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Do you actually enjoy the light/heavy attack weaving mechanic within ESO's combat system?

  • TheForFeeF
    TheForFeeF
    ✭✭✭
    Yes
    Saint-Ange wrote: »
    TheForFeeF wrote: »
    ..
    Just accept that you're not good at it and either try to improve or move on
    ..
    [snip]

    you and people like you keep telling us 'git gud'
    while us we do not want to use animation canceling and we want it gone
    because we like video games hence animations
    because we'd prefer to avoid carpal tunnel syndroma

    we're the majority, it shows here already but if ZoS polled all the players through a mass mailing then we'd be the vast majority
    so you're the one that can leave while we stay. good ridance!

    and it's not about changing the game, it's about fixing an exploit that has too long been overlooked. to make the game better, fairer, and open the gate to hundreds of thousands people that would love to play ESO but refuse animation canceling.

    exploits and cheats have always been a big no no in gaming culture and ZoS crossed the red line by making it a feature. Funcom understood the uproar about Age of Conan and fixed the combo weaving .. too late for the game but in time to rebuild their reputation.

    it's time Zenimax rebuild its reputation because it is seriously stained with that 'feature' [snip]

    Is weaving an exploit, yes. Everyone knows that it was a bug to begin with. However, ZoS embraced it as a feature and allowed it (after removing it at one point and there being community outrage). A lot of the game is designed around this exploit now, to the point that calling it an exploit isn't exactly true anymore. It is a combat mechanic.

    If they got rid of weaving, there would be a number of sets that would have to be completely redesigned as well as enchantments and weapon traits. It doesn't seem like a large job, however, if ZoS decided to do this, I'd safely bet that we wouldn't have a chapter or DLC that year.

    I won't take your attacks personally, as I can understand that maybe my comment got to you a little bit. I apologise for that. Whilst my comment may come across blunt, it still rings true. You have 2 options in life when you want to learn a skill. You either keep trying at it until you can do it, or you give up and move on. For example, Chess. If you're not good at it, you continue to learn and study it until you can play it. You don't message FIDE asking them to make it easier for you because you aren't good at it. I am not comparing weaving to Chess, the point can be made with any metaphor in regards to learning a skill.

    I would like to explain that I am not simply telling you to "git gud". That is oversimplifying my statement. Again, if you're not good at something, you try to improve on it, that is life. If being told that is too much for you to handle, you need to realise that the world doesn't revolve around you and that there are some things in life that you are simply not good at, and that is perfectly okay. Being average is okay. Not being able to achieve everything is okay.

    Fun fact about Carpal Tunnel. Just playing video games with either a KB&M or Controller can give you these. If you truly cared about this, you'd play with an ergonomic keyboard as well as a mouse that is on its side. On top of this, you'd have one of the £500+ office chairs that are designed for good posture, etc.

    I am yet to hear a good argument about removing weaving from the game. Everything is simply "but animations", "but difficult", "but exploit". I would happily sit down with people, have a drink, and enjoy a good debate over this if someone can bring actual arguments to the table and not get offended when counter-arguments are brought up.

    [Edited for Quote]
    Edited by ZOS_Phoenix on 20 April 2023 02:18
  • Ezhh
    Ezhh
    ✭✭✭✭✭
    Yes
    The fluidity and pace of combat in ESO, things that weaving greatly contributes to, is what made me settle down and decide ESO was a game I'd stick around for. I genuinely enjoy the combat and LA weaving, though I can also understand some won't, and I very much support there being alternatives to the play style.

    Oakensoul and the new mythic on PTS are both things providing alternatives. Should there be more? Of course there should be. And they should be aimed toward a range of play styles for people who want things from the "less than one input a second" playstyle (oakensoul fits here) to those who are comfortable with one skill per second but not adding in light attacks between them (the new mythic seems to be going in this direction).

    Enabling more playstyles is great. What I find infuriating is people who feel they cannot or do not want to engage with my preferred playstyle declaring it should be taken away, and also throwing around that it's the cause of all the game's problems and that "people like me" are toxic exploiters or some other insult that leaps to their mind because, as an "end gamer" I must surely be a horrible gatekeeping elitist, right?

