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Increase Magicka Cost of Bolt Escape

  • popatiberiuoneb18_ESO
    Varivox9 wrote: »
    Sorc already has a ton of survivability in the form of lightning armour. Bolt escape is, imo, perfectly fine EXCEPT that it is a guaranteed escape. No skill should allow you to 100% get away. In my experience, once a sorc uses Bolt, you may as well kiss that kill goodbye. No one should have a 100% guaranteed escape with no hope of ever being caught. Add on a stacking snare for every use of it, increase mana cost, do SOMETHING so that the sorc isn't the only class with an unlimited number of get out of jail free cards.

    It isn't that they have a good escape ability, it's that they have the perfect escape ability.

    You must be joking...lightning form, altough a nice skill that has its uses, is by no means good at escaping vs anyone with some sort of cc, it reduces your received damagage with 5-10% depending on armour used, gives no cc and has very short duration (6 sec) in its speed increase form. Sorry but i can not see this as a survivability skill unless you are fighting vs lvl 10s on foot.

    EDIT: survivability wise you're better off using that magika for a self heal while sprinting to safety
    Edited by popatiberiuoneb18_ESO on 7 May 2014 15:14
  • Syndy
    Syndy
    ✭✭✭
    Aimelin wrote: »

    Which means if i do take immovable on my bar, i adapted to counter a counter, get the picture yet? Even if i don't take it and break the CC half my stam bar is gone, they can just root me instead since root is so buggy that it doesnt follow the cc immunity timer half the time, so i use cc breaker again, im out of stam, by that time i can be stunned again.

    plus immovable only blocks knockback & disabling, i can still get rooted & snared

    If only Bolt Escape could negate the effects of root or snare... O, wait...

    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • popatiberiuoneb18_ESO
    Kaskako wrote: »
    The way bolt escape works is just stupid. There really is no way people can defend against this fact. Either increase the cost with each use or something, its ridiculous that after using it infinitely sorcerers are still able to fight normally like nothing happened, while those that attempt to chase them end up out of stamina, magicka or both.

    Bolt escapes cost magika, trust me on this one when i tell you that a sorc that spammend bolt escape chasing you will barely have any magika left to finish you off.

    Now there is a very nice sinergy with dark exchange and if you use terrain in your advantage you can replenish your magika/hps while the enemy catches up and/or is cced.
  • popatiberiuoneb18_ESO
    Aimelin wrote: »

    Which means if i do take immovable on my bar, i adapted to counter a counter, get the picture yet? Even if i don't take it and break the CC half my stam bar is gone, they can just root me instead since root is so buggy that it doesnt follow the cc immunity timer half the time, so i use cc breaker again, im out of stam, by that time i can be stunned again.

    plus immovable only blocks knockback & disabling, i can still get rooted & snared

    If only Bolt Escape could negate the effects of root or snare... O, wait...

    It doese not negate any soft cc, it simply teleports you forward and the cc remains in effect.
  • Syndy
    Syndy
    ✭✭✭
    Aimelin wrote: »

    Which means if i do take immovable on my bar, i adapted to counter a counter, get the picture yet? Even if i don't take it and break the CC half my stam bar is gone, they can just root me instead since root is so buggy that it doesnt follow the cc immunity timer half the time, so i use cc breaker again, im out of stam, by that time i can be stunned again.

    plus immovable only blocks knockback & disabling, i can still get rooted & snared

    If only Bolt Escape could negate the effects of root or snare... O, wait...

    It doese not negate any soft cc, it simply teleports you forward and the cc remains in effect.

    Which negated the root? The purpose of the Root is to keep you there... What good is a root if the player effected by it can teleport 15m away from you after you use it?

    I fear the day Sorcs actually realize they can use Immovable and Bolt escape to never be CC'd again. Good thing they have not figured out how indispensable Immovable is in PvP...

    Pro tip from someone who doesn't even play a Sorc... Cast Immovable, Bolt Escape into the fight, unload your rotation, then Bolt Escape out.... If you are a sorc and haven't figured that out yet, You're Welcome... You are the perfect ganker now.

    Fortunately there are only about 5 Sorcs I have ran across that actually use this combo...

