Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

Increase Magicka Cost of Bolt Escape

  • Mordenkaiser
    Mordenkaiser
    ✭✭
    I just got done watching a sorc bolt escape out of range of our mounted riders WITH the Scroll..

    Sorry that needs fixing.
    "Serve me in death, and let Sithis be your shepherd"
  • Asava
    Asava
    ✭✭✭
    Scrolls should drop on the ground when any speed bonus is used imho.
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    Asava wrote: »
    Scrolls should drop on the ground when any speed bonus is used imho.

    I'm not opposed to no speeds for scrolls, but I can see this becoming a game of passing the scroll because you'r HP got low etc... ooh I'm almost dead, bam cast rapid meneuvers for a hail mary...

    If speed boosters just did not cast just like you cannot mount with the scroll... I can see that being reasonable fair personally. Scroll escorts are boring as hell if the enemy has no chance to catch it... IMO.

    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Kaskako
    Kaskako
    ✭✭
    The way bolt escape works is just stupid. There really is no way people can defend against this fact. Either increase the cost with each use or something, its ridiculous that after using it infinitely sorcerers are still able to fight normally like nothing happened, while those that attempt to chase them end up out of stamina, magicka or both.
  • Thechemicals
    Thechemicals
    ✭✭✭✭✭
    I agree that i dont see anything wrong with bolt escape. Just a scared little sorcerers way of escaping every battle he cant handle which is most.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Aimelin
    Aimelin
    ✭✭✭
    AngelofAwe wrote: »
    Warlunatic wrote: »
    Did you know how fragile a sorcerer is? they are running away because well with next to no armor are we meant to just die? untouchable yeah right haha and you want it so you can touch us with ease and kill us 2-4 hits? hahaha

    Most of the damage in PvP is skill damage, which is negated by spell resistance. And you have as much spell resistance as anybody.

    If you have any intelligence whatsoever you'll use immovable on your skill bar too. then you are immune to CC and have more armor and spell resistance than anybody in heavy armor.

    plus it uses stamina so you can still bolt escape.

    actually, a person in full heavy armor that uses immovable, will have the most armor in the game

    yet again, if we use 7 light pieces, we are allready OVERCHARGED in spell resistance, thus making the bonus of immovable not very effective, as overcharging reduces ALOT of any extra that is given to it ....

    and you tell people they don't understand game mechanics? pls

  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    Semel wrote: »
    1) The cost is already high

    2) After any bolt escape cast magicka regeneration DOESN'T WORK FOR 5 sec.

    So, no thank you. STFU & l2p
    Agree.

    Also:

    3. There are literally dozens of counters
    4. There are multiple escape options that surpass Bolt Escape
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    Aimelin wrote: »
    AngelofAwe wrote: »
    Warlunatic wrote: »
    Did you know how fragile a sorcerer is? they are running away because well with next to no armor are we meant to just die? untouchable yeah right haha and you want it so you can touch us with ease and kill us 2-4 hits? hahaha

    Most of the damage in PvP is skill damage, which is negated by spell resistance. And you have as much spell resistance as anybody.

    If you have any intelligence whatsoever you'll use immovable on your skill bar too. then you are immune to CC and have more armor and spell resistance than anybody in heavy armor.

    plus it uses stamina so you can still bolt escape.

    actually, a person in full heavy armor that uses immovable, will have the most armor in the game

    yet again, if we use 7 light pieces, we are allready OVERCHARGED in spell resistance, thus making the bonus of immovable not very effective, as overcharging reduces ALOT of any extra that is given to it ....

    and you tell people they don't understand game mechanics? pls

    Because people take Immovable for the armour / spell resistance and not the CC immunity. That same CC immunity blocks the stuns you claim are a "hard counter"...
    Edited by beravinprb19_ESO on 6 May 2014 20:27
  • Aimelin
    Aimelin
    ✭✭✭
    Aimelin wrote: »
    AngelofAwe wrote: »
    Warlunatic wrote: »
    Did you know how fragile a sorcerer is? they are running away because well with next to no armor are we meant to just die? untouchable yeah right haha and you want it so you can touch us with ease and kill us 2-4 hits? hahaha

    Most of the damage in PvP is skill damage, which is negated by spell resistance. And you have as much spell resistance as anybody.