    While I don't doubt there are gatekeepers around (I've met some), there's also plenty of "end gamers" who are very happy to see other play styles getting more support - after all, the more people who feel enabled to get into difficult content, the easier it is to fill trial groups. I am in a GS group right now that has a HA player using Oakensoul for example. It's not a meme group of players who prefer to weave trying to get a trifecta with everyone using Oakensoul, just a genuine group with people playing the way they want.

    It would be so nice if players no matter how they personally want to play could be supportive of those on the other side - and sad to say, but from what I saw personally it's more anti-weaving players that are failing this than those who enjoy weaving.
  • isadoraisacat
    isadoraisacat
    ✭✭✭✭✭
    No
    Saint-Ange wrote: »
    TheForFeeF wrote: »
    ..
    Just accept that you're not good at it and either try to improve or move on
    ..
    I doubt you have the capacity to understand hence your need to oversimplify everything

    you and people like you keep telling us 'git gud'
    while us we do not want to use animation canceling and we want it gone
    because we like video games hence animations
    because we'd prefer to avoid carpal tunnel syndroma

    we're the majority, it shows here already but if ZoS polled all the players through a mass mailing then we'd be the vast majority
    so you're the one that can leave while we stay. good ridance!

    and it's not about changing the game, it's about fixing an exploit that has too long been overlooked. to make the game better, fairer, and open the gate to hundreds of thousands people that would love to play ESO but refuse animation canceling.

    exploits and cheats have always been a big no no in gaming culture and ZoS crossed the red line by making it a feature. Funcom understood the uproar about Age of Conan and fixed the combo weaving .. too late for the game but in time to rebuild their reputation.

    it's time Zenimax rebuild its reputation because it is seriously stained with that 'feature', agressive monetization and poor working conditions.

    To be honest, just Google reasons why people don’t like this game and the majority has to do with the combat (weaving / animation canceling). I personally hate it. I don’t want to be a hypocrite and see it removed because it doesn’t affect my life. My issue is my HA attack play style being butchered. I think there needs to be room for all play styles and as long as people are hitting the damage that is needed who cares how it’s done.

    People take it too serious where you need to play guitar hero with your fingers to be a “real player” against something that originally wasn’t even intended to be in the game and is such an awkward / strange thing to do and horrible for people with hand issues.
    Edited by isadoraisacat on 20 April 2023 03:54
  • BlackKnight556
    BlackKnight556
    ✭✭✭
    I neither enjoy nor dislike the mechanic. I do see it as a unique thing and appreciate it as being different from some other MMO's but it's a non-issue for me either way.
  • jtm1018
    jtm1018
    ✭✭✭✭✭
    No
    I gave up on weaving for dps cmx.
  • rpa
    rpa
    ✭✭✭✭✭
    ✭✭
    No
    No. In my previous MMO of choice, canceling skill animation also canceled the output damace &cet. Combat code has to be a tangled pile of spaghetti indeed if they could not fix such basic thing before letting any player even see the bug.
    Edited by rpa on 20 April 2023 03:57
  • Somber97866
    Somber97866
    ✭✭✭✭✭
    Yes
    Light attack weaving is the thing that separates this game from all the other ones and is probably the reason why this game is still playing but all the other ones have already been forgotten about. Light attack weaving is so crucial to the uniqueness of this game. If they take it away I guarantee you half the people are gone unless they find a very very unique way to replace it
    Edited by Somber97866 on 20 April 2023 04:06
  • Tradewind
    Tradewind
    ✭✭✭✭
    Light attack weaving is the thing that separates this game from all the other ones and is probably the reason why this game is still playing but all the other ones have already been forgotten about. Light attack weaving is so crucial to the uniqueness of this game. If they take it away I guarantee you half the people are gone unless they find a very very unique way to replace it

    You're 100% wrong. ESO's uniqueness its connection to the Elder Scrolls universe, rather than its combat mechanics. Every single release of Elder Scrolls Series has received numerous awards and recognition for its gameplay, storytelling, and world-building.
    Not even one because LA weaving.
    Blizzard found out that players were using animation cancelling in Diablo 4 open beta to gain an unfair advantage. They fixed the game so that exploit no longer works, and players cannot use it to cheat. Blizzard has taken action to prevent people from exploiting the game and have solved the problem.
    While some players may believe that this technique is what sets the game apart from others, it is important to note that LA weaving is actually a bug that has not been fixed by Zenimax.

