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Drop monster helmet on normal.

  • spartaxoxo
    spartaxoxo
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    Kwoung wrote: »
    spartaxoxo wrote: »
    I am not missing the fun factor because the people who want this HATE running dungeons.

    People don't hate dungeons to simply hate dungeons. They hate dungeons in ESO because of how they work here. I LOVE dungeons, just not in this game, because ZOS has done a pretty decent job of making them a job, instead of a fun activity.... as I mentioned in the other thread.

    So yes, you are correct in saying folks hate dungeons here, the reason for that varies, and is not a simple "I hate dungeons" ,and those reasons should be looked at and addressed, so more people can actually enjoy doing them. A dungeon crawl is a classic MMORPG activity and a staple of the genre, players WANT to do them, but not if doing so turns out to be an un-fun activity that causes more stress than excitement and enjoyment.

    Most of the people who'd benefit from this are PvPers who just genuinely don't like PVE. I think the people who like PvE generally don't have a problem doing them. And anything that removes people with less than 10k dps out of vet queue and also raises the damage of the general playerbase above 5, FIVE, k I support.
    Edited by spartaxoxo on 13 December 2021 02:43
  • FlopsyPrince
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    spartaxoxo wrote: »
    Kwoung wrote: »
    spartaxoxo wrote: »
    I am not missing the fun factor because the people who want this HATE running dungeons.

    People don't hate dungeons to simply hate dungeons. They hate dungeons in ESO because of how they work here. I LOVE dungeons, just not in this game, because ZOS has done a pretty decent job of making them a job, instead of a fun activity.... as I mentioned in the other thread.

    So yes, you are correct in saying folks hate dungeons here, the reason for that varies, and is not a simple "I hate dungeons" ,and those reasons should be looked at and addressed, so more people can actually enjoy doing them. A dungeon crawl is a classic MMORPG activity and a staple of the genre, players WANT to do them, but not if doing so turns out to be an un-fun activity that causes more stress than excitement and enjoyment.

    Most of the people who'd benefit from this are PvPers who just genuinely don't like PVE. I think the people who like PvE generally don't have a problem doing them. And anything that removes people with less than 10k dps out of vet queue and also raises the damage of the general playerbase above 5, FIVE, k I support.

    I must be the exception then. I would just keep doing normals myself. I don't have a single monster helm in 4 years of playing. I die enough in DLC normals, no need for vet ones. (I may have to since I really want Slimecrew (sp?) and the frost one now.

    I can grind enough crafting dailies to buy then at times off the golden vendor too.
    PC
    PS4/PS5
  • AlnilamE
    AlnilamE
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    Tannus15 wrote: »
    My first reaction was no, since there should be something rewarding for doing vet dungeons.

    But then when i thought about it, what do I care if someone who struggles with difficult content has a monster helm or not? it's no skin off my nose and if that makes the game more enjoyable to you, then awesome.

    This game is the least gear orientated mmo i've ever played. Having or not having a specific set of gear isn't going to change much for anyone.

    Sure, put monster helms in normal dungeons.

    We have no indication that the OP is struggling with the content. If they are a capable PvPer, they will have no problem running a vet dungeon. If they are not a capable PvPer, having one monster set from a DLC dungeon instead of a monster set from a non-DLC dungeon is not going to make a difference, no matter what they think.
    Kwoung wrote: »
    spartaxoxo wrote: »
    I am not missing the fun factor because the people who want this HATE running dungeons.

    People don't hate dungeons to simply hate dungeons. They hate dungeons in ESO because of how they work here. I LOVE dungeons, just not in this game, because ZOS has done a pretty decent job of making them a job, instead of a fun activity.... as I mentioned in the other thread.

    So yes, you are correct in saying folks hate dungeons here, the reason for that varies, and is not a simple "I hate dungeons" ,and those reasons should be looked at and addressed, so more people can actually enjoy doing them. A dungeon crawl is a classic MMORPG activity and a staple of the genre, players WANT to do them, but not if doing so turns out to be an un-fun activity that causes more stress than excitement and enjoyment.

