Agenericname wrote: »Oreyn_Bearclaw wrote: »propertyOfUndefined wrote: »
It's always felt like a bug to me, which the devs eventually called a "feature".
I'll also add that I think it's the biggest barrier to entry for most players. Through the years, I've gotten many of my friends to play the game, but none of them really stuck around for endgame because weaving seemed weird to them. Note that some of those players were veterans of other MMOs, albeit of the tab-target variety.
Just my honest opinion...
Weaving is only a percentage of the DPS capability in this game. Like any MMORPG, a good build and reasonable player skill make up the difference between a good DPS and one that struggles. The difference between the top DPS in this game and the average DPS would be very similar if weaving was removed.
Sorry, but I have to disagree here. Pre LA nerfs, weaving was maybe 15% DPS. People showed many times on the forums parses (not HA builds) with 100k plus and no LAs whatsoever. There is a lot more room than that between the top and your average player. Weaving gets way too much credit for the difference between your average joe and those pushing leaderboards.
-Maintaining pace of your GCD to as close to 1 second as possible
-Dynamically managing your DOT buff timers*
-Proper opening rotations and pre buffs
-Proper execute rotations, knowing what to recast and what to let expire*
-Ultimate and Potions management
-Positioning during a fight to maximize cleave*
-The ability to DPS while moving, aka respecting mechanics*
And that doesnt even get into the difference between a good group and a bad group. Certainly, weaving makes some of those things a little more difficult, but if they removed LAs from the game tomorrow, their would still be a massive gap in DPS in this game.
And here is the funny/sad part. Yes they nerfed LA damage, but the skill gap has actually widened since update 35 or whenever it was. We now have so many freaking DOT timers, that rotations have actually become more difficult and it shows, despite LAs being less of a piece of the proverbial DPS pie.
* These in particular have gotten harder lately.
I do not see any disagreement here.
As I noted, a good build and reasonable player skill make up the difference between a good DPS and one that struggles and you note multiple points that are essential parts of a good build and player skill.
Exactly what I was saying because if they are only missing that 15% from LAs they are doing pretty good. If they struggle with the points you make, they are lacking in player skill and maybe also with having a decent build.
I think the point of contention is specifically what separates an average dps from a top dps. They can certainly speak for themselves though. The issue that I see with that is LAs may separate 100k from 110k or 120k, but not 60k from 100k.
Above a certain point, sure, but below that point, theres more missing than LAs. They seem to be more of a scapegoat. An example, what would be detrimental to parse, being 10% slower than the GCD or missing 50% of the LAs?
If the average DPS were higher, sure.
Not very familiar with history of DPS in ESO, but I typed in youtube "eso dps 2014" and was very surprised, no not by numbers like "1000 dps build" (apparently in those days it was impressive damage lol), but approach to dealing damage: they didn't use LA weaving at all. They just... spam skills and thats it )
Apparently LA weaving was some kind of side effect, maybe even a bug that they didn't change.
Not very familiar with history of DPS in ESO, but I typed in youtube "eso dps 2014" and was very surprised, no not by numbers like "1000 dps build" (apparently in those days it was impressive damage lol), but approach to dealing damage: they didn't use LA weaving at all. They just... spam skills and thats it )
Apparently LA weaving was some kind of side effect, maybe even a bug that they didn't change.
The whole "animation canceling is a bug" thing really needs to be seen in the context of ESO at the time.
Yes, canceling animations because defensive combat abilities like block, dodge, bash, etc take priority was always intended.
What was not intended was that this would be used to create fluent offensive combat rotations with LA weaving - because you weren't expected to use your skills on global cooldown. You weren't even supposed to have the resources for that!
In the downtime, you were expected to use your base combat abilities, chiefly medium/heavy attacks, which at the time didn't return resources either (except for Restoration Staves).
But people quickly figured out that with weaving, they could increase their DPS substantially and didn't have to rely on their resources as much (like, 6 months after release weaving was the standard).https://www.youtube.com/watch?v=4s6EeG3eugg
So ESO's combat was this strange combination of restricting resources, with the intent to make combat more reactive and resource- rather than cooldown-based; yet this very restriction forced people into using their light attacks before every skil for the resource-free damage it provided, giving birth to weaving-focused rotations that weren't intended.
Because this weaving playstyle became wide-spread, ZOS figured this is how people wanted to play, and began to encourage it.
Maybe it was always inevitable, but I prefered the slower, more resource-based and strategic early combat to the hectic weave-fest players eventually developed.
No, I think it is a detriment to this game on PC. It seems like a console-derived mechanism hastily forced upon a PC.
From JSH about ESO combat in general, but probably also related to the topic specifically:
absolutely hating it, have always hated it very much
From JSH about ESO combat in general, but probably also related to the topic specifically:
The way he describes ESO is the way I feel about EVE Online.
isadoraisacat wrote: »He’s right they should have never done mmo combat and went with Bethesda style combat where it’s full on hack and slash where to can do abilities like shouts in Skyrim but not “weaving “ them like you are playing some weird Asian fighting rhythm game.
It plays more like guitar hero than it does a elder scrolls game.
SerafinaWaterstar wrote: »No, I think it is a detriment to this game on PC. It seems like a console-derived mechanism hastily forced upon a PC.
