AuraStorm43 wrote: »spartaxoxo wrote: »AuraStorm43 wrote: »spartaxoxo wrote: »
Again i’m asking, what dungeon have you been unable to do via the activity finder?
I am able to do all dungeon activities and am not the author of this thread. It's not a matter of what I can or cannot do.
Normal > Perfected is simply objectively a progression of gear.
The problem is you’d have to change how the shoulders work and i’m not refarming shoulders with how [snip] the RNG isFranchise408 wrote: »Vet rewards should be earned through vet difficulty.
There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.
You mean like ring of pale order. The single most op item in the game? Lol 🤣
The item that prevents healing? Yeah thats been dead in group content for awhile nowspartaxoxo wrote: »spartaxoxo wrote: »Also, this thread wasn't about adding perfected gear, it was about making the game e
Yes, it was. The thread suggestion was to place the monster helmets under the existing normal/perfected system. Where the current helmets drop on normal and a new perfected helm is dropped on vet.
Also, while I did think you personally wanted to win it all. I now see that you wanted someone else to win it all. That's all well and good, but it doesn't change the enjoyment comes not only from what you accomplished but what other people get too. You want winners to take all. So it should be helm vs no helm rather than best helm vs worse helm. I just don't share that philosophy. As long as vet is the superior rewards, it shouldn't mean to me that people who do normal are some scrubs looking for handouts. I don't subscribe to that mentality at all. I want the best rewards for vet to reward effort, but not for them to take literally everything. I don't need it or want it.
I don't think his thread is based on mostly falsehoods at all. He's conveying his experience, and his experience isn't negated by anyone else's.
A lot of PvPers ARE forced into PVP to make their gameplay functional. The golden predates the superior perfected/normal distribution system.
And I especially don't understand it in this case because these are literally items you can just buy from an NPC. It's not like he's asking for a godslayer title off normal or something.
Well then, you and I are interpreting the OP completely differently. Reading the thread title and the bolded statements he makes (obviously the bits he feels strongly about), he simply doesn't enjoy doing vet DLC content and finds it a chore, so feels he should get the rewards on normal instead.danielpang32 wrote: »Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".
SO player can improve their gear accordingly.[/b]
It's literally his first statement (emphasis mine). I don't seen any good reason why Monster Helmets that are normal and perfected should work differently than every other normal vs perfect piece of gear in the entire game.
The developers already understand that forcing people into difficult PVE for PVP gear is a bad idea, that's why we have the golden vendor.
Instead of applying "not everything is for everyone," to every situation regardless of how appropriate it is, I think it should be evaluated on a case by case basis.
In this case normal vs perfect gear is already the standard for all new items in the game, and this system has increased player participation in vet content. Increased the quality of vet content (because people who have no business being there have left the queue) and has absolutely nothing to diminish the status of perfected items.
In addition this is gear that is already "earned" just by walking up to an NPC and spending some coin you got doing crafting writs, a task so mindless it can be automated. Leaving the golden alone and doing this would actually INCREASE the exclusivity of perfected helmets to vet content.
Honestly the only reason not to do it is elitism, and I said I don't agree with that philosophy at all
I mean my pvp peeps and i cleared vet the dread cellar no problem, i’m the only one who’s really tanked harder content and it was fine
Its part of the game, if you wanna have an optimized build you gotta play all parts of the gameAuraStorm43 wrote: »spartaxoxo wrote: »AuraStorm43 wrote: »spartaxoxo wrote: »
Again i’m asking, what dungeon have you been unable to do via the activity finder?
I am able to do all dungeon activities and am not the author of this thread. It's not a matter of what I can or cannot do.
Normal > Perfected is simply objectively a progression of gear.
The problem is you’d have to change how the shoulders work and i’m not refarming shoulders with how [snip] the RNG isFranchise408 wrote: »Vet rewards should be earned through vet difficulty.
There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.