    That's very interesting. I love dungeons in ESO, but I don't particularly care for them in GW2, for example.

    Why do you feel that ZOS makes them a job? Because of the transmute crystals? Or the pledges? Since I don't particularly care for either of those, I run dungeons for fun, so I don't feel like they are a job at all.
    The Moot Councillor
  • mickeyx
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    Funny how people who say "veteran rewards should only drop in veteran dungeons" are conveniently ignoring mythic items (which are much better than monster helms) and golden vendor. 😅

    You don't even need to do any hard content. Making gold and alliance points simply through BG everyday is so easy that you never have to step foot in vet dungeons again. Just buy it off golden vendor. Yes the rotation might be slow every week but still better than toxic experince of pugs in dungeons and the elitism on display in this topic is exactly why many players don't want to play vet dungeons
    Edited by mickeyx on 13 December 2021 04:49
  • Succuby
    Succuby
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    I really do not care if even it would drop on normal, IDO NOT WANT lose of DPS on already NERFED builds and refarm its perfected version !!!!!
  • Hotdog_23
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    My suggestion is Vet for helms and normal for shoulders.

    Use Keys for set items that drop from said dungeons.

    Golden should drop 2 dungeons set on weekends of each a helm and shoulder and they should be in a rotation and not random like it is now. Sort of like how the luxury vendor does in Coldharbor.

    Add the new dungeons helms and shoulder to the end of each rotation for the golden as they are added to the game. This way those that want the helms first must do vet but for those that don’t want to do vet or unable to can get the helms eventually.

    Stay safe and Happy Holidays :)
  • Facefister
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    It's okay to funnel every vet exclusive stuff into normal modes but God forbid those hardcore elitist vet players want some vet exclusive stuff which every casual absolutely needs to clear the normals.

    Give us perfected versions of all sets and golden jewellery from hardmodes then you can have all the monster sets you want.
  • Stefirex
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    [snipped] Because Golden Vendor has already been mentioned. I was never here. You didn't see me. I'm not the commentor you were looking for.
    Edited by Stefirex on 13 December 2021 09:40
  • Succuby
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    Give some gold to get or secret maps to get resources like in craft dailys from vet dunguans and i even do not care, what monster helmet will drop and where !

    Just do not make vet dunguans useless !!!
  • Stefirex
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    Make the vets happy! Start dropping Golden Improved helms then you can have your blue helms.
  • Succuby
    Succuby
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    Stefirex wrote: »
    Make the vets happy! Start dropping Golden Improved helms then you can have your blue helms.

    Vets already have gold current helmets. Such changes are lose of money for old players to refarm and make gear gold again.

    It is better if some farm possiobility added in vet dunguans.
    Edited by Succuby on 13 December 2021 10:31
  • SSX_Gryphon
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    I don't think it's a warranted change. I think your experience in PUG has been a poor one and that's fine. Sometimes a team doesn't gel, has poor composition or people who don't quite have the patience/skill for Vet. I think you've just had a run of bad luck is all. Maybe your healer couldn't keep you up, maybe you're sat behind or on top of the tank and you're taking obscene damage for no reason. Maybe someone in the group is a member of the headless chicken club.

    Not every group is perfect - very few are. If that's the case, get on chat, work together, identify where you're wiping and pull up a guide if you need to. Be constructive in the group chat, but most importantly - persist.

    Some of the dungeons are tricky, but there's no requirement for a monster set, it's just useful to have one. The amount of Vet content I've done and forgotten to put my sets on is obscene! :P I promise you, it's not a game ender if you don't have one.

    You might be able to remedy this if you hunt for a guild, get a good communicative group together. Collaberate and improve together.

    You can also solo most Vet content to get these items. Pop a heal on and be cogniscent of mechanics. Solo videos might make you feel like you need a million DPS but that isn't the case. The only requirement is that you recognise your one shots, keep your heals up and if you need to, do a slow burn on a boss.