    Edited by Syndy on 7 May 2014 15:31
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • Thechemicals
    Thechemicals
    ✭✭✭✭✭
    Well you are teleporting....an action that is allowed just like any other use of a skill when immobilized. Just leave the little buggers alone lol.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • popatiberiuoneb18_ESO
    Im a sorc using bolt escape myself and would love to see it revamped.
    Milky wrote: »
    There are many many solutions to the bolt escape problem.

    Ones I have favored:

    Option 1 - Make it cost increasing amounts of MP the more it is cast in quick succession. This wouldn't punish people using it in normal ways, but those spamming it to escape would quickly run out of MP.

    Option 2 - Make it cost more base MP, but make it return MP if you actually hit targets with it. This would incentivise using it offensively and aiming it skillfully, and penalize people who spam upwards of 3 times to escape their massive mistakes. But fix it so it does the stun at end location instead of the origin.

    Option 3 - Force a small waiting period between bolt escapes, even 1 second would help. This would force them to also fall from the sky so you could counter them with other abilities.

    Option 4 - Fix leap attacks so they actually track properly to someone using bolt escape.

    Option 5 - Skill reduces MP regen for a short duration, stacks the more it is used in quick succession.

    Also, force them on the ground at end location. Not only would this solve a lot of the issues with leap skills to counter... but it's also been exploited to enter keeps from cliffs nearby.......

    Your options seem fairly reasonable and most complete solution instead of the normal "whine whine....sorc got away from me using bolt...whine whine...nerf...whine whine" aproach.

    A sorc myself who sought to get bolt escape way before i got to actualy use it with the general idea of having a tool in the middle of a fight rather then a flee button or a faster way of picking resource nodes. Unfortunately this is not very viable due to a hidden magika regen debuff after usage and the skill stun not working.

    I would for one love to see the stun fixed and the magika regen debuff removed. Ofcourse they should put another mechanism inplace to prevent you from bolting all day long, i find the magika increase suggestion for multiple casts the moast reasonable. I also like the magika/hp absorb on enemy hit/run trough and meybe an added magika cost if you do not hit/run trough any enemy. That would hint/encourage people in using it for something else besides getting away.

    How it is now, it preaty much discourages you to use it for anything else then escaping/chasing low target.
  • eliisra
    eliisra
    ✭✭✭✭✭
    Oblongship wrote: »
    I am tired of sorcs being untouchable...

    The second you finally get some CC on one they break out of it (cause they dont need stam for anything else) and then bolt escape away....

    Lately if I am chasing someone down on my horse they literally dismount and spam b olt escape because it is that much faster.

    If you're spending your time in Cyrodiil chasing a single player half the map, you deserve to fail.

    Not that I mind some sort of cost penalty for Bolt Escape spammers.

    They can be a nuisance. Everyone wipes and re-spawns and regroups. But no, we have to wait 10 minutes for sorcerer that got away, that ditched when we started loosing, that's currently all by himslef out in the wilderness desperately trying to reach a transitus shrine.

    I use it once or twice, to get of oil or siege for example, but never to leave the battlefield and blink half the map. There is no actual incentive for doing that, cowards get less AP points.

  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    eliisra wrote: »

    If you're spending your time in Cyrodiil chasing a single player half the map, you deserve to fail.

    This.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Syndy
    Syndy
    ✭✭✭
    NordJitsu wrote: »
    eliisra wrote: »

    If you're spending your time in Cyrodiil chasing a single player half the map, you deserve to fail.

    This.

    So one class should have the ability to "never die"... That kinda defeats the purpose of PvP doesn't it?

    Before long it's just gonna be Sorcs all fighting each other, because no one wants to die either, yet when it turns into Sorc vs Sorc, you will start dieing. But by then the game will be dead anyway.

    Balance is necessary for the longevity of an MMO, when something stays imbalanced for to long more and more players flock to the imbalance, which makes players like me, and many others quit. Because Noone wants to fight only FotM builds.

    And the Vampire situation was getting that way, literally 7 out of 10 players were probably vampires in PvP. Since the patch, it is probably 2 out of 10, and PvP is WAY more fun and Balanced since the Vampire Nerf.

    I'm not Saying nerf everything but there are 3 things in this game that need to have some adjustments, Bolt Escape, Shield Bash, and Dark Talons. Two of those are getting adjustments in 1.1.