    If you have any intelligence whatsoever you'll use immovable on your skill bar too. then you are immune to CC and have more armor and spell resistance than anybody in heavy armor.

    plus it uses stamina so you can still bolt escape.

    actually, a person in full heavy armor that uses immovable, will have the most armor in the game

    yet again, if we use 7 light pieces, we are allready OVERCHARGED in spell resistance, thus making the bonus of immovable not very effective, as overcharging reduces ALOT of any extra that is given to it ....

    and you tell people they don't understand game mechanics? pls

    Because people take Immovable for the armour / spell resistance and not the CC immunity. That same CC immunity blocks the stuns you claim are a "hard counter"...

    Which means if i do take immovable on my bar, i adapted to counter a counter, get the picture yet? Even if i don't take it and break the CC half my stam bar is gone, they can just root me instead since root is so buggy that it doesnt follow the cc immunity timer half the time, so i use cc breaker again, im out of stam, by that time i can be stunned again.

    plus immovable only blocks knockback & disabling, i can still get rooted & snared
  • Estwing
    Estwing
    ✭✭✭
    i think increasing the cost would be a mistake since it would hurt the lower lvl sorcs that are not stacking reduce magicka cost gear. I would do something like reducing the distance each time it is cast with a CD of maybe 5 secs before that distance is returned to normal the next cast. This way each time it is cast it will become shorter and shorter until they port basically nowhere unless they wait 5 secs without casting it at all. Just a suggestion.
  • Milky
    Milky
    ✭✭✭
    There are many many solutions to the bolt escape problem.

    Ones I have favored:

    Option 1 - Make it cost increasing amounts of MP the more it is cast in quick succession. This wouldn't punish people using it in normal ways, but those spamming it to escape would quickly run out of MP.

    Option 2 - Make it cost more base MP, but make it return MP if you actually hit targets with it. This would incentivise using it offensively and aiming it skillfully, and penalize people who spam upwards of 3 times to escape their massive mistakes. But fix it so it does the stun at end location instead of the origin.

    Option 3 - Force a small waiting period between bolt escapes, even 1 second would help. This would force them to also fall from the sky so you could counter them with other abilities.

    Option 4 - Fix leap attacks so they actually track properly to someone using bolt escape.

    Option 5 - Skill reduces MP regen for a short duration, stacks the more it is used in quick succession.

    Also, force them on the ground at end location. Not only would this solve a lot of the issues with leap skills to counter... but it's also been exploited to enter keeps from cliffs nearby.......
  • ChairGraveyard
    ChairGraveyard
    ✭✭✭✭
    Sounds like OP just wants an I win button, and never have anyone escape from a battle they're already losing.

    If they're escaping, they aren't doing anything but losing the battle.

    OMG SO OP. /s
    Edited by ChairGraveyard on 6 May 2014 21:21
  • xDonMega
    xDonMega
    ✭✭✭
    Option 6 - They explode.
    Edited by xDonMega on 6 May 2014 21:23
  • Cydone
    Cydone
    ✭✭✭✭
    Simple fix that was suggested in another thread:

    Make the distance of bolt escape less and less as it's used in succession.

    Distance Traveled via Bolt Escape: 100%-75%-50%-25% - then it resets.

    There, sorcs still get a good GTFO ability, but it comes at a greater cost.
  • Aimelin
    Aimelin
    ✭✭✭
    Milky wrote: »
    There are many many solutions to the bolt escape problem.

    Ones I have favored:

    Option 1 - Make it cost increasing amounts of MP the more it is cast in quick succession. This wouldn't punish people using it in normal ways, but those spamming it to escape would quickly run out of MP.