    Don't be afraid to have multiple bar setups for a solo vet dungeon. It is absolutely doable.

    If all else fails, our guild is lovely. :)
    Edited by SSX_Gryphon on 13 December 2021 11:54
  • ElderZeref
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    I mean it would probably be better for everyone to give the helmet to pull people who need the helm but aren't skilled enough for Vet out of the queue.
    If you not skilled enought to do veteran dungeons, then you are not worthy of rewards. "Hard" content requires teamwork and skill. And you want to get the best out of the dungeon for nothing. What's next? Give the best veteran trials awards for the normal version?
    Assemble a team. Make an agreement. Human speech is given to you for a reason. And if you don’t want or don’t know how to socialize, then why did you come to the mmo project?
    Well, if your wishes to be a "lone wolf" are above all else, then be kind - do not complain. Zos has already simplified the game to the level of a nursery.
    The reward must be earned. Here is my opinion. And everything else is empty complaints and whining.
  • Facefister
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    ElderZeref wrote: »
    I mean it would probably be better for everyone to give the helmet to pull people who need the helm but aren't skilled enough for Vet out of the queue.
    If you not skilled enought to do veteran dungeons, then you are not worthy of rewards. "Hard" content requires teamwork and skill. And you want to get the best out of the dungeon for nothing. What's next? Give the best veteran trials awards for the normal version?
    Assemble a team. Make an agreement. Human speech is given to you for a reason. And if you don’t want or don’t know how to socialize, then why did you come to the mmo project?
    Well, if your wishes to be a "lone wolf" are above all else, then be kind - do not complain. Zos has already simplified the game to the level of a nursery.
    The reward must be earned. Here is my opinion. And everything else is empty complaints and whining.

    Veteran dungeons, especially hardmodes need better rewards.
  • Ippokrates
    Ippokrates
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    Facefister wrote: »
    ElderZeref wrote: »
    I mean it would probably be better for everyone to give the helmet to pull people who need the helm but aren't skilled enough for Vet out of the queue.
    If you not skilled enought to do veteran dungeons, then you are not worthy of rewards. "Hard" content requires teamwork and skill. And you want to get the best out of the dungeon for nothing. What's next? Give the best veteran trials awards for the normal version?
    Assemble a team. Make an agreement. Human speech is given to you for a reason. And if you don’t want or don’t know how to socialize, then why did you come to the mmo project?
    Well, if your wishes to be a "lone wolf" are above all else, then be kind - do not complain. Zos has already simplified the game to the level of a nursery.
    The reward must be earned. Here is my opinion. And everything else is empty complaints and whining.

    Veteran dungeons, especially hardmodes need better rewards.

    Motifs and style pages are quite good business imho. The only thing I would change is to increase motif drop chances from 1 keys coffers.
  • wazzz56
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    hard pass.....they already have lowered the skill ceiling drastically, no need to do something like this....
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • Facefister
    Facefister
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    Ippokrates wrote: »
    Facefister wrote: »
    ElderZeref wrote: »
    I mean it would probably be better for everyone to give the helmet to pull people who need the helm but aren't skilled enough for Vet out of the queue.
    If you not skilled enought to do veteran dungeons, then you are not worthy of rewards. "Hard" content requires teamwork and skill. And you want to get the best out of the dungeon for nothing. What's next? Give the best veteran trials awards for the normal version?
    Assemble a team. Make an agreement. Human speech is given to you for a reason. And if you don’t want or don’t know how to socialize, then why did you come to the mmo project?
    Well, if your wishes to be a "lone wolf" are above all else, then be kind - do not complain. Zos has already simplified the game to the level of a nursery.
    The reward must be earned. Here is my opinion. And everything else is empty complaints and whining.

    Veteran dungeons, especially hardmodes need better rewards.

    Motifs and style pages are quite good business imho. The only thing I would change is to increase motif drop chances from 1 keys coffers.