    There is no counter to Bolt Escape, I have read the numerous threads, even posted in a few of them. All of your counters are laughable most revolve around having an entire skill bare dedicated to countering 1 ability of 1 class... If you think in order for 3 other classes to counter one ability needs that much effort to MAYBE work, your sense of balance is biased.

    If you don't believe me, just wait, the Sorc population will rise.

    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    @f0rgiv3n27b14_ESO‌


    That's fine. I can't wait till I get home from work today and can work on the video we recorded with my guildie.

    I'll go through class based counters, weapon based counters, and other escape/speed mechanisms that surpass Bolt Escape.

    Video proof so all you forum warriors can see how things actually are rather than how you perceive them to be.
    Edited by NordJitsu on 7 May 2014 16:56
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Asava
    Asava
    ✭✭✭
    Aimelin wrote: »

    Which means if i do take immovable on my bar, i adapted to counter a counter, get the picture yet? Even if i don't take it and break the CC half my stam bar is gone, they can just root me instead since root is so buggy that it doesnt follow the cc immunity timer half the time, so i use cc breaker again, im out of stam, by that time i can be stunned again.

    plus immovable only blocks knockback & disabling, i can still get rooted & snared

    If only Bolt Escape could negate the effects of root or snare... O, wait...

    It doese not negate any soft cc, it simply teleports you forward and the cc remains in effect.

    Which negated the root? The purpose of the Root is to keep you there... What good is a root if the player effected by it can teleport 15m away from you after you use it?

    I fear the day Sorcs actually realize they can use Immovable and Bolt escape to never be CC'd again. Good thing they have not figured out how indispensable Immovable is in PvP...

    Pro tip from someone who doesn't even play a Sorc... Cast Immovable, Bolt Escape into the fight, unload your rotation, then Bolt Escape out.... If you are a sorc and haven't figured that out yet, You're Welcome... You are the perfect ganker now.

    Fortunately there are only about 5 Sorcs I have ran across that actually use this combo...

    You mean Immobile that does not affect roots or snares? Ya, that's just brilliant!!
  • Syndy
    Syndy
    ✭✭✭
    Asava wrote: »
    Aimelin wrote: »

    Which means if i do take immovable on my bar, i adapted to counter a counter, get the picture yet? Even if i don't take it and break the CC half my stam bar is gone, they can just root me instead since root is so buggy that it doesnt follow the cc immunity timer half the time, so i use cc breaker again, im out of stam, by that time i can be stunned again.

    plus immovable only blocks knockback & disabling, i can still get rooted & snared

    If only Bolt Escape could negate the effects of root or snare... O, wait...

    It doese not negate any soft cc, it simply teleports you forward and the cc remains in effect.

    Which negated the root? The purpose of the Root is to keep you there... What good is a root if the player effected by it can teleport 15m away from you after you use it?

    I fear the day Sorcs actually realize they can use Immovable and Bolt escape to never be CC'd again. Good thing they have not figured out how indispensable Immovable is in PvP...

    Pro tip from someone who doesn't even play a Sorc... Cast Immovable, Bolt Escape into the fight, unload your rotation, then Bolt Escape out.... If you are a sorc and haven't figured that out yet, You're Welcome... You are the perfect ganker now.

    Fortunately there are only about 5 Sorcs I have ran across that actually use this combo...

    You mean Immobile that does not affect roots or snares? Ya, that's just brilliant!!

    It is really, Because Bolt Escape Negates the purpose of either... The purpose of a snare is to slow the target down so you can catch up to them, or keep them from you...

    The purpose of a Root is to keep the target there...

    Bolt Escape negates either of those effects by teleporting 15m in a direction defeats the point of them.

    With Immovable up you will never be stunned or K/D so you are free to cast your rotation, and get out of dodge...

    I'm sorry I had to spell it out for you, I thought it would be pretty clear from my post above...
    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • Syndy
    Syndy
    ✭✭✭
    NordJitsu wrote: »
    @f0rgiv3n27b14_ESO‌


    That's fine. I can't wait till I get home from work today and can work on the video we recorded with my guildie.

