but those spamming it to escape would quickly run out of MP.
Option 2 - Make it cost more base MP, but make it return MP if you actually hit targets with it. This would incentivise using it offensively and aiming it skillfully, and penalize people who spam upwards of 3 times to escape their massive mistakes. But fix it so it does the stun at end location instead of the origin.
Option 3 - Force a small waiting period between bolt escapes, even 1 second would help. This would force them to also fall from the sky so you could counter them with other abilities.
Option 4 - Fix leap attacks so they actually track properly to someone using bolt escape.
Option 5 - Skill reduces MP regen for a short duration, stacks the more it is used in quick succession.
Also, force them on the ground at end location. Not only would this solve a lot of the issues with leap skills to counter... but it's also been exploited to enter keeps from cliffs nearby.......
PvP is about conquering forts and not primarily individual kills. If someone flees from the battle, you won.
On an unrelated note, this is probably for the best. We are already seeing people use the sneak key to tea bag their enemies. Allow emotes and it'll get a lot worse...A common tactic I used in GW2 was to emote taunt someone who did this, worked best if you could get others to join in with you. More often than not, it angered them so fiercely that they would turn around and re-engage me. This guaranteed their death. But in ESO I can't emote when in combatPvP is about conquering forts and not primarily individual kills. If someone flees from the battle, you won.
Very true! However, letting your enemy live to fight another day will make taking the fort that much harder when they regenerate and come back to try and kill you.PvP is about conquering forts and not primarily individual kills. If someone flees from the battle, you won.
beravinprb19_ESO wrote: »On an unrelated note, this is probably for the best. We are already seeing people use the sneak key to tea bag their enemies. Allow emotes and it'll get a lot worse...A common tactic I used in GW2 was to emote taunt someone who did this, worked best if you could get others to join in with you. More often than not, it angered them so fiercely that they would turn around and re-engage me. This guaranteed their death. But in ESO I can't emote when in combatPvP is about conquering forts and not primarily individual kills. If someone flees from the battle, you won.
I don't like it. In my experience, people like to use all those fun /taunts after they kill you in an epic... 5 versus 1 fight. They did nothing of value and should not have the right to rub it in like that. Regardless, we are getting off topic now, so lets not derail the thread.beravinprb19_ESO wrote: »On an unrelated note, this is probably for the best. We are already seeing people use the sneak key to tea bag their enemies. Allow emotes and it'll get a lot worse...A common tactic I used in GW2 was to emote taunt someone who did this, worked best if you could get others to join in with you. More often than not, it angered them so fiercely that they would turn around and re-engage me. This guaranteed their death. But in ESO I can't emote when in combatPvP is about conquering forts and not primarily individual kills. If someone flees from the battle, you won.
I teabag people who deserve it, like exploiters. If your feelings are hurt so easily then the internet is not a good place to hang-out.
Personally, I like being able to taunt enemies and be taunted. Throughout history armies have been known to taunt their opponents before battle. I find it fun and entertaining, and don't understand why people take it so seriously. But I will use that to my advantage.
Gotta love the sorcerers defending their precious op ability with teeth and nails.
Some say it already has a high cost? Right.. so people spam it endlessly (today i literally got out of combat twice to mount up while the sorcerer was bolt escaping the whole time), I use my stealth as escape 4 times and i'm out of mana (and i'm magicka oriented).
Dozens of counters, multiple escape options that surpass BE... yea right tell yourself that so you don't think you are using an op ability.
I'm not a sorc, NB is my main, but how is it OP?? Now that they nerfed the ability for it to be used while carrying a scroll.....how is it OP? Bolt escaping doesn't kill you. It does nothing negative besides negating your ability to kill that player. Sorcs are squishy as f***, they need a GTFO ability like this one. If it were to be re-worked into something else, the only balanced way to do it, in my eyes, would be to do what I posted above:
Simple fix that was suggested in another thread:
Make the distance of bolt escape less and less as it's used in succession.
Distance Traveled via Bolt Escape: 100%-75%-50%-25% - then it resets.
There, sorcs still get a good GTFO ability, but it comes at a greater cost.
Oblongship wrote: »I am tired of sorcs being untouchable...
The second you finally get some CC on one they break out of it (cause they dont need stam for anything else) and then bolt escape away....
Lately if I am chasing someone down on my horse they literally dismount and spam b olt escape because it is that much faster.
They go from near me to barely visible within second.
I am not saying take it away, or nerf the range....just make it cost more so they can only do it a couple times.
Oblongship wrote: »I am tired of sorcs being untouchable...
The second you finally get some CC on one they break out of it (cause they dont need stam for anything else) and then bolt escape away....
Lately if I am chasing someone down on my horse they literally dismount and spam b olt escape because it is that much faster.
They go from near me to barely visible within second.
I am not saying take it away, or nerf the range....just make it cost more so they can only do it a couple times.
Not needed, make it cost 10% of the sorc's max hp.