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Drop monster helmet on normal.

  • mickeyx
    mickeyx
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Nogawd wrote: »
    No.

    You have to have progression in a game. This is not about participation trophies, where a lot of posters seem to want to go with it.

    Normal > Perfected is progression

    Again i’m asking, what dungeon have you been unable to do via the activity finder?

    I am able to do all dungeon activities and am not the author of this thread. It's not a matter of what I can or cannot do.

    Normal > Perfected is simply objectively a progression of gear.

    The problem is you’d have to change how the shoulders work and i’m not refarming shoulders with how [snip] the RNG is
    mickeyx wrote: »
    Vet rewards should be earned through vet difficulty.

    There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.

    You mean like ring of pale order. The single most op item in the game? Lol 🤣

    The item that prevents healing? Yeah thats been dead in group content for awhile now
    spartaxoxo wrote: »
    Kwoung wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    Also, this thread wasn't about adding perfected gear, it was about making the game e

    Yes, it was. The thread suggestion was to place the monster helmets under the existing normal/perfected system. Where the current helmets drop on normal and a new perfected helm is dropped on vet.

    Also, while I did think you personally wanted to win it all. I now see that you wanted someone else to win it all. That's all well and good, but it doesn't change the enjoyment comes not only from what you accomplished but what other people get too. You want winners to take all. So it should be helm vs no helm rather than best helm vs worse helm. I just don't share that philosophy. As long as vet is the superior rewards, it shouldn't mean to me that people who do normal are some scrubs looking for handouts. I don't subscribe to that mentality at all. I want the best rewards for vet to reward effort, but not for them to take literally everything. I don't need it or want it.

    I don't think his thread is based on mostly falsehoods at all. He's conveying his experience, and his experience isn't negated by anyone else's.

    A lot of PvPers ARE forced into PVP to make their gameplay functional. The golden predates the superior perfected/normal distribution system.

    And I especially don't understand it in this case because these are literally items you can just buy from an NPC. It's not like he's asking for a godslayer title off normal or something.

    Well then, you and I are interpreting the OP completely differently. Reading the thread title and the bolded statements he makes (obviously the bits he feels strongly about), he simply doesn't enjoy doing vet DLC content and finds it a chore, so feels he should get the rewards on normal instead.
    Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".

    SO player can improve their gear accordingly.[/b]

    It's literally his first statement (emphasis mine). I don't seen any good reason why Monster Helmets that are normal and perfected should work differently than every other normal vs perfect piece of gear in the entire game.

    The developers already understand that forcing people into difficult PVE for PVP gear is a bad idea, that's why we have the golden vendor.

    Instead of applying "not everything is for everyone," to every situation regardless of how appropriate it is, I think it should be evaluated on a case by case basis.

    In this case normal vs perfect gear is already the standard for all new items in the game, and this system has increased player participation in vet content. Increased the quality of vet content (because people who have no business being there have left the queue) and has absolutely nothing to diminish the status of perfected items.

    In addition this is gear that is already "earned" just by walking up to an NPC and spending some coin you got doing crafting writs, a task so mindless it can be automated. Leaving the golden alone and doing this would actually INCREASE the exclusivity of perfected helmets to vet content.

    Honestly the only reason not to do it is elitism, and I said I don't agree with that philosophy at all

    I mean my pvp peeps and i cleared vet the dread cellar no problem, i’m the only one who’s really tanked harder content and it was fine

    Its part of the game, if you wanna have an optimized build you gotta play all parts of the game
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Nogawd wrote: »
    No.

    You have to have progression in a game. This is not about participation trophies, where a lot of posters seem to want to go with it.

    Normal > Perfected is progression

    Again i’m asking, what dungeon have you been unable to do via the activity finder?

    I am able to do all dungeon activities and am not the author of this thread. It's not a matter of what I can or cannot do.

    Normal > Perfected is simply objectively a progression of gear.