    I'll go through class based counters, weapon based counters, and other escape/speed mechanisms that surpass Bolt Escape.

    Video proof so all you forum warriors can see how things actually are rather than how you perceive them to be.

    I'll be eagerly awaiting this instructional video.. Of you and your guildie...
    I presume 2v1 on a sorc, if so, the ability is clearly balanced because it takes 2 players to counter 1 ability. If your guildie is the sorc in question, the validity of these counters will be questioned.

    Be sure to include the Counters for the other escape/speed skills, like magelight, roots, and snares...

    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • Thevenin
    Thevenin
    ✭✭
    I also look forward to seeing that race between Path of Darkness spamming versus Bolt Escape spamming. It will be horribly difficult for you to make it look like they're almost even. Some very clever camera angles you're going to have to think about.
  • maxilaub17_ESO
    maxilaub17_ESO
    ✭✭✭
    Oblongship wrote: »
    I am tired of sorcs being untouchable...

    The second you finally get some CC on one they break out of it (cause they dont need stam for anything else) and then bolt escape away....

    Lately if I am chasing someone down on my horse they literally dismount and spam bolt escape because it is that much faster.

    They go from near me to barely visible within second.

    I am not saying take it away, or nerf the range....just make it cost more so they can only do it a couple times.

    I agree about the cost of bolt escape, sorcs try to argue the base cost is high however it doesn't matter what the base cost is if u can itemize and get it to a point where you can use it non-stop as many times in a row as you'd like. ANYONE who PvP's see's Sorc's using it non-stop over and over again all the time.

    I can't count how many times a sorc has caught me on my horse using bolt escape then was losing the fight (using more mana) could still spam bolt escape away. Dam right it is too cheap when they can:

    1. Bolt into the fight to catch up
    2. Immediately use all there best magic attacks
    3. Than escape Bolting away non-stop again

    There's no strategy, just mindless attacks and mindless escaping if they don't kill you. They need to think about using Bolt escape, such as if they bolt into a fight from too far they won't have enough mana reserves to fight properly, OR if they use all their best abilities to attack and don't kill you they won't have enough mana to bolt escape. I always have to think about management of my Magicka and Stamina pools, everyone should... IT'S THE REASON FOR ABILITY COST AND RESERVES IN THE FIRST PLACE!!!!

    The problem is too many kiddies want to just spam buttons forever and not have to think or fight strategically.
  • xDonMega
    xDonMega
    ✭✭✭
    Oblongship wrote: »

    1. Bolt into the fight to catch up
    2. Immediately use all there best magic attacks
    3. Than escape Bolting away non-stop again


    So... what you are saying is that he should be able to kill you instead for running away?
  • maxilaub17_ESO
    maxilaub17_ESO
    ✭✭✭
    xDonMega wrote: »
    Oblongship wrote: »

    1. Bolt into the fight to catch up
    2. Immediately use all there best magic attacks
    3. Than escape Bolting away non-stop again


    So... what you are saying is that he should be able to kill you instead for running away?

    Excatly! He should learn to PvP and kill people instead running around with his head cut off spamming the same few buttons.
  • davidhorstub17_ESO
    davidhorstub17_ESO
    ✭✭✭
    encase and bolt escape need to swap mana costs imo.
  • Kingslayer
    Kingslayer
    ✭✭✭
    NordJitsu wrote: »
    eliisra wrote: »

    If you're spending your time in Cyrodiil chasing a single player half the map, you deserve to fail.

    This.

    So one class should have the ability to "never die"... That kinda defeats the purpose of PvP doesn't it?

    Before long it's just gonna be Sorcs all fighting each other, because no one wants to die either, yet when it turns into Sorc vs Sorc, you will start dieing. But by then the game will be dead anyway.

    Balance is necessary for the longevity of an MMO, when something stays imbalanced for to long more and more players flock to the imbalance, which makes players like me, and many others quit. Because Noone wants to fight only FotM builds.

    And the Vampire situation was getting that way, literally 7 out of 10 players were probably vampires in PvP. Since the patch, it is probably 2 out of 10, and PvP is WAY more fun and Balanced since the Vampire Nerf.

    I'm not Saying nerf everything but there are 3 things in this game that need to have some adjustments, Bolt Escape, Shield Bash, and Dark Talons. Two of those are getting adjustments in 1.1.