    What's even more concerning is that Zenimax not only failed to fix the LA weaving bug but also appears to be rewarding players who can exploit it to gain an advantage, while punishing those who can't by nerfing their abilities.

    Edit:
    While I cannot guarantee the accuracy of this statement, I strongly believe that if Zenimax were to fix the animation cancelling bug, the game would likely lose almost every players base who rely on this exploit for selling rides because this small group of elite players are the ones who dominate the game.
    Edited by Tradewind on 20 April 2023 08:06
  • Xalits
    Xalits
    Soul Shriven
    No
    No, because I don't want to play a mouse clicker simulator and compete on how fast I can click the mouse
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    Saint-Ange wrote: »
    TheForFeeF wrote: »
    ..
    Just accept that you're not good at it and either try to improve or move on
    ..
    I doubt you have the capacity to understand hence your need to oversimplify everything

    you and people like you keep telling us 'git gud'
    while us we do not want to use animation canceling and we want it gone
    because we like video games hence animations
    because we'd prefer to avoid carpal tunnel syndroma

    we're the majority, it shows here already but if ZoS polled all the players through a mass mailing then we'd be the vast majority
    so you're the one that can leave while we stay. good ridance!

    and it's not about changing the game, it's about fixing an exploit that has too long been overlooked. to make the game better, fairer, and open the gate to hundreds of thousands people that would love to play ESO but refuse animation canceling.

    exploits and cheats have always been a big no no in gaming culture and ZoS crossed the red line by making it a feature. Funcom understood the uproar about Age of Conan and fixed the combo weaving .. too late for the game but in time to rebuild their reputation.

    it's time Zenimax rebuild its reputation because it is seriously stained with that 'feature', agressive monetization and poor working conditions.

    To be honest, just Google reasons why people don’t like this game and the majority has to do with the combat (weaving / animation canceling). I personally hate it. I don’t want to be a hypocrite and see it removed because it doesn’t affect my life. My issue is my HA attack play style being butchered. I think there needs to be room for all play styles and as long as people are hitting the damage that is needed who cares how it’s done.

    People take it too serious where you need to play guitar hero with your fingers to be a “real player” against something that originally wasn’t even intended to be in the game and is such an awkward / strange thing to do and horrible for people with hand issues.

    And then when You ask people why they like the game many will tell You that's because of combat. ESO combat is one of these where You either love it or hate it and the split seems to be pretty even. Some people like faster combat some don't. And like with basically every subject in the world those who don't like something will be way more vocal about it and will present their opinion way more often than those who like that thing.

    Light attack weaving is also a perfect escape goat argument for people to hate on ESO combat. There are already parses that do 105-110k with no light attacks at all just with abilities and I guarantee You majority of people won't be able to repeat these parses. Thing is combat in ESO is dynamic and fast paced by its nature even without light attack weaving but some people wont accept that they can't handle clicking proper ability once every second so they are looking for excuses. New mythic coming with new chapter will expose that.

    And please stop with this "HA setup is being butchered". It does way more damage than it's needed to complete every vet and majority of HM content right now. It's just getting a slight nerf. You are criticising people for taking things too serious so maybe You should also calm down a bit and stop overreacting. It's a miniscule DPS loss it's not the end of the world, You will still be able to do everything You were able to do before.
    Edited by Galeriano on 20 April 2023 12:29
  • akredon_ESO
    akredon_ESO
    ✭✭✭✭
    No
    light attack weaving IS clunky, I think light attacks really should have more impact in game play other than filler in the gap in-between spells and abilities. I know a lot of people that have tried ESO complain about this and it tends to turn them off. Wish they could do something to improve that but as of late zos improving anything is questionable
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    light attack weaving IS clunky, I think light attacks really should have more impact in game play other than filler in the gap in-between spells and abilities. I know a lot of people that have tried ESO complain about this and it tends to turn them off. Wish they could do something to improve that but as of late zos improving anything is questionable