How? This game is primarily designed & implemented for PCs, then ported to consoles.
LA weaving is fine - I think the main thing that made it click for me is that it does not need to be done as fast as you think it should be done 🙂
And please dear god no to auto attack.
Even on controller its super easy, I have played with controller on pc since it was implemented. Its god awful easy.SerafinaWaterstar wrote: »No, I think it is a detriment to this game on PC. It seems like a console-derived mechanism hastily forced upon a PC.
How? This game is primarily designed & implemented for PCs, then ported to consoles.
LA weaving is fine - I think the main thing that made it click for me is that it does not need to be done as fast as you think it should be done 🙂
And please dear god no to auto attack.
Loves_guars wrote: »First off, lag, I live in the south hemisphere, so weaving is extremely annoying and feels laggy all the time. Second, it is clear that it was never the intention to make it a feature, it was a bug or whatever you wanna call it that they did not fixed.
There is no official tutorial for any new or casual or any player that doesn't google guides.
Overall it just feels so crappy and unintended.
isadoraisacat wrote: »He’s right they should have never done mmo combat and went with Bethesda style combat where it’s full on hack and slash where to can do abilities like shouts in Skyrim but not “weaving “ them like you are playing some weird Asian fighting rhythm game.
It plays more like guitar hero than it does a elder scrolls game.
I think them trying to do elder scrolls single player combat in an MMO is what led, besides other things, to the situation the combat is in.
It seems like a weird amalgam of "must feel like an elder scrolls game + must be console/controller compatible + must work in MMO situations/mass combat + must feel fast paced".
I'm pretty sure some combinations in there can't work with each other.SerafinaWaterstar wrote: »No, I think it is a detriment to this game on PC. It seems like a console-derived mechanism hastily forced upon a PC.
How? This game is primarily designed & implemented for PCs, then ported to consoles.
LA weaving is fine - I think the main thing that made it click for me is that it does not need to be done as fast as you think it should be done 🙂
And please dear god no to auto attack.
When you plan to release a game on PC and consoles, it doesn't matter in what order you release the clients. The limiting platform always becomes the maximum you can do when you design the game. For example, controllers vs keyboard and mouse -> the controllers have way more limited input possibilities, therefore the whole combat system is limited by them. I'm aware that you can also play with controller on PC, though it would not make any sense to limit the whole combat system in an MMO, just to get controller support for a PC-only game.
It could be the same with the loading screens and limited hardware capabilities of consoles.
As a disclaimer, this isn't hate against consoles.
Also, as far as i remember, the only people who mentioned auto attacks in this thread have been the ones who like and defend the light/heavy attack system. I don't think anyone asked for that to be implemented, so i'm not sure where that strange fear comes from. An altered L/H attack combat doesn't necessarily lead to auto attack.
I would like to know how to enjoy light/heavy attack weaving with a constant ping of 300-350ms...
Weaving separates the players into 2 groups, those who have access to all the content of the game (since they can show more DPS), and those who are "overboard" (not only because of ping, or they don't know how, or etc...). I don't mind weaving, but it's not fair, because that creates a gap between the players. The saddest thing is that it's ok almost for everyone.
Same here, I've never had any success with LA weaving, given that my average ping is about 400 always. I'm not sure my wrist muscles could handle LA weaving for a long period, either.I would like to know how to enjoy light/heavy attack weaving with a constant ping of 300-350ms...
Weaving separates the players into 2 groups, those who have access to all the content of the game (since they can show more DPS), and those who are "overboard" (not only because of ping, or they don't know how, or etc...). I don't mind weaving, but it's not fair, because that creates a gap between the players. The saddest thing is that it's ok almost for everyone.
Try 700-750 ping normally, and frequently more than that. Oakensoul 1bar non-HA build does help (I don't like HA, not fun), but it's still a crapshoot whether I kill something or not.
Same here, I've never had any success with LA weaving, given that my average ping is about 400 always. I'm not sure my wrist muscles could handle LA weaving for a long period, either.I would like to know how to enjoy light/heavy attack weaving with a constant ping of 300-350ms...
Weaving separates the players into 2 groups, those who have access to all the content of the game (since they can show more DPS), and those who are "overboard" (not only because of ping, or they don't know how, or etc...). I don't mind weaving, but it's not fair, because that creates a gap between the players. The saddest thing is that it's ok almost for everyone.
Try 700-750 ping normally, and frequently more than that. Oakensoul 1bar non-HA build does help (I don't like HA, not fun), but it's still a crapshoot whether I kill something or not.
Once again, here's another example of how Oakensoul has divided the community. On one side, we have players who want to improve and demonstrate that they are superior to those who may not have the time or ability to progress. On the other side, we have players who simply want to enjoy the game without worrying about being better than others. Unfortunately, Zenimax assume that players will focus solely on improving their skills rather than enjoying the game. It's a disappointing reality.
In the end, no matter how skilled certain players are in their rotations, they are not rewarded for being the best. And the only ones who will be disadvantaged are those who focus on playing the game and seeking greater challenges in the HMs.
[snip]TheForFeeF wrote: »..
Just accept that you're not good at it and either try to improve or move on
..