    There is no counter to Bolt Escape, I have read the numerous threads, even posted in a few of them. All of your counters are laughable most revolve around having an entire skill bare dedicated to countering 1 ability of 1 class... If you think in order for 3 other classes to counter one ability needs that much effort to MAYBE work, your sense of balance is biased.

    If you don't believe me, just wait, the Sorc population will rise.

    No counter to bolt escape? You sir are talking twoddle!.
  • popatiberiuoneb18_ESO
    Oblongship wrote: »
    I am tired of sorcs being untouchable...

    The second you finally get some CC on one they break out of it (cause they dont need stam for anything else) and then bolt escape away....

    Lately if I am chasing someone down on my horse they literally dismount and spam bolt escape because it is that much faster.

    They go from near me to barely visible within second.

    I am not saying take it away, or nerf the range....just make it cost more so they can only do it a couple times.

    I agree about the cost of bolt escape, sorcs try to argue the base cost is high however it doesn't matter what the base cost is if u can itemize and get it to a point where you can use it non-stop as many times in a row as you'd like. ANYONE who PvP's see's Sorc's using it non-stop over and over again all the time.

    I can't count how many times a sorc has caught me on my horse using bolt escape then was losing the fight (using more mana) could still spam bolt escape away. Dam right it is too cheap when they can:

    1. Bolt into the fight to catch up
    2. Immediately use all there best magic attacks
    3. Than escape Bolting away non-stop again

    There's no strategy, just mindless attacks and mindless escaping if they don't kill you. They need to think about using Bolt escape, such as if they bolt into a fight from too far they won't have enough mana reserves to fight properly, OR if they use all their best abilities to attack and don't kill you they won't have enough mana to bolt escape. I always have to think about management of my Magicka and Stamina pools, everyone should... IT'S THE REASON FOR ABILITY COST AND RESERVES IN THE FIRST PLACE!!!!

    The problem is too many kiddies want to just spam buttons forever and not have to think or fight strategically.

    If you think there is no magika managing involved with using bolt escape you are gravely mistaking. Even specced for it (stack as much reduction as possible from sets/jewels/race passives/etc.) you get it down to ~ 200 magika at vr10. Further more for 5 seconds you regen no magika after using bolt escape thus loosing even more potential magika. Now if you told me a sorc can bolt in (~200 magika), nuke you dead in 2 hits (~300-400 magika) and spam away with 4-5 more bolts for the rest of the magika pool then i'd probably tell you to l2p...

    Ohh, and you can not spam it forever since it will reduce your magika regen to 0 so with my 1.8k magika pool i can do 9 bolts before i run dry and meybe 2-3 more if i use magika potions.

    EDIT: the above scenario only stands if im itemized in order to have as much cost reduction as possible.
    Edited by popatiberiuoneb18_ESO on 8 May 2014 15:58
  • Asava
    Asava
    ✭✭✭
    Asava wrote: »
    Aimelin wrote: »

    Which means if i do take immovable on my bar, i adapted to counter a counter, get the picture yet? Even if i don't take it and break the CC half my stam bar is gone, they can just root me instead since root is so buggy that it doesnt follow the cc immunity timer half the time, so i use cc breaker again, im out of stam, by that time i can be stunned again.

    plus immovable only blocks knockback & disabling, i can still get rooted & snared

    If only Bolt Escape could negate the effects of root or snare... O, wait...

    It doese not negate any soft cc, it simply teleports you forward and the cc remains in effect.

    Which negated the root? The purpose of the Root is to keep you there... What good is a root if the player effected by it can teleport 15m away from you after you use it?

    I fear the day Sorcs actually realize they can use Immovable and Bolt escape to never be CC'd again. Good thing they have not figured out how indispensable Immovable is in PvP...

    Pro tip from someone who doesn't even play a Sorc... Cast Immovable, Bolt Escape into the fight, unload your rotation, then Bolt Escape out.... If you are a sorc and haven't figured that out yet, You're Welcome... You are the perfect ganker now.

    Fortunately there are only about 5 Sorcs I have ran across that actually use this combo...

    You mean Immobile that does not affect roots or snares? Ya, that's just brilliant!!