    Option 2 - Make it cost more base MP, but make it return MP if you actually hit targets with it. This would incentivise using it offensively and aiming it skillfully, and penalize people who spam upwards of 3 times to escape their massive mistakes. But fix it so it does the stun at end location instead of the origin.

    Option 3 - Force a small waiting period between bolt escapes, even 1 second would help. This would force them to also fall from the sky so you could counter them with other abilities.

    Option 4 - Fix leap attacks so they actually track properly to someone using bolt escape.

    Option 5 - Skill reduces MP regen for a short duration, stacks the more it is used in quick succession.

    Also, force them on the ground at end location. Not only would this solve a lot of the issues with leap skills to counter... but it's also been exploited to enter keeps from cliffs nearby.......

    Option 1, sure seems reasonable, but now cast in succession allready drains that MP bar fast

    Option 2, if you do that, people will cry its even more OP offensively, as they allready claim its an offensive skill (but also abit defensive). stun at end location again people will cry QQ caus you'll see sorcs bolt escaping into zergs just for fun to stun em, damn i would lol

    Option 3, Again, sure that will work, but then every ability that you deem is OP (or wont so it wont get nerfed) that you can spam needs a cooldown then, shield bash, talons, green dragon blood, ...... in a game where there is no global cooldown or cooldowns, or even will be ... wont happen.

    Option 4, Ok sure, then if people can do that what's the point of having bolt ESCAPE then? might aswell just rename it to teleport, make it stun you for 15 seconds, and deal 500 dmg, caus it'll be useless then.

    Option 5, it does that or did, atleast at launch it did, idk if they changed it i might have overlooked that in the patchnotes. Stacking it even more if you keep using it, ok, what if i want to go save a friend of mine, i arrive with no mp, no mp regen, and i just stand there taking it like a champ?

    force us on the ground at end location? explain further? stun ourselves? root ourselves? why don't we just go run to a keep & stand there till someone kills us.
  • Milky
    Milky
    ✭✭✭
    xDonMega wrote: »
    Option 6 - They explode.

    Option 6 - After the third consecutive cast of Bolt Escape, the 4th cast causes the caster to die in a massive electrical surge causing ___ amount of AoE Damage.

    I could go for that lol

  • Adernath
    Adernath
    ✭✭✭✭✭
    PvP is about conquering forts and not primarily individual kills. If someone flees from the battle, you won.
  • Milky
    Milky
    ✭✭✭
    Adernath wrote: »
    PvP is about conquering forts and not primarily individual kills. If someone flees from the battle, you won.

    I would firmly agree with that mentality in a game like GW2 with much smaller maps, where that person just ends up being intercepted somewhere anyways.

    But the unfortunate nature of ESO with its massive map is that basically any direction they go is a safe zone, and from there they can very quickly (out of combat) regen all their resources and rejoin the fight in a very short amount of time.

    But in general, yes, if someone runs away... I say to myself "I'm counting that as a kill"

    A common tactic I used in GW2 was to emote taunt someone who did this, worked best if you could get others to join in with you. More often than not, it angered them so fiercely that they would turn around and re-engage me. This guaranteed their death. But in ESO I can't emote when in combat :(
  • Niffo
    Niffo
    ✭✭✭
    Adernath wrote: »
    PvP is about conquering forts and not primarily individual kills. If someone flees from the battle, you won.

    Strange, because the highest rewards come from kills.
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    Milky wrote: »
    Adernath wrote: »
    PvP is about conquering forts and not primarily individual kills. If someone flees from the battle, you won.
    A common tactic I used in GW2 was to emote taunt someone who did this, worked best if you could get others to join in with you. More often than not, it angered them so fiercely that they would turn around and re-engage me. This guaranteed their death. But in ESO I can't emote when in combat :(
    On an unrelated note, this is probably for the best. We are already seeing people use the sneak key to tea bag their enemies. Allow emotes and it'll get a lot worse...
    Adernath wrote: »
    PvP is about conquering forts and not primarily individual kills. If someone flees from the battle, you won.
    Very true! However, letting your enemy live to fight another day will make taking the fort that much harder when they regenerate and come back to try and kill you.
    Edited by beravinprb19_ESO on 6 May 2014 22:17
  • Milky
    Milky
    ✭✭✭
    Milky wrote: »
    Adernath wrote: »
    PvP is about conquering forts and not primarily individual kills. If someone flees from the battle, you won.
    A common tactic I used in GW2 was to emote taunt someone who did this, worked best if you could get others to join in with you. More often than not, it angered them so fiercely that they would turn around and re-engage me. This guaranteed their death. But in ESO I can't emote when in combat :(
    On an unrelated note, this is probably for the best. We are already seeing people use the sneak key to tea bag their enemies. Allow emotes and it'll get a lot worse...