    I am talking about the equipment. Motifs can also drop on normal. In trials, it's common practice for perfected versions and gold jewellery, why not in dungeons?
  • Succuby
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    ElderZeref wrote: »
    I mean it would probably be better for everyone to give the helmet to pull people who need the helm but aren't skilled enough for Vet out of the queue.
    If you not skilled enought to do veteran dungeons, then you are not worthy of rewards. "Hard" content requires teamwork and skill. And you want to get the best out of the dungeon for nothing. What's next? Give the best veteran trials awards for the normal version?
    Assemble a team. Make an agreement. Human speech is given to you for a reason. And if you don’t want or don’t know how to socialize, then why did you come to the mmo project?
    Well, if your wishes to be a "lone wolf" are above all else, then be kind - do not complain. Zos has already simplified the game to the level of a nursery.
    The reward must be earned. Here is my opinion. And everything else is empty complaints and whining.

    If it is hard content that need "skill enough" it better give some gold to players than monster sets.

    Because if you decide to make in game house you will not build it from monster helmets :)))

    I already try - to buy daedric trons or the cheapest thingth and build some thing with it :)))

    After that - do not know where to give that chairs.

    Nothing good i build with it ;)
    Edited by Succuby on 13 December 2021 15:36
  • AlnilamE
    AlnilamE
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    Facefister wrote: »
    Ippokrates wrote: »
    Facefister wrote: »
    ElderZeref wrote: »
    I mean it would probably be better for everyone to give the helmet to pull people who need the helm but aren't skilled enough for Vet out of the queue.
    If you not skilled enought to do veteran dungeons, then you are not worthy of rewards. "Hard" content requires teamwork and skill. And you want to get the best out of the dungeon for nothing. What's next? Give the best veteran trials awards for the normal version?
    Assemble a team. Make an agreement. Human speech is given to you for a reason. And if you don’t want or don’t know how to socialize, then why did you come to the mmo project?
    Well, if your wishes to be a "lone wolf" are above all else, then be kind - do not complain. Zos has already simplified the game to the level of a nursery.
    The reward must be earned. Here is my opinion. And everything else is empty complaints and whining.

    Veteran dungeons, especially hardmodes need better rewards.

    Motifs and style pages are quite good business imho. The only thing I would change is to increase motif drop chances from 1 keys coffers.

    I am talking about the equipment. Motifs can also drop on normal. In trials, it's common practice for perfected versions and gold jewellery, why not in dungeons?

    Motifs can drop from normal, but the drop rate is not great. That's one reason why motifs from DLC dungeons are costly. If you want a guaranteed drop, you need vet HM.
    The Moot Councillor
  • Arthtur
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    PvP player cant clear PvE content - we need to make their life easier.
    Me, who sucks at PvP and wants to get Grand Overlord achi just for visiting Cyrodil - l2p you noob.

    And i didnt want to be toxic here. It just how it seems every time when PvP player has a problem with PvE and PvE player with PvP.
    Because of PvP my tank was nerfed. New set from dungeon (Drake's Rush) got nerfed too before it come to live. Well i will stop there.

    Do you remember when ppl wanted PvE Cyrodil so they can farm skyshards for achi without being ganked? L2P, not everything needs to be for casuals, PvP players deserve PvP only zone. Do i still need to say more?

    Do u remember place called Imperial City? And how PvE players are forced here for tickets during events? Yea...

    Do u remember all those complains about leads in PvP?

    Do u remember all those ideas from PvP players to destroy tanks life in PvE because they cant kill them in PvP?

    So tell me. Why PvE players dont deserve their own unique rewards? Just because a PvP player dont want to get better in the game? If so then why PvP players deserve their own unique rewards? I will stop there.

    If u want to treat dungeons like trials and add all perfected sets - okey. But we will be getting golden jewelery for a HM. Just like in trials.
    U want us to refarm all of ours sets - tell me. What we will get for hours of farming and millions of gold wasted?
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • HyekAr
    HyekAr
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    Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".

    SO player can improve their gear accordingly.

    If you are those "good" player, who try to tell me "find some friend and do vet".