You mean like ring of pale order. The single most op item in the game? Lol 🤣
The item that prevents healing? Yeah thats been dead in group content for awhile nowspartaxoxo wrote: »spartaxoxo wrote: »Also, this thread wasn't about adding perfected gear, it was about making the game easier by dropping vet rewards on normal. If they choose to add a perfected version, it should drop on Hard Mode and the regular version stays on Vet.
Yes, it was. The thread suggestion was to place the monster helmets under the existing normal/perfected system. Where the current helmets drop on normal and a new perfected helm is dropped on vet.
Also, while I did think you personally wanted to win it all. I now see that you wanted someone else to win it all. That's all well and good, but it doesn't change the enjoyment comes not only from what you accomplished but what other people get too. You want winners to take all. So it should be helm vs no helm rather than best helm vs worse helm. I just don't share that philosophy. As long as vet is the superior rewards, it shouldn't mean to me that people who do normal are some scrubs looking for handouts. I don't subscribe to that mentality at all. I want the best rewards for vet to reward effort, but not for them to take literally everything. I don't need it or want it.
I don't think his thread is based on mostly falsehoods at all. He's conveying his experience, and his experience isn't negated by anyone else's.
A lot of PvPers ARE forced into PVP to make their gameplay functional. The golden predates the superior perfected/normal distribution system.
And I especially don't understand it in this case because these are literally items you can just buy from an NPC. It's not like he's asking for a godslayer title off normal or something.
Well then, you and I are interpreting the OP completely differently. Reading the thread title and the bolded statements he makes (obviously the bits he feels strongly about), he simply doesn't enjoy doing vet DLC content and finds it a chore, so feels he should get the rewards on normal instead.danielpang32 wrote: »Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".
SO player can improve their gear accordingly.[/b]
It's literally his first statement (emphasis mine). I don't seen any good reason why Monster Helmets that are normal and perfected should work differently than every other normal vs perfect piece of gear in the entire game.
The developers already understand that forcing people into difficult PVE for PVP gear is a bad idea, that's why we have the golden vendor.
Instead of applying "not everything is for everyone," to every situation regardless of how appropriate it is, I think it should be evaluated on a case by case basis.
In this case normal vs perfect gear is already the standard for all new items in the game, and this system has increased player participation in vet content. Increased the quality of vet content (because people who have no business being there have left the queue) and has absolutely nothing to diminish the status of perfected items.
In addition this is gear that is already "earned" just by walking up to an NPC and spending some coin you got doing crafting writs, a task so mindless it can be automated. Leaving the golden alone and doing this would actually INCREASE the exclusivity of perfected helmets to vet content.
Honestly the only reason not to do it is elitism, and I said I don't agree with that philosophy at all
I mean my pvp peeps and i cleared vet the dread cellar no problem, i’m the only one who’s really tanked harder content and it was fine
Its part of the game, if you wanna have an optimized build you gotta play all parts of the game
Why one needs group to farm monster helms when they can solo it with ring of pale order? The point was "you should get vet dungeon items only through group content". And yet the ring lets you bypass all that and so does golden vendor.
[edited to remove quote]
Franchise408 wrote: »Vet rewards should be earned through vet difficulty.
There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.
spartaxoxo wrote: »Buying a Monster set from an npc is less work than running a normal dungeon
Ippokrates wrote: »spartaxoxo wrote: »Buying a Monster set from an npc is less work than running a normal dungeon
Not really. 100000 gold is an equivalent of 7 writs done 20 times and 200000 AP would take you 3-4 hours on Cyro or BG.
Running a vet dung with good team sometimes take less time than normal with pugs that have no idea what to do.
spartaxoxo wrote: »Ippokrates wrote: »spartaxoxo wrote: »Buying a Monster set from an npc is less work than running a normal dungeon
Not really. 100000 gold is an equivalent of 7 writs done 20 times and 200000 AP would take you 3-4 hours on Cyro or BG.
Running a vet dung with good team sometimes take less time than normal with pugs that have no idea what to do.
You can be level 2 and do writs, and they even set it so that it automatically selects the item you need so you don't even need to do that. You have to actually play the game to do a normal
Ippokrates wrote: »spartaxoxo wrote: »Ippokrates wrote: »spartaxoxo wrote: »Buying a Monster set from an npc is less work than running a normal dungeon
Not really. 100000 gold is an equivalent of 7 writs done 20 times and 200000 AP would take you 3-4 hours on Cyro or BG.