    The problem is you’d have to change how the shoulders work and i’m not refarming shoulders with how [snip] the RNG is
    mickeyx wrote: »
    Vet rewards should be earned through vet difficulty.

    There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.

    You mean like ring of pale order. The single most op item in the game? Lol 🤣

    The item that prevents healing? Yeah thats been dead in group content for awhile now
    spartaxoxo wrote: »
    Kwoung wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    Also, this thread wasn't about adding perfected gear, it was about making the game easier by dropping vet rewards on normal. If they choose to add a perfected version, it should drop on Hard Mode and the regular version stays on Vet.

    Yes, it was. The thread suggestion was to place the monster helmets under the existing normal/perfected system. Where the current helmets drop on normal and a new perfected helm is dropped on vet.

    Also, while I did think you personally wanted to win it all. I now see that you wanted someone else to win it all. That's all well and good, but it doesn't change the enjoyment comes not only from what you accomplished but what other people get too. You want winners to take all. So it should be helm vs no helm rather than best helm vs worse helm. I just don't share that philosophy. As long as vet is the superior rewards, it shouldn't mean to me that people who do normal are some scrubs looking for handouts. I don't subscribe to that mentality at all. I want the best rewards for vet to reward effort, but not for them to take literally everything. I don't need it or want it.

    I don't think his thread is based on mostly falsehoods at all. He's conveying his experience, and his experience isn't negated by anyone else's.

    A lot of PvPers ARE forced into PVP to make their gameplay functional. The golden predates the superior perfected/normal distribution system.

    And I especially don't understand it in this case because these are literally items you can just buy from an NPC. It's not like he's asking for a godslayer title off normal or something.

    Well then, you and I are interpreting the OP completely differently. Reading the thread title and the bolded statements he makes (obviously the bits he feels strongly about), he simply doesn't enjoy doing vet DLC content and finds it a chore, so feels he should get the rewards on normal instead.
    Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".

    SO player can improve their gear accordingly.[/b]

    It's literally his first statement (emphasis mine). I don't seen any good reason why Monster Helmets that are normal and perfected should work differently than every other normal vs perfect piece of gear in the entire game.

    The developers already understand that forcing people into difficult PVE for PVP gear is a bad idea, that's why we have the golden vendor.

    Instead of applying "not everything is for everyone," to every situation regardless of how appropriate it is, I think it should be evaluated on a case by case basis.

    In this case normal vs perfect gear is already the standard for all new items in the game, and this system has increased player participation in vet content. Increased the quality of vet content (because people who have no business being there have left the queue) and has absolutely nothing to diminish the status of perfected items.

    In addition this is gear that is already "earned" just by walking up to an NPC and spending some coin you got doing crafting writs, a task so mindless it can be automated. Leaving the golden alone and doing this would actually INCREASE the exclusivity of perfected helmets to vet content.

    Honestly the only reason not to do it is elitism, and I said I don't agree with that philosophy at all

    I mean my pvp peeps and i cleared vet the dread cellar no problem, i’m the only one who’s really tanked harder content and it was fine

    Its part of the game, if you wanna have an optimized build you gotta play all parts of the game

    Why one needs group to farm monster helms when they can solo it with ring of pale order? The point was "you should get vet dungeon items only through group content". And yet the ring lets you bypass all that and so does golden vendor.

    [edited to remove quote]
    Edited by ZOS_Icy on 12 December 2021 19:57
  • FlopsyPrince
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    Vet rewards should be earned through vet difficulty.

    There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.

    You can get the shoulders, why not the helm?
    PC
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  • buttaface
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    Mythics more powerful than monster helms are available without doing any challenging content whatsoever already, so sure they should proliferate the monster helms to normal. It's a great idea, they already have the content so why not make more people happy with it? Monster sets used to be kind of a goal to aspire to years ago, no longer. They don't do squat for a mediocre DPS anyway, a mediocre DPS with a monster set doesn't matter.

