No. When the way to deliver the highest damage in the game is to exploit a defect in how animations are handled, and when that is allowed to carry on to the point that many players consider what is actually a glitch as a feature, something has gone wrong.
Back in the day, you used to have sports games that relied on you pushing the joystick as fast as possible from side to side or two keys on the keyboard to run fast. They'd result in broken joysticks and broken keys. Animation cancelling is every bit as ridiculous as that kind of "skilled" mechanic.
zos have literally said themselves that weaving is a feature and they like it
Holycannoli wrote: »Nope never did. Weaving is a bug they couldn't fix.
Not a fan of the severly limited skill bars too. 5 skills + ult per bar is way too few skills to choose from at a time when we have so many available.
spartaxoxo wrote: »No because it is not comfortable, physically, to me.
MidniteOwl1913 wrote: »When I first started playing my daughter set up the game for me and talked about the basics. She mentioned light weaving as a tool to get more damage by canceling the animations. I told her that sounded like a bug and shouldn't they have fixed it by now. Made the skills and the animations sync without having jump thru hoops to make them match up. She gave me this look and said no, it was part of the game now.
Now of course I get it. It is part of the game. But if you step back and think about it it is odd to have a cludge to get around the lack of syncing animations become a core part of the game. It doesn't actually add anything. It's just an awkward accommodation.
Oreyn_Bearclaw wrote: »@Holycannoli
If ZOS put LAs on the same 1 second GCD as skills, you would no longer be able to weave. It's really that simple. LAs are on their own separate cooldown, have been since Beta. ZOS cynicism aside, do you actually believe they couldn't do that if they wanted? Its an absurd take on the issue. The far more likely scenario (and 100% what is going on) is that they actually like the mechanic as is, so do a lot of us.
ZOS gave skills a 1 second global cooldown. They gave LAs and Heavy attacks their own unique timers and cooldowns. Did they expect people to be dynamically weaving both a light attack and skill every second when the game first launched, no, I dont think they did. But weaving was discovered in Beta of the game. They could have easily put both LAs and Skills on the same GCD years ago, but they chose not to because they like the mechanic of weaving that emerged. Calling it an unfixable bug is disingenuous, and completely devoid of reality.