    NO, you dont understand what are you try to talk about about and you dont know what is the problem.

    If the game allow you to PUG vet dungeon, they should be able to finish as PUG oriented team.

    Stop gating ppl from getting gear which has no equivalent subsituation.

    If you keep trying to follow the "advice" from those so call top% player, you will jsut follow the same fate as World of Warcraft.

    Their veteran dungeons version which called "mythic dungeons". These hard version dungeons have little to no relevant toward the general playerbase.

    Because they are to difficult (gear/class/skill restriction), majority of their player refuse to do it because they are stressful and time costing.

    Game is for fun. Everytime I finished a dlc vet dungeon. I dont feel a single sensation of joy and success. All I can feel is relieved and I dont want to play them again.

    I agree,

    If ZOS wants us to play in "X" way, they should provide all the settings for that.. and not forcing us fly to the moon by riding a bike

    Also I would make atleast normal dungeons with 1 player hard-mode, and NO-die mode(when if die then quit the dungeon)

    Bcz playing with ppl who just rush dungeons had no fun. And I preffer playing alone and take a time doing things
    Edited by HyekAr on 13 December 2021 16:08
  • Ippokrates
    Ippokrates
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    Facefister wrote: »
    Ippokrates wrote: »
    Facefister wrote: »
    ElderZeref wrote: »
    I mean it would probably be better for everyone to give the helmet to pull people who need the helm but aren't skilled enough for Vet out of the queue.
    If you not skilled enought to do veteran dungeons, then you are not worthy of rewards. "Hard" content requires teamwork and skill. And you want to get the best out of the dungeon for nothing. What's next? Give the best veteran trials awards for the normal version?
    Assemble a team. Make an agreement. Human speech is given to you for a reason. And if you don’t want or don’t know how to socialize, then why did you come to the mmo project?
    Well, if your wishes to be a "lone wolf" are above all else, then be kind - do not complain. Zos has already simplified the game to the level of a nursery.
    The reward must be earned. Here is my opinion. And everything else is empty complaints and whining.

    Veteran dungeons, especially hardmodes need better rewards.

    Motifs and style pages are quite good business imho. The only thing I would change is to increase motif drop chances from 1 keys coffers.

    I am talking about the equipment. Motifs can also drop on normal. In trials, it's common practice for perfected versions and gold jewellery, why not in dungeons?

    Yeah, but chances are far more higher in Vet & HM.

    No, thanks. Grinding for normal stuff is enough. Don't need perfected Dreugh King Slayer ^^
  • ClawOfTheTwoMoons
    ClawOfTheTwoMoons
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    Vet rewards should be earned through vet difficulty.

    There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.

  • wazzz56
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    Arthtur wrote: »
    PvP player cant clear PvE content - we need to make their life easier.
    Me, who sucks at PvP and wants to get Grand Overlord achi just for visiting Cyrodil - l2p you noob.

    And i didnt want to be toxic here. It just how it seems every time when PvP player has a problem with PvE and PvE player with PvP.
    Because of PvP my tank was nerfed. New set from dungeon (Drake's Rush) got nerfed too before it come to live. Well i will stop there.

    Do you remember when ppl wanted PvE Cyrodil so they can farm skyshards for achi without being ganked? L2P, not everything needs to be for casuals, PvP players deserve PvP only zone. Do i still need to say more?

    Do u remember place called Imperial City? And how PvE players are forced here for tickets during events? Yea...

    Do u remember all those complains about leads in PvP?

    Do u remember all those ideas from PvP players to destroy tanks life in PvE because they cant kill them in PvP?

    So tell me. Why PvE players dont deserve their own unique rewards? Just because a PvP player dont want to get better in the game? If so then why PvP players deserve their own unique rewards? I will stop there.

    If u want to treat dungeons like trials and add all perfected sets - okey. But we will be getting golden jewelery for a HM. Just like in trials.
    U want us to refarm all of ours sets - tell me. What we will get for hours of farming and millions of gold wasted?


