danielpang32 wrote: »AuraStorm43 wrote: »danielpang32 wrote: »danielpang32 wrote: »Your comment is not helpful and do no benefit to the game.
Wrong. The comment was 100% correct.
If veteran content is too stressfull and difficult and generally repels you, there is no need to improve your gear accordingly because there is no non-veteran content that requires you to wear a monster set. The current state does benefit the game because it provides a challenge to the players and makes them improve their SKILL level (which is far more important than their gear) in the long run.
But knowing ZOS and the attitude of ESO community and looking back at sticker books and transmute stations and imperfected arena weapons, I expect them to dull down the game improve the QoL even more by introducing an imperfected monster helm mechanic in the future. So stay tuned.
You are incorrect. You are not even answering the question. All you said is to avoid doing vet dungeons or improving player skill. How are you going to improve other player skill in PUG?
If you so believe that the gameplay will be "dull down", then tell me how to finish the DLC vet dungeon in PUG. I am playing healer myself, and I dont see what I can do to improve my PUG team DPS so drastically that they can handle the mechanic. Vet dungeon require player to be so dedicate to become a mono-focus role. And there is so many players are playing hybrid build. And they want the helmet to play with and they couldnt do it.
Those popular youtube/ top% are not even trying to follow the mechanic. They are trying to overpower the dungeon by high damage, in order to avoiding the mechanic.
No, I did not say "avoid them". I said grow a pair, queue up, play them, get used to them, improve your skill level and get the reward instead of play the "oh this is too stressful for me give me the reward anyways though kthx"-card. I don't know where this "you can not play vet DLC dungeons in PUG's" narrative comes from. It is pure nonsense. Of course you can PUG vet DLC dungeons. I do it all the time. Sometimes you're unlucky and get a group that doesn't seem to be able to make it. In that case, you can either try or leave and re-queue.
And why are we talking about vet DLC all of a sudden? We are talking about monster helmets, which are available in all veteran dungeons. Is vCoA1 unPUGable too? When did that happen?
All monster helmet is coming from vet dungeon. And vet dungeons are all available under the PUG system. You dont need to bring up the overall accessible basegame content to make your argument agreeable. Because the vet DLC dungeon number are increasing every single year. And they are the biggest problem in PUG system.
If the game allow a somebody run into the PUG vet dungeon, it means the game is seeing this player as worthy subject to complete the content. Your "leave and re-queue" opinion just told me that the game has a design error that let this "unlucky" happen.
If you’re having so much trouble you could you know, organize a group with people who need the same gear? I dunno why some people complain so much about pugs yet insist on doing pugs
[snip] How are you going to PUG vet DLC dungeon. If game allow player to PUG vet DLC dungeon, it means They are suppose to be doable bu PUG group.
danielpang32 wrote: »AuraStorm43 wrote: »danielpang32 wrote: »danielpang32 wrote: »Your comment is not helpful and do no benefit to the game.
Wrong. The comment was 100% correct.
If veteran content is too stressfull and difficult and generally repels you, there is no need to improve your gear accordingly because there is no non-veteran content that requires you to wear a monster set. The current state does benefit the game because it provides a challenge to the players and makes them improve their SKILL level (which is far more important than their gear) in the long run.
But knowing ZOS and the attitude of ESO community and looking back at sticker books and transmute stations and imperfected arena weapons, I expect them to dull down the game improve the QoL even more by introducing an imperfected monster helm mechanic in the future. So stay tuned.
You are incorrect. You are not even answering the question. All you said is to avoid doing vet dungeons or improving player skill. How are you going to improve other player skill in PUG?
If you so believe that the gameplay will be "dull down", then tell me how to finish the DLC vet dungeon in PUG. I am playing healer myself, and I dont see what I can do to improve my PUG team DPS so drastically that they can handle the mechanic. Vet dungeon require player to be so dedicate to become a mono-focus role. And there is so many players are playing hybrid build. And they want the helmet to play with and they couldnt do it.