    I should know, I have 100 of them and am unwilling to do the clicketyclicketyclickety repetitive carpal failure dummy humping to be "good" at DPS in ESO, so will remain filthy casual in the DPS dept.
  • FlopsyPrince
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    Things like this usually fall back to the "get gud!" argument and that is foolish to many of us.

    We are OK, but will never be at the top. That is just the way things are.

    Monster sets are not even the big thing now, so please make them more available!
    PC
    PS4/PS5
  • Ippokrates
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    You looking at monster set like on another piece of equipment. But it is not the whole true. Monster Head is also a trophy, a symbol that you have mastered dungeon and conquered it on real difficulty: vet. Normal is just for training. True Undaunted are doing only vet. That's how they can get their achievements. If you do not understand it, you are not true Undaunted.


    -_-
  • Aardappelboom
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    I also think it's fine just the way it is. I started PUG vet dungeons and honestly loved it. Monster sets motivated me to try vet dungeons and it got me to love just another part of this game.

    Not everything should be free, it's good to have a few things to look forward to, it keeps the game going.

    I also play PVP a lot, getting gear is already almost always pretty easy, even monster sets aren't that difficult to obtain imo. I wouldn't mind the curated RNG on undaunted key boxes in some form though.
    Edited by Aardappelboom on 12 December 2021 17:32
  • spartaxoxo
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    Buying a Monster set from an npc is less work than running a normal dungeon
  • Ippokrates
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    spartaxoxo wrote: »
    Buying a Monster set from an npc is less work than running a normal dungeon

    Not really. 100000 gold is an equivalent of 7 writs done 20 times and 200000 AP would take you 3-4 hours on Cyro or BG.

    Running a vet dung with good team sometimes take less time than normal with pugs that have no idea what to do.
    Edited by Ippokrates on 12 December 2021 19:02
  • spartaxoxo
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    Ippokrates wrote: »
    spartaxoxo wrote: »
    Buying a Monster set from an npc is less work than running a normal dungeon

    Not really. 100000 gold is an equivalent of 7 writs done 20 times and 200000 AP would take you 3-4 hours on Cyro or BG.

    Running a vet dung with good team sometimes take less time than normal with pugs that have no idea what to do.

    You can be level 2 and do writs, and they even set it so that it automatically selects the item you need so you don't even need to do that. You have to actually play the game to do a normal
  • Ippokrates
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    spartaxoxo wrote: »
    Ippokrates wrote: »
    spartaxoxo wrote: »
    Buying a Monster set from an npc is less work than running a normal dungeon

    Not really. 100000 gold is an equivalent of 7 writs done 20 times and 200000 AP would take you 3-4 hours on Cyro or BG.

    Running a vet dung with good team sometimes take less time than normal with pugs that have no idea what to do.

    You can be level 2 and do writs, and they even set it so that it automatically selects the item you need so you don't even need to do that. You have to actually play the game to do a normal

    You can pass any normal dung by pressing two buttons, but i have no idea where are you going.

    Monster sets should be a prize for vet run only and Carthago... ^^
  • spartaxoxo
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    Ippokrates wrote: »
    spartaxoxo wrote: »
    Ippokrates wrote: »
    spartaxoxo wrote: »
    Buying a Monster set from an npc is less work than running a normal dungeon

    Not really. 100000 gold is an equivalent of 7 writs done 20 times and 200000 AP would take you 3-4 hours on Cyro or BG.

    Running a vet dung with good team sometimes take less time than normal with pugs that have no idea what to do.

    You can be level 2 and do writs, and they even set it so that it automatically selects the item you need so you don't even need to do that. You have to actually play the game to do a normal

    You can pass any normal dung by pressing two buttons, but i have no idea where are you going.

    Monster sets should be a prize for vet run only and Carthago... ^^

    You have to play mechanics and do more work for a normal dungeon than a writ. Objectively.