    @Arthtur
    DId op say anything about being a pvper? DO you realize that getting Grand Overlord has been made waaaaaay easier? or the skill line realignments done to the alliance skill line to make it easier for pvers? You bring up pvers being forced to go into the city for tickets but neglect to mention that every other event pvpers are "forced" to get tix in pvp land...oh and leads...gear...arena weapons..monster sets....should I stop here? Should I say more? Sorry your tank was destroyed though....my pve toons, including my tank , have managed to adapt over the last half decade plus of changes though
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • Vevvev
    Vevvev
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    Arthtur wrote: »
    PvP player cant clear PvE content - we need to make their life easier.
    Me, who sucks at PvP and wants to get Grand Overlord achi just for visiting Cyrodil - l2p you noob.

    And i didnt want to be toxic here. It just how it seems every time when PvP player has a problem with PvE and PvE player with PvP.
    Because of PvP my tank was nerfed. New set from dungeon (Drake's Rush) got nerfed too before it come to live. Well i will stop there.

    Do you remember when ppl wanted PvE Cyrodil so they can farm skyshards for achi without being ganked? L2P, not everything needs to be for casuals, PvP players deserve PvP only zone. Do i still need to say more?

    Do u remember place called Imperial City? And how PvE players are forced here for tickets during events? Yea...

    Do u remember all those complains about leads in PvP?

    Do u remember all those ideas from PvP players to destroy tanks life in PvE because they cant kill them in PvP?

    So tell me. Why PvE players dont deserve their own unique rewards? Just because a PvP player dont want to get better in the game? If so then why PvP players deserve their own unique rewards? I will stop there.

    If u want to treat dungeons like trials and add all perfected sets - okey. But we will be getting golden jewelery for a HM. Just like in trials.
    U want us to refarm all of ours sets - tell me. What we will get for hours of farming and millions of gold wasted?

    I have yet to meet a good PvPer who couldn't do veteran PvE to. To most of them I've met the reason they don't PvE is because despite the difficulty and dedicated builds needed it's not difficult or engaging enough for them. They do PvE to get the gear they need and never touch it again.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Arthtur
    Arthtur
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    wazzz56 wrote: »
    Arthtur wrote: »
    PvP player cant clear PvE content - we need to make their life easier.
    Me, who sucks at PvP and wants to get Grand Overlord achi just for visiting Cyrodil - l2p you noob.

    And i didnt want to be toxic here. It just how it seems every time when PvP player has a problem with PvE and PvE player with PvP.
    Because of PvP my tank was nerfed. New set from dungeon (Drake's Rush) got nerfed too before it come to live. Well i will stop there.

    Do you remember when ppl wanted PvE Cyrodil so they can farm skyshards for achi without being ganked? L2P, not everything needs to be for casuals, PvP players deserve PvP only zone. Do i still need to say more?

    Do u remember place called Imperial City? And how PvE players are forced here for tickets during events? Yea...

    Do u remember all those complains about leads in PvP?

    Do u remember all those ideas from PvP players to destroy tanks life in PvE because they cant kill them in PvP?

    So tell me. Why PvE players dont deserve their own unique rewards? Just because a PvP player dont want to get better in the game? If so then why PvP players deserve their own unique rewards? I will stop there.

    If u want to treat dungeons like trials and add all perfected sets - okey. But we will be getting golden jewelery for a HM. Just like in trials.
    U want us to refarm all of ours sets - tell me. What we will get for hours of farming and millions of gold wasted?


    @Arthtur
    DId op say anything about being a pvper? DO you realize that getting Grand Overlord has been made waaaaaay easier? or the skill line realignments done to the alliance skill line to make it easier for pvers? You bring up pvers being forced to go into the city for tickets but neglect to mention that every other event pvpers are "forced" to get tix in pvp land...oh and leads...gear...arena weapons..monster sets....should I stop here? Should I say more? Sorry your tank was destroyed though....my pve toons, including my tank , have managed to adapt over the last half decade plus of changes though



    Did u read entire discussion or only OP post? Because there are ppl talking about how to make PvP players life easier and im talking about it. If i saw right the OP stopped saying anything after first 2 pages and the rest started talking about gear progression, how it would pull weak players out of queue etc.

