Oblongship wrote: »I am tired of sorcs being untouchable...
The second you finally get some CC on one they break out of it (cause they dont need stam for anything else) and then bolt escape away....
Lately if I am chasing someone down on my horse they literally dismount and spam b olt escape because it is that much faster.
They go from near me to barely visible within second.
I am not saying take it away, or nerf the range....just make it cost more so they can only do it a couple times.
Oblongship wrote: »I am tired of sorcs being untouchable...
The second you finally get some CC on one they break out of it (cause they dont need stam for anything else) and then bolt escape away....
Lately if I am chasing someone down on my horse they literally dismount and spam b olt escape because it is that much faster.
They go from near me to barely visible within second.
I am not saying take it away, or nerf the range....just make it cost more so they can only do it a couple times.
Warlunatic wrote: »Did you know how fragile a sorcerer is? they are running away because well with next to no armor are we meant to just die? untouchable yeah right haha and you want it so you can touch us with ease and kill us 2-4 hits? hahaha
AngelofAwe wrote: »Warlunatic wrote: »Did you know how fragile a sorcerer is? they are running away because well with next to no armor are we meant to just die? untouchable yeah right haha and you want it so you can touch us with ease and kill us 2-4 hits? hahaha
Most of the damage in PvP is skill damage, which is negated by spell resistance. And you have as much spell resistance as anybody.
If you have any intelligence whatsoever you'll use immovable on your skill bar too. then you are immune to CC and have more armor and spell resistance than anybody in heavy armor.
plus it uses stamina so you can still bolt escape.
So the only way to play is in heavy armor? ...
Seconded. Perhaps give them more skills to give them better combat survivability.
I had already edited my comment before yo put this up... the point of it wasn't about wearing heavy armor as it was about the players who can't handle someone got away telling them how to play, how to build, etc.AngelofAwe wrote: »
I had already edited my comment before yo put this up
AngelofAwe wrote: »I had already edited my comment before yo put this up
apparently not as i quoted it. bolt escape is broken and can be used together with other skills to become even more broken.
just like batswarm in that sense working together with mist form and healing you despite you being immune to regular heals while taking 75% less damage.
The problem isn't the possibility to escape, but the guarantee to escape. A competent sorcerer... or even a terrible sorcerer can get out of any situation by spamming 1 key and then stealth behind a rock.
you even become immune to DK chain pulls and all with the morph.
try stopping a blinking vampire sorcerer running with your scroll.
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AngelofAwe wrote: ».
Must have been a really crappy vampire... unless you bolted after him of course. since bolt escape moves faster than a horse.
If you're chasing a vampire sorc with the manuever skill you cannot catch up from behind, you have to strike him from ahead.
His DK friend can't "chain you over and over" since the bolt escape morph makes you absorb chains. plus you become immune to the chains for a while after being hit by them once. not to mention bolt escape range is longer than the chains if you bolt escape away from him.
Fiery grip and talons both cost about 400 magicka each, slightly more I think. So... 25-35% depending on build?
I've seen sorcerers bolt 7-8 times, I've never seen a DK spam chains 7 times. Not that chains work on bolt escape as mentioned before though.
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AngelofAwe wrote: ».
I'll give you the benefit of doubt that sorcerer is the only class you've properly played and you've simply never bothered to test how the abilities work or what the other classes are like.
I could look through hours of my streaming material and simply show you that my chains don't connect to sorcerers a single time no matter how many times I cast it on them bolting.
So simple yet you win the prize!JoseDelgadoCub17_ESO wrote: »Just make it cost more mana per use
I came here to suggest something similar. For those of you that have played league of legends you are probably familiar with the cost increase on Kassadin's Rift Walk. Each use within a small window costs more magic and deals more damage, up to a cap. I think a similar change to bolt escape (each time it is used it costs X more magic, up to a cap) would be effective at preventing spamming specifically. If sorcerers used 2-3 bolt escapes at a time it would be much more manageable, but as it is I've seen people use it just to get from point A to point B because it is faster than a horse and easy to spam with cost reduction and spells like equilibrium.JoseDelgadoCub17_ESO wrote: »Just make it cost more mana per use
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Sariiasb14_ESO wrote: »A sorc chased me when I was on my horse for a minute straight and by spamming bolt not only did they catch up to me they had more than enough mana to spam crystal-knock-down-explosion-to-win until I was dead. They weren't even winded after that long chase.
Warlunatic wrote: »Oblongship wrote: »I am tired of sorcs being untouchable...
The second you finally get some CC on one they break out of it (cause they dont need stam for anything else) and then bolt escape away....
Lately if I am chasing someone down on my horse they literally dismount and spam b olt escape because it is that much faster.
They go from near me to barely visible within second.
I am not saying take it away, or nerf the range....just make it cost more so they can only do it a couple times.
Did you know how fragile a sorcerer is? they are running away because well with next to no armor are we meant to just die? untouchable yeah right haha and you want it so you can touch us with ease and kill us 2-4 hits? hahaha
Most pvp mages I've noticed seem to focus on healing, which can't be done if you have to run halfway across the map any time someone from another faction comes your way. Wasn't aware people liked having to run away at the first sign of actually having to engage in combat...Seconded. Perhaps give them more skills to give them better combat survivability.
we're not asking nor accepting you to rebuild us. We are playing a viable as intended build for a role we chose. We traded survivability for DPS/Mobility, intentionally. Just like every other player traded something for heals, tank, their form of DPS etc...