Running a vet dung with good team sometimes take less time than normal with pugs that have no idea what to do.
You can be level 2 and do writs, and they even set it so that it automatically selects the item you need so you don't even need to do that. You have to actually play the game to do a normal
You can pass any normal dung by pressing two buttons, but i have no idea where are you going.
Monster sets should be a prize for vet run only and Carthago... ^^
spartaxoxo wrote: »Ippokrates wrote: »spartaxoxo wrote: »Ippokrates wrote: »spartaxoxo wrote: »Buying a Monster set from an npc is less work than running a normal dungeon
Not really. 100000 gold is an equivalent of 7 writs done 20 times and 200000 AP would take you 3-4 hours on Cyro or BG.
Running a vet dung with good team sometimes take less time than normal with pugs that have no idea what to do.
You can be level 2 and do writs, and they even set it so that it automatically selects the item you need so you don't even need to do that. You have to actually play the game to do a normal
You can pass any normal dung by pressing two buttons, but i have no idea where are you going.
Monster sets should be a prize for vet run only and Carthago... ^^
You have to play mechanics and do more work for a normal dungeon than a writ. Objectively.
Monster sets are already not a prize for vet runs only.
Ippokrates wrote: »spartaxoxo wrote: »Ippokrates wrote: »spartaxoxo wrote: »Ippokrates wrote: »spartaxoxo wrote: »Buying a Monster set from an npc is less work than running a normal dungeon
Not really. 100000 gold is an equivalent of 7 writs done 20 times and 200000 AP would take you 3-4 hours on Cyro or BG.
Running a vet dung with good team sometimes take less time than normal with pugs that have no idea what to do.
You can be level 2 and do writs, and they even set it so that it automatically selects the item you need so you don't even need to do that. You have to actually play the game to do a normal
You can pass any normal dung by pressing two buttons, but i have no idea where are you going.
Monster sets should be a prize for vet run only and Carthago... ^^
You have to play mechanics and do more work for a normal dungeon than a writ. Objectively.
Monster sets are already not a prize for vet runs only.
If you do not have all materials, not really
And you need to do this 20 times, so take into consideration time necessary for development of alts.
Dungs you can run having only one char.
And no, there are prize. Some people still running vets to collect all weights, what at dungs like MoS, SG, LoM or CT is not so easy and require to learn mechanics.
Except you are assuming the person has the materials for the writs, if they don't then they have to do a lot of gathering for the materials, they can't just buy them because if they could they wouldn't be needing to do them for the gold as they could just buy the helmets.
So writs have the potential to be a lot more time consuming than a dungeon
spartaxoxo wrote: »Except you are assuming the person has the materials for the writs, if they don't then they have to do a lot of gathering for the materials, they can't just buy them because if they could they wouldn't be needing to do them for the gold as they could just buy the helmets.
So writs have the potential to be a lot more time consuming than a dungeon
They can just buy them as materials are dramatically cheaper than helmets. That's what basically everyone does. I even see people just flat ask zone for some low level mats and get sent them for free too.
It taking longer doesn't make it a harder task
danielpang32 wrote: »Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".[/b]
danielpang32 wrote: »You just not answering the question. All you say is to avoid/skip the helmet.
How are you going to get a helmet in PUG.
spartaxoxo wrote: »Except you are assuming the person has the materials for the writs, if they don't then they have to do a lot of gathering for the materials, they can't just buy them because if they could they wouldn't be needing to do them for the gold as they could just buy the helmets.
So writs have the potential to be a lot more time consuming than a dungeon
They can just buy them as materials are dramatically cheaper than helmets. That's what basically everyone does. I even see people just flat ask zone for some low level mats and get sent them for free too.
It taking longer doesn't make it a harder task
spartaxoxo wrote: »Except you are assuming the person has the materials for the writs, if they don't then they have to do a lot of gathering for the materials, they can't just buy them because if they could they wouldn't be needing to do them for the gold as they could just buy the helmets.