    Light attacks actually have more impact than just being a filler inbetween abilities. They trigger base game ulti regen, proc enchantments, posions and many sets.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
    ✭✭✭✭✭
    ✭✭
    No
    Im really happy with the new mythic as it allow those who want it to get rid of that horrendous bug turned mechanic to do it while keeping a relatively good dps
    Edited by Dark_Lord_Kuro on 20 April 2023 13:32
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    Im really happy with the new mythic as it allow those who want it to get rid of that horrendous bug turned mechanic to do it while keeping a relatively good dps

    Funnily enough with that new mythic many people will realise that it's not light attack weaving that was holding them back from doing good DPS and even with that mythic their DPS will remain lower than expected. Keeping good uptimes on multiple abilities, recasting skills as fast as possible, playing each class mini game properly and monitoring buffs and debuffs will be still there and these things are responsible for way more DPS than light attacks.
    Edited by Galeriano on 20 April 2023 13:57
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
    ✭✭✭✭✭
    ✭✭
    No
    Galeriano wrote: »
    Im really happy with the new mythic as it allow those who want it to get rid of that horrendous bug turned mechanic to do it while keeping a relatively good dps

    Funnily enough with that new mythic many people will realise that it's not light attack weaving that was holding them back from doing good DPS and even with that mythic their DPS will remain lower than expected. Keeping good uptimes on multiple abilities, recasting skills as fast as possible, playing each class mini game properly and monitoring buffs and debuffs will be still there and these things are responsible for way more DPS than light attacks.

    Well i do not expect much people to actually gain dps with it. Sure some will but not all. The point is rather that they may continue to acheive similar number they currently are doing while being able to stop doing weaving when they may not enjoy it. Also even tough it may not be as mandatory with it, there is still 1% of the damage, ult generation, enchant and other set that will still ptoc from them
  • Kaurie
    Kaurie
    No
    Not a huge fan. I don't find it makes the gameplay feel fast. It just makes it feel that I have to press two buttons to do an attack, rather than one.

    Would it feel better to hit the key of the attack you want, and then enter? 5 enter, 3 enter, 2 enter etc.? Probably not. I don't fundamentally see a difference with pressing left click between.
  • ACamaroGuy
    ACamaroGuy
    ✭✭✭
    No
    Light attack weaving is a pain...so I don't use it. I only play the HA builds now. It's easier and I don't have or want the time to get sweaty on a video game.
    For the Empire
  • isadoraisacat
    isadoraisacat
    ✭✭✭✭✭
    No
    Galeriano wrote: »
    Saint-Ange wrote: »
    TheForFeeF wrote: »
    ..
    Just accept that you're not good at it and either try to improve or move on
    ..
    I doubt you have the capacity to understand hence your need to oversimplify everything

    you and people like you keep telling us 'git gud'
    while us we do not want to use animation canceling and we want it gone
    because we like video games hence animations
    because we'd prefer to avoid carpal tunnel syndroma

    we're the majority, it shows here already but if ZoS polled all the players through a mass mailing then we'd be the vast majority
    so you're the one that can leave while we stay. good ridance!

    and it's not about changing the game, it's about fixing an exploit that has too long been overlooked. to make the game better, fairer, and open the gate to hundreds of thousands people that would love to play ESO but refuse animation canceling.

    exploits and cheats have always been a big no no in gaming culture and ZoS crossed the red line by making it a feature. Funcom understood the uproar about Age of Conan and fixed the combo weaving .. too late for the game but in time to rebuild their reputation.

    it's time Zenimax rebuild its reputation because it is seriously stained with that 'feature', agressive monetization and poor working conditions.

    To be honest, just Google reasons why people don’t like this game and the majority has to do with the combat (weaving / animation canceling). I personally hate it. I don’t want to be a hypocrite and see it removed because it doesn’t affect my life. My issue is my HA attack play style being butchered. I think there needs to be room for all play styles and as long as people are hitting the damage that is needed who cares how it’s done.

    People take it too serious where you need to play guitar hero with your fingers to be a “real player” against something that originally wasn’t even intended to be in the game and is such an awkward / strange thing to do and horrible for people with hand issues.