    I teabag people who deserve it, like exploiters. If your feelings are hurt so easily then the internet is not a good place to hang-out.

    Personally, I like being able to taunt enemies and be taunted. Throughout history armies have been known to taunt their opponents before battle. I find it fun and entertaining, and don't understand why people take it so seriously. But I will use that to my advantage.
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    Milky wrote: »
    Milky wrote: »
    Adernath wrote: »
    PvP is about conquering forts and not primarily individual kills. If someone flees from the battle, you won.
    A common tactic I used in GW2 was to emote taunt someone who did this, worked best if you could get others to join in with you. More often than not, it angered them so fiercely that they would turn around and re-engage me. This guaranteed their death. But in ESO I can't emote when in combat :(
    On an unrelated note, this is probably for the best. We are already seeing people use the sneak key to tea bag their enemies. Allow emotes and it'll get a lot worse...

    I teabag people who deserve it, like exploiters. If your feelings are hurt so easily then the internet is not a good place to hang-out.

    Personally, I like being able to taunt enemies and be taunted. Throughout history armies have been known to taunt their opponents before battle. I find it fun and entertaining, and don't understand why people take it so seriously. But I will use that to my advantage.
    I don't like it. In my experience, people like to use all those fun /taunts after they kill you in an epic... 5 versus 1 fight. They did nothing of value and should not have the right to rub it in like that. Regardless, we are getting off topic now, so lets not derail the thread.
    Edited by beravinprb19_ESO on 6 May 2014 22:46
  • Kaskako
    Kaskako
    ✭✭
    Gotta love the sorcerers defending their precious op ability with teeth and nails.

    Some say it already has a high cost? Right.. so people spam it endlessly (today i literally got out of combat twice to mount up while the sorcerer was bolt escaping the whole time), I use my stealth as escape 4 times and i'm out of mana (and i'm magicka oriented).

    Dozens of counters, multiple escape options that surpass BE... yea right tell yourself that so you don't think you are using an op ability.
  • Cydone
    Cydone
    ✭✭✭✭
    Kaskako wrote: »
    Gotta love the sorcerers defending their precious op ability with teeth and nails.

    Some say it already has a high cost? Right.. so people spam it endlessly (today i literally got out of combat twice to mount up while the sorcerer was bolt escaping the whole time), I use my stealth as escape 4 times and i'm out of mana (and i'm magicka oriented).

    Dozens of counters, multiple escape options that surpass BE... yea right tell yourself that so you don't think you are using an op ability.

    I'm not a sorc, NB is my main, but how is it OP?? Now that they nerfed the ability for it to be used while carrying a scroll.....how is it OP? Bolt escaping doesn't kill you. It does nothing negative besides negating your ability to kill that player. Sorcs are squishy as f***, they need a GTFO ability like this one. If it were to be re-worked into something else, the only balanced way to do it, in my eyes, would be to do what I posted above:

    Simple fix that was suggested in another thread:

    Make the distance of bolt escape less and less as it's used in succession.

    Distance Traveled via Bolt Escape: 100%-75%-50%-25% - then it resets.