    It is really, Because Bolt Escape Negates the purpose of either... The purpose of a snare is to slow the target down so you can catch up to them, or keep them from you...

    The purpose of a Root is to keep the target there...

    Bolt Escape negates either of those effects by teleporting 15m in a direction defeats the point of them.

    With Immovable up you will never be stunned or K/D so you are free to cast your rotation, and get out of dodge...

    I'm sorry I had to spell it out for you, I thought it would be pretty clear from my post above...

    Here's a hint son. Even after I BE away I'm still cc'd. I know, mind = blown!!
  • Niffo
    Niffo
    ✭✭✭
    Asava wrote: »

    Here's a hint son. Even after I BE away I'm still cc'd. I know, mind = blown!!

    Here's a hint son, after you Bolt Escape twice you're out of range of any ability. I know, mind = blown!!
  • Syndy
    Syndy
    ✭✭✭
    Asava wrote: »
    Asava wrote: »
    Aimelin wrote: »

    Which means if i do take immovable on my bar, i adapted to counter a counter, get the picture yet? Even if i don't take it and break the CC half my stam bar is gone, they can just root me instead since root is so buggy that it doesnt follow the cc immunity timer half the time, so i use cc breaker again, im out of stam, by that time i can be stunned again.

    plus immovable only blocks knockback & disabling, i can still get rooted & snared

    If only Bolt Escape could negate the effects of root or snare... O, wait...

    It doese not negate any soft cc, it simply teleports you forward and the cc remains in effect.

    Which negated the root? The purpose of the Root is to keep you there... What good is a root if the player effected by it can teleport 15m away from you after you use it?

    I fear the day Sorcs actually realize they can use Immovable and Bolt escape to never be CC'd again. Good thing they have not figured out how indispensable Immovable is in PvP...

    Pro tip from someone who doesn't even play a Sorc... Cast Immovable, Bolt Escape into the fight, unload your rotation, then Bolt Escape out.... If you are a sorc and haven't figured that out yet, You're Welcome... You are the perfect ganker now.

    Fortunately there are only about 5 Sorcs I have ran across that actually use this combo...

    You mean Immobile that does not affect roots or snares? Ya, that's just brilliant!!

    It is really, Because Bolt Escape Negates the purpose of either... The purpose of a snare is to slow the target down so you can catch up to them, or keep them from you...

    The purpose of a Root is to keep the target there...

    Bolt Escape negates either of those effects by teleporting 15m in a direction defeats the point of them.

    With Immovable up you will never be stunned or K/D so you are free to cast your rotation, and get out of dodge...

    I'm sorry I had to spell it out for you, I thought it would be pretty clear from my post above...

    Here's a hint son. Even after I BE away I'm still cc'd. I know, mind = blown!!

    O man, look you don't get it still... I told you the purpose of a root, I told you the purpose of the snare, I told you how to avoid all other forms of CC, and you still don't understand how Bolt Escape essentially makes you an unkillable class.

    It would be different if you Bolt Escaped away, were still rooted and had to wait to cast it again, or got diminishing returns from the spell. Instead you can just spam the ability to "keep the root" on you but adding 15m every cast... Kinda makes soft CC on a sorc pointless, wouldn't you say?

    What is blowing my mind is I am telling you how to play your class to make ANY form of CC a non factor, and you still don't get it.


    Syndy - VR14 Breton Templar
    Sacrilege
    Daggerfall Covenant

    Warhammer
    Syndia - 100 Zealot, Syndai - 99 Black Guard, Cyndrana - 84 Sorceress
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    Asava wrote: »

    Here's a hint son. Even after I BE away I'm still cc'd. I know, mind = blown!!

    Here's a hint son, after you Bolt Escape twice you're out of range of any ability. I know, mind = blown!!

    you're slotting the wrong abilities, mind blown...
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Niffo
    Niffo
    ✭✭✭
    LadyChaos wrote: »
    Asava wrote: »

    Here's a hint son. Even after I BE away I'm still cc'd. I know, mind = blown!!

    Here's a hint son, after you Bolt Escape twice you're out of range of any ability. I know, mind = blown!!

    you're slotting the wrong abilities, mind blown...