    And then when You ask people why they like the game many will tell You that's because of combat. ESO combat is one of these where You either love it or hate it and the split seems to be pretty even. Some people like faster combat some don't. And like with basically every subject in the world those who don't like something will be way more vocal about it and will present their opinion way more often than those who like that thing.

    Light attack weaving is also a perfect escape goat argument for people to hate on ESO combat. There are already parses that do 105-110k with no light attacks at all just with abilities and I guarantee You majority of people won't be able to repeat these parses. Thing is combat in ESO is dynamic and fast paced by its nature even without light attack weaving but some people wont accept that they can't handle clicking proper ability once every second so they are looking for excuses. New mythic coming with new chapter will expose that.

    And please stop with this "HA setup is being butchered". It does way more damage than it's needed to complete every vet and majority of HM content right now. It's just getting a slight nerf. You are criticising people for taking things too serious so maybe You should also calm down a bit and stop overreacting. It's a miniscule DPS loss it's not the end of the world, You will still be able to do everything You were able to do before.

    Look at the poll results it speaks for its self.
    Many people are unhappy with weaving and this style of rhythm combat In an elder scrolls game.
    It’s not fun, it looks like your character is having a mental brain freeze freak out. It does not fit the elder scrolls universe. It’s not good for the disabled. The list goes on.

    It’s not about the “minuscule” loss it’s about people begging for an alternative play style to be nerfed in the first place, and the fact that they will
    Continue to ask for more changes until
    It’s useless.

    You have been saying these same things over and over in various threads you have made your stance clear. Enough already.
  • isadoraisacat
    isadoraisacat
    ✭✭✭✭✭
    No
    ACamaroGuy wrote: »
    Light attack weaving is a pain...so I don't use it. I only play the HA builds now. It's easier and I don't have or want the time to get sweaty on a video game.

    Couldn’t agree more.
    People don’t need to justify it, it’s just not fun for many people and after all games are supposed to be played for… well … fun.
    Edited by isadoraisacat on 30 April 2023 05:23
  • lunaslide
    lunaslide
    ✭✭✭
    No
    I'm not in favor of taking away a play style that other people enjoy. Regardless of whether it was initially an unintended behavior of the original game or not, ZOS has accepted the animation cancelling and light attack weaving as part of the game, and so it is.

    I myself use cancelling a lot in PvP because it is much more about a quick combo of burst damage than a long rotation, and I like it for that game mode. I wouldn't be able to play there as well without it.

    But I gotta say, on console it is physically very painful to carry on a rotation like that for two, three, ten minutes on boss fights. I do have CTS from an early job without accommodations for ergonomics, and I just cannot do the light attack weaving for that long without aggravating that injury. Practicing for hours on end to get muscle memory of a rotation is a bit much just to be able to contribute respectable DPS, especially when you physically cannot maintain it.

    Beyond the dexterity issue, for me it is super boring to keep repeating the same series of button presses over and over again, switching up maybe once or twice for various phases like execute.

    I've made a heavy attack build with Oakensoul, but ironically, that is also too boring because it's still the same series of button presses repeated ad infinitum until the mob is dead. I've heard people say that heavy attack builds are "dumbing down" the game because they do almost as much damage as the average light attack build. Neither way is dumb or smart, they do the same thing at different speeds. Intelligence isn't the differentiator, manual dexterity is.

    High level parts of the game should not be locked behind a manual dexterity gateway. All of us have paid for this game, the trials, overland, and everything else. We should have means available to us that allow us to participate in all aspects of it, even the hard modes. Light attack weaving should not be taken away, but it also should not be the only way to achieve high enough DPS to be useful to groups attempting this content.

    I'm really not a fan of the auto attack idea, but again, I'm more interested in ESO having more play styles than I am in keeping a feature that would help other players out of the game. It would absolutely need to be optional.

    A much better solution is to have classes and builds which allow for dynamic play with high DPS as an alternative to the rhythm play style that both light and heavy attack require. The Arcanist class has my attention, it has a bit more to it than I've seen in this game so far. The crux dynamic and how to combo for greater effect is a good start, and the long channeled abilities mean it cannot simply be crammed into a standard light attack weave rotation (though I'm sure many will try, bless their tiny hearts).