    About Grand Overlord - that was just for showing how it looks like for me when PvP/PvE players complain about PvE/PvP. I dont like PvP too much but never complained when i had to do it. The only problem with PvP i had was Year One event when they gave us ticket for IC but not for IC's dungeons.
    And yes PvP players are forced to do a lot of things too. I never said that they dont. The point is both PvP and PvE have its own rewards. So giving PvE rewards to PvP player for almost free while making me farm all of my monster sets again is... bad. Imagine what would happend when somebody would want PA Ice Staff for free just because they dont like PvP... the anwser would be "then buy it for gold". U can buy carry runs with gold too. But i never said that anyone should do this when they cant clear content.

    Dont worry, im good tank so i still dont have problems with tanking. It just dosnt fell nice when we cant get even a nice set because it would be too op in PvP.

    My entire point is about that PvP and PvE has its own rewards and taking some of these rewards just to give the other side without giving anything is not nice. Sorry if it sounded like me complainig about PvP. I just dont like how ppl wants to give everything to PvP players.

    Also the OP problem was more about getting bad groups in vet dlc dungeon. So i guess fake.. i mean bad dps that make the run fail. If so then half of posts there talks about wrong things :p

    So i will say again. I have no problem with PvP rewards for which I need to take part in PvP. I have problem with giving PvE rewards for almost free without giving anything back and making us refarm all of the monster sets again.
    And yes if somebody would want PvP rewards for free just because they dont want to do it, then i would be against it too.

    Maybe this time i said it better :x
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • Arthtur
    Arthtur
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    Vevvev wrote: »
    Arthtur wrote: »
    PvP player cant clear PvE content - we need to make their life easier.
    Me, who sucks at PvP and wants to get Grand Overlord achi just for visiting Cyrodil - l2p you noob.

    And i didnt want to be toxic here. It just how it seems every time when PvP player has a problem with PvE and PvE player with PvP.
    Because of PvP my tank was nerfed. New set from dungeon (Drake's Rush) got nerfed too before it come to live. Well i will stop there.

    Do you remember when ppl wanted PvE Cyrodil so they can farm skyshards for achi without being ganked? L2P, not everything needs to be for casuals, PvP players deserve PvP only zone. Do i still need to say more?

    Do u remember place called Imperial City? And how PvE players are forced here for tickets during events? Yea...

    Do u remember all those complains about leads in PvP?

    Do u remember all those ideas from PvP players to destroy tanks life in PvE because they cant kill them in PvP?

    So tell me. Why PvE players dont deserve their own unique rewards? Just because a PvP player dont want to get better in the game? If so then why PvP players deserve their own unique rewards? I will stop there.

    If u want to treat dungeons like trials and add all perfected sets - okey. But we will be getting golden jewelery for a HM. Just like in trials.
    U want us to refarm all of ours sets - tell me. What we will get for hours of farming and millions of gold wasted?

    I have yet to meet a good PvPer who couldn't do veteran PvE to. To most of them I've met the reason they don't PvE is because despite the difficulty and dedicated builds needed it's not difficult or engaging enough for them. They do PvE to get the gear they need and never touch it again.

    I as a tank got few times good PvP players as DD's in vet dlc. They werent the best but still pulled 40k group dps and do all mechs and didnt die. If player is good in PvP then he wont have too much problems with vet dungeons if he just try. But i got bad PvP players too. They did almost no dmg on bosses, on trash they broke my stack using DC and they were like "you should be happy that u can carry me cus, im a PvP player. Im better than u pve monkey."
    So its just life. U get nice person and it will be okay even if he isnt the best. U get toxic person then everything will be harder and it doesnt matter if he is PvP or PvE player.