    Monster sets are already not a prize for vet runs only.
    Edited by spartaxoxo on 12 December 2021 19:18
  • Ippokrates
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    spartaxoxo wrote: »
    Ippokrates wrote: »
    spartaxoxo wrote: »
    Ippokrates wrote: »
    spartaxoxo wrote: »
    Buying a Monster set from an npc is less work than running a normal dungeon

    Not really. 100000 gold is an equivalent of 7 writs done 20 times and 200000 AP would take you 3-4 hours on Cyro or BG.

    Running a vet dung with good team sometimes take less time than normal with pugs that have no idea what to do.

    You can be level 2 and do writs, and they even set it so that it automatically selects the item you need so you don't even need to do that. You have to actually play the game to do a normal

    You can pass any normal dung by pressing two buttons, but i have no idea where are you going.

    Monster sets should be a prize for vet run only and Carthago... ^^

    You have to play mechanics and do more work for a normal dungeon than a writ. Objectively.

    Monster sets are already not a prize for vet runs only.

    If you do not have all materials, not really
    And you need to do this 20 times, so take into consideration time necessary for development of alts.

    Dungs you can run having only one char.

    And no, there are prize. Some people still running vets to collect all weights, what at dungs like MoS, SG, LoM or CT is not so easy and require to learn mechanics.
  • spartaxoxo
    spartaxoxo
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    Ippokrates wrote: »
    spartaxoxo wrote: »
    Ippokrates wrote: »
    spartaxoxo wrote: »
    Ippokrates wrote: »
    spartaxoxo wrote: »
    Buying a Monster set from an npc is less work than running a normal dungeon

    Not really. 100000 gold is an equivalent of 7 writs done 20 times and 200000 AP would take you 3-4 hours on Cyro or BG.

    Running a vet dung with good team sometimes take less time than normal with pugs that have no idea what to do.

    You can be level 2 and do writs, and they even set it so that it automatically selects the item you need so you don't even need to do that. You have to actually play the game to do a normal

    You can pass any normal dung by pressing two buttons, but i have no idea where are you going.

    Monster sets should be a prize for vet run only and Carthago... ^^

    You have to play mechanics and do more work for a normal dungeon than a writ. Objectively.

    Monster sets are already not a prize for vet runs only.

    If you do not have all materials, not really
    And you need to do this 20 times, so take into consideration time necessary for development of alts.

    Dungs you can run having only one char.

    And no, there are prize. Some people still running vets to collect all weights, what at dungs like MoS, SG, LoM or CT is not so easy and require to learn mechanics.

    Yes. That's why it goes Vets > Normals > Crafting Writs.

    I'm sorry but I just can't seriously the idea that crafting writs are harder than dungeons. They are literally mindless. 10 x 0 effort is still 0 effort.
    Edited by spartaxoxo on 12 December 2021 19:29
  • hafgood
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    Except you are assuming the person has the materials for the writs, if they don't then they have to do a lot of gathering for the materials, they can't just buy them because if they could they wouldn't be needing to do them for the gold as they could just buy the helmets.

    So writs have the potential to be a lot more time consuming than a dungeon
  • spartaxoxo
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    hafgood wrote: »
    Except you are assuming the person has the materials for the writs, if they don't then they have to do a lot of gathering for the materials, they can't just buy them because if they could they wouldn't be needing to do them for the gold as they could just buy the helmets.

    So writs have the potential to be a lot more time consuming than a dungeon

    They can just buy them as materials are dramatically cheaper than helmets. That's what basically everyone does. I even see people just flat ask zone for some low level mats and get sent them for free too.

    It taking longer doesn't make it a harder task
    Edited by spartaxoxo on 12 December 2021 19:34
  • Ippokrates
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    spartaxoxo wrote: »
    hafgood wrote: »
    Except you are assuming the person has the materials for the writs, if they don't then they have to do a lot of gathering for the materials, they can't just buy them because if they could they wouldn't be needing to do them for the gold as they could just buy the helmets.