Those popular youtube/ top% are not even trying to follow the mechanic. They are trying to overpower the dungeon by high damage, in order to avoiding the mechanic.
No, I did not say "avoid them". I said grow a pair, queue up, play them, get used to them, improve your skill level and get the reward instead of play the "oh this is too stressful for me give me the reward anyways though kthx"-card. I don't know where this "you can not play vet DLC dungeons in PUG's" narrative comes from. It is pure nonsense. Of course you can PUG vet DLC dungeons. I do it all the time. Sometimes you're unlucky and get a group that doesn't seem to be able to make it. In that case, you can either try or leave and re-queue.
And why are we talking about vet DLC all of a sudden? We are talking about monster helmets, which are available in all veteran dungeons. Is vCoA1 unPUGable too? When did that happen?
All monster helmet is coming from vet dungeon. And vet dungeons are all available under the PUG system. You dont need to bring up the overall accessible basegame content to make your argument agreeable. Because the vet DLC dungeon number are increasing every single year. And they are the biggest problem in PUG system.
If the game allow a somebody run into the PUG vet dungeon, it means the game is seeing this player as worthy subject to complete the content. Your "leave and re-queue" opinion just told me that the game has a design error that let this "unlucky" happen.
If you’re having so much trouble you could you know, organize a group with people who need the same gear? I dunno why some people complain so much about pugs yet insist on doing pugs
[snip] How are you going to PUG vet DLC dungeon. If game allow player to PUG vet DLC dungeon, it means They are suppose to be doable bu PUG group.
TheEndBringer wrote: »The golden vendor should allow you to buy all shoulders with AP, similar to the undaunted coffers. I've run these dungeons so many times over the years. I'm just done with repeating the same content just to blow 100+ keys to finally get the weight you need. It's clear they weight the RNG of shoulders in the coffers to throw you the least desirable set in each one in the weights that are least likely to be useful for the set.
I'm not saying whether they should do it or not but, if implemented in the same way as maelstrom arenas, there will be a massive protest from players since they would have to farm monster sets again. It'd be a win-win for casuals.
I'm not saying whether they should do it or not but, if implemented in the same way as maelstrom arenas, there will be a massive protest from players since they would have to farm monster sets again. It'd be a win-win for casuals.
wolfie1.0. wrote: »spartaxoxo wrote: »I already run mailstorm 100 times and than 100 times more ti get the same but peflrfected weapon. See no reason in such changes.
They could have chosen to upgrade our gear to the vet version automatically and it was one of the main devs that made the decision to not do that, and many of his crew disagreed. I would hope they would not repeat that decision as I strongly feel it was a mistake.
We can have stuff have both a perfect and normal version AND not make people refarm perfect gear, the two are not mutually exclusive.
True, unless zos chooses that it be mutually exclusive, as what happened with VMA weapons. Having weapons drop from NMA was a player request and they implemented it and we didn't get exactly what we wanted, and we still technically havn't in that regard. But that is also par for the course for ZOS very very few changes that players request are granted without ZOS adding their own little twist to it.
Do we really trust zos not to throw a similar snag at this? I don't
Oreyn_Bearclaw wrote: »TheEndBringer wrote: »The golden vendor should allow you to buy all shoulders with AP, similar to the undaunted coffers. I've run these dungeons so many times over the years. I'm just done with repeating the same content just to blow 100+ keys to finally get the weight you need. It's clear they weight the RNG of shoulders in the coffers to throw you the least desirable set in each one in the weights that are least likely to be useful for the set.
I guess you weren't here when a well known streamer made the same claim. Made a video where he said drops werent even in the monster chest. Rich came with the receipts of his actual drops and called BS. Said streamer came clean and apologized. Random is Random.
I am missing 2 shoulders total. I have not accumulated anywhere near as many keys as a lot of my buddies. System works just fine.
I have some Blue Monster Helms. At one point, they must have dropped in Normal. Or was it from a Key in the early days?