    Edit - mistake.
    Edited by Arthtur on 13 December 2021 20:10
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • Vevvev
    Vevvev
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    ✭✭✭✭✭
    Arthtur wrote: »
    Vevvev wrote: »
    Arthtur wrote: »
    PvP player cant clear PvE content - we need to make their life easier.
    Me, who sucks at PvP and wants to get Grand Overlord achi just for visiting Cyrodil - l2p you noob.

    And i didnt want to be toxic here. It just how it seems every time when PvP player has a problem with PvE and PvE player with PvP.
    Because of PvP my tank was nerfed. New set from dungeon (Drake's Rush) got nerfed too before it come to live. Well i will stop there.

    Do you remember when ppl wanted PvE Cyrodil so they can farm skyshards for achi without being ganked? L2P, not everything needs to be for casuals, PvP players deserve PvP only zone. Do i still need to say more?

    Do u remember place called Imperial City? And how PvE players are forced here for tickets during events? Yea...

    Do u remember all those complains about leads in PvP?

    Do u remember all those ideas from PvP players to destroy tanks life in PvE because they cant kill them in PvP?

    So tell me. Why PvE players dont deserve their own unique rewards? Just because a PvP player dont want to get better in the game? If so then why PvP players deserve their own unique rewards? I will stop there.

    If u want to treat dungeons like trials and add all perfected sets - okey. But we will be getting golden jewelery for a HM. Just like in trials.
    U want us to refarm all of ours sets - tell me. What we will get for hours of farming and millions of gold wasted?

    I have yet to meet a good PvPer who couldn't do veteran PvE to. To most of them I've met the reason they don't PvE is because despite the difficulty and dedicated builds needed it's not difficult or engaging enough for them. They do PvE to get the gear they need and never touch it again.

    I as a tank got few times good PvP players as DD's in vet dlc. They werent the best but still pulled 40k group dps and do all mechs and didnt die. If player is good in PvP then he wont have too much problems with vet dungeons if he just try. But i got bad PvP players too. They did almost no dmg on bosses, on trash they broke my stack using DC and they were like "you should be happy that u can carry me cus, im a PvP player. Im better than u pve monkey."
    So its just life. U get nice person and it will be okay even if he isnt the best. U get toxic person they everything will be harded and it doesnt matter if he is PvP or PvE player.

    Sounds like they were not all that good in all honesty. I found some PvPers who think they're the bomb.com only to get completely and totally crushed by someone who knows what they're doing. Dark Convergence is an example of a carry set than an actual skill set. It can be strong in PvE when used in places with a LOT of enemies, but ultimately it's pretty trash now. Only times I saw people using DC hitting 100-200k DPS were in Trials like HRC.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • AuraStorm43
    AuraStorm43
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    spartaxoxo wrote: »
    Ippokrates wrote: »
    spartaxoxo wrote: »
    Ippokrates wrote: »
    spartaxoxo wrote: »
    Buying a Monster set from an npc is less work than running a normal dungeon

    Not really. 100000 gold is an equivalent of 7 writs done 20 times and 200000 AP would take you 3-4 hours on Cyro or BG.

    Running a vet dung with good team sometimes take less time than normal with pugs that have no idea what to do.

    You can be level 2 and do writs, and they even set it so that it automatically selects the item you need so you don't even need to do that. You have to actually play the game to do a normal

    You can pass any normal dung by pressing two buttons, but i have no idea where are you going.

    Monster sets should be a prize for vet run only and Carthago... ^^

    You have to play mechanics and do more work for a normal dungeon than a writ. Objectively.

    Monster sets are already not a prize for vet runs only.

    The golden is only once a week and you have to hope they have heads that week and not shoulders
  • Franchise408
    Franchise408
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    I'm convinced that, with the opposition to any sort of difficulty increase in overland, and now people wanting higher level rewards in lower level content (this brings to mind the constant criticism against vet overland because of the argument that players "just want rewards"...) that there is a segment of the player base that won't be satisfied until this is a 1-click-to-win game that plays itself like many of those app games out there nowadays.
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