    Yeah, I forgot to slot my instant cast teleport on my Templar, oh wait. It's very nice of you to keep posting, every time you do you show how little you're able to comprehend what the issue is.
  • Oblongship
    Oblongship
    ✭✭✭✭
    LadyChaos wrote: »
    Asava wrote: »

    Here's a hint son. Even after I BE away I'm still cc'd. I know, mind = blown!!

    Here's a hint son, after you Bolt Escape twice you're out of range of any ability. I know, mind = blown!!

    you're slotting the wrong abilities, mind blown...

    Yeah, I forgot to slot my instant cast teleport on my Templar, oh wait. It's very nice of you to keep posting, every time you do you show how little you're able to comprehend what the issue is.

    I am beginning to see LadyChaos as a forum troll.

    All I see is them arguing the same point over and over again...and lord forbid you say something about the perfectly balanced sorc...they will lose their *** lol
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    LadyChaos wrote: »
    Asava wrote: »

    Here's a hint son. Even after I BE away I'm still cc'd. I know, mind = blown!!

    Here's a hint son, after you Bolt Escape twice you're out of range of any ability. I know, mind = blown!!

    you're slotting the wrong abilities, mind blown...

    Yeah, I forgot to slot my instant cast teleport on my Templar, oh wait. It's very nice of you to keep posting, every time you do you show how little you're able to comprehend what the issue is.

    you keep making trolling comments to try and fan flames when the answers been handed to you over and over... You just prove you have no desire to learn just make drama.

    You recreate the step one this discussion every-time someone takes 3 days to lay out simple math for you... You add nothing to these discussions except intentionally trying to bring it back to 0 and try and get people all riled up all over again. Just trying to fire up the picket line of players who refuse to try something different or get over they aren't spec'd to counter. <<--- that is your answer you just don't like it.

    You only know YOU can't stop one, so everyone must be so poor at it... they aren't, it's just you and the ones who refuse to try something out of their comfort zone (or rightly outmatched in skill/levels/gear). We don't care if you don't want to try the tips given to you... it's your choice by all means keep insisting no one is able to kill sorcerers as all these other players keep saying, they kill us all the time and you just need to l2p. This isn't a competition there is no "winner".

    You reject all input.. so why keep posting inflammatory remarks and attempts to discredit everyone who disagrees with you?
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Niffo
    Niffo
    ✭✭✭
    Oblongship wrote: »
    LadyChaos wrote: »
    Asava wrote: »

    Here's a hint son. Even after I BE away I'm still cc'd. I know, mind = blown!!

    Here's a hint son, after you Bolt Escape twice you're out of range of any ability. I know, mind = blown!!

    you're slotting the wrong abilities, mind blown...

    Yeah, I forgot to slot my instant cast teleport on my Templar, oh wait. It's very nice of you to keep posting, every time you do you show how little you're able to comprehend what the issue is.

    I am beginning to see LadyChaos as a forum troll.

    All I see is them arguing the same point over and over again...and lord forbid you say something about the perfectly balanced sorc...they will lose their *** lol

    That would make sense, since he ignores anything that shows him how broken Bolt Escape is.
  • Asava
    Asava
    ✭✭✭
    Sorry kiddo, but I get caught quit often and that's because of my build. I get knocked down, I'm dead before I can get on my feet. I get rooted twice back to back, I'm dead with no stamina. I get cc'd and charged, I'm dead before I can get back on my feet. Any DK gets close to me and I'm probably dead because of talons, grip, bash spam. I accept that and understand it. I choose my play style and accept the risks of it. You just seem to think that BE is the end all be all. It's really not, I get 7 casts of it on a full power bar. There's a 1/2-1 second delay on it firing every time. It only moves you 15m. I'm pretty sure that it's easy to get caught in talons (8m radius)/grip (18 or 22m range) if the DK is paying attention. If I'm cc'd when BE then I'm still CC'd 15m away. Sorc's get 2 chanced to break cc then we're out of stamina. Immovable doesn't help with soft CC's i.e. talons and requires heavy armor to shine with it's morphs. If you let me stay at range then I'll melt your face. Your best bet then is to either close the gap or wait until I close the gap and then pounce on me. Usually in a fight a Sorc won't have a full power bar so your job should be much easier.
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