    So writs have the potential to be a lot more time consuming than a dungeon

    They can just buy them as materials are dramatically cheaper than helmets. That's what basically everyone does. I even see people just flat ask zone for some low level mats and get sent them for free too.

    It taking longer doesn't make it a harder task

    You said yourself: less work, not easier.

    For me, doing writs is like low profiled work: mindless, boring and repetitive.

    But vet run, especially when i am using my own build, and good team, is a pure fun.

    And for me, this is the point of this game: handling more and more challenging content, not mindless grinding of resources from writs.

    Ergo, vet runs are less work because they are no work at all.
    Edited by Ippokrates on 12 December 2021 19:56
  • Chips_Ahoy
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    Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".[/b]

    Next post.

    Normal dungeons should drop PERFECT helmet. And the veteran version will be title as "Wumbo-".

    I only do veteran dungeons with my healer and there is no dungeon that cannot pass with a PUG, sometimes the dps is very low, it just takes time.
  • schindler
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    You just not answering the question. All you say is to avoid/skip the helmet.

    How are you going to get a helmet in PUG.



    I didn't? One of your points is "Stop gating ppl from getting gear which has no equivalent subsituation." and I pointed out mythics as an more than ok alternative.

    Edited by schindler on 12 December 2021 20:05
  • Kwoung
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    spartaxoxo wrote: »
    hafgood wrote: »
    Except you are assuming the person has the materials for the writs, if they don't then they have to do a lot of gathering for the materials, they can't just buy them because if they could they wouldn't be needing to do them for the gold as they could just buy the helmets.

    So writs have the potential to be a lot more time consuming than a dungeon

    They can just buy them as materials are dramatically cheaper than helmets. That's what basically everyone does. I even see people just flat ask zone for some low level mats and get sent them for free too.

    It taking longer doesn't make it a harder task

    I think you are missing a bit in your comparison... People play to have fun. Crafting writs are not fun, they are a means to an end, and doing writs for a week on a max level character will net you one monster helm off the golden, if the golden even has something you want, which is almost never unless you are simply collecting them all. Lower level characters net lower rewards, so unless max level, it will take over a week to earn enough for 1 helmet on the golden.

    Dungeons, especially vet, as was mentioned, are a fun adventure (at least when done with friends) and why people "play" the game, to have fun adventures. From this perspective, I find daily writs to be a much greater effort than simply running a vet dungeon to get the helmet. Time > Than everything else.
    Edited by Kwoung on 12 December 2021 20:09
  • spartaxoxo
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    Kwoung wrote: »
    spartaxoxo wrote: »
    hafgood wrote: »
    Except you are assuming the person has the materials for the writs, if they don't then they have to do a lot of gathering for the materials, they can't just buy them because if they could they wouldn't be needing to do them for the gold as they could just buy the helmets.

    So writs have the potential to be a lot more time consuming than a dungeon

    They can just buy them as materials are dramatically cheaper than helmets. That's what basically everyone does. I even see people just flat ask zone for some low level mats and get sent them for free too.

    It taking longer doesn't make it a harder task

    I think you are missing a bit in your comparison... People play to have fun. Crafting writs are not fun, they are a means to an end, and doing writs for a week on a max level character will net you one monster helm off the golden, if the golden even has something you want, which is almost never unless you are simply collecting them all. Lower level characters net lower rewards, so unless max level, it will take over a week to earn enough for 1 helmet on the golden.

    Dungeons, especially vet, as was mentioned, are a fun adventure (at least when done with friends) and why people "play" the game, to have fun adventures. From this perspective, I find daily writs to be a much greater effort than simply running a vet dungeon to get the helmet. Time > Than everything else.

    I am not missing the fun factor because the people who want this HATE running dungeons.