    Long ago when I played Everquest end game, I chose an Enchanter because that class required quick, dynamic decision making to keep things under control while the tanks tanked and the healers healed and the DDs did damage. I've been looking for that kind of game play ever since and still haven't found anything quite like it. Tanking in ESO is about as close as it gets, and even so it is very scripted compared to an EQ enchanter.
  • Browiseth
    Browiseth
    ✭✭✭✭✭
    ✭✭
    Yes
    Tradewind wrote: »
    Light attack weaving is the thing that separates this game from all the other ones and is probably the reason why this game is still playing but all the other ones have already been forgotten about. Light attack weaving is so crucial to the uniqueness of this game. If they take it away I guarantee you half the people are gone unless they find a very very unique way to replace it

    You're 100% wrong. ESO's uniqueness its connection to the Elder Scrolls universe, rather than its combat mechanics. Every single release of Elder Scrolls Series has received numerous awards and recognition for its gameplay, storytelling, and world-building.
    Not even one because LA weaving.
    Blizzard found out that players were using animation cancelling in Diablo 4 open beta to gain an unfair advantage. They fixed the game so that exploit no longer works, and players cannot use it to cheat. Blizzard has taken action to prevent people from exploiting the game and have solved the problem.
    While some players may believe that this technique is what sets the game apart from others, it is important to note that LA weaving is actually a bug that has not been fixed by Zenimax.

    What's even more concerning is that Zenimax not only failed to fix the LA weaving bug but also appears to be rewarding players who can exploit it to gain an advantage, while punishing those who can't by nerfing their abilities.

    Edit:
    While I cannot guarantee the accuracy of this statement, I strongly believe that if Zenimax were to fix the animation cancelling bug, the game would likely lose almost every players base who rely on this exploit for selling rides because this small group of elite players are the ones who dominate the game.

    oh my goodness there is a lot to unpack here so lets break it down point by point

    - on eso's uniqueness as an elder scrolls game and the connotation that brings
    yes there is definitely an appeal to eso with its connection to the TES franchise (which, lets be real, for most people just means skyrim) however you neglect to mention how that manifests in eso's mechanics. for example...the combat. being able to cancel animations is actually quite the norm across action games, including elder scrolls games to an extent

    so its pretty funny that you've actually proven your own point wrong here

    as a side note, suggesting that TES gameplay, storytelling and world building is "award worthy" is...an opinion, one that i feel is an argument in itself so i'll just leave that open ended

    - on diablo 4 having animation cancelling and blizzard "fixing" it
    ...ok? eso has animation cancelling and it's never been changed and has instead been embraced, so i fail to see what diablo 4 has to do with this

    - on animation cancelling being a bug
    call it whatever you want, but it's in the game to stay, zos has acknowledged it and has no intention of removing it, thus by definition it is not a bug, but rather a feature

    - "while i cannot guarantee the accuracy of this statement"
    then i won't bother to provide a response to it


    i brought it up earlier in the thread but i'll reiterate. just because you're bad at animation cancelling doesn't mean animation cancelling is bad
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭
    No
    Browiseth wrote: »

    i brought it up earlier in the thread but i'll reiterate. just because you're bad at animation cancelling doesn't mean animation cancelling is bad

    And as many many comments on this thread have pointed out, the objection most people are raising to animation cancelling is *not* that they are bad at it but that they *do not like it*.
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Northwold wrote: »
    Browiseth wrote: »

    i brought it up earlier in the thread but i'll reiterate. just because you're bad at animation cancelling doesn't mean animation cancelling is bad

    And as many many comments on this thread have pointed out, the objection most people are raising to animation cancelling is *not* that they are bad at it but that they *do not like it*.