    There, sorcs still get a good GTFO ability, but it comes at a greater cost.
  • Kaskako
    Kaskako
    ✭✭
    Cydone wrote: »
    I'm not a sorc, NB is my main, but how is it OP?? Now that they nerfed the ability for it to be used while carrying a scroll.....how is it OP? Bolt escaping doesn't kill you. It does nothing negative besides negating your ability to kill that player. Sorcs are squishy as f***, they need a GTFO ability like this one. If it were to be re-worked into something else, the only balanced way to do it, in my eyes, would be to do what I posted above:

    Simple fix that was suggested in another thread:

    Make the distance of bolt escape less and less as it's used in succession.

    Distance Traveled via Bolt Escape: 100%-75%-50%-25% - then it resets.

    There, sorcs still get a good GTFO ability, but it comes at a greater cost.

    Sorcerers are as squishy as any other class that builds the same way, if any class goes for light armour and ignores any defensive spells they are just as squishy. You can build a glass cannon with any class. For sorcerers it's simple, all they need is one spell, why bother with anything else.

    Bolt escape can be used offensively as well, i'm quite fine with them teleporting around during a fight, i'm not fine with them teleporting 16 times in a row.

    The solution you mention or a progressive increase in mana cost with each use both seem like viable solutions.

  • Kingslayer
    Kingslayer
    ✭✭✭
    1. They can't bolt with the scroll anymore
    2. Those that can spam it have to at times being in light armor it is needed.
    3. 16 times? Sorry not possible and if it is with certain set pieces etc then you can't nerf the ability because it will force others to get that particular set piece then.
    4. Another ridiculous and uninformed thread.
  • popatiberiuoneb18_ESO
    Oblongship wrote: »
    I am tired of sorcs being untouchable...

    The second you finally get some CC on one they break out of it (cause they dont need stam for anything else) and then bolt escape away....

    Lately if I am chasing someone down on my horse they literally dismount and spam b olt escape because it is that much faster.

    They go from near me to barely visible within second.

    I am not saying take it away, or nerf the range....just make it cost more so they can only do it a couple times.

    You seem like a knowledgeble player. Do you by any chance know the curent magika cost for bolt escape since you're implying its to low? Did you even bother to make a sorc and get bolt escape to test it and provide first hand information? ...i supose not.... let me tell you a little secret: the cost is preaty high as it is but you can reduce it to a spammable amount with cost reduction sets and cost reduction jewels and you're giving up on other useful set bonuses/jewel enchants by doing s
    so.

    Sorry to say this but raising its cost will only ruin the diversity and force everyone to use the reduction sets/jewels and that i am strongly against.

    If you want people to pay atention to your demands you have to bring enough information to the table. From your post i can only see that you have a very slow horse and deploy the wrong tactics vs bolting sorcs, if you need help with that there are plenty of threds on this forum and on tf.

    You should also provide a good solution to the "bolt problem" and show how that would be a good alternative for the sorc and for the people fighting the sorc, after all you are shortening the sheep's legs but leave the wolves fangs untouched.

  • popatiberiuoneb18_ESO
    leewells wrote: »
    Oblongship wrote: »
    I am tired of sorcs being untouchable...

    The second you finally get some CC on one they break out of it (cause they dont need stam for anything else) and then bolt escape away....

    Lately if I am chasing someone down on my horse they literally dismount and spam b olt escape because it is that much faster.

    They go from near me to barely visible within second.

    I am not saying take it away, or nerf the range....just make it cost more so they can only do it a couple times.

    Not needed, make it cost 10% of the sorc's max hp.

    Unfortunately this makes the skill unusable since you do not want to charge the enemy with low hps and no magika regen nor you'll be able to use it to escape when needed.
  • Thechemicals
    Thechemicals
    ✭✭✭✭✭
    Whats really happening with all these bolt escape hater threads is that these Sorcerers are getting away and that is unacceptable to people who want them dead.

    I honestly like when they flee, i see them off in the distance, back-stepping to see if im going to chase them and when i dont, they are oh so sad faced.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Kingslayer
    Kingslayer
    ✭✭✭
    No they expect that we stand there and let them use one of their multiple gap closers or pulls which they may have.
Sign In or Register to comment.