    Pretty sure the one that demands something from the gameplay wise is the one that's more work when neither is fun. Mindless repetition that you'd be doing anyway is not more work or easier than going out of your way to do an activity you don't like.

    Crafting writs are the most "get something for free" activity in this game apart from the login daily and the stuff literally just mailed to you.
    Edited by spartaxoxo on 12 December 2021 20:25
  • Ippokrates
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    [Quoted post has been removed.]

    No, because doing 20 sets of writs, even with Lazy Addon, will take probably at least an hour.

    With good group you can make vet run, even DLC, below 30 minutes and normal probably below 10.

    Edited by ZOS_GregoryV on 15 December 2021 02:34
  • Vevvev
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    mickeyx wrote: »
    You mean like ring of pale order. The single most op item in the game? Lol 🤣

    That's been dead in group content for a very long time, and especially double dead in group PvP content. It's exclusively a solo item as each group member takes 4% of the 20% healing received by damage done without an end. So by the time you get 5 people in your group the ring takes away all outside healing and gives you nothing.

    And in Battlegrounds you're forced into a group with 3 other people so the ring heals you for 8% of the damage you do reduced further by Battle Spirit so you get like.... less than 4% healing from the damage you do.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • hafgood
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    spartaxoxo wrote: »

    They can just buy them as materials are dramatically cheaper than helmets. That's what basically everyone does. I even see people just flat ask zone for some low level mats and get sent them for free too.

    It taking longer doesn't make it a harder task

    Except if they buy the mats then you are increasing the number of sets of writs that are needed to be done to get the helmet from the golden. So that makes it even longer.

    And no one said harder, we were talking about time and writs take longer, especially on a console where there is no easy writ add on
  • spartaxoxo
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    hafgood wrote: »
    spartaxoxo wrote: »

    They can just buy them as materials are dramatically cheaper than helmets. That's what basically everyone does. I even see people just flat ask zone for some low level mats and get sent them for free too.

    It taking longer doesn't make it a harder task

    Except if they buy the mats then you are increasing the number of sets of writs that are needed to be done to get the helmet from the golden. So that makes it even longer.

    And no one said harder, we were talking about time and writs take longer, especially on a console where there is no easy writ add on

    When you start saying people want stuff for free, then the difficulty of the task they are asking to do does in fact go into determining whether what they want to do is more or less work.

    They are asking for it because of DLC task and those dungeons can easily also take like 30 minutes. So we're talking like 10 minutes more doing a literally mindless task or passively earning them doing something they find fun and primarily play to do vs going out of their way for a task that they don't like doing for 30 minutes or so.

    That's most certainly more work than the golden.
    Edited by spartaxoxo on 12 December 2021 20:57
  • Tannus15
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    My first reaction was no, since there should be something rewarding for doing vet dungeons.

    But then when i thought about it, what do I care if someone who struggles with difficult content has a monster helm or not? it's no skin off my nose and if that makes the game more enjoyable to you, then awesome.

    This game is the least gear orientated mmo i've ever played. Having or not having a specific set of gear isn't going to change much for anyone.

    Sure, put monster helms in normal dungeons.
  • FlopsyPrince
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    Tannus15 wrote: »
    My first reaction was no, since there should be something rewarding for doing vet dungeons.

    But then when i thought about it, what do I care if someone who struggles with difficult content has a monster helm or not? it's no skin off my nose and if that makes the game more enjoyable to you, then awesome.

    This game is the least gear orientated mmo i've ever played. Having or not having a specific set of gear isn't going to change much for anyone.

    Sure, put monster helms in normal dungeons.

    Thanks for the agreement!

    It would be a non-guaranteed drop, so that would be different. (Isn't that how shoulders work?)

    Start selling them on the Golden Vendor too!
    PC
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  • buttaface
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    Tannus15 wrote: »
    But then when i thought about it, what do I care if someone who struggles with difficult content has a monster helm or not? it's no skin off my nose and if that makes the game more enjoyable to you, then awesome.