    Not arguing with that as it's opinion based, but I'm looking at it in a different light. Years ago was training people in one of my casual guilds for certain trials like vet SO and AA and before any training and explanation all of them were really salty or dismissive about eso's combat, casually talking dirt etc. It's all going away pretty fast I'd say, most players just aren't experiencing what eso combat really is or have no proper understanding to really judge fairly, sadly enough. Surely informed people could easily dislike it all the same as people who even highly perform themselves, but that's a taste preference and nothing more to it. It's a design choice that was made at a point and it works for part of the community, same with any other decision.
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    Galeriano wrote: »
    Saint-Ange wrote: »
    TheForFeeF wrote: »
    ..
    Just accept that you're not good at it and either try to improve or move on
    ..
    I doubt you have the capacity to understand hence your need to oversimplify everything

    you and people like you keep telling us 'git gud'
    while us we do not want to use animation canceling and we want it gone
    because we like video games hence animations
    because we'd prefer to avoid carpal tunnel syndroma

    we're the majority, it shows here already but if ZoS polled all the players through a mass mailing then we'd be the vast majority
    so you're the one that can leave while we stay. good ridance!

    and it's not about changing the game, it's about fixing an exploit that has too long been overlooked. to make the game better, fairer, and open the gate to hundreds of thousands people that would love to play ESO but refuse animation canceling.

    exploits and cheats have always been a big no no in gaming culture and ZoS crossed the red line by making it a feature. Funcom understood the uproar about Age of Conan and fixed the combo weaving .. too late for the game but in time to rebuild their reputation.

    it's time Zenimax rebuild its reputation because it is seriously stained with that 'feature', agressive monetization and poor working conditions.

    To be honest, just Google reasons why people don’t like this game and the majority has to do with the combat (weaving / animation canceling). I personally hate it. I don’t want to be a hypocrite and see it removed because it doesn’t affect my life. My issue is my HA attack play style being butchered. I think there needs to be room for all play styles and as long as people are hitting the damage that is needed who cares how it’s done.

    People take it too serious where you need to play guitar hero with your fingers to be a “real player” against something that originally wasn’t even intended to be in the game and is such an awkward / strange thing to do and horrible for people with hand issues.

    And then when You ask people why they like the game many will tell You that's because of combat. ESO combat is one of these where You either love it or hate it and the split seems to be pretty even. Some people like faster combat some don't. And like with basically every subject in the world those who don't like something will be way more vocal about it and will present their opinion way more often than those who like that thing.

    Light attack weaving is also a perfect escape goat argument for people to hate on ESO combat. There are already parses that do 105-110k with no light attacks at all just with abilities and I guarantee You majority of people won't be able to repeat these parses. Thing is combat in ESO is dynamic and fast paced by its nature even without light attack weaving but some people wont accept that they can't handle clicking proper ability once every second so they are looking for excuses. New mythic coming with new chapter will expose that.

    And please stop with this "HA setup is being butchered". It does way more damage than it's needed to complete every vet and majority of HM content right now. It's just getting a slight nerf. You are criticising people for taking things too serious so maybe You should also calm down a bit and stop overreacting. It's a miniscule DPS loss it's not the end of the world, You will still be able to do everything You were able to do before.

    Look at the poll results it speaks for its self.
    Many people are unhappy with weaving and this style of rhythm combat In an elder scrolls game.
    It’s not fun, it looks like your character is having a mental brain freeze freak out. It does not fit the elder scrolls universe. It’s not good for the disabled. The list goes on.

    It’s not about the “minuscule” loss it’s about people begging for an alternative play style to be nerfed in the first place, and the fact that they will
    Continue to ask for more changes until
    It’s useless.

    You have been saying these same things over and over in various threads you have made your stance clear. Enough already.

    Poll resuts are almost 50/50 so it shows that both sides are pretty big. It's worth to keep in mind that people who don't like something will usually be more vocal about it so LA weaving getting almost 50% votes means something.

    At the end of the day if You don't like it, don't do it. You don't need perfect light attack weaving to reach very good numbers. Like I've already said it's more of an escape goat argument rather than anything else because even without light attack weaving majority of people would still perform poorly if they wouln't be given very easy alternative in the form of one bar HA rotations. Light attack weaving have nothing to do with people performing poorly. it's basic rotations they failt to perform that cause majority of their DPS loss.

    I've already said it multiple times. Stop panicing. You act like because one nerf happened now it will never end. Don't behave like that it brings nothing to the discussion and to the game balance. ZoS is actively trying to balance one bar HA setups the way they won't destroy the balance but still be able to copmete in every content. You've been given things to play game easier but don;t expect for it to be untouched. Balance still exists depite Your needs. Nobody was "begging" for this playstyle to be nerfed. People have raised reasonable concerns that this playstyle reaches slightly too good numbers for how much easier it is than everything else.