So writs have the potential to be a lot more time consuming than a dungeon
They can just buy them as materials are dramatically cheaper than helmets. That's what basically everyone does. I even see people just flat ask zone for some low level mats and get sent them for free too.
It taking longer doesn't make it a harder task
I think you are missing a bit in your comparison... People play to have fun. Crafting writs are not fun, they are a means to an end, and doing writs for a week on a max level character will net you one monster helm off the golden, if the golden even has something you want, which is almost never unless you are simply collecting them all. Lower level characters net lower rewards, so unless max level, it will take over a week to earn enough for 1 helmet on the golden.
Dungeons, especially vet, as was mentioned, are a fun adventure (at least when done with friends) and why people "play" the game, to have fun adventures. From this perspective, I find daily writs to be a much greater effort than simply running a vet dungeon to get the helmet. Time > Than everything else.
[Quoted post has been removed.]
You mean like ring of pale order. The single most op item in the game? Lol 🤣
spartaxoxo wrote: »
They can just buy them as materials are dramatically cheaper than helmets. That's what basically everyone does. I even see people just flat ask zone for some low level mats and get sent them for free too.
It taking longer doesn't make it a harder task
spartaxoxo wrote: »
They can just buy them as materials are dramatically cheaper than helmets. That's what basically everyone does. I even see people just flat ask zone for some low level mats and get sent them for free too.
It taking longer doesn't make it a harder task
Except if they buy the mats then you are increasing the number of sets of writs that are needed to be done to get the helmet from the golden. So that makes it even longer.
And no one said harder, we were talking about time and writs take longer, especially on a console where there is no easy writ add on
My first reaction was no, since there should be something rewarding for doing vet dungeons.
But then when i thought about it, what do I care if someone who struggles with difficult content has a monster helm or not? it's no skin off my nose and if that makes the game more enjoyable to you, then awesome.
This game is the least gear orientated mmo i've ever played. Having or not having a specific set of gear isn't going to change much for anyone.
Sure, put monster helms in normal dungeons.
But then when i thought about it, what do I care if someone who struggles with difficult content has a monster helm or not? it's no skin off my nose and if that makes the game more enjoyable to you, then awesome.
This game is the least gear orientated mmo i've ever played. Having or not having a specific set of gear isn't going to change much for anyone.s.
spartaxoxo wrote: »I am not missing the fun factor because the people who want this HATE running dungeons.
FlopsyPrince wrote: »My first reaction was no, since there should be something rewarding for doing vet dungeons.
But then when i thought about it, what do I care if someone who struggles with difficult content has a monster helm or not? it's no skin off my nose and if that makes the game more enjoyable to you, then awesome.
This game is the least gear orientated mmo i've ever played. Having or not having a specific set of gear isn't going to change much for anyone.
Sure, put monster helms in normal dungeons.
Thanks for the agreement!
It would be a non-guaranteed drop, so that would be different. (Isn't that how shoulders work?)
Start selling them on the Golden Vendor too!
FlopsyPrince wrote: »My first reaction was no, since there should be something rewarding for doing vet dungeons.
But then when i thought about it, what do I care if someone who struggles with difficult content has a monster helm or not? it's no skin off my nose and if that makes the game more enjoyable to you, then awesome.
This game is the least gear orientated mmo i've ever played. Having or not having a specific set of gear isn't going to change much for anyone.
Sure, put monster helms in normal dungeons.
Thanks for the agreement!
It would be a non-guaranteed drop, so that would be different. (Isn't that how shoulders work?)
Start selling them on the Golden Vendor too!
Shoulders can be purchased for undaunted keys which you can get doing the normal, non dlc pledges. 1 per normal pledge, 1 key for a random shoulder, 5 keys for a shoulder from a specific dungeon.
There is no reason that anyone who can do normal dungeon's can't get any monster shoulder, which again is an argument supporting monster helms from normal dungeons.
If you can get the shoulders doing normals, why can't you get the helms?