    This game is the least gear orientated mmo i've ever played. Having or not having a specific set of gear isn't going to change much for anyone.s.

    Exactly. And from my selfish perspective pug tanking normals, WHATEVER it takes to get the 50% of the playerbase doing less than 10k to 10k, PLEASE give them that! Just put it in their inbox or make a "monster mask hireling" that sends one daily. ANYTHING that can get them to 10k dps in random normals. PLEASE! :)

    Some folks act as if this is going to be like "Billy was doing 20k dps on a Trial Dummy, then he got a Zaan monster set from normal and now he's doing 100k!"

    If it gets ZOS more $$ from the content as opposed to the crown store, SUPPORT THAT. No brainer.
  • Kwoung
    Kwoung
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    spartaxoxo wrote: »
    I am not missing the fun factor because the people who want this HATE running dungeons.

    People don't hate dungeons to simply hate dungeons. They hate dungeons in ESO because of how they work here. I LOVE dungeons, just not in this game, because ZOS has done a pretty decent job of making them a job, instead of a fun activity.... as I mentioned in the other thread.

    So yes, you are correct in saying folks hate dungeons here, the reason for that varies, and is not a simple "I hate dungeons" ,and those reasons should be looked at and addressed, so more people can actually enjoy doing them. A dungeon crawl is a classic MMORPG activity and a staple of the genre, players WANT to do them, but not if doing so turns out to be an un-fun activity that causes more stress than excitement and enjoyment.

  • Tannus15
    Tannus15
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    Tannus15 wrote: »
    My first reaction was no, since there should be something rewarding for doing vet dungeons.

    But then when i thought about it, what do I care if someone who struggles with difficult content has a monster helm or not? it's no skin off my nose and if that makes the game more enjoyable to you, then awesome.

    This game is the least gear orientated mmo i've ever played. Having or not having a specific set of gear isn't going to change much for anyone.

    Sure, put monster helms in normal dungeons.

    Thanks for the agreement!

    It would be a non-guaranteed drop, so that would be different. (Isn't that how shoulders work?)

    Start selling them on the Golden Vendor too!

    Shoulders can be purchased for undaunted keys which you can get doing the normal, non dlc pledges. 1 per normal pledge, 1 key for a random shoulder, 5 keys for a shoulder from a specific dungeon.

    There is no reason that anyone who can do normal dungeon's can't get any monster shoulder, which again is an argument supporting monster helms from normal dungeons.
    If you can get the shoulders doing normals, why can't you get the helms?
  • Kwoung
    Kwoung
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    Tannus15 wrote: »
    Tannus15 wrote: »
    My first reaction was no, since there should be something rewarding for doing vet dungeons.

    But then when i thought about it, what do I care if someone who struggles with difficult content has a monster helm or not? it's no skin off my nose and if that makes the game more enjoyable to you, then awesome.

    This game is the least gear orientated mmo i've ever played. Having or not having a specific set of gear isn't going to change much for anyone.

    Sure, put monster helms in normal dungeons.

    Thanks for the agreement!

    It would be a non-guaranteed drop, so that would be different. (Isn't that how shoulders work?)

    Start selling them on the Golden Vendor too!

    Shoulders can be purchased for undaunted keys which you can get doing the normal, non dlc pledges. 1 per normal pledge, 1 key for a random shoulder, 5 keys for a shoulder from a specific dungeon.

    There is no reason that anyone who can do normal dungeon's can't get any monster shoulder, which again is an argument supporting monster helms from normal dungeons.
    If you can get the shoulders doing normals, why can't you get the helms?

    Well it does take doing an average of (I am guessing) 20+ dungeons to actually get a shoulder you want, and have seen it take 70+ keys on many occasions. So that should be factored in at the very least. You can generally get a helmet on your first run, unless someone else got the weight you need and needs it as well.
    Edited by Kwoung on 12 December 2021 22:20
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