    For this setup to become useless it would have to reach max DPS of 50k on a trial dummy. Everything above that can still do the job in majority of content. And it would be extremly hard to nerf it so hard to reach so low numbers. Once again stop panicing and overreacting. Your panic based on reasoning that because some nerfs are happening it means they will never end is bringing nothing into the discussion. Some nerfs needs to happen for healthy game balance. If You want to continue playing ESO You need to accept that like many other people already did.
    Edited by Galeriano on 30 April 2023 16:24
  • Shagreth
    Shagreth
    ✭✭✭✭✭
    No
    It's almost funny how many people think that if you hate it -- you must be an ESO pleb with 0 skill. Listen, some of us are skilled (it doesn't matter btw..) and still see weaving for what it is: an engine bug that has to be fixed. I wish ZOS found the courage to finally remove it, it's better for the game long-term.

    @ZOS_GinaBruno @ZOS_Kevin I promise, people won't really miss it, however -- a revamp of old classes is necessary, make them more akin to Arcanist and weaving will be forgotten within a week.
  • isadoraisacat
    isadoraisacat
    ✭✭✭✭✭
    No
    Shagreth wrote: »
    It's almost funny how many people think that if you hate it -- you must be an ESO pleb with 0 skill. Listen, some of us are skilled (it doesn't matter btw..) and still see weaving for what it is: an engine bug that has to be fixed. I wish ZOS found the courage to finally remove it, it's better for the game long-term.

    @ZOS_GinaBruno @ZOS_Kevin I promise, people won't really miss it, however -- a revamp of old classes is necessary, make them more akin to Arcanist and weaving will be forgotten within a week.

    Some people just don’t want to do a finger waltz.
    Some of us are skilled gamers I’ve beaten all the souls games on sl1. I just don’t like rhythm combat. If I want to play rhythm I’ll pick up my bass and slap it.

    It doesn’t fit the elder scrolls, and it is a bug that was never fixed I agree. I don’t think they should remove it, if people like to use it however I think they should make room for other play styles and stop
    Trying to nerf and ruin how others play.

    Some people also have hand issues (I had a severe injury to my hand which makes this not only painful to do weaving for long periods of time. ) I also simply don’t enjoy this style of combat I prefer hack and slash combat.

    Edited by isadoraisacat on 1 May 2023 07:21
  • Marillea
    Marillea
    ✭✭✭✭
    Yes
    I like it, mostly because I find the ESO combat extremely slow and boring otherwise.
    she/her

    Marillea - Magden - AD 🐻
    Bone-Hilda - Stamcro - AD ⚔️

    Marillea on PC EU
  • Cayr
    Cayr
    ✭✭✭
    Yes
    Yes, because it makes combat feel much more engaging and dynamic than just pushing 5 buttons, and makes being more efficient in dealing damage a skill that you can improve on and see rewards from. This sets ESOs combat apart from many other MMOs and is a big part of why I stuck around in this game.
    Edited by Cayr on 31 October 2023 07:38
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    No
    No, all it does is encourages people to chase high parses and believe they are skilled players that can burn a boss down rapidly, if you can beat a boss with out weaving and having to use on the fly tactics, and survive through them raging then you're far more skilled than these high DPS weavers ...

    Plus using tactical play is way more fun to play and would be way more fun to watch others do, meaning those kind of players would get more viewers on stream ... Even pvp has started to fall away from the skilled tactics to the quick unskilled burst DPS mechanics of animation cancelling .. it's why pvp is dying
  • ceruulean
    ceruulean
    ✭✭✭
    No
    The server is laggy so weaving barely works anyway. On top of weaving, there's barswap as an animation cancel which seems to be server sided so it lags, block as an animation cancel, dodge roll. Then you have to remember to use group synergies, and jump around to aim your skill at a distant enemy. I like action combat and fighting games, but adding a weaving mini game in addition to the other *** I have to do press and click in this game is too busy for me.
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